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Aeon Amadi
Chimera Core
8311
|
Posted - 2015.02.04 00:55:00 -
[1] - Quote
Please read the entirety of this and try to understand where I'm coming from before responding critically.
It feels, to me, like all the good gunfights are gone in favor of gimmicky game mechanics. It feels as though I'm always getting killed by cloaky/prof damped scout predator kills or high EHP, resistanced heavies with offensively high DPS HMGs that I'd never win against. Missile Pythons which can two/three shot just about anything that you have to have a specific AV fit for, which puts you at an extreme disadvantage to the aforementioned. That's just a few.
I never feel like I fought hard and died trying in a firefight anymore. I feel like I got ganked - cheated - I feel like I was boned the minute I hit 'x' to deploy. That I was doomed to lose ISK and spend the next thirty seconds respawning; that the deaths just don't feel genuine anymore, they feel cheap.
I want to enjoy the gameplay but it has been getting more frustrating with every update ever since Uprising 1.5, at least for me. Chromosome had it's faults but I genuine miss the high TTK firefights where you had to stand toe-to-toe with your enemy and player skill decided the outcome more than equipment. The TTK feels like it's getting lower, with every build. I get this impression that for every step we take forward in Dust 514, we take four more steps backward in the overall combat. Things seem more balanced but for some reason it just doesn't feel... quite right. To put it simply, I really just miss not rolling my eyes and thinking, "Oh, another one of -THOSE-" whenever I die. I miss legitimate gun fights between rifles and I don't know how to find that enjoyment again.
Anyway, just thought I'd express that to get it off my chest as objectively as possible. Feel free to respond however you like.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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JUDASisMYhomeboy
xCosmic Voidx
349
|
Posted - 2015.02.04 00:59:00 -
[2] - Quote
Bravo brother and may i add ..F__K SCANNERS
"In a world gone mad,only a lunatic is truly insane"
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P14GU3
Savage Bullet
1208
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Posted - 2015.02.04 01:00:00 -
[3] - Quote
Aeon Amadi wrote:Please read the entirety of this and try to understand where I'm coming from before responding critically.
It feels, to me, like all the good gunfights are gone in favor of gimmicky game mechanics. It feels as though I'm always getting killed by cloaky/prof damped scout predator kills or high EHP, resistanced heavies with offensively high DPS HMGs that I'd never win against. Missile Pythons which can two/three shot just about anything that you have to have a specific AV fit for, which puts you at an extreme disadvantage to the aforementioned. That's just a few.
I never feel like I fought hard and died trying in a firefight anymore. I feel like I got ganked - cheated - I feel like I was boned the minute I hit 'x' to deploy. That I was doomed to lose ISK and spend the next thirty seconds respawning; that the deaths just don't feel genuine anymore, they feel cheap.
I want to enjoy the gameplay but it has been getting more frustrating with every update ever since Uprising 1.5, at least for me. Chromosome had it's faults but I genuine miss the high TTK firefights where you had to stand toe-to-toe with your enemy and player skill decided the outcome more than equipment. The TTK feels like it's getting lower, with every build. I get this impression that for every step we take forward in Dust 514, we take four more steps backward in the overall combat. Things seem more balanced but for some reason it just doesn't feel... quite right. To put it simply, I really just miss not rolling my eyes and thinking, "Oh, another one of -THOSE-" whenever I die. I miss legitimate gun fights between rifles and I don't know how to find that enjoyment again.
Anyway, just thought I'd express that to get it off my chest as objectively as possible. Feel free to respond however you like. I was having almost this exact conversation with a corp mate earlier. The warbarge damage increase kind of worries me about where this game is going. As you said, the TTK gets lower every patch. I already feel like whoever sees the other person first wins. Plus the sh!t tactics of RE/Core Locus spam seems to be getting worse everyday.
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
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TritusX
PH4NT0M5
209
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Posted - 2015.02.04 01:01:00 -
[4] - Quote
Cough cough *brushes BK-42 Assault Combat Rifle* cough cough
What were you talking about?
Forced Death
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Reign Omega
T.H.I.R.D R.O.C.K General Tso's Alliance
1195
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Posted - 2015.02.04 01:02:00 -
[5] - Quote
I have to agree somewhat, all the new content is cool, but I rarely get into good fights these days. It's usually getting ganked, or ganking someone in a sort of cyclical rock paper scissors where the loser is simy the person with the wrong fit for the job. See someone running av? Gank. Am I running Av? Ganked. Mlt fit player? Gank. Proto fit player? Ganked. Some matches I find myself in a roulette wheel of spawns where I just brought the wrong fit and I pay for it, only to spawn in the fit I should've had, and paying for it because that part of the fight is over.
Mark a$$ tricks, and bags of dicks....
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Aeon Amadi
Chimera Core
8311
|
Posted - 2015.02.04 01:07:00 -
[6] - Quote
Reign Omega wrote:I have to agree somewhat, all the new content is cool, but I rarely get into good fights these days. It's usually getting ganked, or ganking someone in a sort of cyclical rock paper scissors where the loser is simy the person with the wrong fit for the job. See someone running av? Gank. Am I running Av? Ganked. Mlt fit player? Gank. Proto fit player? Ganked. Some matches I find myself in a roulette wheel of spawns where I just brought the wrong fit and I pay for it, only to spawn in the fit I should've had, and paying for it because that part of the fight is over.
I really wish we'd achieve true balance and just do away with the power leveled gear all together, honestly. That's another one of those things I genuinely hate. The feeling that, because I don't want to just shell out millions of ISK a day that I can't be -as- competitive as someone who joined at the same time or later than I did. That I have to run low-tiered gear if I want to keep ISK stability and suffer through my gameplay experience because of that.
And yanno, as much as I personally complain about BPO's ruining the 'economy' and all.. I start to realize that my issue isn't with the BPO's so much as the fact that BPO's are a thing to stim the losses from constantly getting your *** handed to you by guys who -can- afford to permanently run the high tier stuff. Which isn't their fault, they're just doing the smart thing and playing within the game rules to the greatest advantage they're allowed... but it certainly doesn't do the gameplay much justice as a whole.
I can't help but wonder what is actually achieved from this power-level gimmick at all. It doesn't offer any meaningful progression, you don't see forum threads of new guys saying, "Gosh, I sure can't wait until I can run that and be as powerful as them".
Have a suggestion for the Planetary Services Department?
Founder of AIV
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hold that
Capital Acquisitions LLC Bad Intention
603
|
Posted - 2015.02.04 01:08:00 -
[7] - Quote
the game for me since last year has been get as much wp as humanly possible a match, which i do if you check out my leaderboard wp. it isn't as fun as it used to be. i think cloaked scouts fuked this whole game up. |
TritusX
PH4NT0M5
209
|
Posted - 2015.02.04 01:08:00 -
[8] - Quote
Aeon Amadi wrote:Reign Omega wrote:I have to agree somewhat, all the new content is cool, but I rarely get into good fights these days. It's usually getting ganked, or ganking someone in a sort of cyclical rock paper scissors where the loser is simy the person with the wrong fit for the job. See someone running av? Gank. Am I running Av? Ganked. Mlt fit player? Gank. Proto fit player? Ganked. Some matches I find myself in a roulette wheel of spawns where I just brought the wrong fit and I pay for it, only to spawn in the fit I should've had, and paying for it because that part of the fight is over. I really wish we'd achieve true balance and just do away with the power leveled gear all together, honestly. That's another one of those things I genuinely hate. The feeling that, because I don't want to just shell out millions of ISK a day that I can't be -as- competitive as someone who joined at the same time or later than I did. That I have to run low-tiered gear if I want to keep ISK stability and suffer through my gameplay experience because of that. And yanno, as much as I personally complain about BPO's ruining the 'economy' and all.. I start to realize that my issue isn't with the BPO's so much as the fact that BPO's are a thing to stim the losses from constantly getting your *** handed to you by guys who -can- afford to permanently run the high tier stuff. Which isn't their fault, they're just doing the smart thing and playing within the game rules to the greatest advantage they're allowed... but it certainly doesn't do the gameplay much justice as a whole. I can't help but wonder what is actually achieved from this power-level gimmick at all. It doesn't offer any meaningful progression, you don't see forum threads of new guys saying, "Gosh, I sure can't wait until I can run that and be as powerful as them". What see see pee needs to do is take all the money from anyone involved with the district farmi-nyainsan-ng and punish them
Forced Death
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3983
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Posted - 2015.02.04 01:09:00 -
[9] - Quote
Aeon Amadi wrote: Chromosome had it's faults but I genuine miss the high TTK firefights where you had to stand toe-to-toe with your enemy and player skill decided the outcome more than equipment. The TTK feels like it's getting lower, with every build. I get this impression that for every step we take forward in Dust 514, we take four more steps backward in the overall combat. Things seem more balanced but for some reason it just doesn't feel... quite right. To put it simply, I really just miss not rolling my eyes and thinking, "Oh, another one of -THOSE-" whenever I die. I miss legitimate gun fights between rifles and I don't know how to find that enjoyment again.
I think to push to shorter TTK engagements can be more "mainstream-friendly" in a way, in that if everyone dies quickly to anything, the relative skill gap is made smaller. So, even a relatively "unskilled" player has a "chance" in a way.
I prefer longer TTK too, not necessarily because I'm "skilled", but because longer encounters are effectively more interesting and your gear/tactics/time-invested wind up mattering more.
The difficulty in the balance between them is I think Dust still has performance issues compared to chromosome. I wasn't getting sexually aroused by the graphics back in chromosome, but it was very functional on the shooting end aside from some texture glitch issues in sniping. I haven't played a match in Dust in basically forever where rubber-banding and hit-detection weren't present to some extent. Also, let's not kid ourselves, Dust still isn't really a graphical wonder either.
Those elements are always going to frustrate both skilled and unskilled players. If the TTK is long, and the mechanics are wonky, then a new or unskilled player is left feeling like they can't do anything right. If the TTK is short, and the mechanics are wonky, well, maybe that's less of an issue?
I feel the basic differences when people talk about chromosome longingly always come back to it basically working. If the foundation is solid, the combat can be tweaked more easily. Everything post-uprising has been not-quite there. So, they make all these adjustments here and there hoping to fix it, but the core remains wonky. It's not quite a rearranging deck chairs on the Titanic situation, more of a detailing/getting new tires for a car with engine issues thing I guess.
The Dren Swarm fiasco.
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Aeon Amadi
Chimera Core
8317
|
Posted - 2015.02.04 01:10:00 -
[10] - Quote
TritusX wrote:Aeon Amadi wrote:Reign Omega wrote:I have to agree somewhat, all the new content is cool, but I rarely get into good fights these days. It's usually getting ganked, or ganking someone in a sort of cyclical rock paper scissors where the loser is simy the person with the wrong fit for the job. See someone running av? Gank. Am I running Av? Ganked. Mlt fit player? Gank. Proto fit player? Ganked. Some matches I find myself in a roulette wheel of spawns where I just brought the wrong fit and I pay for it, only to spawn in the fit I should've had, and paying for it because that part of the fight is over. I really wish we'd achieve true balance and just do away with the power leveled gear all together, honestly. That's another one of those things I genuinely hate. The feeling that, because I don't want to just shell out millions of ISK a day that I can't be -as- competitive as someone who joined at the same time or later than I did. That I have to run low-tiered gear if I want to keep ISK stability and suffer through my gameplay experience because of that. And yanno, as much as I personally complain about BPO's ruining the 'economy' and all.. I start to realize that my issue isn't with the BPO's so much as the fact that BPO's are a thing to stim the losses from constantly getting your *** handed to you by guys who -can- afford to permanently run the high tier stuff. Which isn't their fault, they're just doing the smart thing and playing within the game rules to the greatest advantage they're allowed... but it certainly doesn't do the gameplay much justice as a whole. I can't help but wonder what is actually achieved from this power-level gimmick at all. It doesn't offer any meaningful progression, you don't see forum threads of new guys saying, "Gosh, I sure can't wait until I can run that and be as powerful as them". What see see pee needs to do is take all the money from anyone involved with the district farmi-nyainsan-ng and punish them
Naaah.. That's vengeful thinking... Same kind of thought process was had when people argued against Respecs, all it does is just punish players for playing the game in a way that CCP allowed.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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LUGMOS
Corrosive Synergy
1863
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Posted - 2015.02.04 01:14:00 -
[11] - Quote
Interesting thing.
In buffing so much, the TTK went up. Its like if you had a haircut, and the stylist was trying to fix your sideburns. One side is too short, so they cut some more from the other side. But alas, they cut a bit too much, so they cut the other side. Shiii, gotta cut some more, until there are no sideburns left.
Dust at the moment, has no sideburns.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Onesimus Tarsus
is-a-Corporation
2927
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Posted - 2015.02.04 01:15:00 -
[12] - Quote
You really do have to admire a developer whose playerbase squees endlessly for engine stability and logical combat outcome, and they actually let something called Quafe gear make it out of a spitball meeting before that happens.
KDR matchmaking would patch all the patches into pure patchitudity.
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XxBlazikenxX
Y.A.M.A.H
106
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Posted - 2015.02.04 01:19:00 -
[13] - Quote
Okay because I'm an idiot, what does TTK stand for?
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment
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Aeon Amadi
Chimera Core
8320
|
Posted - 2015.02.04 01:20:00 -
[14] - Quote
XxBlazikenxX wrote:Okay because I'm an idiot, what does TTK stand for?
Time-to-Kill.
Lower means it takes less time to kill someone, higher means it takes more time. Chromosome had a very high TTK where as lately we have a very low TTK from certain weapons.
Have a suggestion for the Planetary Services Department?
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XxBlazikenxX
Y.A.M.A.H
106
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Posted - 2015.02.04 01:20:00 -
[15] - Quote
Aeon Amadi wrote:XxBlazikenxX wrote:Okay because I'm an idiot, what does TTK stand for? Time-to-Kill. Lower means it takes less time to kill someone, higher means it takes more time. Chromosome had a very high TTK where as lately we have a very low TTK from certain weapons. Ah thanks.
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Onesimus Tarsus
is-a-Corporation
2928
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Posted - 2015.02.04 01:21:00 -
[16] - Quote
XxBlazikenxX wrote:Okay because I'm an idiot, what does TTK stand for? Triple Thunder Kick!
KDR matchmaking would patch all the patches into pure patchitudity.
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XxBlazikenxX
Y.A.M.A.H
106
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Posted - 2015.02.04 01:22:00 -
[17] - Quote
Also, since I skipped out on Dust for like 6 months, I have no idea what Chromosome is, was it the name of the updates before Uprising?
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3988
|
Posted - 2015.02.04 01:25:00 -
[18] - Quote
XxBlazikenxX wrote:Also, since I skipped out on Dust for like 6 months, I have no idea what Chromosome is, was it the name of the updates before Uprising?
Correct. The update people were playing before Dust officially "launched" or ended the "beta", was Chromosome. The new build after that was "Uprising". Chromosome wasn't the first build either.
The Dren Swarm fiasco.
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7th Son 7
BLITZKRIEG7
430
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Posted - 2015.02.04 01:25:00 -
[19] - Quote
Aeon Amadi wrote:Please read the entirety of this and try to understand where I'm coming from before responding critically.
It feels, to me, like all the good gunfights are gone in favor of gimmicky game mechanics. It feels as though I'm always getting killed by cloaky/prof damped scout predator kills or high EHP, resistanced heavies with offensively high DPS HMGs that I'd never win against. Missile Pythons which can two/three shot just about anything that you have to have a specific AV fit for, which puts you at an extreme disadvantage to the aforementioned. That's just a few.
I never feel like I fought hard and died trying in a firefight anymore. I feel like I got ganked - cheated - I feel like I was boned the minute I hit 'x' to deploy. That I was doomed to lose ISK and spend the next thirty seconds respawning; that the deaths just don't feel genuine anymore, they feel cheap.
I want to enjoy the gameplay but it has been getting more frustrating with every update ever since Uprising 1.5, at least for me. Chromosome had it's faults but I genuine miss the high TTK firefights where you had to stand toe-to-toe with your enemy and player skill decided the outcome more than equipment. The TTK feels like it's getting lower, with every build. I get this impression that for every step we take forward in Dust 514, we take four more steps backward in the overall combat. Things seem more balanced but for some reason it just doesn't feel... quite right. To put it simply, I really just miss not rolling my eyes and thinking, "Oh, another one of -THOSE-" whenever I die. I miss legitimate gun fights between rifles and I don't know how to find that enjoyment again.
Anyway, just thought I'd express that to get it off my chest as objectively as possible. Feel free to respond however you like.
I think you should think of this as the ganky stanky or stanky ganky era; lol
Always mystify, mislead and surprise the enemy if possible........--- Stonewall Jackson
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Zindorak
Nyain Chan
1691
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Posted - 2015.02.04 01:28:00 -
[20] - Quote
Yea agree everything feels to hectic and op Rail Rifles, Bolt Pistols, HMG, Swarms etc.
I still like my cloak tho
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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XxBlazikenxX
Y.A.M.A.H
106
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Posted - 2015.02.04 01:28:00 -
[21] - Quote
Zeylon Rho wrote:XxBlazikenxX wrote:Also, since I skipped out on Dust for like 6 months, I have no idea what Chromosome is, was it the name of the updates before Uprising? Correct. The update people were playing before Dust officially "launched" or ended the "beta", was Chromosome. The new build after that was "Uprising". Chromosome wasn't the first build either. Awesome, thanks. I'm kind've bummed out about missing half of Dust history, but I came back like a year ago, and I haven't discovered the forums until a couple months ago.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment
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Buwaro Draemon
WarRavens Capital Punishment.
945
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Posted - 2015.02.04 01:31:00 -
[22] - Quote
I feels exactly as the OP feels in the OP. I long the days of fun matches and skill based gameplay. Nowadays its just, run a speed suit (any scout, MinAss) and use the CR/ACR and insta gank everything in less then a second.
Changes to Damage mods!
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Aeon Amadi
Chimera Core
8323
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Posted - 2015.02.04 01:31:00 -
[23] - Quote
XxBlazikenxX wrote:Zeylon Rho wrote:XxBlazikenxX wrote:Also, since I skipped out on Dust for like 6 months, I have no idea what Chromosome is, was it the name of the updates before Uprising? Correct. The update people were playing before Dust officially "launched" or ended the "beta", was Chromosome. The new build after that was "Uprising". Chromosome wasn't the first build either. Awesome, thanks. I'm kind've bummed out about missing half of Dust history, but I came back like a year ago, and I haven't discovered the forums until a couple months ago.
S'all gravy. Basically, everything was different in Chromosome - apart from us just having hope back then (hard pressed for that now, lawl).
I suggest looking up some closed beta videos and seeing what it was like back then. There were a lot of faults (Sharpshooter skill applied to all light weapons and allowed for 100m optimal range ARs, for instance) but it was probably some of the best tactical shooter gameplay I've ever seen. Somewhere along the line, however, we went from tactical to twitch.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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XxBlazikenxX
Y.A.M.A.H
106
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Posted - 2015.02.04 01:34:00 -
[24] - Quote
Aeon Amadi wrote:XxBlazikenxX wrote:Zeylon Rho wrote:XxBlazikenxX wrote:Also, since I skipped out on Dust for like 6 months, I have no idea what Chromosome is, was it the name of the updates before Uprising? Correct. The update people were playing before Dust officially "launched" or ended the "beta", was Chromosome. The new build after that was "Uprising". Chromosome wasn't the first build either. Awesome, thanks. I'm kind've bummed out about missing half of Dust history, but I came back like a year ago, and I haven't discovered the forums until a couple months ago. S'all gravy. Basically, everything was different in Chromosome - apart from us just having hope back then (hard pressed for that now, lawl). I suggest looking up some closed beta videos and seeing what it was like back then. There were a lot of faults (Sharpshooter skill applied to all light weapons and allowed for 100m optimal range ARs, for instance) but it was probably some of the best tactical shooter gameplay I've ever seen. Somewhere along the line, however, we went from tactical to twitch. Dust 514 needs to live up to the name "tactical shooter", it's nowhere close to the twitch shooting of COD but it's going in that direction. I believe maybe buffing the ehp of suits slightly might help? But this is just contemplating.
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Recruitment
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Aeon Amadi
Chimera Core
8323
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Posted - 2015.02.04 01:39:00 -
[25] - Quote
XxBlazikenxX wrote:Aeon Amadi wrote:XxBlazikenxX wrote:Zeylon Rho wrote:XxBlazikenxX wrote:Also, since I skipped out on Dust for like 6 months, I have no idea what Chromosome is, was it the name of the updates before Uprising? Correct. The update people were playing before Dust officially "launched" or ended the "beta", was Chromosome. The new build after that was "Uprising". Chromosome wasn't the first build either. Awesome, thanks. I'm kind've bummed out about missing half of Dust history, but I came back like a year ago, and I haven't discovered the forums until a couple months ago. S'all gravy. Basically, everything was different in Chromosome - apart from us just having hope back then (hard pressed for that now, lawl). I suggest looking up some closed beta videos and seeing what it was like back then. There were a lot of faults (Sharpshooter skill applied to all light weapons and allowed for 100m optimal range ARs, for instance) but it was probably some of the best tactical shooter gameplay I've ever seen. Somewhere along the line, however, we went from tactical to twitch. Dust 514 needs to live up to the name "tactical shooter", it's nowhere close to the twitch shooting of COD but it's going in that direction. I believe maybe buffing the ehp of suits slightly might help? But this is just contemplating.
I doubt it'd happen. According to rumor there's consideration toward nerfing the HP values of armor plates across the board, which would further reduce TTK.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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XxBlazikenxX
Y.A.M.A.H
107
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Posted - 2015.02.04 01:48:00 -
[26] - Quote
Aeon Amadi wrote:
I doubt it'd happen. According to rumor there's consideration toward nerfing the HP values of armor plates across the board, which would further reduce TTK.
EDIT: another thing you have to remember is that CCP does not state, anywhere, what Dust 514 is supposed to be. No-one legitimately knows what they're going for. Tactical/Twitch, FPS/MMO, etc. We really have no idea other then the fact that CCP Rattati keeps hinting at features that are more closely aligned to other shooters, so the theory is that Dust 514 is slowly becoming a twitch shooter in order to cater to familiarity among the community.
Which, honestly, I think is what is causing Dust 514 to lose it's uniqueness. Perfect balance insinuates that all weapons do the same DPS - but at that point, what is the incentive to have use any of them? We need perfect imbalances. Things like the ASCR which is difficult to punch through armor, for instance. Things for people to specialize in that isn't revolving around the highest DPS or highest Alpha Damage.
Dangit CCP, screw familiarity. Dust is different, its supposed to be a whole other ball game, I wish they woudn't bandwagon with the other shooters and just accept that they have something great here and that they shouldn't screw it up to become another vanilla shooter game.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3990
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Posted - 2015.02.04 01:50:00 -
[27] - Quote
Well, I'm sure the flat 5% weapon damage bonus without stacking penalties from the Warbarge will help matters. Experimental weapons too...
The Dren Swarm fiasco.
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XxBlazikenxX
Y.A.M.A.H
107
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Posted - 2015.02.04 01:56:00 -
[28] - Quote
Zeylon Rho wrote:Well, I'm sure the flat 5% weapon damage bonus without stacking penalties from the Warbarge will help matters. Experimental weapons too... This is very true, maybe they should take it out or at least nerf it to like 2.5%
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Recruitment
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noob cavman
Fatal Absolution General Tso's Alliance
2086
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Posted - 2015.02.04 01:59:00 -
[29] - Quote
I kinda miss the cheesy ar firing sound
I want to be a caveman!
Ccp: LEGION
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
Full steam ahead into the enemies booty yarrr.
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Ollurd Gallente
Terran Raiders
33
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Posted - 2015.02.04 02:09:00 -
[30] - Quote
This is how i've felt for a long time. I truly miss the days of chromosome. Everything was much much slower and tactical, and gear actually made a difference. Like the OP said, every death now just feels cheap. Every kill even feels cheap. There are no such thing as tactics either. Everything is just twitch based now, and to be honest, this morning when the update came out, i played for 4 minutes then i turned the damn ps3 off!
Just call me OG.
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Heimdallr69
Imperfects Negative-Feedback
4555
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Posted - 2015.02.04 02:09:00 -
[31] - Quote
Increasing TTK wouldn't change anything with heavies due to their massive hp/DMG output and on top of that their DMG resistance. People say heavies are fine but insta killing non heavies is a bit bs. No skill needed just spray and get repped, continue farming.
Removed inappropriate content - CCP Logibro
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Aeon Amadi
Chimera Core
8331
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Posted - 2015.02.04 02:11:00 -
[32] - Quote
Heimdallr69 wrote:Increasing TTK wouldn't change anything with heavies due to their massive hp/DMG output and on top of that their DMG resistance. People say heavies are fine but insta killing non heavies is a bit bs. No skill needed just spray and get repped, continue farming.
Can't tell you how much that means to me hearing you say that, Heimdallr69. Just goes to show that maybe I'm not crazy after all.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Bradric Banewolf
D3ATH CARD RUST415
722
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Posted - 2015.02.04 02:15:00 -
[33] - Quote
CCP has given in, and all but given up to twitch players. They can't keep players so they cater to them. Modded controllers have been slaughtering thousands with no response from CCP. There is very little tactics left because CCP won't stop this fotm building. Why use teamwork when I can just get the min assault with anything, and not take damage?
"Anybody order chaos?"
|
Archduke Ferd1nand
Nos Nothi
40
|
Posted - 2015.02.04 03:01:00 -
[34] - Quote
Yeah **** shotguns, nova knives, plasma cannons, pistols and every other weapon that isn't a fine rifle...
Killed by Gavr1lo Pr1nc1p on June 28 1914.
Last words: "Nova Knives and a Flaylock Pistol? I might just die laughing!"
|
Assert Dominance
Ahrendee Mercenaries
802
|
Posted - 2015.02.04 03:02:00 -
[35] - Quote
chromosome had the real gunfights. 80% of mercs in every match were assaults. scouts were specialty suits few mastered and heavies werent too crazy. now its all heavies and e-war. competitive fights revolve around high ground rather than out gunning your opponents on the ground with rifles and a couple shotguns. ive currently resorted to min assault melee fit and honestly its a blast.
LogicGäó
|
Aeon Amadi
Chimera Core
8335
|
Posted - 2015.02.04 03:05:00 -
[36] - Quote
Assert Dominance wrote:chromosome had the real gunfights. 80% of mercs in every match were assaults. scouts were specialty suits few mastered and heavies werent too crazy. now its all heavies and e-war. competitive fights revolve around high ground rather than out gunning your opponents on the ground with rifles and a couple shotguns. ive currently resorted to min assault melee fit and honestly its a blast.
One thing I really miss back in Chromosome was using Nova Knives as a distraction tactic in a full squad. I loved running in there and having an entire frontline go into disarray as I became the immediate threat, giving the rest of my squad the opportunity to move up. Lack of Aim Assist made it entirely chaotic, and survival was almost assured if you stayed mobile - didn't even have to kill anyone.
Another thing I miss was being able to down RDV's with a Forge Gun.
Have a suggestion for the Planetary Services Department?
Founder of AIV
|
Bethhy
Ancient Exiles.
3387
|
Posted - 2015.02.04 03:29:00 -
[37] - Quote
Aeon Amadi wrote:Reign Omega wrote:I have to agree somewhat, all the new content is cool, but I rarely get into good fights these days. It's usually getting ganked, or ganking someone in a sort of cyclical rock paper scissors where the loser is simy the person with the wrong fit for the job. See someone running av? Gank. Am I running Av? Ganked. Mlt fit player? Gank. Proto fit player? Ganked. Some matches I find myself in a roulette wheel of spawns where I just brought the wrong fit and I pay for it, only to spawn in the fit I should've had, and paying for it because that part of the fight is over. I really wish we'd achieve true balance and just do away with the power leveled gear all together, honestly. That's another one of those things I genuinely hate. The feeling that, because I don't want to just shell out millions of ISK a day that I can't be -as- competitive as someone who joined at the same time or later than I did. That I have to run low-tiered gear if I want to keep ISK stability and suffer through my gameplay experience because of that. And yanno, as much as I personally complain about BPO's ruining the 'economy' and all.. I start to realize that my issue isn't with the BPO's so much as the fact that BPO's are a thing to stim the losses from constantly getting your *** handed to you by guys who -can- afford to permanently run the high tier stuff. Which isn't their fault, they're just doing the smart thing and playing within the game rules to the greatest advantage they're allowed... but it certainly doesn't do the gameplay much justice as a whole. I can't help but wonder what is actually achieved from this power-level gimmick at all. It doesn't offer any meaningful progression, you don't see forum threads of new guys saying, "Gosh, I sure can't wait until I can run that and be as powerful as them".
When DUST was about player skill as much as what suit and fitting you had.... It didn't matter... If you felt competent at FPS games? You could compete... Even when REAL pub stomping was going on..
When games where smaller player counts... But Mr.Zitro running around with his squad in Impz.... Internal error running around, Impswarm with their tankers... Pink fluffyz With Annie and Calamity... Proto everywhere you look.... Every corp had a squad or two of just deadly slayers running all night... There was rarely a map it was a cake walk....
Didn't matter.... Players who learned and tested their skills where able to perform against this competition and get better even with "Exile" assault rifles and an ADV suit...... As your skill point pool grew your survivability increased only slightly... because this DUST was about players gun game.
DUST now is completely based around it's Aim assist... I See you first? *Move crosshair to general area( (Aim assist pulls crosshair) Hold down trigger... Dead in 1-3 seconds....
No time to turn around... No time to defend your ISK investment... No creating an engagement from that point between two players... Where an epic fight proceeds where you both are on the edge of your seat fighting for 30 seconds + And still talk about it 2-3 years later....
This is when we emptied out what CCP should of been counting their lucky stars about... A Highly skilled FPS player population.... Instead CCP Nerfed competitive play... While nerfing player skill as a main means of competition in DUST 514..
Now we are just left with a couple bitter vets that have stuck around.... and this revolving door of blueberries who make it to 2-3 mil SP then quit.
We traded a highly skilled player base... WHat CCP Games is known for.... And traded it for what? To try and capture a casual CoD player? CCP tried to trade the bird in hand for two in the bush and screwed themselves...
Now there is no focus about growing and retaining their player base... Just milking the one it has now...
Truly sad. |
KA24DERT
TeamPlayers Negative-Feedback
991
|
Posted - 2015.02.04 04:20:00 -
[38] - Quote
Get rid of Aim Assist and you'll have your fun fights again.
Aim Assist bears 90% of the blame for low TTK in this game.
The barriers to getting rid of AA are CCP's total lack of vision, and the loud scrubs sucking on the Aim Assist tit that will cry long into the night if it goes away.
BAN ADVANCED GEAR FROM PUBS | Mass Driver Advocate
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Aeon Amadi
Chimera Core
8348
|
Posted - 2015.02.04 04:56:00 -
[39] - Quote
KA24DERT wrote:Get rid of Aim Assist and you'll have your fun fights again.
Aim Assist bears 90% of the blame for low TTK in this game.
The barriers to getting rid of AA are CCP's total lack of vision, and the loud scrubs sucking on the Aim Assist tit that will cry long into the night if it goes away.
Lawl, has absolutely nothing to do with the 200 dmg/shot bolt pistols, insanely high alpha of Scrambler Rifle's, Shotguns, Nova Knives... Extremely high DPS of the HMG... Nothing to do with things like cloaking devices, EWAR, and 25% splash resistances to Sentinels who receive a healthy 15% resistance toward racial weaponry while toting around a 600+ DPS death mini-gun that gains accuracy as you shoot it.
Nope. Not a thing to do with that. All Aim Assist.
Come on guys, seriously..? The Aim Assist thing is a red herring, it's a symptom to a larger disease that's plagued the overall game for a long time now. Even with the Aim Assist there are ways of increasing TTK and making gun-game more skill based.
Have a suggestion for the Planetary Services Department?
Founder of AIV
|
Joel II X
Bacon with a bottle of Quafe
5997
|
Posted - 2015.02.04 05:25:00 -
[40] - Quote
You're just not playing the right matches. Those matches are evaporating along with the vet player community. |
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XxBlazikenxX
Y.A.M.A.H
112
|
Posted - 2015.02.04 05:51:00 -
[41] - Quote
Chromosome 2.0
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment
Minmatar Assault
|
Assert Dominance
Ahrendee Mercenaries
813
|
Posted - 2015.02.04 06:04:00 -
[42] - Quote
KA24DERT wrote:Get rid of Aim Assist and you'll have your fun fights again.
Aim Assist bears 90% of the blame for low TTK in this game.
The barriers to getting rid of AA are CCP's total lack of vision, and the loud scrubs sucking on the Aim Assist tit that will cry long into the night if it goes away. idk after chromosome it was increasingly harder to register shots with the ar. people said it was because aa was removed but then theres people saying it was never there to begin with. i didnt have problems at all in chrome but uprising was a nightmare of emptying all ur ammo before someone died. there was also a really bad input lag in uprising 1.0 that didnt exist previously that may have played a role in why it was so hard to use the ar. but if aa is taken away everyone will flock to aoe weapons and i dont really want to deal with that again.
LogicGäó
|
Exile Templar One
Exile Templar Knights
0
|
Posted - 2015.02.04 06:11:00 -
[43] - Quote
. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2473
|
Posted - 2015.02.04 06:19:00 -
[44] - Quote
Aeon Amadi wrote:KA24DERT wrote:Get rid of Aim Assist and you'll have your fun fights again.
Aim Assist bears 90% of the blame for low TTK in this game.
The barriers to getting rid of AA are CCP's total lack of vision, and the loud scrubs sucking on the Aim Assist tit that will cry long into the night if it goes away. Lawl, has absolutely nothing to do with the 200 dmg/shot bolt pistols, insanely high alpha of Scrambler Rifle's, Shotguns, Nova Knives... Extremely high DPS of the HMG... Nothing to do with things like cloaking devices, EWAR, and 25% splash resistances to Sentinels who receive a healthy 15% resistance toward racial weaponry while toting around a 600+ DPS death mini-gun that gains accuracy as you shoot it. Nope. Not a thing to do with that. All Aim Assist. Come on guys, seriously..? The Aim Assist thing is a red herring, it's a symptom to a larger disease that's plagued the overall game for a long time now. Even with the Aim Assist there are ways of increasing TTK and making gun-game more skill based. I honestly think you both have a point...the AA tends to compound many of the things you list, Aeon.
It definitely doesn't feel like the same game, and it's nowhere near as interesting.
Imo marketing is driving this ship and the game has very little to do with New Eden anymore. Prolly explains why today was the first match i've played in two weeks.
PSN: RationalSpark
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Cat Merc
Fatal Absolution General Tso's Alliance
14862
|
Posted - 2015.02.04 07:12:00 -
[45] - Quote
Remember that match we had yesterday Aeon? I had a few good toe to toe fire fights with fellow Assaults.
You know what happened every single time one of us was about to drop? A scout came in and finished the job for us.
I didn't get to have a single proper fire fight without having a scout gank me or my enemy. It was ridiculous.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Leadfoot10
Molon Labe. General Tso's Alliance
3121
|
Posted - 2015.02.04 07:36:00 -
[46] - Quote
Aim assist is fine.
But damage across the board is too high IMO.
I'd nerf HMGs 15%, and everything else 10%. |
KA24DERT
TeamPlayers Negative-Feedback
993
|
Posted - 2015.02.04 08:42:00 -
[47] - Quote
Leadfoot10 wrote:Aim assist is fine, IMO. It is weak compared to just about any other console FPS.
But damage across the board is too high IMO causing a TTK too low for my taste.
For me, FPS games should be about who has the best gun game and situational awareness, not who sees who first and who steps out of cover first. Dust is getting too much like the latter and too little like the former -- but it's not far off.
If Leadfoot ruled the world, I'd nerf HMGs 15% and everything else 10% (except forge guns and PLCs). Leaving aim assist as is, you'd need to start the damage nerf at 30%, and I'm pretty sure you'd have to go up to 50% before the gunfights got fun again.
10% damage nerf will not do anything appreciable to TTK.
BAN ADVANCED GEAR FROM PUBS | Mass Driver Advocate
|
Izlare Lenix
Pub Stars
1235
|
Posted - 2015.02.04 10:22:00 -
[48] - Quote
I definitely miss how often you had to reload in the middle of a 1 v 1 back in beta. Now you can kill people in half a clip or just a single hmg burst.
Longer TTK meant more thrilling engagements.
The only real truth in history is that it was bloody.
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noob cavman
Fatal Absolution General Tso's Alliance
2099
|
Posted - 2015.02.04 10:46:00 -
[49] - Quote
I want my b series, cheesy noises, long ttk and iron sight thay blocked the other merc completely at 20 meters
I want to be a caveman!
Ccp: LEGION
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
Full steam ahead into the enemies booty yarrr.
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Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
417
|
Posted - 2015.02.04 11:14:00 -
[50] - Quote
You know, I really couldn't agree with you more.
The whole thing feels like it's trying to be COD now, and I really disliked that game, what fun is it when re-spawning takes longer then it does to kill or be killed?
I personally enjoy a fight where your heart gets pounding because it's between you and someone else, just fighting and seeing who's aim wavers first, or if they make the first wrong move to give you an opening to strike the advantage and take the victory.
Really, unless two people run into each other using nothing but Nova knives you don't get the chance at that anymore xD
G.L.O.R.Y Soldier,
I'm that Amarr heavy you warn your team about <3
-Heavy/Logi/Assault/Scout-
|
|
Edgar Reinhart
Resheph Interstellar Strategy Gallente Federation
23
|
Posted - 2015.02.04 11:36:00 -
[51] - Quote
Dust really does need to try to get it's 'uniqueness' back a bit because if it tries to play like, and compete directly with, CoD and Battlefield, people will just play CoD or Battlefield because they're better at doing it. |
Azrael Aranis
Ready to Play
19
|
Posted - 2015.02.04 11:45:00 -
[52] - Quote
I've been playing on and off since the start of open Beta after a buddy told me it was "kinda like MAG". So I'm not as experienced as most, but I'd have to agree to what is being said here. I specced into Logi suits because the corp I was in at the time only had one other logi... and you pretty much needed a good balance between the 4 suit types if you wanted to accomplish anything in a match.
These days it doesn't matter what your squad runs with; you either get torn apart from seven different directions, or the reddots evaporate so fast it isn't even fun anymore.
"Good" matches are far and in between (like 1 out of 10) and when I'm in one I get this warm fuzzy feeling reminding me why I keep playing this game, and it'll usually last long enough to get me through the next 10 or so matches that are either "mehh" or downright awful.
Proper firefights are far and in between and are usually ended because a scout shotguns one of the participants in the back of the head. This has always happened; but where it used to be that a squaddie in a scoutsuit would flank the position to brake the stalemate with a few "quacks" from his shotgun, whilst the assaults/heavy kept the enemy distracted, and the logi kept everyone alive and firing... Now a random guy just de-cloaks and gets another cheap kill.
You don't even have to find and capture defensible positions anymore... because apparently if you buy a respec and go scout/minassault you become completely bulletproof in the open. But to be honest; you don't really need that respec either, because slapping a proto weapon of your choice on a militia suit will accomplish pretty much the same thing, you only die a second sooner if someone catches you whilst your not straffing. When I run an ADV fit I'm usually capable of turning around fast enough to see who's shooting me in the back, and if I run Proto I might even get a few shots of. But the only real difference is how much ISK I loose to a BK-42. |
Alaika Arbosa
Minmatar Republic
2459
|
Posted - 2015.02.04 12:09:00 -
[53] - Quote
Aeon Amadi wrote:
I really wish we'd achieve true balance and just do away with the power leveled gear all together, honestly. That's another one of those things I genuinely hate. The feeling that, because I don't want to just shell out millions of ISK a day that I can't be -as- competitive as someone who joined at the same time or later than I did. That I have to run low-tiered gear if I want to keep ISK stability and suffer through my gameplay experience because of that.
And yanno, as much as I personally complain about BPO's ruining the 'economy' and all.. I start to realize that my issue isn't with the BPO's so much as the fact that BPO's are a thing to stim the losses from constantly getting your *** handed to you by guys who -can- afford to permanently run the high tier stuff. Which isn't their fault, they're just doing the smart thing and playing within the game rules to the greatest advantage they're allowed... but it certainly doesn't do the gameplay much justice as a whole.
I can't help but wonder what is actually achieved from this power-level gimmick at all. It doesn't offer any meaningful progression, you don't see forum threads of new guys saying, "Gosh, I sure can't wait until I can run that and be as powerful as them".
This sums up my entire Dust experience post Uprising 1.0. During Chromosome and Closed Beta there weren't as many features but the game was more "fun".
I love the game (IDK call me a masochist), I love the idea of being a foot mobile in New Eden. I don't love getting my ass handed to me by min/maxers who gamed a broken system.
I want to believe that things will change as we progress forward but I am not entirely sure that they will. There is a part of me that is afraid that the damage done by PC 1.0 and Passive Isk Generation is too insurmountable to be undone.
We the pc players make up a huge majority of active players. --Roman837
^^ROFLMAO
OMG I need to catch my breath now..
|
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
919
|
Posted - 2015.02.04 12:48:00 -
[54] - Quote
I hear your frustration.
There's a lot of things working their way into what causes it exactly.
One will be matchmaking, because you'll have "fairer" fights or more fun fights when you're matched evenly, that makes sense. The best matches I have, which are down to the line, which are down to the last few clones, where I don't care how much suits I'm throwing into the wind to get that edge over my opponent are the ones on the end of match screen where I realise it's either totally random people that are unsquadded, or fully matched squads. These fights are rare though.
2nd is map design, and is problematic on many levels. One is the innate advantage that certain maps can give certain builds, be it scouts in windy corridor strewn maps or vehicles , snipers and long range weapons on wide open featureless maps. Of course, on all these maps, there's also the irritating concept that CCP Logicloop's legacy left us... battling for points that are towered over by huge structures that you can camp on, and only if you have a dropship.
And lastly, the game isn't finished, there are missing weapons, dropsuits, vehicles, you name it. It's being maintained by a skeleton crew with the best intentions, but they can't fix all those problems at once. Add to that the despondent game modes, the recycled maps (with aforementioned flaws) and terrible frame rate and any of these things can rear their ugly head to add to that "cheap" kill feel. We've all been there.
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Onesimus Tarsus
is-a-Corporation
2935
|
Posted - 2015.02.04 13:32:00 -
[55] - Quote
Try battlefield 1943. All the goodness of a great fps, none of the headaches of Dust.
KDR matchmaking would patch all the patches into pure patchitudity.
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Aeon Amadi
Chimera Core
8373
|
Posted - 2015.02.04 13:48:00 -
[56] - Quote
Cat Merc wrote:Remember that match we had yesterday Aeon? I had a few good toe to toe fire fights with fellow Assaults.
You know what happened every single time one of us was about to drop? A scout came in and finished the job for us.
I didn't get to have a single proper fire fight without having a scout gank me or my enemy. It was ridiculous.
Ooooh I know the feeling... Had a few 1-v-1's that ended with an HMG getting into the mix to get that last 100 damage in before any of us even realized he was there just because of the wall of lead that is the HMG...
Mortishai Belmont wrote:You know, I really couldn't agree with you more.
The whole thing feels like it's trying to be COD now, and I really disliked that game, what fun is it when re-spawning takes longer then it does to kill or be killed?
I personally enjoy a fight where your heart gets pounding because it's between you and someone else, just fighting and seeing who's aim wavers first, or if they make the first wrong move to give you an opening to strike the advantage and take the victory.
Really, unless two people run into each other using nothing but Nova knives you don't get the chance at that anymore xD
This fight had my heart beating like mad and I was satisfied with the loss. Joked around with Cat about it until he started getting all e-peen, then I deleted the video and made him suffer for a night before I re-posted it.
It was an interesting turn of events, honestly.
Justicar Karnellia wrote:I hear your frustration.
There's a lot of things working their way into what causes it exactly.
One will be matchmaking, because you'll have "fairer" fights or more fun fights when you're matched evenly, that makes sense. The best matches I have, which are down to the line, which are down to the last few clones, where I don't care how much suits I'm throwing into the wind to get that edge over my opponent are the ones on the end of match screen where I realise it's either totally random people that are unsquadded, or fully matched squads. These fights are rare though.
IMO, it'll only ever be "fair" when there's less dependence on gear/equipment and more on player skill and skill levels as a whole. Why should a player who has max skills but no consistent ISK income have to be less competitive or suffer against a player who can afford to run all proto, even if that player has less in-game skill and player skill?
The whole power level gimmick is annoying and frustrating. There's no actual sense of progression in it beyond, "Yay, now I can PC." All it is is just who can afford the most expensive toys that give them the greatest benefit over those who can't and that mechanic is not going anywhere. You can't balance around ISK because there will -ALWAYS- be someone who has enough to permarun the best gear.
I've yet to hear a good explanation for the Power Level/Tiered BS besides it giving BPO's a reason to exist, but even that seems like a fallacy because of the fact that BPO's exist (and are frequently marketed as) a way for players to stim the ISK losses and build bank. It's a mechanic designed for a player to be less competitive while losing nothing so that they can afford to occasionally be competitive against the people who can.
That right there is madness and really ****** game design.
Have a suggestion for the Planetary Services Department?
Founder of AIV
|
Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
77
|
Posted - 2015.02.04 17:36:00 -
[57] - Quote
Honestly, the most satifaction and fun i get out the game, is using a magsec as my primary weapon.
^ i haven't played in Chrome... but the TTK is getting too short... It's turning into a CoD clone; losing what made it different.
CCP. Your game is turning into an Armored Core situation. (where AC1-3 was slow, painfully difficult and felt skill was the only way out... In 4, FromSoftware tried going mainstream... Highspeed, simple HUD, huge lockbox... Took the skill out the game. The new guys loved it, the older ones were iffy about it... ACV was a mess because of that. Some of older players already left and the new guys were complaining about it.)
CCP, you have a small group of dedicated people. Don't reach too far out into the market trying for some new customers, and start burning your old ones. Let the new ones come in naturally.
"A dollar in 4 quarters is better than a dollar in 100 pennies"
Entering the void and becoming wind with my repbus.
|
Ku Shala
UNITED MERCINARY AND PILOTS ALLIANCE
1203
|
Posted - 2015.02.04 17:45:00 -
[58] - Quote
yep if only hit detection was there. nothing worse than firing at something that is suppose to have the lowest ehp in the game coming at you straight on with the highest dps weapon and it jstrafing and bunny hopping at you running through your bullet stream to OHK you and take 0 damage.
or some stupidly fast strafer that moves faster than you can turn with your sensitivity at 100% that doesnt die when 3-4 people are shooting at it with less than 50 hp left
I feel a little less happy with this game every update, I try to be positive but the fun is being replaced more and more with rage and the desire to play something else........
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist)
Caldari Loyalist
Superior technology will privale.
|
Reign Omega
T.H.I.R.D R.O.C.K General Tso's Alliance
1198
|
Posted - 2015.02.04 22:13:00 -
[59] - Quote
Cat Merc wrote:Remember that match we had yesterday Aeon? I had a few good toe to toe fire fights with fellow Assaults.
You know what happened every single time one of us was about to drop? A scout came in and finished the job for us.
I didn't get to have a single proper fire fight without having a scout gank me or my enemy. It was ridiculous.
I hate this SO BAD, I know it's a team game but damn, get kut of my kool aid.I was having a great fight last week with a notable Vet, well respected player.... can't remember who now and cant check ig mail to get the name. He was in a Cal and I in my trusty Gal, both adv, using our respective racial weapons. Plenty of ducking in and out of cover to utilize regen, shield vs armor, a classic fight. we were off to the side a bit away from objective, so nobody noticed, then after about 20 seconds, out of nowhere BAM! Ganked by a shcout.
Mark a$$ tricks, and bags of dicks....
|
Union118
Heaven's Lost Property
397
|
Posted - 2015.02.04 23:00:00 -
[60] - Quote
TritusX wrote:Cough cough *brushes BK-42 Assault Combat Rifle* cough cough
What were you talking about? Need a cough drop? If not STFU take ur over powered piece of junk n shove it up your @$$.
As for a more proper responce id say this dude is right. I feel the same way. There are no good battles anymore. Proto stompers shouldnt be in pub matches. Weapons need balancing and seems like noone cares.
Starter Fit Suits are OP :-)
|
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Mex-0
T.H.I.R.D R.O.C.K General Tso's Alliance
348
|
Posted - 2015.02.04 23:07:00 -
[61] - Quote
CCP should also at least try to incorporate SOME kind of matchmaking. Many times I've been put on a team with fresh-out-of-academy scrubs, and with Proto-stomping, q-syncing, gankers.
Gû¼+¦GòÉGòÉn¦ñ
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Big Burns
Dem Durrty Boyz General Tso's Alliance
448
|
Posted - 2015.02.04 23:11:00 -
[62] - Quote
Aeon Amadi wrote:Please read the entirety of this and try to understand where I'm coming from before responding critically.
It feels, to me, like all the good gunfights are gone in favor of gimmicky game mechanics. It feels as though I'm always getting killed by cloaky/prof damped scout predator kills or high EHP, resistanced heavies with offensively high DPS HMGs that I'd never win against. Missile Pythons which can two/three shot just about anything that you have to have a specific AV fit for, which puts you at an extreme disadvantage to the aforementioned. That's just a few.
I never feel like I fought hard and died trying in a firefight anymore. I feel like I got ganked - cheated - I feel like I was boned the minute I hit 'x' to deploy. That I was doomed to lose ISK and spend the next thirty seconds respawning; that the deaths just don't feel genuine anymore, they feel cheap.
I want to enjoy the gameplay but it has been getting more frustrating with every update ever since Uprising 1.5, at least for me. Chromosome had it's faults but I genuine miss the high TTK firefights where you had to stand toe-to-toe with your enemy and player skill decided the outcome more than equipment. The TTK feels like it's getting lower, with every build. I get this impression that for every step we take forward in Dust 514, we take four more steps backward in the overall combat. Things seem more balanced but for some reason it just doesn't feel... quite right. To put it simply, I really just miss not rolling my eyes and thinking, "Oh, another one of -THOSE-" whenever I die. I miss legitimate gun fights between rifles and I don't know how to find that enjoyment again.
Anyway, just thought I'd express that to get it off my chest as objectively as possible. Feel free to respond however you like.
I think you just said the words that we all couldn't seem to say ourselves. I couldn't have possibly said it any better^
I'm a try-hard, because half my team sits in the MCC.
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Starlight Burner
ROGUE RELICS VP Gaming Alliance
107
|
Posted - 2015.02.05 10:02:00 -
[63] - Quote
Say no to Twitch shooters.
This game was different.... 'WAS' is the keyword.
I agree with Aeon.
Thank god for CCP Rattati!!
Rogue Relics is my home away from home.
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XxBlazikenxX
Y.A.M.A.H
119
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Posted - 2015.02.05 18:12:00 -
[64] - Quote
Mex-0 wrote:CCP should also at least try to incorporate SOME kind of matchmaking. Many times I've been put on a team with fresh-out-of-academy scrubs, and with Proto-stomping, q-syncing, gankers. Maybe a tier system based on your wins/losses or wp points
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Timtron Victory
Horizons' Edge
305
|
Posted - 2015.02.05 18:24:00 -
[65] - Quote
I really dont see any problem with scouts, there should be stealthy its their role. I one shot most scouts with a Bolt. My biggest problem is modded controllers and the whole strafing crap, its one thing to move around as a skill its another to move in such a way that bullets or pellets or projectiles or rails dont register hits. Thats why I dont use rifles, gun fights are pointless. Everyone is stacking a bootload of eHP and thats not my style, even if I land more shots most wont register so my Combat Rifle skills feel rather useless.
Bolt and Scrambler pistol for me Nova Knives and flaylock
The other weapons are rather useless I personally not really mind the strafing, I can live with it, I just need to learn to use head shots But the modded controllers are a problem, I have seen scouts go head to head with a 1000eHP heavy with a rifle and won in less than 2 seconds even before warlord
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XxBlazikenxX
Y.A.M.A.H
119
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Posted - 2015.02.05 18:27:00 -
[66] - Quote
Timtron Victory wrote:I really dont see any problem with scouts, there should be stealthy its their role. I one shot most scouts with a Bolt. My biggest problem is modded controllers and the whole strafing crap, its one thing to move around as a skill its another to move in such a way that bullets or pellets or projectiles or rails dont register hits. Thats why I dont use rifles, gun fights are pointless. Everyone is stacking a bootload of eHP and thats not my style, even if I land more shots most wont register so my Combat Rifle skills feel rather useless.
Bolt and Scrambler pistol for me Nova Knives and flaylock
The other weapons are rather useless I personally not really mind the strafing, I can live with it, I just need to learn to use head shots But the modded controllers are a problem, I have seen scouts go head to head with a 1000eHP heavy with a rifle and won in less than 2 seconds even before warlord I have heard that one of the reasons that CCP wanted to move Dust to PC in the form of Legion is because of this modded controller problem.
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Aeon Amadi
Chimera Core
8456
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Posted - 2015.02.05 21:04:00 -
[67] - Quote
XxBlazikenxX wrote:Mex-0 wrote:CCP should also at least try to incorporate SOME kind of matchmaking. Many times I've been put on a team with fresh-out-of-academy scrubs, and with Proto-stomping, q-syncing, gankers. Maybe a tier system based on your wins/losses or wp points
Technically, this is what the MU System should be doing for us right now, but there's not enough players for it to really do it's job =P
XxBlazikenxX wrote: I have heard that one of the reasons that CCP wanted to move Dust to PC in the form of Legion is because of this modded controller problem.
Doubt it. You're talking about a whole host of others issues in that case beyond just controllers. Hardware, tournament/gaming edition devices (macro keyboards and what not), extreme gaming monitors (there's one that has a 1ms refresh rate with a built in crosshair/zoom feature).
Would be contradictory to go from a platform with -less- third-party input to go to a platform with exponentially more.
Have a suggestion for the Planetary Services Department?
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KA24DERT
TeamPlayers Negative-Feedback
994
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Posted - 2015.02.06 23:27:00 -
[68] - Quote
Aeon Amadi wrote:KA24DERT wrote:Get rid of Aim Assist and you'll have your fun fights again.
Aim Assist bears 90% of the blame for low TTK in this game.
The barriers to getting rid of AA are CCP's total lack of vision, and the loud scrubs sucking on the Aim Assist tit that will cry long into the night if it goes away. Lawl, has absolutely nothing to do with the 200 dmg/shot bolt pistols, insanely high alpha of Scrambler Rifle's, Shotguns, Nova Knives... Extremely high DPS of the HMG... Nothing to do with things like cloaking devices, EWAR, and 25% splash resistances to Sentinels who receive a healthy 15% resistance toward racial weaponry while toting around a 600+ DPS death mini-gun that gains accuracy as you shoot it. Nope. Not a thing to do with that. All Aim Assist. Come on guys, seriously..? The Aim Assist thing is a red herring, it's a symptom to a larger disease that's plagued the overall game for a long time now. Even with the Aim Assist there are ways of increasing TTK and making gun-game more skill based.
Aim assist negates strafing, dispersion, and human error.
It turns the theoretical DPS of a hit-scan weapon into nearly guaranteed DPS.
Yes, I do agree that the high-alpha weapons are a pain point, but AA turns almost every rifle into a "Burst Alpha" weapon, and that contributes greatly to the low TTK. If AA stays in the game, every aim assisted weapon would need a humongous nerf(think at least 30%), which would cause a huge cascade of rebalancing. And then if Dust/Legion comes out on PC, AA will have to be removed regardless, and now you'd need another re-balance.
Better to rip the bandaid off now.
The more troubling issue is that somewhere within CCP's organization low TTK is the intended goal(which is reflected in the points you brought up), and I don't know what will convince them that they are ruining Dust with their gank oriented gameplay.
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Mex-0
T.H.I.R.D R.O.C.K General Tso's Alliance
349
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Posted - 2015.02.06 23:34:00 -
[69] - Quote
KA24DERT wrote:Aeon Amadi wrote:KA24DERT wrote:Get rid of Aim Assist and you'll have your fun fights again.
Aim Assist bears 90% of the blame for low TTK in this game.
The barriers to getting rid of AA are CCP's total lack of vision, and the loud scrubs sucking on the Aim Assist tit that will cry long into the night if it goes away. Lawl, has absolutely nothing to do with the 200 dmg/shot bolt pistols, insanely high alpha of Scrambler Rifle's, Shotguns, Nova Knives... Extremely high DPS of the HMG... Nothing to do with things like cloaking devices, EWAR, and 25% splash resistances to Sentinels who receive a healthy 15% resistance toward racial weaponry while toting around a 600+ DPS death mini-gun that gains accuracy as you shoot it. Nope. Not a thing to do with that. All Aim Assist. Come on guys, seriously..? The Aim Assist thing is a red herring, it's a symptom to a larger disease that's plagued the overall game for a long time now. Even with the Aim Assist there are ways of increasing TTK and making gun-game more skill based. Aim assist negates strafing, dispersion, and human error. It turns the theoretical DPS of a hit-scan weapon into nearly guaranteed DPS. Yes, I do agree that the high-alpha weapons are a pain point, but AA turns almost every rifle into a "Burst Alpha" weapon, and that contributes greatly to the low TTK. If AA stays in the game, every aim assisted weapon would need a humongous nerf(think at least 30%), which would cause a huge cascade of rebalancing. And then if Dust/Legion comes out on PC, AA will have to be removed regardless, and now you'd need another re-balance. Better to rip the bandaid off now. The more troubling issue is that somewhere within CCP's organization low TTK is the intended goal(which is reflected in the points you brought up), and I don't know what will convince them that they are ruining Dust with their gank oriented gameplay.
Honestly, I think it would be better to get nerf the damage on weapons instead of AA.
It's supposed to be pro player vs pro player = strafing = longer fights, but most people are either getting ganked or simply outstrafed/outperformed by gear.
Gû¼+¦GòÉGòÉn¦ñ
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XxBlazikenxX
Y.A.M.A.H
136
|
Posted - 2015.02.07 00:34:00 -
[70] - Quote
Mex-0 wrote:KA24DERT wrote:Aeon Amadi wrote:KA24DERT wrote:Get rid of Aim Assist and you'll have your fun fights again.
Aim Assist bears 90% of the blame for low TTK in this game.
The barriers to getting rid of AA are CCP's total lack of vision, and the loud scrubs sucking on the Aim Assist tit that will cry long into the night if it goes away. Lawl, has absolutely nothing to do with the 200 dmg/shot bolt pistols, insanely high alpha of Scrambler Rifle's, Shotguns, Nova Knives... Extremely high DPS of the HMG... Nothing to do with things like cloaking devices, EWAR, and 25% splash resistances to Sentinels who receive a healthy 15% resistance toward racial weaponry while toting around a 600+ DPS death mini-gun that gains accuracy as you shoot it. Nope. Not a thing to do with that. All Aim Assist. Come on guys, seriously..? The Aim Assist thing is a red herring, it's a symptom to a larger disease that's plagued the overall game for a long time now. Even with the Aim Assist there are ways of increasing TTK and making gun-game more skill based. Aim assist negates strafing, dispersion, and human error. It turns the theoretical DPS of a hit-scan weapon into nearly guaranteed DPS. Yes, I do agree that the high-alpha weapons are a pain point, but AA turns almost every rifle into a "Burst Alpha" weapon, and that contributes greatly to the low TTK. If AA stays in the game, every aim assisted weapon would need a humongous nerf(think at least 30%), which would cause a huge cascade of rebalancing. And then if Dust/Legion comes out on PC, AA will have to be removed regardless, and now you'd need another re-balance. Better to rip the bandaid off now. The more troubling issue is that somewhere within CCP's organization low TTK is the intended goal(which is reflected in the points you brought up), and I don't know what will convince them that they are ruining Dust with their gank oriented gameplay. Honestly, I think it would be better to get nerf the damage on weapons instead of AA. It's supposed to be pro player vs pro player = strafing = longer fights, but most people are either getting ganked or simply outstrafed/outperformed by gear. Nerf the damage on all weapons except forge guns and plasma cannons, because let's face it. If you take a plasma cannon to the head, you're not going to live.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment
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Imp Smash
Molon Labe. General Tso's Alliance
647
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Posted - 2015.02.07 00:37:00 -
[71] - Quote
Aeon Amadi wrote:Please read the entirety of this and try to understand where I'm coming from before responding critically.
It feels, to me, like all the good gunfights are gone in favor of gimmicky game mechanics. It feels as though I'm always getting killed by cloaky/prof damped scout predator kills or high EHP, resistanced heavies with offensively high DPS HMGs that I'd never win against. Missile Pythons which can two/three shot just about anything that you have to have a specific AV fit for, which puts you at an extreme disadvantage to the aforementioned. That's just a few.
I never feel like I fought hard and died trying in a firefight anymore. I feel like I got ganked - cheated - I feel like I was boned the minute I hit 'x' to deploy. That I was doomed to lose ISK and spend the next thirty seconds respawning; that the deaths just don't feel genuine anymore, they feel cheap.
I want to enjoy the gameplay but it has been getting more frustrating with every update ever since Uprising 1.5, at least for me. Chromosome had it's faults but I genuine miss the high TTK firefights where you had to stand toe-to-toe with your enemy and player skill decided the outcome more than equipment. The TTK feels like it's getting lower, with every build. I get this impression that for every step we take forward in Dust 514, we take four more steps backward in the overall combat. Things seem more balanced but for some reason it just doesn't feel... quite right. To put it simply, I really just miss not rolling my eyes and thinking, "Oh, another one of -THOSE-" whenever I die. I miss legitimate gun fights between rifles and I don't know how to find that enjoyment again.
Anyway, just thought I'd express that to get it off my chest as objectively as possible. Feel free to respond however you like.
Emergent Sandbox gameplay? As people mess around with stuff they figure out new ways to use things that make killing easier? In a relatively sandboxed FPS with such high variety customization I would think it would be impossible to maintain any sort of TTK. It would inevitably drop. |
Alaika Arbosa
Minmatar Republic
2468
|
Posted - 2015.02.07 00:59:00 -
[72] - Quote
Leave weapon damage as is
Remove Aim Assist
Remove Strafing
Encourage tactics other than running here and there chasing kills because "I'm elite".
We the pc players make up a huge majority of active players. --Roman837
^^ROFLMAO
OMG I need to catch my breath now..
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Reign Omega
T.H.I.R.D R.O.C.K General Tso's Alliance
1208
|
Posted - 2015.02.07 04:29:00 -
[73] - Quote
Alaika Arbosa wrote:Leave weapon damage as is
Remove Aim Assist
Remove Strafing
Encourage tactics other than running here and there chasing kills because "I'm elite".
Remove.... strafing?
Mark a$$ tricks, and bags of dicks....
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Powerh8er
Negative-Feedback. Negative-Feedback
657
|
Posted - 2015.02.07 04:39:00 -
[74] - Quote
tl:dr
Get strenght and agility to level 10. Find a sledgehammer, kill everything.
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Petrified Ancient Tree
Expert Intervention Caldari State
1
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Posted - 2015.02.07 05:04:00 -
[75] - Quote
My personal beef is with "smart deploy" in ambush placing me in front of the enemy (no beacons on the map) and dying before I can finish turning around to face them (it spawned me in a cargo container both sides covered by reds).
At least I am no longer loading into a game as it ends. |
XxBlazikenxX
Y.A.M.A.H
149
|
Posted - 2015.02.07 06:13:00 -
[76] - Quote
Petrified Ancient Tree wrote:My personal beef is with "smart deploy" in ambush placing me in front of the enemy (no beacons on the map) and dying before I can finish turning around to face them (it spawned me in a cargo container both sides covered by reds).
At least I am no longer loading into a game as it ends. Same here, I hate it when that happens, especially if I happen to spawn in a proto suit with 5 redberries standing around me.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment
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Alaika Arbosa
Minmatar Republic
2469
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Posted - 2015.02.07 15:10:00 -
[77] - Quote
Reign Omega wrote:Alaika Arbosa wrote:Leave weapon damage as is
Remove Aim Assist
Remove Strafing
Encourage tactics other than running here and there chasing kills because "I'm elite". Remove.... strafing? Yep
and Aim Assist
Give us the entire maps too while you're at it (only for Skirmish though and remove clone counts for Skirmish too).
Dust has been a lobby shooter clone long enough, it needs to go back to trying to be different from every other cookie cutter shooter on the market.
If it moves closer to being a Sci-Fi Military Sim, it will accomplish this.
We the pc players make up a huge majority of active players. --Roman837
^^ROFLMAO
OMG I need to catch my breath now..
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
4005
|
Posted - 2015.02.07 16:45:00 -
[78] - Quote
KA24DERT wrote:
Aim assist negates strafing, dispersion, and human error.
It turns the theoretical DPS of a hit-scan weapon into nearly guaranteed DPS.
Yes, I do agree that the high-alpha weapons are a pain point, but AA turns almost every rifle into a "Burst Alpha" weapon, and that contributes greatly to the low TTK. If AA stays in the game, every aim assisted weapon would need a humongous nerf(think at least 30%), which would cause a huge cascade of rebalancing. And then if Dust/Legion comes out on PC, AA will have to be removed regardless, and now you'd need another re-balance.
Better to rip the bandaid off now.
The more troubling issue is that somewhere within CCP's organization low TTK is the intended goal(which is reflected in the points you brought up), and I don't know what will convince them that they are ruining Dust with their gank oriented gameplay.
AA is only part of it (though a large part in a manner of speaking).
The problem with removing it is that the post-uprising engine has always kinda sucked. The AA and hit-prediction they have in place now was their way of working around the latency, framerate issues, and generally wonky mechanics we inherited post-chromosome. It was the easier way to "fix" things as opposed to reworking the engine, and I don't think the Dust team has engine programmers anymore?
I don't think they can realistically remove AA unless they: make a new engine, rework this one a lot, or roll back to Chromosome. The problem with most of the options is that Legion is still very question marky and not spoken of, and Dust's future is also pretty hazy considering the last official word from corporate was "Dust is canned." I'm not sure if their skeleton crew is equipped to do the sort of adjustments the game would require without AA.
However, I agree with you about the apparent goal of lower TTK. There seems to be a push towards that sort of mainstreaming with their current content.
Unfortunately, considering Dust's relative lack of success, it seems problematic to persuade them to be less mainstream given they probably want "as many players and as much income as possible." It's the same mistake companies like EA make when they try to make X game a game for everyone instead of excelling in a particular area or filling an under-served niche. It's not always clear why a game failed, and there's always a hundred voices to give you a hundred different explanations, even here.
The Dren Swarm fiasco.
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DUST Fiend
Molon Labe. General Tso's Alliance
15666
|
Posted - 2015.02.07 16:53:00 -
[79] - Quote
Railgun incubus is the only fun thing left in this game for me, despite how infuriatingly frustratingit can be.
Im out of ISK though and not in the mood to play 0 SP BPO fits haha, so ive wandered away from the game again lol.
My hobby is too expensive
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"See You Space Cowboy"
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KA24DERT
TeamPlayers Negative-Feedback
997
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Posted - 2015.02.07 22:08:00 -
[80] - Quote
Zeylon Rho wrote:KA24DERT wrote:
Aim assist negates strafing, dispersion, and human error.
It turns the theoretical DPS of a hit-scan weapon into nearly guaranteed DPS.
Yes, I do agree that the high-alpha weapons are a pain point, but AA turns almost every rifle into a "Burst Alpha" weapon, and that contributes greatly to the low TTK. If AA stays in the game, every aim assisted weapon would need a humongous nerf(think at least 30%), which would cause a huge cascade of rebalancing. And then if Dust/Legion comes out on PC, AA will have to be removed regardless, and now you'd need another re-balance.
Better to rip the bandaid off now.
The more troubling issue is that somewhere within CCP's organization low TTK is the intended goal(which is reflected in the points you brought up), and I don't know what will convince them that they are ruining Dust with their gank oriented gameplay.
AA is only part of it (though a large part in a manner of speaking). The problem with removing it is that the post-uprising engine has always kinda sucked. The AA and hit-prediction they have in place now was their way of working around the latency, framerate issues, and generally wonky mechanics we inherited post-chromosome. It was the easier way to "fix" things as opposed to reworking the engine, and I don't think the Dust team has engine programmers anymore? I don't think they can realistically remove AA unless they: make a new engine, rework this one a lot, or roll back to Chromosome. The problem with most of the options is that Legion is still very question marky and not spoken of, and Dust's future is also pretty hazy considering the last official word from corporate was "Dust is canned." I'm not sure if their skeleton crew is equipped to do the sort of adjustments the game would require without AA. However, I agree with you about the apparent goal of lower TTK. There seems to be a push towards that sort of mainstreaming with their current content. Unfortunately, considering Dust's relative lack of success, it seems problematic to persuade them to be less mainstream given they probably want "as many players and as much income as possible." It's the same mistake companies like EA make when they try to make X game a game for everyone instead of excelling in a particular area or filling an under-served niche. It's not always clear why a game failed, and there's always a hundred voices to give you a hundred different explanations, even here.
I have to concede that removing AA is unrealistic given the Dev constraints you highlighted, but I still hold it is what SHOULD happen under more ideal circumstances.
But TTK is still a huge issue, and I guarantee that most of the hundreds of new players that try this game every day rage quit after being repeatedly vaporized with no warning. That's working directly against CCP's goal, player retention is vital to wide appeal, and the current gankfest is not appealing. You can't be "mainstream" if nobody plays your game.
With AA as a fixture of necessity, that leaves nothing but a HUGE damage nerf on the table.
Question is, when we have people pissing and moaning about 5-10% nerfs, how would one convince anybody that a 50% damage reduction to most weapons is the way to go?
Or more fundamentally, how do we convince anyone that low TTK is what's killing Dust?
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Archduke Ferd1nand
nos nothi
54
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Posted - 2015.02.07 22:09:00 -
[81] - Quote
And why, exactly, is having a reasonable TTK bad for this game?
Killed by Gavr1lo Pr1nc1p on June 28 1914.
Last words: "Nova Knives and a Flaylock Pistol? I might just die laughing!"
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wayrow1
grey old warriors
23
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Posted - 2015.02.07 22:29:00 -
[82] - Quote
hold that wrote:the game for me since last year has been get as much wp as humanly possible a match, which i do if you check out my leaderboard wp. it isn't as fun as it used to be. i think cloaked scouts fuked this whole game up. the scouts are no real concern to me but the throwing of remotes like grenades is the bane of the battle field they should have to be deployed at the deployers feet also vehicles should be removed from all ambush |
XxBlazikenxX
Y.A.M.A.H
157
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Posted - 2015.02.07 23:04:00 -
[83] - Quote
Archduke Ferd1nand wrote:And why, exactly, is having a reasonable TTK bad for this game?
Makes it less tactical and more like COD
*shivers
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Recruitment
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Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
103
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Posted - 2015.02.08 04:21:00 -
[84] - Quote
CoD TTK in a game where all your assets cost money you have to earn or else you'll be down to suits which get instagib'd instantly (instantly twice? Yes im aware, i just needa put a lil "EMPH" in it). Then it's just constant death and failure.
No human want's constant failure, especially if it destroys your ability to compete.
Entering the void and becoming wind with my repbus.
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KA24DERT
TeamPlayers Negative-Feedback
1000
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Posted - 2015.02.09 21:02:00 -
[85] - Quote
Shamarskii Simon wrote:CoD TTK in a game where all your assets cost money you have to earn or else you'll be down to suits which get instagib'd instantly (instantly twice? Yes im aware, i just needa put a lil "EMPH" in it). Then it's just constant death and failure.
No human want's constant failure, especially if it destroys your ability to compete. Not just that, it really destroys immersion when no matter how you configure your dropsuit, the most you could do is delay your gibbing by MAYBE a whole second.
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Bayeth Mal
nos nothi
2336
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Posted - 2015.02.09 21:55:00 -
[86] - Quote
To be fair early uprising was horrific for everyone except medium frames.
So that may be where it has changed.
We'll bang, OK?
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