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Thread Statistics | Show CCP posts - 4 post(s) |
Kain Spero
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4553
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Posted - 2015.02.10 08:20:00 -
[1] - Quote
CCP Rattati wrote:Booby Tuesdays wrote:Simply remove Components and Scrap Metal from the list of tradeable goodies when Simple Trading comes out. That's the obvious fix. Alt farming of any kind is not playing the game.
Any way to have a more elegant solution that doesn't involve limiting the player economy down the road? Really all assests should be tradable.
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Kain Spero
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Posted - 2015.02.10 09:13:00 -
[2] - Quote
CCP Rattati wrote:Kain Spero wrote:CCP Rattati wrote:Booby Tuesdays wrote:Simply remove Components and Scrap Metal from the list of tradeable goodies when Simple Trading comes out. That's the obvious fix. Alt farming of any kind is not playing the game. Any way to have a more elegant solution that doesn't involve limiting the player economy down the road? Really all assests should be tradable. Why? Because EVE? Honest question. You are basically saying "All games should have all assets tradeable all the time". Not to start a huge argument, and I still know this will flare up, but because EVE is not a reason. Especially with PSN accounts being completely different from EVE accounts, since, you know, they have to pay a subscription to alt farm.
Not Because EVE at all.
With all assets being tradeable basically any arguments around what items are available for ISK or AUR go out the window. If simple trading doesn't allow things like boosters and BPOs to be traded I will consider the implementation a failure.
On components, I think that any system that shows that it can be abused by alt farming in a free market just means that it has core problems that need to be addressed. Active generation of items should always be the main driving force for any asset creation including Warbarge components.
I would be much happier with the barge system if there was no passive generation of components at all. Rather than claiming components passively give players a consistent EOM drops that they put into the factory to generate components for example. A better factory generates components from EOM drops faster or as in the current system can convert a higher maximum EOM drops per day.
WIthout the ability to trade components though it will vastly limit the component's ability to be used as a commodity and a potential resource. I think you all have created something that could be a perfect resource to generate from active play in pubs but more so planetary conquest. The passive generation through the mobile factories on alts though puts a damper on things and I think the issue with free alts shows a flaw in the system.
Components being soul-locked to a character makes the whole system just feel like a different form of passive SP that I just happen to be able to buy more of than a tangible resource I'm using to build and upgrade my own personal vessel.
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Kain Spero
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Posted - 2015.02.10 09:25:00 -
[3] - Quote
CCP Rattati,
The more I think about it though the more it seems that it would make more sense to change the first slot on the barge to something that just increases your chances of getting warbarge components at EOM or increases the quantity when you do get drops. This would eliminate the passive aspect of barge generation, reward players for playing more, and allow players to pay to grind less.
Last, it would kill off any issue regarding alt farming of components without limiting player freedom in the economy, which I think is going to become a truly key pillar of Dust once you all implement trading and simple crafting.
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Kain Spero
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Posted - 2015.02.10 11:04:00 -
[4] - Quote
In terms of it "making sense" the factory could just be renamed to fit it's new role in optimizing getting Warbarge Components from EOM salvage.
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Kain Spero
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Posted - 2015.02.10 11:37:00 -
[5] - Quote
Well, if the components are gained through active gameplay then it would eliminate the issue with experimental weapons lab as well.
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Kain Spero
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Posted - 2015.02.10 23:46:00 -
[6] - Quote
Cross Atu wrote:You are both smart lads, find or create a more elegant solution and link me on it I will be sure that our grand blue overlords see it Cheers, Cross
Already done:
Kain Spero wrote:CCP Rattati,
The more I think about it though the more it seems that it would make more sense to change the first slot on the barge to something that just increases your chances of getting warbarge components at EOM or increases the quantity when you do get drops. This would eliminate the passive aspect of barge generation, reward players for playing more, and allow players to pay to grind less.
Last, it would kill off any issue regarding alt farming of components without limiting player freedom in the economy, which I think is going to become a truly key pillar of Dust once you all implement trading and simple crafting.
Owner of Spero Escrow Services
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Kain Spero
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Posted - 2015.02.11 00:50:00 -
[7] - Quote
One Eyed King wrote: Would it be a problem to have components be manufactured based on a games played or in-game-time aspect so that it still rewards effort, but isn't necessarily chance and still allows noobs to be on an even playing field?
There have been a lot of issues with some of the EOM salvage *cough* strong boxes *cough* and I don't want the WB to be subject to some of the same problems.
I think it could work well if you could use the same mechanics that stop SP from being rewarded unless you reach a certain WP threshold to apply to warbarge components and then just have some minimum of components doled out each match. That drop amount or rate the is just modified by the first system's level.
I'm not too concerned about CCP figuring out how they would need to modify the drop rates to reach a desired threshold of production. The salavge components (like melted heath shields etc.) seem to drop with a good bit of regularity.
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Kain Spero
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Posted - 2015.02.11 21:41:00 -
[8] - Quote
Lavallois Nash wrote:I dont know if anyone said this yet, but what if "Warbarge generation" was just like "passive SP", in terms that the passive can only be active on 1 character at a time. The logic being that there is no need to have 3 warbarges ready to go when only 1 character is active. So while the one on the active account is generating, the others are powered down with their factories idle.
This way, we could keep trading open, because you wouldnt be able to alt warbarge farm on your main PSN account. That would eliminate 90% of alt farming. Sure, some people will attempt it by using multiple PSN accounts, but i mean, people like that, they were going to find a way to cheat the system no matter what anyway.
My 10+ alt PSN accounts would beg to differ with this idea.
Owner of Spero Escrow Services
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