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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17318
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Posted - 2015.02.26 22:28:00 -
[1] - Quote
Nirwanda Vaughns wrote:I'd liek swarms to have some kinda minimum object clearence (except vehicles obvs lol) just so they skim over the ground by 3m so HAVs can't 'headglitch' on a hill or building as the swarms target the centre of the mass.
So you mean using defilade and enfilade is now "out"?
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17320
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Posted - 2015.02.26 23:05:00 -
[2] - Quote
DUST Fiend wrote:Stupid Blueberry wrote:Don't put words in his mouth. This was a bit earlier where switching a fit at a supply depot completely repped you.
Spend some time shooting down dropships with swarms then spend some time shooting infantry with an ads and come back and tell me which is harder and which is more profitable. I actually keep forgetting that supply depots don't rep you anymore. I'm not saying anything is wrong with supply depots, just pointing out that supply depots are hell zones for vehicles because AV can pop in and out cheap fits and strong AV. It was just a note on a mechanic said in frustration, but still valid.
And people wonder why I go out of my way to blow those ******* up.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17320
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Posted - 2015.02.26 23:41:00 -
[3] - Quote
Riptalis wrote:STYLIE77 wrote:I saw your Derp Ship get destroyed, then I watched the rest. I heard complaining that "Supply Depots are annoying" because players can switch to AV and actually shoot back at you. Wow... Yeah, must be annoying to have a defenseless infantry player actually gain the means to fight you. Seriously I have no pity for you. Just another thread from a vehicle player complaining that he can't run around totally invincible and shoot fish in a barrel. "Swarms take no skill" "Swarms take no skill" Shooting defenseless infantry tho... yeah that is just chock full of honorable game play. Buy a PS4 and go away... Lol, this is hilarious. You try surviving with 2-4 AV players against you. Supply Depot positions are a problem too. I think at least only 1 should spawn and should not be close to the main objective(s). I could argue more on this. Swarms do not take skill, this is true. Differ all you want I'm right you're wrong. Any idiot can see this. Soz. "Defenseless infantry" he says, lol. You make me laugh. Again, AV takes no skill and doesn't take a ton of SP to invest. The amount is nothing compared to ADS SP sink. So almost everyone can pull out their AV super easy. AV>ADS/DS
I get where you are coming from but think about this logically. No vehicle should be able to take or ideally evade AV from four sources and still survive.
This is simple common sense.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17380
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Posted - 2015.03.01 20:02:00 -
[4] - Quote
Echo 1991 wrote:Louis Domi wrote:STYLIE77 wrote:I saw your Derp Ship get destroyed, then I watched the rest. I heard complaining that "Supply Depots are annoying" because players can switch to AV and actually shoot back at you. Wow... Yeah, must be annoying to have a defenseless infantry player actually gain the means to fight you. Seriously I have no pity for you. Just another thread from a vehicle player complaining that he can't run around totally invincible and shoot fish in a barrel. "Swarms take no skill" "Swarms take no skill" Shooting defenseless infantry tho... yeah that is just chock full of honorable game play. Buy a PS4 and go away... Swarms take no skill, I'd rather be killed by a mans weapon like a FG or a PLC. No, it doesn't take skill to fire a weapon. It takes skill not to get killed all the time cos you only have a sidearm for protection.
Just wish to point out that you have 150m worth of lock range to play with. While I understand its not always optimal to engage from the extremity of that range that's a pretty large area to work with, couple that with a Kinetic Catalyser and some hard cover and you are an extremely difficult target to dislodge from enemy tankers and usually in a prime position to get a head start on an aggressive infantryman.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17394
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Posted - 2015.03.02 02:50:00 -
[5] - Quote
Echo 1991 wrote:True Adamance wrote:Echo 1991 wrote:Louis Domi wrote:STYLIE77 wrote:I saw your Derp Ship get destroyed, then I watched the rest. I heard complaining that "Supply Depots are annoying" because players can switch to AV and actually shoot back at you. Wow... Yeah, must be annoying to have a defenseless infantry player actually gain the means to fight you. Seriously I have no pity for you. Just another thread from a vehicle player complaining that he can't run around totally invincible and shoot fish in a barrel. "Swarms take no skill" "Swarms take no skill" Shooting defenseless infantry tho... yeah that is just chock full of honorable game play. Buy a PS4 and go away... Swarms take no skill, I'd rather be killed by a mans weapon like a FG or a PLC. No, it doesn't take skill to fire a weapon. It takes skill not to get killed all the time cos you only have a sidearm for protection. Just wish to point out that you have 150m worth of lock range to play with. While I understand its not always optimal to engage from the extremity of that range that's a pretty large area to work with, couple that with a Kinetic Catalyser and some hard cover and you are an extremely difficult target to dislodge from enemy tankers and usually in a prime position to get a head start on an aggressive infantryman. There is rarely an opportunity for any swarmer to engage any vehicle effectively at that range. If I put 2 kincats on I have no HP to take a hit never mind the fitting room needed to fit 3 DMG mods and 2 kincats + swarms is mad. 65PG to fit that leaving only 27-28 pg on my gal assault, I still need to fit 3 low slots, a sidearm and nades.
Effectively engage I would suggest means scoring a direct hit on it, it is very much so possible to secure hits of vehicles from such ranges, and I did mention very clearly that it is not always optimal to engage from the suggested range.
As I mentioned I was pointing out that you have a great deal of room to mess around in with swarms. I should know I have Wyrkomi's for a quick Supply Depot Switch should I need it ( like many other AVers who also have SP in vehicles I also have a fair investment in AV both Swarns and Plasma Cannon though I suck with the latter). When it comes to AVing specific vehicles I have all the flexibility I need to engage an enemy vehicle and all it costs me is to spare a thought about my positioning.
More importantly, being primarily a vehicle pilot, I understand that I don't have to kill the enemy vehicle but instead keep it useless and off field. There's nothing worse as a pilot than being blue ballsed by AV and turrets.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
19
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Posted - 2015.05.25 01:25:00 -
[6] - Quote
bastille123 wrote:KEROSIINI-TERO wrote:Here is some new footage how well swarms avoid obstacles. It appears that brains are redundant in tanking game, terrain is of no consequence if exxagarated... https://youtu.be/iCaKPAfJx80From my perspective that was pretty well in cover and out of line of sight. Would love to see Mr Dischordant Souls' point of view. to tell you the truth i find it pretty funny that you died to SINGLE SWARMER with your hardener on and people still freak out that heavy armor reps are problem instead of the hardeners......
The Passive nature of Heavy Repairers are the problem. Their constant Active level repair rates that you do not have to manage in any manner are what makes tanks OP not the Hardeners. That I can usually repair through damage is a result of twin Reppers. However that is not to say that Twin Hardeners do not have their own issues set to a base 40% individually.
The Issue with Armour Modules is that one cannot easily apply lasting damage to them due to their 300+ Repairs per second.
"Crush all who complain!"
- Arkena Wyrnspire
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