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Thread Statistics | Show CCP posts - 4 post(s) |
One Eyed King
nos nothi
7727
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Posted - 2015.02.09 21:46:00 -
[1] - Quote
This is a good point and I think it needs addressed in one way or another.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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One Eyed King
Nos Nothi
7757
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Posted - 2015.02.10 23:59:00 -
[2] - Quote
Kain Spero wrote:Cross Atu wrote:You are both smart lads, find or create a more elegant solution and link me on it I will be sure that our grand blue overlords see it Cheers, Cross Already done: Kain Spero wrote:CCP Rattati,
The more I think about it though the more it seems that it would make more sense to change the first slot on the barge to something that just increases your chances of getting warbarge components at EOM or increases the quantity when you do get drops. This would eliminate the passive aspect of barge generation, reward players for playing more, and allow players to pay to grind less.
Last, it would kill off any issue regarding alt farming of components without limiting player freedom in the economy, which I think is going to become a truly key pillar of Dust once you all implement trading and simple crafting. Would it be a problem to have components be manufactured based on a games played or in-game-time aspect so that it still rewards effort, but isn't necessarily chance and still allows noobs to be on an even playing field?
There have been a lot of issues with some of the EOM salvage *cough* strong boxes *cough* and I don't want the WB to be subject to some of the same problems.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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One Eyed King
Nos Nothi
7777
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Posted - 2015.02.11 21:06:00 -
[3] - Quote
IAmDuncanIdaho II wrote:Lavallois Nash wrote:Sure, some people will attempt it by using multiple PSN accounts, but i mean, people like that, they were going to find a way to cheat the system no matter what anyway. Disagree, and surely no reason not to prevent the more obvious "hacks"? The harder it is to exploit, the less people will do it and the less negative impact it will have. While I like the idea, I think the problem is not so much can it be abused, but how greatly will that abuse affect gameplay and any potential future economy.
When you think about the way that passive ISK in PC created a farming mechanic, it didn't take a significant portion of the population to cause problems.
I would rather they be more actively gained, or untraded if gained passively in any way.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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