Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
498
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Posted - 2015.02.10 14:11:00 -
[1] - Quote
The fact of the matter, is it's only implemented against newer players, people who have been around long enough should know how to toss down an uplink, nano hive, grab a rep tool, hack an objective, hack any installation, get an assist, or find a way to get 150 WP, all of those do not involve a direct kill.
It's supposed to get people to try to help out in the game rather then going AFK, though it still seems people just get the 150 and do AFK anyway :c
G.L.O.R.Y Soldier,
I'm that Amarr heavy you warn your team about <3
-Heavy/Logi/Assault/Scout-
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Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
499
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Posted - 2015.02.10 15:39:00 -
[2] - Quote
Adipem Nothi wrote:Mortishai Belmont wrote:The fact of the matter, is it's only implemented against newer players ... Thought newer players were immune to Min(WP). (?)
Oops, wrote that wrong, it was early and my coffee hadn't hit my brain yet :c
G.L.O.R.Y Soldier,
I'm that Amarr heavy you warn your team about <3
-Heavy/Logi/Assault/Scout-
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Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
500
|
Posted - 2015.02.10 15:49:00 -
[3] - Quote
CCP Rattati wrote:I think you just hate ambush?
We tried to fix ambush spawn mechanics, which were random, more like BF/COD, just spawn away in the distance, but then the blob was invincible.
The current mechanic tries to put you close to the hub of your teammates, but if they are being massacred, it's not good either.
Then we get into "if X deaths in area, then not spawn close to friends, just in outer rims", and that isn't easy either.
Any super smart ideas?
I would say made smaller area maps, have each team spawn behind cover in their redline, so even if they are getting camped they can have a chance to run out to the flanks or shoot from behind cover.
It would seem simple compared to how it is now, even if they are being camped, the enemy team can't fully control all three ways out of the redline, right, middle, and left.
Smaller area maps would help with TTK, being spawned behind redline and cover would prevent instant kills and pure spawning bad luck, and reduce the amount of work and calculation for random spawning.
It would be even better for city maps, so basically the main battle field would be in the city, the redline starting at the entrances (half and half to each team gets t least 3 entry points.), even if you are camped, the enemy will be in a door way and would discourage camping due to high casualties in an enclosed area.
G.L.O.R.Y Soldier,
I'm that Amarr heavy you warn your team about <3
-Heavy/Logi/Assault/Scout-
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