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XxBlazikenxX
Y.A.M.A.H
106
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Posted - 2015.02.04 01:19:00 -
[1] - Quote
Okay because I'm an idiot, what does TTK stand for?
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XxBlazikenxX
Y.A.M.A.H
106
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Posted - 2015.02.04 01:20:00 -
[2] - Quote
Aeon Amadi wrote:XxBlazikenxX wrote:Okay because I'm an idiot, what does TTK stand for? Time-to-Kill. Lower means it takes less time to kill someone, higher means it takes more time. Chromosome had a very high TTK where as lately we have a very low TTK from certain weapons. Ah thanks.
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XxBlazikenxX
Y.A.M.A.H
106
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Posted - 2015.02.04 01:22:00 -
[3] - Quote
Also, since I skipped out on Dust for like 6 months, I have no idea what Chromosome is, was it the name of the updates before Uprising?
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XxBlazikenxX
Y.A.M.A.H
106
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Posted - 2015.02.04 01:28:00 -
[4] - Quote
Zeylon Rho wrote:XxBlazikenxX wrote:Also, since I skipped out on Dust for like 6 months, I have no idea what Chromosome is, was it the name of the updates before Uprising? Correct. The update people were playing before Dust officially "launched" or ended the "beta", was Chromosome. The new build after that was "Uprising". Chromosome wasn't the first build either. Awesome, thanks. I'm kind've bummed out about missing half of Dust history, but I came back like a year ago, and I haven't discovered the forums until a couple months ago.
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XxBlazikenxX
Y.A.M.A.H
106
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Posted - 2015.02.04 01:34:00 -
[5] - Quote
Aeon Amadi wrote:XxBlazikenxX wrote:Zeylon Rho wrote:XxBlazikenxX wrote:Also, since I skipped out on Dust for like 6 months, I have no idea what Chromosome is, was it the name of the updates before Uprising? Correct. The update people were playing before Dust officially "launched" or ended the "beta", was Chromosome. The new build after that was "Uprising". Chromosome wasn't the first build either. Awesome, thanks. I'm kind've bummed out about missing half of Dust history, but I came back like a year ago, and I haven't discovered the forums until a couple months ago. S'all gravy. Basically, everything was different in Chromosome - apart from us just having hope back then (hard pressed for that now, lawl). I suggest looking up some closed beta videos and seeing what it was like back then. There were a lot of faults (Sharpshooter skill applied to all light weapons and allowed for 100m optimal range ARs, for instance) but it was probably some of the best tactical shooter gameplay I've ever seen. Somewhere along the line, however, we went from tactical to twitch. Dust 514 needs to live up to the name "tactical shooter", it's nowhere close to the twitch shooting of COD but it's going in that direction. I believe maybe buffing the ehp of suits slightly might help? But this is just contemplating.
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XxBlazikenxX
Y.A.M.A.H
107
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Posted - 2015.02.04 01:48:00 -
[6] - Quote
Aeon Amadi wrote:
I doubt it'd happen. According to rumor there's consideration toward nerfing the HP values of armor plates across the board, which would further reduce TTK.
EDIT: another thing you have to remember is that CCP does not state, anywhere, what Dust 514 is supposed to be. No-one legitimately knows what they're going for. Tactical/Twitch, FPS/MMO, etc. We really have no idea other then the fact that CCP Rattati keeps hinting at features that are more closely aligned to other shooters, so the theory is that Dust 514 is slowly becoming a twitch shooter in order to cater to familiarity among the community.
Which, honestly, I think is what is causing Dust 514 to lose it's uniqueness. Perfect balance insinuates that all weapons do the same DPS - but at that point, what is the incentive to have use any of them? We need perfect imbalances. Things like the ASCR which is difficult to punch through armor, for instance. Things for people to specialize in that isn't revolving around the highest DPS or highest Alpha Damage.
Dangit CCP, screw familiarity. Dust is different, its supposed to be a whole other ball game, I wish they woudn't bandwagon with the other shooters and just accept that they have something great here and that they shouldn't screw it up to become another vanilla shooter game.
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XxBlazikenxX
Y.A.M.A.H
107
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Posted - 2015.02.04 01:56:00 -
[7] - Quote
Zeylon Rho wrote:Well, I'm sure the flat 5% weapon damage bonus without stacking penalties from the Warbarge will help matters. Experimental weapons too... This is very true, maybe they should take it out or at least nerf it to like 2.5%
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XxBlazikenxX
Y.A.M.A.H
112
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Posted - 2015.02.04 05:51:00 -
[8] - Quote
Chromosome 2.0
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XxBlazikenxX
Y.A.M.A.H
119
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Posted - 2015.02.05 18:12:00 -
[9] - Quote
Mex-0 wrote:CCP should also at least try to incorporate SOME kind of matchmaking. Many times I've been put on a team with fresh-out-of-academy scrubs, and with Proto-stomping, q-syncing, gankers. Maybe a tier system based on your wins/losses or wp points
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XxBlazikenxX
Y.A.M.A.H
119
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Posted - 2015.02.05 18:27:00 -
[10] - Quote
Timtron Victory wrote:I really dont see any problem with scouts, there should be stealthy its their role. I one shot most scouts with a Bolt. My biggest problem is modded controllers and the whole strafing crap, its one thing to move around as a skill its another to move in such a way that bullets or pellets or projectiles or rails dont register hits. Thats why I dont use rifles, gun fights are pointless. Everyone is stacking a bootload of eHP and thats not my style, even if I land more shots most wont register so my Combat Rifle skills feel rather useless.
Bolt and Scrambler pistol for me Nova Knives and flaylock
The other weapons are rather useless I personally not really mind the strafing, I can live with it, I just need to learn to use head shots But the modded controllers are a problem, I have seen scouts go head to head with a 1000eHP heavy with a rifle and won in less than 2 seconds even before warlord I have heard that one of the reasons that CCP wanted to move Dust to PC in the form of Legion is because of this modded controller problem.
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XxBlazikenxX
Y.A.M.A.H
136
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Posted - 2015.02.07 00:34:00 -
[11] - Quote
Mex-0 wrote:KA24DERT wrote:Aeon Amadi wrote:KA24DERT wrote:Get rid of Aim Assist and you'll have your fun fights again.
Aim Assist bears 90% of the blame for low TTK in this game.
The barriers to getting rid of AA are CCP's total lack of vision, and the loud scrubs sucking on the Aim Assist tit that will cry long into the night if it goes away. Lawl, has absolutely nothing to do with the 200 dmg/shot bolt pistols, insanely high alpha of Scrambler Rifle's, Shotguns, Nova Knives... Extremely high DPS of the HMG... Nothing to do with things like cloaking devices, EWAR, and 25% splash resistances to Sentinels who receive a healthy 15% resistance toward racial weaponry while toting around a 600+ DPS death mini-gun that gains accuracy as you shoot it. Nope. Not a thing to do with that. All Aim Assist. Come on guys, seriously..? The Aim Assist thing is a red herring, it's a symptom to a larger disease that's plagued the overall game for a long time now. Even with the Aim Assist there are ways of increasing TTK and making gun-game more skill based. Aim assist negates strafing, dispersion, and human error. It turns the theoretical DPS of a hit-scan weapon into nearly guaranteed DPS. Yes, I do agree that the high-alpha weapons are a pain point, but AA turns almost every rifle into a "Burst Alpha" weapon, and that contributes greatly to the low TTK. If AA stays in the game, every aim assisted weapon would need a humongous nerf(think at least 30%), which would cause a huge cascade of rebalancing. And then if Dust/Legion comes out on PC, AA will have to be removed regardless, and now you'd need another re-balance. Better to rip the bandaid off now. The more troubling issue is that somewhere within CCP's organization low TTK is the intended goal(which is reflected in the points you brought up), and I don't know what will convince them that they are ruining Dust with their gank oriented gameplay. Honestly, I think it would be better to get nerf the damage on weapons instead of AA. It's supposed to be pro player vs pro player = strafing = longer fights, but most people are either getting ganked or simply outstrafed/outperformed by gear. Nerf the damage on all weapons except forge guns and plasma cannons, because let's face it. If you take a plasma cannon to the head, you're not going to live.
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XxBlazikenxX
Y.A.M.A.H
149
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Posted - 2015.02.07 06:13:00 -
[12] - Quote
Petrified Ancient Tree wrote:My personal beef is with "smart deploy" in ambush placing me in front of the enemy (no beacons on the map) and dying before I can finish turning around to face them (it spawned me in a cargo container both sides covered by reds).
At least I am no longer loading into a game as it ends. Same here, I hate it when that happens, especially if I happen to spawn in a proto suit with 5 redberries standing around me.
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XxBlazikenxX
Y.A.M.A.H
157
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Posted - 2015.02.07 23:04:00 -
[13] - Quote
Archduke Ferd1nand wrote:And why, exactly, is having a reasonable TTK bad for this game?
Makes it less tactical and more like COD
*shivers
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