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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Kaeru Nayiri
Ready to Play
465
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Posted - 2015.02.06 22:01:00 -
[1] - Quote
I can foresee a problem with warbarge components being produced on alts. When player trading comes in, players will be able to send themselves their components amassed from their other characters. If this is not a desirable outcome, it might need to be addressed now while this is new. I am personally even considering upgrading my alts' warbarges just to farm (literally) components more efficiently over time, with the prospect of having boat loads on my main when we get trading. |
One Eyed King
nos nothi
7727
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Posted - 2015.02.09 21:46:00 -
[2] - Quote
This is a good point and I think it needs addressed in one way or another.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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IAmDuncanIdaho II
nos nothi
1384
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Posted - 2015.02.09 22:04:00 -
[3] - Quote
Agreed.
Whilst there is some built in protection from rampant farming due to the requirement to claim the components...it could still be done this way. |
Booby Tuesdays
Ahrendee Mercenaries
1308
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Posted - 2015.02.09 23:16:00 -
[4] - Quote
Simply remove Components and Scrap Metal from the list of tradeable goodies when Simple Trading comes out.
Half-Assed Forum Warrior / Half-Decent Commando / Damn Good Logi / Matari Loyalty 7
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Edau Skir2
Mithril Forge E-R-A
425
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Posted - 2015.02.10 01:34:00 -
[5] - Quote
And?
So a guy gets 200 a day on three accounts, meaning he gets his next upgrade three times faster. This "Farmer" has absolutely NOTHING on people sinking money into this game.
Taking a subsystem to level 2 alone is 2700ish. Even farming three accounts will still take forever to actually do anything with their barge.
Removing the isk farm potential of components? Good idea, that was necessary. Removing this? Pointless.
Resident pasty smasher
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CCP Rattati
C C P C C P Alliance
17006
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Posted - 2015.02.10 06:04:00 -
[6] - Quote
Booby Tuesdays wrote:Simply remove Components and Scrap Metal from the list of tradeable goodies when Simple Trading comes out.
That's the obvious fix. Alt farming of any kind is not playing the game.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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duster 35000
Algintal Core Gallente Federation
227
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Posted - 2015.02.10 06:07:00 -
[7] - Quote
CCP Rattati wrote:Booby Tuesdays wrote:Simply remove Components and Scrap Metal from the list of tradeable goodies when Simple Trading comes out. That's the obvious fix. Alt farming of any kind is not playing the game. But, then my corpmates can give anyone spare components...
Choo Choo
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Lady MDK
Kameira Lodge Amarr Empire
271
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Posted - 2015.02.10 06:11:00 -
[8] - Quote
CCP Rattati wrote:Booby Tuesdays wrote:Simply remove Components and Scrap Metal from the list of tradeable goodies when Simple Trading comes out. That's the obvious fix. Alt farming of any kind is not playing the game.
Neither is paying real money for the components playing a game ;).
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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Juno Tristan
Obscure Reference
354
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Posted - 2015.02.10 06:11:00 -
[9] - Quote
CCP Rattati wrote:Booby Tuesdays wrote:Simply remove Components and Scrap Metal from the list of tradeable goodies when Simple Trading comes out. That's the obvious fix. Alt farming of any kind is not playing the game.
Now that this has been solved can we bump up the component warehouse capacity
ADS Ramming Revenge!
Should Have Stayed Inside (the Tank)
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
865
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Posted - 2015.02.10 07:15:00 -
[10] - Quote
CCP Rattati wrote:Booby Tuesdays wrote:Simply remove Components and Scrap Metal from the list of tradeable goodies when Simple Trading comes out. That's the obvious fix. Alt farming of any kind is not playing the game.
Or make the war barge an account wide feature like AUR is. Limits alt farming but doesn't keep players from legitimate trading between players. |
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CeeJ Mantis
Mantodea MC
131
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Posted - 2015.02.10 07:48:00 -
[11] - Quote
CCP Rattati wrote:Booby Tuesdays wrote:Simply remove Components and Scrap Metal from the list of tradeable goodies when Simple Trading comes out. That's the obvious fix. Alt farming of any kind is not playing the game. What about people who make new PSN accounts to get items from the old newsletter giveaways? I like the idea of people getting officer weapons and such from their newsletters if they are new (and benefit from free stuff even more) is good but it'll be a highly exploitable system.
Longest plasma cannon kill: 236.45m
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CeeJ Mantis
Mantodea MC
131
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Posted - 2015.02.10 07:49:00 -
[12] - Quote
DeathwindRising wrote:CCP Rattati wrote:Booby Tuesdays wrote:Simply remove Components and Scrap Metal from the list of tradeable goodies when Simple Trading comes out. That's the obvious fix. Alt farming of any kind is not playing the game. Or make the war barge an account wide feature like AUR is. Limits alt farming but doesn't keep players from legitimate trading between players. You can just make another PSN account for free.
Longest plasma cannon kill: 236.45m
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Kain Spero
Negative-Feedback.
4553
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Posted - 2015.02.10 08:20:00 -
[13] - Quote
CCP Rattati wrote:Booby Tuesdays wrote:Simply remove Components and Scrap Metal from the list of tradeable goodies when Simple Trading comes out. That's the obvious fix. Alt farming of any kind is not playing the game.
Any way to have a more elegant solution that doesn't involve limiting the player economy down the road? Really all assests should be tradable.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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CCP Rattati
C C P C C P Alliance
17019
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Posted - 2015.02.10 08:37:00 -
[14] - Quote
Kain Spero wrote:CCP Rattati wrote:Booby Tuesdays wrote:Simply remove Components and Scrap Metal from the list of tradeable goodies when Simple Trading comes out. That's the obvious fix. Alt farming of any kind is not playing the game. Any way to have a more elegant solution that doesn't involve limiting the player economy down the road? Really all assests should be tradable. Why?
Because EVE?
Honest question. You are basically saying "All games should have all assets tradeable all the time". Not to start a huge argument, and I still know this will flare up, but because EVE is not a reason.
Especially with PSN accounts being completely different from EVE accounts, since, you know, they have to pay a subscription to alt farm.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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duster 35000
Algintal Core Gallente Federation
228
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Posted - 2015.02.10 08:38:00 -
[15] - Quote
CCP Rattati wrote:Kain Spero wrote:CCP Rattati wrote:Booby Tuesdays wrote:Simply remove Components and Scrap Metal from the list of tradeable goodies when Simple Trading comes out. That's the obvious fix. Alt farming of any kind is not playing the game. Any way to have a more elegant solution that doesn't involve limiting the player economy down the road? Really all assests should be tradable. Why? Because EVE? Honest question. You are basically saying "All games should have all assets tradeable all the time". Not to start a huge argument, and I still know this will flare up, but because EVE is not a reason. Especially with PSN accounts being completely different from EVE accounts, since, you know, they have to pay a subscription to alt farm. Well, I would like to be able to have my Corp mates to be able to give components or trade them for isk.
Choo Choo
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Edau Skir2
Mithril Forge E-R-A
430
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Posted - 2015.02.10 08:42:00 -
[16] - Quote
CCP Rattati wrote:Booby Tuesdays wrote:Simply remove Components and Scrap Metal from the list of tradeable goodies when Simple Trading comes out. That's the obvious fix. Alt farming of any kind is not playing the game. So the Rich get Richer and the Poor have to wait an age.
But as Lady MDK already said, if alt farming isn't playing the game, then throwing money at you certainly isn't either. At least with alt farming in this respect, you actually have to be playing the game.
Resident pasty smasher
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IAmDuncanIdaho II
nos nothi
1389
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Posted - 2015.02.10 08:52:00 -
[17] - Quote
duster 35000 wrote:CCP Rattati wrote:Kain Spero wrote:CCP Rattati wrote:Booby Tuesdays wrote:Simply remove Components and Scrap Metal from the list of tradeable goodies when Simple Trading comes out. That's the obvious fix. Alt farming of any kind is not playing the game. Any way to have a more elegant solution that doesn't involve limiting the player economy down the road? Really all assests should be tradable. Why? Because EVE? Honest question. You are basically saying "All games should have all assets tradeable all the time". Not to start a huge argument, and I still know this will flare up, but because EVE is not a reason. Especially with PSN accounts being completely different from EVE accounts, since, you know, they have to pay a subscription to alt farm. Well, I would like to be able to have my Corp mates to be able to give components or trade them for isk.
I am assuming that one of the future phases for rebooted PC will involve all corp warbarges somehow linking up for added benefits. For example, maybe you will be able to allocate a percentage of your warbarge production to go to the corp stockpiles.
Either way, if components can be transferred to corp in the future, or individual mercs with simple player trading more imminently, in a large enough amount, then farming might be something we want to address now.
As for those sinking money into their warbarges - imagine doing that on separate accounts thereby negating the need to pay for the upgrade timer to elapse. |
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CCP Rattati
C C P C C P Alliance
17021
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Posted - 2015.02.10 09:06:00 -
[18] - Quote
IAmDuncanIdaho II wrote:duster 35000 wrote:CCP Rattati wrote:Kain Spero wrote:CCP Rattati wrote:Booby Tuesdays wrote:Simply remove Components and Scrap Metal from the list of tradeable goodies when Simple Trading comes out. That's the obvious fix. Alt farming of any kind is not playing the game. Any way to have a more elegant solution that doesn't involve limiting the player economy down the road? Really all assests should be tradable. Why? Because EVE? Honest question. You are basically saying "All games should have all assets tradeable all the time". Not to start a huge argument, and I still know this will flare up, but because EVE is not a reason. Especially with PSN accounts being completely different from EVE accounts, since, you know, they have to pay a subscription to alt farm. Well, I would like to be able to have my Corp mates to be able to give components or trade them for isk. I am assuming that one of the future phases for rebooted PC will involve all corp warbarges somehow linking up for added benefits. For example, maybe you will be able to allocate a percentage of your warbarge production to go to the corp stockpiles. Either way, if components can be transferred to corp in the future, or individual mercs with simple player trading more imminently, in a large enough amount, then farming might be something we want to address now. As for those sinking money into their warbarges - imagine doing that on separate accounts thereby negating the need to pay for the upgrade timer to elapse.
An elegant way is to auto-donate a contribution to the corp warbarge, help yourself and help the corp at the same time, win win
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Kain Spero
Negative-Feedback.
4553
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Posted - 2015.02.10 09:13:00 -
[19] - Quote
CCP Rattati wrote:Kain Spero wrote:CCP Rattati wrote:Booby Tuesdays wrote:Simply remove Components and Scrap Metal from the list of tradeable goodies when Simple Trading comes out. That's the obvious fix. Alt farming of any kind is not playing the game. Any way to have a more elegant solution that doesn't involve limiting the player economy down the road? Really all assests should be tradable. Why? Because EVE? Honest question. You are basically saying "All games should have all assets tradeable all the time". Not to start a huge argument, and I still know this will flare up, but because EVE is not a reason. Especially with PSN accounts being completely different from EVE accounts, since, you know, they have to pay a subscription to alt farm.
Not Because EVE at all.
With all assets being tradeable basically any arguments around what items are available for ISK or AUR go out the window. If simple trading doesn't allow things like boosters and BPOs to be traded I will consider the implementation a failure.
On components, I think that any system that shows that it can be abused by alt farming in a free market just means that it has core problems that need to be addressed. Active generation of items should always be the main driving force for any asset creation including Warbarge components.
I would be much happier with the barge system if there was no passive generation of components at all. Rather than claiming components passively give players a consistent EOM drops that they put into the factory to generate components for example. A better factory generates components from EOM drops faster or as in the current system can convert a higher maximum EOM drops per day.
WIthout the ability to trade components though it will vastly limit the component's ability to be used as a commodity and a potential resource. I think you all have created something that could be a perfect resource to generate from active play in pubs but more so planetary conquest. The passive generation through the mobile factories on alts though puts a damper on things and I think the issue with free alts shows a flaw in the system.
Components being soul-locked to a character makes the whole system just feel like a different form of passive SP that I just happen to be able to buy more of than a tangible resource I'm using to build and upgrade my own personal vessel.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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duster 35000
Algintal Core Gallente Federation
228
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Posted - 2015.02.10 09:17:00 -
[20] - Quote
IAmDuncanIdaho II wrote:duster 35000 wrote:CCP Rattati wrote:Kain Spero wrote:CCP Rattati wrote:
Any way to have a more elegant solution that doesn't involve limiting the player economy down the road? Really all assests should be tradable.
Why? Because EVE? Honest question. You are basically saying "All games should have all assets tradeable all the time". Not to start a huge argument, and I still know this will flare up, but because EVE is not a reason. Especially with PSN accounts being completely different from EVE accounts, since, you know, they have to pay a subscription to alt farm. Well, I would like to be able to have my Corp mates to be able to give components or trade them for isk. I am assuming that one of the future phases for rebooted PC will involve all corp warbarges somehow linking up for added benefits. For example, maybe you will be able to allocate a percentage of your warbarge production to go to the corp stockpiles. Either way, if components can be transferred to corp in the future, or individual mercs with simple player trading more imminently, in a large enough amount, then farming might be something we want to address now. As for those sinking money into their warbarges - imagine doing that on separate accounts thereby negating the need to pay for the upgrade timer to elapse. An elegant way is to auto-donate a contribution to the corp warbarge, help yourself and help the corp at the same time, win win How does that help me at all? All that does is extend the time I need to get enough components to upgrade my warbarge, and for f2p players we don't need that.
Choo Choo
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Kain Spero
Negative-Feedback.
4554
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Posted - 2015.02.10 09:25:00 -
[21] - Quote
CCP Rattati,
The more I think about it though the more it seems that it would make more sense to change the first slot on the barge to something that just increases your chances of getting warbarge components at EOM or increases the quantity when you do get drops. This would eliminate the passive aspect of barge generation, reward players for playing more, and allow players to pay to grind less.
Last, it would kill off any issue regarding alt farming of components without limiting player freedom in the economy, which I think is going to become a truly key pillar of Dust once you all implement trading and simple crafting.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Regis Blackbird
DUST University Ivy League
629
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Posted - 2015.02.10 10:41:00 -
[22] - Quote
Kain Spero wrote:CCP Rattati,
The more I think about it though the more it seems that it would make more sense to change the first slot on the barge to something that just increases your chances of getting warbarge components at EOM or increases the quantity when you do get drops. This would eliminate the passive aspect of barge generation, reward players for playing more, and allow players to pay to grind less.
Last, it would kill off any issue regarding alt farming of components without limiting player freedom in the economy, which I think is going to become a truly key pillar of Dust once you all implement trading and simple crafting.
I think a factory should produce something, not just increase my chances to find something on the battlefield (it makes no sense). However, I DO like the idea of activly providing "fuel" for the factory rather than just passive manufacturing.
We already get weapons parts and scrap metal as salvage, which I guess is intended as a extra ISK generation, but also for the future "simple crafting". What if we can use that as fuel to generate Warbarge components as you earlier suggested?
Then we all have to make a hard choice: Do I? 1: Sell the part and get ISK? 2: Produce some weapons? 3: Use the parts to help upgrade my Warbarge. |
Kain Spero
Negative-Feedback.
4554
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Posted - 2015.02.10 11:04:00 -
[23] - Quote
In terms of it "making sense" the factory could just be renamed to fit it's new role in optimizing getting Warbarge Components from EOM salvage.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
865
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Posted - 2015.02.10 11:22:00 -
[24] - Quote
CCP Rattati wrote:Kain Spero wrote:CCP Rattati wrote:Booby Tuesdays wrote:Simply remove Components and Scrap Metal from the list of tradeable goodies when Simple Trading comes out. That's the obvious fix. Alt farming of any kind is not playing the game. Any way to have a more elegant solution that doesn't involve limiting the player economy down the road? Really all assests should be tradable. Why? Because EVE? Honest question. You are basically saying "All games should have all assets tradeable all the time". Not to start a huge argument, and I still know this will flare up, but because EVE is not a reason. Especially with PSN accounts being completely different from EVE accounts, since, you know, they have to pay a subscription to alt farm.
Not because EVE. Because auto taxing components would make some people choose to not be in a corp to avoid the tax. Auto tax also doesn't solve alt farming.
Making warbarges persistent across accounts limits alt farming while still allowing free trade of components.
Alt farming won't stop at components either, experimental weapons can be traded too. Alt farms again.
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Kain Spero
Negative-Feedback.
4554
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Posted - 2015.02.10 11:37:00 -
[25] - Quote
Well, if the components are gained through active gameplay then it would eliminate the issue with experimental weapons lab as well.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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CCP Rattati
C C P C C P Alliance
17034
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Posted - 2015.02.10 11:48:00 -
[26] - Quote
DeathwindRising wrote:CCP Rattati wrote:Kain Spero wrote:CCP Rattati wrote:Booby Tuesdays wrote:Simply remove Components and Scrap Metal from the list of tradeable goodies when Simple Trading comes out. That's the obvious fix. Alt farming of any kind is not playing the game. Any way to have a more elegant solution that doesn't involve limiting the player economy down the road? Really all assests should be tradable. Why? Because EVE? Honest question. You are basically saying "All games should have all assets tradeable all the time". Not to start a huge argument, and I still know this will flare up, but because EVE is not a reason. Especially with PSN accounts being completely different from EVE accounts, since, you know, they have to pay a subscription to alt farm. Not because EVE. Because auto taxing components would make some people choose to not be in a corp to avoid the tax. Auto tax also doesn't solve alt farming. Making warbarges persistent across accounts limits alt farming while still allowing free trade of components. Alt farming won't stop at components either, experimental weapons can be traded too. Alt farms again. I think it was clear that the components would be cloned to the corp, not reduced by the auto-donation.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Cat Merc
Fatal Absolution General Tso's Alliance
15075
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Posted - 2015.02.10 12:29:00 -
[27] - Quote
I would have to agree with Kane here. There is a core issue with passive component generation.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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IAmDuncanIdaho II
Nos Nothi
1390
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Posted - 2015.02.10 12:32:00 -
[28] - Quote
Kain Spero wrote:CCP Rattati wrote:Kain Spero wrote:CCP Rattati wrote:Booby Tuesdays wrote:Simply remove Components and Scrap Metal from the list of tradeable goodies when Simple Trading comes out. That's the obvious fix. Alt farming of any kind is not playing the game. Any way to have a more elegant solution that doesn't involve limiting the player economy down the road? Really all assests should be tradable. Why? Because EVE? Honest question. You are basically saying "All games should have all assets tradeable all the time". Not to start a huge argument, and I still know this will flare up, but because EVE is not a reason. Especially with PSN accounts being completely different from EVE accounts, since, you know, they have to pay a subscription to alt farm. Not Because EVE at all. With all assets being tradeable basically any arguments around what items are available for ISK or AUR go out the window. If simple trading doesn't allow things like boosters and BPOs to be traded I will consider the implementation a failure. On components, I think that any system that shows that it can be abused by alt farming in a free market just means that it has core problems that need to be addressed. Active generation of items should always be the main driving force for any asset creation including Warbarge components. I would be much happier with the barge system if there was no passive generation of components at all. Rather than claiming components passively give players a consistent EOM drops that they put into the factory to generate components for example. A better factory generates components from EOM drops faster or as in the current system can convert a higher maximum EOM drops per day. If you add a time component to converting an EOM drop to components you could always then add an option to pay to speed up the conversion. WIthout the ability to trade components though it will vastly limit the component's ability to be used as a commodity and a potential resource. I think you all have created something that could be a perfect resource to generate from active play in pubs but more so planetary conquest. The passive generation through the mobile factories on alts though puts a damper on things and I think the issue with free alts shows a flaw in the system. Components being soul-locked to a character makes the whole system just feel like a different form of passive SP that I just happen to be able to buy more of than a tangible resource I'm using to build and upgrade my own personal vessel.
CCP Rattati, The more I think about it though the more it seems that it would make more sense to change the first slot on the barge to something that just increases your chances of getting warbarge components at EOM or increases the quantity when you do get drops. This would eliminate the passive aspect of barge generation, reward players for playing more, and allow players to pay to grind less. Last, it would kill off any issue regarding alt farming of components without limiting player freedom in the economy, which I think is going to become a truly key pillar of Dust once you all implement trading and simple crafting.
I think this makes sense. Not only does it appear to solve the problems listed here, it should also solve the problem for those mercs who can only "crunch" - i.e. only play weekends, but play as many games as anyone else.
Right now a merc who only gets time to play a few days at a time is penalised on the warbarge claim mechanic because capacity is only 2 days worth. We came up with some ideas in another thread as to how this could be mitigated (increase capacity), but frankly this solution quoted here is much better.
Tying warbarge production to battles fought seems to resolve all concerns. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7076
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Posted - 2015.02.10 12:43:00 -
[29] - Quote
What if we tied component generation as a per-battle thing with the mobile factory providing a multiplier?
AV
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Haerr
Nos Nothi
2313
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Posted - 2015.02.10 13:07:00 -
[30] - Quote
Cat Merc wrote:I would have to agree with Kane here. There is a core issue with passive component generation. Agreed, it seems odd that passive gains were reimplemented after having been removed from the game for being a poor mechanic, prone to abuse. We're still in the early days of the Warbarges why not fix it right away?Breakin Stuff wrote:What if we tied component generation as a per-battle thing with the mobile factory providing a multiplier? Maybe combined with daily missions / weekly missions / monthly missions / corp missions / achievements in order to implement a cap on component gains per day / week / month?
Perhaps one subsystem could be increase the multiplier of component gain while an other subsystem could increase the component gain per day / week / month cap? Perhaps even make a third subsystem which increases the number of missions you have available to you as a player? |
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