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Aeon Amadi
Chimera Core
8311
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Posted - 2015.02.04 00:55:00 -
[1] - Quote
Please read the entirety of this and try to understand where I'm coming from before responding critically.
It feels, to me, like all the good gunfights are gone in favor of gimmicky game mechanics. It feels as though I'm always getting killed by cloaky/prof damped scout predator kills or high EHP, resistanced heavies with offensively high DPS HMGs that I'd never win against. Missile Pythons which can two/three shot just about anything that you have to have a specific AV fit for, which puts you at an extreme disadvantage to the aforementioned. That's just a few.
I never feel like I fought hard and died trying in a firefight anymore. I feel like I got ganked - cheated - I feel like I was boned the minute I hit 'x' to deploy. That I was doomed to lose ISK and spend the next thirty seconds respawning; that the deaths just don't feel genuine anymore, they feel cheap.
I want to enjoy the gameplay but it has been getting more frustrating with every update ever since Uprising 1.5, at least for me. Chromosome had it's faults but I genuine miss the high TTK firefights where you had to stand toe-to-toe with your enemy and player skill decided the outcome more than equipment. The TTK feels like it's getting lower, with every build. I get this impression that for every step we take forward in Dust 514, we take four more steps backward in the overall combat. Things seem more balanced but for some reason it just doesn't feel... quite right. To put it simply, I really just miss not rolling my eyes and thinking, "Oh, another one of -THOSE-" whenever I die. I miss legitimate gun fights between rifles and I don't know how to find that enjoyment again.
Anyway, just thought I'd express that to get it off my chest as objectively as possible. Feel free to respond however you like.
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Aeon Amadi
Chimera Core
8311
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Posted - 2015.02.04 01:07:00 -
[2] - Quote
Reign Omega wrote:I have to agree somewhat, all the new content is cool, but I rarely get into good fights these days. It's usually getting ganked, or ganking someone in a sort of cyclical rock paper scissors where the loser is simy the person with the wrong fit for the job. See someone running av? Gank. Am I running Av? Ganked. Mlt fit player? Gank. Proto fit player? Ganked. Some matches I find myself in a roulette wheel of spawns where I just brought the wrong fit and I pay for it, only to spawn in the fit I should've had, and paying for it because that part of the fight is over.
I really wish we'd achieve true balance and just do away with the power leveled gear all together, honestly. That's another one of those things I genuinely hate. The feeling that, because I don't want to just shell out millions of ISK a day that I can't be -as- competitive as someone who joined at the same time or later than I did. That I have to run low-tiered gear if I want to keep ISK stability and suffer through my gameplay experience because of that.
And yanno, as much as I personally complain about BPO's ruining the 'economy' and all.. I start to realize that my issue isn't with the BPO's so much as the fact that BPO's are a thing to stim the losses from constantly getting your *** handed to you by guys who -can- afford to permanently run the high tier stuff. Which isn't their fault, they're just doing the smart thing and playing within the game rules to the greatest advantage they're allowed... but it certainly doesn't do the gameplay much justice as a whole.
I can't help but wonder what is actually achieved from this power-level gimmick at all. It doesn't offer any meaningful progression, you don't see forum threads of new guys saying, "Gosh, I sure can't wait until I can run that and be as powerful as them".
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Aeon Amadi
Chimera Core
8317
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Posted - 2015.02.04 01:10:00 -
[3] - Quote
TritusX wrote:Aeon Amadi wrote:Reign Omega wrote:I have to agree somewhat, all the new content is cool, but I rarely get into good fights these days. It's usually getting ganked, or ganking someone in a sort of cyclical rock paper scissors where the loser is simy the person with the wrong fit for the job. See someone running av? Gank. Am I running Av? Ganked. Mlt fit player? Gank. Proto fit player? Ganked. Some matches I find myself in a roulette wheel of spawns where I just brought the wrong fit and I pay for it, only to spawn in the fit I should've had, and paying for it because that part of the fight is over. I really wish we'd achieve true balance and just do away with the power leveled gear all together, honestly. That's another one of those things I genuinely hate. The feeling that, because I don't want to just shell out millions of ISK a day that I can't be -as- competitive as someone who joined at the same time or later than I did. That I have to run low-tiered gear if I want to keep ISK stability and suffer through my gameplay experience because of that. And yanno, as much as I personally complain about BPO's ruining the 'economy' and all.. I start to realize that my issue isn't with the BPO's so much as the fact that BPO's are a thing to stim the losses from constantly getting your *** handed to you by guys who -can- afford to permanently run the high tier stuff. Which isn't their fault, they're just doing the smart thing and playing within the game rules to the greatest advantage they're allowed... but it certainly doesn't do the gameplay much justice as a whole. I can't help but wonder what is actually achieved from this power-level gimmick at all. It doesn't offer any meaningful progression, you don't see forum threads of new guys saying, "Gosh, I sure can't wait until I can run that and be as powerful as them". What see see pee needs to do is take all the money from anyone involved with the district farmi-nyainsan-ng and punish them
Naaah.. That's vengeful thinking... Same kind of thought process was had when people argued against Respecs, all it does is just punish players for playing the game in a way that CCP allowed.
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Aeon Amadi
Chimera Core
8320
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Posted - 2015.02.04 01:20:00 -
[4] - Quote
XxBlazikenxX wrote:Okay because I'm an idiot, what does TTK stand for?
Time-to-Kill.
Lower means it takes less time to kill someone, higher means it takes more time. Chromosome had a very high TTK where as lately we have a very low TTK from certain weapons.
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Aeon Amadi
Chimera Core
8323
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Posted - 2015.02.04 01:31:00 -
[5] - Quote
XxBlazikenxX wrote:Zeylon Rho wrote:XxBlazikenxX wrote:Also, since I skipped out on Dust for like 6 months, I have no idea what Chromosome is, was it the name of the updates before Uprising? Correct. The update people were playing before Dust officially "launched" or ended the "beta", was Chromosome. The new build after that was "Uprising". Chromosome wasn't the first build either. Awesome, thanks. I'm kind've bummed out about missing half of Dust history, but I came back like a year ago, and I haven't discovered the forums until a couple months ago.
S'all gravy. Basically, everything was different in Chromosome - apart from us just having hope back then (hard pressed for that now, lawl).
I suggest looking up some closed beta videos and seeing what it was like back then. There were a lot of faults (Sharpshooter skill applied to all light weapons and allowed for 100m optimal range ARs, for instance) but it was probably some of the best tactical shooter gameplay I've ever seen. Somewhere along the line, however, we went from tactical to twitch.
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Aeon Amadi
Chimera Core
8323
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Posted - 2015.02.04 01:39:00 -
[6] - Quote
XxBlazikenxX wrote:Aeon Amadi wrote:XxBlazikenxX wrote:Zeylon Rho wrote:XxBlazikenxX wrote:Also, since I skipped out on Dust for like 6 months, I have no idea what Chromosome is, was it the name of the updates before Uprising? Correct. The update people were playing before Dust officially "launched" or ended the "beta", was Chromosome. The new build after that was "Uprising". Chromosome wasn't the first build either. Awesome, thanks. I'm kind've bummed out about missing half of Dust history, but I came back like a year ago, and I haven't discovered the forums until a couple months ago. S'all gravy. Basically, everything was different in Chromosome - apart from us just having hope back then (hard pressed for that now, lawl). I suggest looking up some closed beta videos and seeing what it was like back then. There were a lot of faults (Sharpshooter skill applied to all light weapons and allowed for 100m optimal range ARs, for instance) but it was probably some of the best tactical shooter gameplay I've ever seen. Somewhere along the line, however, we went from tactical to twitch. Dust 514 needs to live up to the name "tactical shooter", it's nowhere close to the twitch shooting of COD but it's going in that direction. I believe maybe buffing the ehp of suits slightly might help? But this is just contemplating.
I doubt it'd happen. According to rumor there's consideration toward nerfing the HP values of armor plates across the board, which would further reduce TTK.
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Aeon Amadi
Chimera Core
8331
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Posted - 2015.02.04 02:11:00 -
[7] - Quote
Heimdallr69 wrote:Increasing TTK wouldn't change anything with heavies due to their massive hp/DMG output and on top of that their DMG resistance. People say heavies are fine but insta killing non heavies is a bit bs. No skill needed just spray and get repped, continue farming.
Can't tell you how much that means to me hearing you say that, Heimdallr69. Just goes to show that maybe I'm not crazy after all.
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Aeon Amadi
Chimera Core
8335
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Posted - 2015.02.04 03:05:00 -
[8] - Quote
Assert Dominance wrote:chromosome had the real gunfights. 80% of mercs in every match were assaults. scouts were specialty suits few mastered and heavies werent too crazy. now its all heavies and e-war. competitive fights revolve around high ground rather than out gunning your opponents on the ground with rifles and a couple shotguns. ive currently resorted to min assault melee fit and honestly its a blast.
One thing I really miss back in Chromosome was using Nova Knives as a distraction tactic in a full squad. I loved running in there and having an entire frontline go into disarray as I became the immediate threat, giving the rest of my squad the opportunity to move up. Lack of Aim Assist made it entirely chaotic, and survival was almost assured if you stayed mobile - didn't even have to kill anyone.
Another thing I miss was being able to down RDV's with a Forge Gun.
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Aeon Amadi
Chimera Core
8348
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Posted - 2015.02.04 04:56:00 -
[9] - Quote
KA24DERT wrote:Get rid of Aim Assist and you'll have your fun fights again.
Aim Assist bears 90% of the blame for low TTK in this game.
The barriers to getting rid of AA are CCP's total lack of vision, and the loud scrubs sucking on the Aim Assist tit that will cry long into the night if it goes away.
Lawl, has absolutely nothing to do with the 200 dmg/shot bolt pistols, insanely high alpha of Scrambler Rifle's, Shotguns, Nova Knives... Extremely high DPS of the HMG... Nothing to do with things like cloaking devices, EWAR, and 25% splash resistances to Sentinels who receive a healthy 15% resistance toward racial weaponry while toting around a 600+ DPS death mini-gun that gains accuracy as you shoot it.
Nope. Not a thing to do with that. All Aim Assist.
Come on guys, seriously..? The Aim Assist thing is a red herring, it's a symptom to a larger disease that's plagued the overall game for a long time now. Even with the Aim Assist there are ways of increasing TTK and making gun-game more skill based.
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Aeon Amadi
Chimera Core
8373
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Posted - 2015.02.04 13:48:00 -
[10] - Quote
Cat Merc wrote:Remember that match we had yesterday Aeon? I had a few good toe to toe fire fights with fellow Assaults.
You know what happened every single time one of us was about to drop? A scout came in and finished the job for us.
I didn't get to have a single proper fire fight without having a scout gank me or my enemy. It was ridiculous.
Ooooh I know the feeling... Had a few 1-v-1's that ended with an HMG getting into the mix to get that last 100 damage in before any of us even realized he was there just because of the wall of lead that is the HMG...
Mortishai Belmont wrote:You know, I really couldn't agree with you more.
The whole thing feels like it's trying to be COD now, and I really disliked that game, what fun is it when re-spawning takes longer then it does to kill or be killed?
I personally enjoy a fight where your heart gets pounding because it's between you and someone else, just fighting and seeing who's aim wavers first, or if they make the first wrong move to give you an opening to strike the advantage and take the victory.
Really, unless two people run into each other using nothing but Nova knives you don't get the chance at that anymore xD
This fight had my heart beating like mad and I was satisfied with the loss. Joked around with Cat about it until he started getting all e-peen, then I deleted the video and made him suffer for a night before I re-posted it.
It was an interesting turn of events, honestly.
Justicar Karnellia wrote:I hear your frustration.
There's a lot of things working their way into what causes it exactly.
One will be matchmaking, because you'll have "fairer" fights or more fun fights when you're matched evenly, that makes sense. The best matches I have, which are down to the line, which are down to the last few clones, where I don't care how much suits I'm throwing into the wind to get that edge over my opponent are the ones on the end of match screen where I realise it's either totally random people that are unsquadded, or fully matched squads. These fights are rare though.
IMO, it'll only ever be "fair" when there's less dependence on gear/equipment and more on player skill and skill levels as a whole. Why should a player who has max skills but no consistent ISK income have to be less competitive or suffer against a player who can afford to run all proto, even if that player has less in-game skill and player skill?
The whole power level gimmick is annoying and frustrating. There's no actual sense of progression in it beyond, "Yay, now I can PC." All it is is just who can afford the most expensive toys that give them the greatest benefit over those who can't and that mechanic is not going anywhere. You can't balance around ISK because there will -ALWAYS- be someone who has enough to permarun the best gear.
I've yet to hear a good explanation for the Power Level/Tiered BS besides it giving BPO's a reason to exist, but even that seems like a fallacy because of the fact that BPO's exist (and are frequently marketed as) a way for players to stim the ISK losses and build bank. It's a mechanic designed for a player to be less competitive while losing nothing so that they can afford to occasionally be competitive against the people who can.
That right there is madness and really ****** game design.
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Aeon Amadi
Chimera Core
8456
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Posted - 2015.02.05 21:04:00 -
[11] - Quote
XxBlazikenxX wrote:Mex-0 wrote:CCP should also at least try to incorporate SOME kind of matchmaking. Many times I've been put on a team with fresh-out-of-academy scrubs, and with Proto-stomping, q-syncing, gankers. Maybe a tier system based on your wins/losses or wp points
Technically, this is what the MU System should be doing for us right now, but there's not enough players for it to really do it's job =P
XxBlazikenxX wrote: I have heard that one of the reasons that CCP wanted to move Dust to PC in the form of Legion is because of this modded controller problem.
Doubt it. You're talking about a whole host of others issues in that case beyond just controllers. Hardware, tournament/gaming edition devices (macro keyboards and what not), extreme gaming monitors (there's one that has a 1ms refresh rate with a built in crosshair/zoom feature).
Would be contradictory to go from a platform with -less- third-party input to go to a platform with exponentially more.
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