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Thread Statistics | Show CCP posts - 4 post(s) |
Kaze Eyrou
DUST University Ivy League
1926
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Posted - 2015.02.10 04:05:00 -
[151] - Quote
RayRay James wrote:The 150 WP minimum is for Vets only. I'm unaware of what the level is the constituted a vet, but I've heard it range anywhere from 10 mil SP to 30 Mil SP. Actually, I've been told it's character age. eccentric echidna told me that his 5 million SP character got 0 SP because he is considered a "vet" even though he has a small amount of SP.
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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Timtron Victory
Horizons' Edge
328
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Posted - 2015.02.10 04:16:00 -
[152] - Quote
Players are spending money on boosters to get extra SP, its like biting the hand that feeds you CCP. Like others have said, AFK was to farm ISK not SP
ISK Weekly Lottery
Proud Christian
Jesus Loves You
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Adipem Nothi
nos nothi
6561
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Posted - 2015.02.10 04:25:00 -
[153] - Quote
Timtron Victory wrote:Players are spending money on boosters to get extra SP, its like biting the hand that feeds you CCP. Like others have said, AFK was to farm ISK not SP What does this even mean?
Shoot scout with yes.
- Ripley Riley
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Raptor Princess
ALLOTEC INC
140
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Posted - 2015.02.10 05:17:00 -
[154] - Quote
Timtron Victory wrote:Players are spending money on boosters to get extra SP, its like biting the hand that feeds you CCP. Like others have said, AFK was to farm ISK not SP
If this is the case, why not award sp but not isk for <150WP? |
Phuc Yoo Charlie
Mannar Focused Warfare Gallente Federation
0
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Posted - 2015.02.10 06:13:00 -
[155] - Quote
Alex-ZX wrote:A system that I saw that worked pretty good was like in MAG, suppression had something like big boxes where ppl spawn and of course enemies can't get close because of the red line. make the box bigger as death rate increases
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Reign Omega
T.H.I.R.D R.O.C.K
1223
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Posted - 2015.02.10 07:07:00 -
[156] - Quote
Phuc Yoo Charlie wrote:Alex-ZX wrote:A system that I saw that worked pretty good was like in MAG, suppression had something like big boxes where ppl spawn and of course enemies can't get close because of the red line. make the box bigger as death rate increases
Let's all camp that big box with big guns and see what happens. Just spawn A and B team on th3 exact opposite side of the map.
Mark a$$ tricks, and bags of dicks....
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Aeon Amadi
Chimera Core
8616
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Posted - 2015.02.10 07:59:00 -
[157] - Quote
CCP Rattati wrote:Aeon Amadi wrote:CCP Rattati wrote:on Ambush. If you are a vet, it is fairly easy take a cloak scout with a drop uplink, cloak, run to a safe space, drop the link and regroup. Take one for the team. I have done that quite a few times. Not only does it encourage people to do the same, but gives you a fighting chance. the 6 spawns should give the 150 you need.
Even if we need to fix ambush, it's still sound advice. For real..? Take one for the team..? I can't just play the game how I want to play it, now; I have to run a suit I could care less for so that I can make my minimum to actually go on to enjoying the game? Bah, don't even know why I'm fighting it, Evolve comes out in two hours anyway, not like I'm honestly going to be playing anyway. But I will be making a mental note not to play Ambush anymore. No, to help the team win...
What, slaying isn't considered an integral team mechanic in a game-mode expressly about killing the enemy team as efficiently as possible? I have to run Logi or something support-based instead of just going right for the throat and killing other players in order to attain this silly minimum WP to get my just rewards?
I mean, seriously, what is the argument for function here..? It's either "git gud scrub" or "run something else". This is silly. What was broken about Ambush that required the WP Minimum?
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Reign Omega
T.H.I.R.D R.O.C.K
1223
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Posted - 2015.02.10 08:04:00 -
[158] - Quote
Aeon Amadi wrote:CCP Rattati wrote:Aeon Amadi wrote:CCP Rattati wrote:on Ambush. If you are a vet, it is fairly easy take a cloak scout with a drop uplink, cloak, run to a safe space, drop the link and regroup. Take one for the team. I have done that quite a few times. Not only does it encourage people to do the same, but gives you a fighting chance. the 6 spawns should give the 150 you need.
Even if we need to fix ambush, it's still sound advice. For real..? Take one for the team..? I can't just play the game how I want to play it, now; I have to run a suit I could care less for so that I can make my minimum to actually go on to enjoying the game? Bah, don't even know why I'm fighting it, Evolve comes out in two hours anyway, not like I'm honestly going to be playing anyway. But I will be making a mental note not to play Ambush anymore. No, to help the team win... What, slaying isn't considered an integral team mechanic in a game-mode expressly about killing the enemy team as efficiently as possible? I have to run Logi or something support-based instead of just going right for the throat and killing other players in order to attain this silly minimum WP to get my just rewards? I mean, seriously, what is the argument for function here..? It's either "git gud scrub" or "run something else". This is silly. What was broken about Ambush that required the WP Minimum?
In Ratitties defense. (Always wanted to say that.) In Ambush or other game modes the Veteran players should lead the pack, picking smarter routes and running less favorable suits To enable less able players to utilize their abilities. And efore you start barking it's because.... fk pubs.
Mark a$$ tricks, and bags of dicks....
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Aeon Amadi
Chimera Core
8616
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Posted - 2015.02.10 08:15:00 -
[159] - Quote
So, earlier I linked a video that showed 13 out of 16 players on the enemy team having gone beneath the minimum. Responses were "that's a lot of NPC corps, they're probably new players". So allow me to illustrate a point of fact.
Kaze Eyrou wrote:RayRay James wrote:The 150 WP minimum is for Vets only. I'm unaware of what the level is the constituted a vet, but I've heard it range anywhere from 10 mil SP to 30 Mil SP. Actually, I've been told it's character age. eccentric echidna told me that his 5 million SP character got 0 SP because he is considered a "vet" even though he has a small amount of SP.
Assuming that the above is true, the requirements to become a 'Vet' are pretty lax. Using Eve Gate we can see when a character was first created, and thereby, get a rough estimate as to whether or not they're a "vet". Let's assume for a moment that 5,000,000 SP is the minimum to achieve 'vet' status... For the record, not using boosters, that's about 5-6 weeks worth of SP cap even without boosters.
So, for arguments sake, we'll say that 'vet' status is achieved after Three Months. The end of match screen of this video shows a list of players. While I can't pull up histories for all characters (because their name extends beyond the applicable limit in the EOM screen) we can look at the ones who do. Characters highlighted in bold and underlined are the ones who we can safely assume are 'vets' who did not get SP rewards.
TENSHI verde - 2014.10.01 Nyrei Myrithor - 2015.02.06 juger knot - 2014.12.24 2000watts - 2014.05.11 sandy cheeks - 2015.02.04 unreal killer - 2015.02.05 Snipe T Armstong - MARCUS PEREZ - Robea Robles - 2014.04.16 Dub EZKIEL - 2014.07.12 super 514 - 2014.05.18 EmoFreerunner - ZAPBRANAGINZ - 2014.06.07
Given our criteria listed above, we can now assume that at least -SIX- people on the -SIXTEEN- man team were applicable veterans who did not receive SP from that match. AND EVEN IF THEY WEREN'T VETERANS.... Why the kitten would a bunch of newbros be placed on the same freaggin team against hardcore veterans like those listed on mine, such as the guys from Outer Heaven?
Some questions, if I may:
- If the six veterans above did not achieve WP minimum to receive SP rewards, why have the minimum in the first place? - If they aren't veterans, why are newbros being put on the same team against overwhelming odds? - Assuming that they would have normally been good enough to fight my team, why the bloody hell didn't they? - If the spawn system is at fault, then which would be an easier fix? The WP Minimum, or the spawn system they've been struggling with for (now) years?
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
433
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Posted - 2015.02.10 08:46:00 -
[160] - Quote
CCP Rattati wrote:I think you just hate ambush?
We tried to fix ambush spawn mechanics, which were random, more like BF/COD, just spawn away in the distance, but then the blob was invincible.
The current mechanic tries to put you close to the hub of your teammates, but if they are being massacred, it's not good either.
Then we get into "if X deaths in area, then not spawn close to friends, just in outer rims", and that isn't easy either.
Any super smart ideas? on the map let us pick where we spawn with the cursor and hit x .Like doing a old order from the map mode. The new smart deploy will be smart because a human is doing it. |
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Sleepy Shadow
Qualified Scrub
261
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Posted - 2015.02.10 10:33:00 -
[161] - Quote
CCP Rattati wrote:on Ambush. If you are a vet, it is fairly easy take a cloak scout with a drop uplink, cloak, run to a safe space, drop the link and regroup. Take one for the team. I have done that quite a few times. Not only does it encourage people to do the same, but gives you a fighting chance. the 6 spawns should give the 150 you need.
Even if we need to fix ambush, it's still sound advice.
So you have to skill into scouts to play Ambush as a vet? What theGǪ? I do have a scout but I donGÇÖt see why itGÇÖs now mandatory for me to use it to get SP in a match. And even if I did, I can guarantee I get the required WPs but how about the other people? I can leach some points from people dying but screw them right?
The only thing wrong with Ambush before this WP requirement was matchmaking and spawns. WP requirement didnGÇÖt fix either. So now the problems with Ambush are matchmaking, spawns and WP requirement. Good job.
Yeah, not playing Ambush altogether is the best solution for me.
=ƒÿ¦
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Jason Pearson
Legio DXIV
4376
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Posted - 2015.02.10 10:36:00 -
[162] - Quote
I'm a vet and you do other things than just dying if you want to be good. o7 |
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CCP Rattati
C C P C C P Alliance
17032
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Posted - 2015.02.10 11:12:00 -
[163] - Quote
Sleepy Shadow wrote:CCP Rattati wrote:on Ambush. If you are a vet, it is fairly easy take a cloak scout with a drop uplink, cloak, run to a safe space, drop the link and regroup. Take one for the team. I have done that quite a few times. Not only does it encourage people to do the same, but gives you a fighting chance. the 6 spawns should give the 150 you need.
Even if we need to fix ambush, it's still sound advice. So you have to skill into scouts to play Ambush as a vet? What theGǪ? I do have a scout but I donGÇÖt see why itGÇÖs now mandatory for me to use it to get SP in a match. And even if I did, I can guarantee I get the required WPs but how about the other people? I can leach some points from people dying but screw them right? The only thing wrong with Ambush before this WP requirement was matchmaking and spawns. WP requirement didnGÇÖt fix either. So now the problems with Ambush are matchmaking, spawns and WP requirement. Good job. Yeah, not playing Ambush altogether is the best solution for me.
Well, if you are a slayer and can't kill anyone...the advice was because it was hard to spawn. I think a decent cloak fit is maybe 100k SP.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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duster 35000
Algintal Core Gallente Federation
228
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Posted - 2015.02.10 11:14:00 -
[164] - Quote
CCP Rattati wrote:Sleepy Shadow wrote:CCP Rattati wrote:on Ambush. If you are a vet, it is fairly easy take a cloak scout with a drop uplink, cloak, run to a safe space, drop the link and regroup. Take one for the team. I have done that quite a few times. Not only does it encourage people to do the same, but gives you a fighting chance. the 6 spawns should give the 150 you need.
Even if we need to fix ambush, it's still sound advice. So you have to skill into scouts to play Ambush as a vet? What theGǪ? I do have a scout but I donGÇÖt see why itGÇÖs now mandatory for me to use it to get SP in a match. And even if I did, I can guarantee I get the required WPs but how about the other people? I can leach some points from people dying but screw them right? The only thing wrong with Ambush before this WP requirement was matchmaking and spawns. WP requirement didnGÇÖt fix either. So now the problems with Ambush are matchmaking, spawns and WP requirement. Good job. Yeah, not playing Ambush altogether is the best solution for me. Well, if you are a slayer and can't kill anyone...the advice was because it was hard to spawn. I think a decent cloak fit is maybe 100k SP. Most of the time, the cloak glowing is very obvious, I think it's map lighting.
Choo Choo
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Sleepy Shadow
Qualified Scrub
262
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Posted - 2015.02.10 11:36:00 -
[165] - Quote
CCP Rattati wrote:Sleepy Shadow wrote:CCP Rattati wrote:on Ambush. If you are a vet, it is fairly easy take a cloak scout with a drop uplink, cloak, run to a safe space, drop the link and regroup. Take one for the team. I have done that quite a few times. Not only does it encourage people to do the same, but gives you a fighting chance. the 6 spawns should give the 150 you need.
Even if we need to fix ambush, it's still sound advice. So you have to skill into scouts to play Ambush as a vet? What theGǪ? I do have a scout but I donGÇÖt see why itGÇÖs now mandatory for me to use it to get SP in a match. And even if I did, I can guarantee I get the required WPs but how about the other people? I can leach some points from people dying but screw them right? The only thing wrong with Ambush before this WP requirement was matchmaking and spawns. WP requirement didnGÇÖt fix either. So now the problems with Ambush are matchmaking, spawns and WP requirement. Good job. Yeah, not playing Ambush altogether is the best solution for me. Well, if you are a slayer and can't kill anyone...the advice was because it was hard to spawn. I think a decent cloak fit is maybe 100k SP.
This match Happened on this map
Our first spawn was on C 9-10, we moved up and first met the opposing team on E-F 9-10 region. We were promptly dispatched by the opposing team and we kept spawning on D 9. As we were pushed back our second mass spawn was back at our original spawn on C 9-10 but since the enemy team was at our last location (D 9) this was not a good spawn. We spawned below them and thereGÇÖs nowhere to go. They had height advantage and there is absolutely nowhere to hide in our spawn; behind us was the red line and nothing but two open roads to take, both of which were easy for the enemy team to see. Not surprisingly we were killed. Our last spawn was near the building at D 8. By this time we had lost most of our clones and yet again we had the height disadvantage. We were easy prey to the enemy team who were still standing above us.
Only my first spawn was safe; all others were camped and I lived mere seconds after spawning. No amount of skill can help me when the enemy is standing above my spawn and raining bullets and grenades on me. Even if I had managed to escape with a scout it probably would have been too late to lay an Uplink as we were bleeding out clones and fast. That match did not last long.
And I donGÇÖt care about ISK, I still have 290 MIL of it, I care about fair matches and an SP payout after it. Do explain what was wrong with Ambush before the WP requirement? Aeon has tried asking the same question. The WP requirement is fine for Skirmish and Domination, itGÇÖs welcome there, but for Ambush itGÇÖs a problem.
=ƒÿ¦
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Pagl1u M
Dead Man's Game RUST415
1479
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Posted - 2015.02.10 11:42:00 -
[166] - Quote
Read plz
One of the few assaults you'll find in a PC match!
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
607
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Posted - 2015.02.10 11:52:00 -
[167] - Quote
Did Rattati just move over to the evil side?
The issue isn't one player not getting WP. It's that the approach for secure WP is to destroy team coherency. Imagine if everyone was running uplinks out of fear of getting zero SP. If the players wisen up (...or they don't, because they don't read the secret discussions on the forums and just think that the game is broken and stop playing), they'll all use this same strategy. What will you do then? 50 clones, 16 players. How the **** do you expect everyone to earn their WP with uplinks and maybe three to ten kills in total, if it's a stomp? Do you want them to start boosting, everyone running repair Logi and using hit and run to take damage and earn WP from healing?
This game mode is about killing. Not about gaming the system in the most ridiculous fashion to avoid an arbitrary restriction.
I feel reminded of that one event where we had no progress indicator and we had to do stuff like hack fifty installations. It made the game completely unplayable for a few days because everyone just aimed for the event instead of playing the object. And after these few days, CCP decided to finally update the "what's new" screen, which caused a whole new wave of players discovering the same thing.
Right now it almost sounds like you want to make Ambush into a permanent instance of that event. |
Adipem Nothi
Nos Nothi
6574
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Posted - 2015.02.10 13:19:00 -
[168] - Quote
Observation WP Limit / Smart Spawn problems are only problems when the Ambush match is a stomp.
Optimal Solution Cure Ambush Stomps and WP Limit / Smart Spawn problems will resolve on their own. This could be accomplished by holding Super Mu squads in queue until suitable opponent becomes available. This could also be accomplished by reducing squad size to 4. There are many who think reduced squad size will not help matchmaking; we could prove that it does (or doesn't) through a "trial run" in Ambush.
Interim Solution Check the roster for Bad Scotties before deploying. If Bad Scottied, leave battle.
Shoot scout with yes.
- Ripley Riley
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Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
498
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Posted - 2015.02.10 14:11:00 -
[169] - Quote
The fact of the matter, is it's only implemented against newer players, people who have been around long enough should know how to toss down an uplink, nano hive, grab a rep tool, hack an objective, hack any installation, get an assist, or find a way to get 150 WP, all of those do not involve a direct kill.
It's supposed to get people to try to help out in the game rather then going AFK, though it still seems people just get the 150 and do AFK anyway :c
G.L.O.R.Y Soldier,
I'm that Amarr heavy you warn your team about <3
-Heavy/Logi/Assault/Scout-
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Adipem Nothi
Nos Nothi
6575
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Posted - 2015.02.10 14:25:00 -
[170] - Quote
Mortishai Belmont wrote:The fact of the matter, is it's only implemented against newer players ...
Thought newer players were immune to Min(WP). (?)
Shoot scout with yes.
- Ripley Riley
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Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
499
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Posted - 2015.02.10 15:39:00 -
[171] - Quote
Adipem Nothi wrote:Mortishai Belmont wrote:The fact of the matter, is it's only implemented against newer players ... Thought newer players were immune to Min(WP). (?)
Oops, wrote that wrong, it was early and my coffee hadn't hit my brain yet :c
G.L.O.R.Y Soldier,
I'm that Amarr heavy you warn your team about <3
-Heavy/Logi/Assault/Scout-
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Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
500
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Posted - 2015.02.10 15:49:00 -
[172] - Quote
CCP Rattati wrote:I think you just hate ambush?
We tried to fix ambush spawn mechanics, which were random, more like BF/COD, just spawn away in the distance, but then the blob was invincible.
The current mechanic tries to put you close to the hub of your teammates, but if they are being massacred, it's not good either.
Then we get into "if X deaths in area, then not spawn close to friends, just in outer rims", and that isn't easy either.
Any super smart ideas?
I would say made smaller area maps, have each team spawn behind cover in their redline, so even if they are getting camped they can have a chance to run out to the flanks or shoot from behind cover.
It would seem simple compared to how it is now, even if they are being camped, the enemy team can't fully control all three ways out of the redline, right, middle, and left.
Smaller area maps would help with TTK, being spawned behind redline and cover would prevent instant kills and pure spawning bad luck, and reduce the amount of work and calculation for random spawning.
It would be even better for city maps, so basically the main battle field would be in the city, the redline starting at the entrances (half and half to each team gets t least 3 entry points.), even if you are camped, the enemy will be in a door way and would discourage camping due to high casualties in an enclosed area.
G.L.O.R.Y Soldier,
I'm that Amarr heavy you warn your team about <3
-Heavy/Logi/Assault/Scout-
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Avallo Kantor
441
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Posted - 2015.02.10 16:54:00 -
[173] - Quote
CCP Rattati wrote:I think you just hate ambush?
We tried to fix ambush spawn mechanics, which were random, more like BF/COD, just spawn away in the distance, but then the blob was invincible.
The current mechanic tries to put you close to the hub of your teammates, but if they are being massacred, it's not good either.
Then we get into "if X deaths in area, then not spawn close to friends, just in outer rims", and that isn't easy either.
Any super smart ideas?
Is it possible to tell how many hostiles are in an area when determining spawn? (As you can with friendlies)
One idea is to run two checks:
1) Is this a good spawn for player's team? [Using your current spawn mechanic]
2) Is this a good spawn for other team [Using current spawn mechanic, assuming assuming player is on other team]
If you get a good result for both, it is bad. (If 1 is bad, don't bother checking for 2)
If that doesn't work, (No good spots that meet 1 but not 2) then spawn on a socket that has a min range of X from any spawn spots that meet 2. [Aka don't spawn them in a socket that is within enemy team]
The basic thrust of the idea is that you should make the spawning system take into account the current equation for both teams.
As to the don't spawn on deaths do it as a comparative ratio between the teams in the last X second interval. |
Orion Sanjeet
Fatal Absolution General Tso's Alliance
272
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Posted - 2015.02.10 17:59:00 -
[174] - Quote
CCP Rattati wrote:I think you just hate ambush?
We tried to fix ambush spawn mechanics, which were random, more like BF/COD, just spawn away in the distance, but then the blob was invincible.
The current mechanic tries to put you close to the hub of your teammates, but if they are being massacred, it's not good either.
Then we get into "if X deaths in area, then not spawn close to friends, just in outer rims", and that isn't easy either.
Any super smart ideas?
The problem with smart spawn is that there are too many variables to take into account to provide a safe spawn. A simple fix would be to split the map into quadrants, or even into 8 or 10 pieces, after you die you can just select one of those sectors of map and you will spawn randomly in that sector, to prevent spawns of an enemy team is an area where your team is just add if x (higher than 2 to prevent automatically knowing where snipers are)or more in sector, cannot spawn within one sector of that location. Now that would give a really good idea on where the enemy would be but this is ambush, Also give sector spawn an increased time to spawn to incentivise use of player equipment.
So instead of you tying to come up with clever programming
Ebola makes me feel all warm and squishy inside.
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Ku Shala
UNITED MERCINARY AND PILOTS ALLIANCE
1228
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Posted - 2015.02.10 18:07:00 -
[175] - Quote
solution to ambush smart deploy, npc uplinks spawn (in strategic places decided by the intelligent devs) with the scan radius you can decide if it is safe or not and the enemy has some extra wp laying around to shoot
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist)
Caldari Loyalist
Superior technology will privale.
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Maken Tosch
DUST University Ivy League
10993
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Posted - 2015.02.10 18:25:00 -
[176] - Quote
Aeon Amadi wrote:CCP Rattati wrote:on Ambush. If you are a vet, it is fairly easy take a cloak scout with a drop uplink, cloak, run to a safe space, drop the link and regroup. Take one for the team. I have done that quite a few times. Not only does it encourage people to do the same, but gives you a fighting chance. the 6 spawns should give the 150 you need.
Even if we need to fix ambush, it's still sound advice. For real..? Take one for the team..? I can't just play the game how I want to play it, now; I have to run a suit I could care less for so that I can make my minimum to actually go on to enjoying the game? Bah, don't even know why I'm fighting it, Evolve comes out in two hours anyway, not like I'm honestly going to be playing anyway. But I will be making a mental note not to play Ambush anymore.
Actually, even a Federation 'Serpent' Scout or any other light suit with a militia spawn uplink can ensure you have enough WPs early on. Do the math. It doesn't really take that much to prepare even for a player who has no SP invested in scouts.
Assuming a single militia uplink has about 10 spawns available multiplied by 25 WPs per spawn will yield at least 250 WPs. You need only about 150-200 WPs to get the minimum needed. And yes, I often do take one for the team in this situation and sometimes even run a proto scout with R-9 uplinks for greater effect. Then I spawn in a Federation 'Serpent' Scout and deploy one more uplink due to the suit's 12MB/s bandwidth and still reap the benefits from the R-9 uplinks. Profit.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Derpty Derp
Dead Man's Game
743
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Posted - 2015.02.10 18:32:00 -
[177] - Quote
CCP Rattati wrote:Any super smart ideas? Another stupid idea... Can your guys create a simple AI to control an mCRU fitted dropship/tank?
The dropship's could hover at the flight ceiling moving around the map, now anyone can drop out anywhere the dropship goes. Make sure the pilot seat is 'filled' so trolls can't spawn > switch to pilot > dump in the redzone.
You could extend this idea to allow small turrets on the dropships, so while people fight it out on the ground, up in the air people can sit on the turret and try to pop the enemy dropship (or enemies jumping out of it.) When the dropship is downed you're stuck with the 'stupid deploy' until a fresh dropship is 'spawned.'
As much of a hassle as this may be to create, you have mentioned wanting new players able to experience vehicle play. With these AI controlled vehicles they can literally spawn in and get on a turret to see what all the fuss is about, without ruining someones day.
Don't ask about the tank, it's an afterthought for the new player base, I imagine anything within AV range is going to get used as a wp pinata (which in a bad way would overcompensates for the problem.)
Sleepy Shadow wrote: So you have to skill into scouts to play Ambush as a vet? What theGǪ?
You take Rattiti's advice too literally. Yes spec into a scout if you want to run faster than the enemy scouts (which shouldn't pose much of a threat on their own anyway.) But You don't really have to outrun the enemy, just your team-mates... Or should we say cannon fodder. These 'brave' clones will take several for your team, getting 0 wp in a match and whining about it on a forum, just so they can distract the enemy team from the guys who knew it was best to perform a 'strategic retreat.'
Sleepy Shadow wrote: I do have a scout but I donGÇÖt see why itGÇÖs now mandatory for me to use it to get SP in a match. And even if I did, I can guarantee I get the required WPs but how about the other people? I can leach some points from people dying but screw them right?
Technically, you're not screwing them over, you're helping them avoid getting stomped on the spawn, by giving them somewhere safe to spawn after they stand still and get shot the first time.
Timtron Victory wrote:You know sometimes I dont hack the objective but instead stand guard to take one for the team, but I guess I cant do that anymore since its every man for his WP haha If you're finding an objective in Ambush, then there really is a problem with Ambush!
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Aeon Amadi
Chimera Core
8644
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Posted - 2015.02.10 21:38:00 -
[178] - Quote
CCP Rattati wrote:Sleepy Shadow wrote:CCP Rattati wrote:on Ambush. If you are a vet, it is fairly easy take a cloak scout with a drop uplink, cloak, run to a safe space, drop the link and regroup. Take one for the team. I have done that quite a few times. Not only does it encourage people to do the same, but gives you a fighting chance. the 6 spawns should give the 150 you need.
Even if we need to fix ambush, it's still sound advice. So you have to skill into scouts to play Ambush as a vet? What theGǪ? I do have a scout but I donGÇÖt see why itGÇÖs now mandatory for me to use it to get SP in a match. And even if I did, I can guarantee I get the required WPs but how about the other people? I can leach some points from people dying but screw them right? The only thing wrong with Ambush before this WP requirement was matchmaking and spawns. WP requirement didnGÇÖt fix either. So now the problems with Ambush are matchmaking, spawns and WP requirement. Good job. Yeah, not playing Ambush altogether is the best solution for me. Well, if you are a slayer and can't kill anyone...the advice was because it was hard to spawn. I think a decent cloak fit is maybe 100k SP.
Not going to misquote a dev but that really comes off as saying that if I want my SP reward I should roll something MORE VIABLE THAN WHAT I CURRENTLY ROLL EVEN THOUGH THAT ROLE IS SPECIFICALLY DESIGNED FOR SLAYING and you should seriously consider the balancing mechanics of that if you are serious in that suggestion =P
Adipem Nothi wrote:Observation WP Limit & Smart Spawn problems are only problems when the Ambush match is a stomp. They are more symptoms secondary to a larger problem with Scotty.
Optimal Solution Cure Ambush Stomps and WP Limit & Smart Spawn problems will resolve on their own. This could be accomplished by holding Super Mu squads in queue until suitable opponent becomes available. This could also be accomplished by reducing squad size to 4. There are many who think reduced squad size will not help matchmaking; we could prove that it does (or doesn't) through a "trial run" in Ambush.
Interim Solution Check the roster for Bad Scotties before deploying. If Bad Scottied, leave battle and try again.
So, naturally, as far as solutions to a problem go... We can roll back the WP Minimum (probably with a hotfix) or we wait a few months to tackle the major issues that have persisted since Dust 514 was playable by anyone other than Devs.
.... and you choose the longer, harder route? Why?
I love how everyone just grazed over this. What, because now that I've actually proven that this does apply to -multiple veterans at a time- we're just going to change the topic? No, I refuse >=\
Seriously, dudes, I really don't understand the premise here. I've given evidence that this WP minimum affects "veterans" who actually play the game instead of AFKing and the only response is to start up troll threads (git gud/uninstall), wait months for CCP to finally get Ambush spawning down, or proposals that the players in question completely change their playstyle to ensure they hit the minimum.
There is a very simple solution -RIGHT THERE IN FRONT OF YOU- that can be done quickly and efficiently: Kill the WP Minimum. AFKers are going to AFK, you will -never- stop that. The only people that this is going to harm are the people that actually play this kittening game, why is it so hard for you to understand that? We don't need all the bureaucracy to fix something -that wasn't broken-.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Mahal Daj
Mahal Tactical Enterprises
128
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Posted - 2015.02.10 22:03:00 -
[179] - Quote
CCP Rattati wrote:I think you just hate ambush?
We tried to fix ambush spawn mechanics, which were random, more like BF/COD, just spawn away in the distance, but then the blob was invincible.
The current mechanic tries to put you close to the hub of your teammates, but if they are being massacred, it's not good either.
Then we get into "if X deaths in area, then not spawn close to friends, just in outer rims", and that isn't easy either.
Any super smart ideas?
1) Add a distance travelled system to the anti-AFK farmer system? You often score low when you try to break the spear of the blob. 1000 meters covered gives you access to the match rewards even if you were under 150 WP?
2) Make Squad Leader Marks visible to everyone on the team (in ambush) so that you can at least get oriented.
3) Start ambush with a few uplinks and nanohives on the ground, so that there if one team is steamrolled, they fall back to their start point and have a minor advantage over the team that left the assets behind.
4) Allow the option to autodeploy to the Smart-Deploy location instead of the uplinks that are dropped in horrible places (if you ever wonder why you lost... it was that one guy with a needle and terrible uplinks)
5) Use a 30 second Smart Deploy when the whole team is dead to another location to allow a fresh start together.
6) knowing is half the battle in Dust, so maybe when the last merc gets killed, drop a radial scan in that area
A&B) There's some ideas! Ewar Orbital Support for 1000 WP, you can suppress an area for 10 db, or scan an area at the advanced level.
$) or you can just take your lickin', dust off your boots and win the next one... because the last thing that benefits this game is the golden-spoon for all players.
See my Post on Crashes: https://forums.dust514.com/default.aspx?g=posts&m=2413361#post2413361
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CLONE117
True Pros Forever
885
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Posted - 2015.02.10 22:22:00 -
[180] - Quote
redesign the whole game mode instead?.
lets make it interesting say 2 bases on opposite ends of the map. with vehicles and everything else. and y not makes these bases safe havens as well. and make sure it is difficult to take over to keep from redlining lets add some extremely powerful turrets in good strategic locations at said base so it would be difficult to attack. and make the middle area of the map that no mans land where all the primary fighting occurs. idk.
but that wp minimum should go. lets go find the reason why they afk this game in the first place. and then solve that problem instead of coming up with ways that will create more reasons to afk.
if only we could pilot the mcc.
id end the matches real quick.
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