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Aeon Amadi
Chimera Core
8311
|
Posted - 2015.02.04 00:55:00 -
[1] - Quote
Please read the entirety of this and try to understand where I'm coming from before responding critically.
It feels, to me, like all the good gunfights are gone in favor of gimmicky game mechanics. It feels as though I'm always getting killed by cloaky/prof damped scout predator kills or high EHP, resistanced heavies with offensively high DPS HMGs that I'd never win against. Missile Pythons which can two/three shot just about anything that you have to have a specific AV fit for, which puts you at an extreme disadvantage to the aforementioned. That's just a few.
I never feel like I fought hard and died trying in a firefight anymore. I feel like I got ganked - cheated - I feel like I was boned the minute I hit 'x' to deploy. That I was doomed to lose ISK and spend the next thirty seconds respawning; that the deaths just don't feel genuine anymore, they feel cheap.
I want to enjoy the gameplay but it has been getting more frustrating with every update ever since Uprising 1.5, at least for me. Chromosome had it's faults but I genuine miss the high TTK firefights where you had to stand toe-to-toe with your enemy and player skill decided the outcome more than equipment. The TTK feels like it's getting lower, with every build. I get this impression that for every step we take forward in Dust 514, we take four more steps backward in the overall combat. Things seem more balanced but for some reason it just doesn't feel... quite right. To put it simply, I really just miss not rolling my eyes and thinking, "Oh, another one of -THOSE-" whenever I die. I miss legitimate gun fights between rifles and I don't know how to find that enjoyment again.
Anyway, just thought I'd express that to get it off my chest as objectively as possible. Feel free to respond however you like.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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JUDASisMYhomeboy
xCosmic Voidx
349
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Posted - 2015.02.04 00:59:00 -
[2] - Quote
Bravo brother and may i add ..F__K SCANNERS
"In a world gone mad,only a lunatic is truly insane"
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P14GU3
Savage Bullet
1208
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Posted - 2015.02.04 01:00:00 -
[3] - Quote
Aeon Amadi wrote:Please read the entirety of this and try to understand where I'm coming from before responding critically.
It feels, to me, like all the good gunfights are gone in favor of gimmicky game mechanics. It feels as though I'm always getting killed by cloaky/prof damped scout predator kills or high EHP, resistanced heavies with offensively high DPS HMGs that I'd never win against. Missile Pythons which can two/three shot just about anything that you have to have a specific AV fit for, which puts you at an extreme disadvantage to the aforementioned. That's just a few.
I never feel like I fought hard and died trying in a firefight anymore. I feel like I got ganked - cheated - I feel like I was boned the minute I hit 'x' to deploy. That I was doomed to lose ISK and spend the next thirty seconds respawning; that the deaths just don't feel genuine anymore, they feel cheap.
I want to enjoy the gameplay but it has been getting more frustrating with every update ever since Uprising 1.5, at least for me. Chromosome had it's faults but I genuine miss the high TTK firefights where you had to stand toe-to-toe with your enemy and player skill decided the outcome more than equipment. The TTK feels like it's getting lower, with every build. I get this impression that for every step we take forward in Dust 514, we take four more steps backward in the overall combat. Things seem more balanced but for some reason it just doesn't feel... quite right. To put it simply, I really just miss not rolling my eyes and thinking, "Oh, another one of -THOSE-" whenever I die. I miss legitimate gun fights between rifles and I don't know how to find that enjoyment again.
Anyway, just thought I'd express that to get it off my chest as objectively as possible. Feel free to respond however you like. I was having almost this exact conversation with a corp mate earlier. The warbarge damage increase kind of worries me about where this game is going. As you said, the TTK gets lower every patch. I already feel like whoever sees the other person first wins. Plus the sh!t tactics of RE/Core Locus spam seems to be getting worse everyday.
'Sault AK.0 - Logi AK.0 - Logi GK.0 - Scout GK.0 - 'Mando MK.0 - Masshole in every sense of the word.
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TritusX
PH4NT0M5
209
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Posted - 2015.02.04 01:01:00 -
[4] - Quote
Cough cough *brushes BK-42 Assault Combat Rifle* cough cough
What were you talking about?
Forced Death
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Reign Omega
T.H.I.R.D R.O.C.K General Tso's Alliance
1195
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Posted - 2015.02.04 01:02:00 -
[5] - Quote
I have to agree somewhat, all the new content is cool, but I rarely get into good fights these days. It's usually getting ganked, or ganking someone in a sort of cyclical rock paper scissors where the loser is simy the person with the wrong fit for the job. See someone running av? Gank. Am I running Av? Ganked. Mlt fit player? Gank. Proto fit player? Ganked. Some matches I find myself in a roulette wheel of spawns where I just brought the wrong fit and I pay for it, only to spawn in the fit I should've had, and paying for it because that part of the fight is over.
Mark a$$ tricks, and bags of dicks....
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Aeon Amadi
Chimera Core
8311
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Posted - 2015.02.04 01:07:00 -
[6] - Quote
Reign Omega wrote:I have to agree somewhat, all the new content is cool, but I rarely get into good fights these days. It's usually getting ganked, or ganking someone in a sort of cyclical rock paper scissors where the loser is simy the person with the wrong fit for the job. See someone running av? Gank. Am I running Av? Ganked. Mlt fit player? Gank. Proto fit player? Ganked. Some matches I find myself in a roulette wheel of spawns where I just brought the wrong fit and I pay for it, only to spawn in the fit I should've had, and paying for it because that part of the fight is over.
I really wish we'd achieve true balance and just do away with the power leveled gear all together, honestly. That's another one of those things I genuinely hate. The feeling that, because I don't want to just shell out millions of ISK a day that I can't be -as- competitive as someone who joined at the same time or later than I did. That I have to run low-tiered gear if I want to keep ISK stability and suffer through my gameplay experience because of that.
And yanno, as much as I personally complain about BPO's ruining the 'economy' and all.. I start to realize that my issue isn't with the BPO's so much as the fact that BPO's are a thing to stim the losses from constantly getting your *** handed to you by guys who -can- afford to permanently run the high tier stuff. Which isn't their fault, they're just doing the smart thing and playing within the game rules to the greatest advantage they're allowed... but it certainly doesn't do the gameplay much justice as a whole.
I can't help but wonder what is actually achieved from this power-level gimmick at all. It doesn't offer any meaningful progression, you don't see forum threads of new guys saying, "Gosh, I sure can't wait until I can run that and be as powerful as them".
Have a suggestion for the Planetary Services Department?
Founder of AIV
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hold that
Capital Acquisitions LLC Bad Intention
603
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Posted - 2015.02.04 01:08:00 -
[7] - Quote
the game for me since last year has been get as much wp as humanly possible a match, which i do if you check out my leaderboard wp. it isn't as fun as it used to be. i think cloaked scouts fuked this whole game up. |
TritusX
PH4NT0M5
209
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Posted - 2015.02.04 01:08:00 -
[8] - Quote
Aeon Amadi wrote:Reign Omega wrote:I have to agree somewhat, all the new content is cool, but I rarely get into good fights these days. It's usually getting ganked, or ganking someone in a sort of cyclical rock paper scissors where the loser is simy the person with the wrong fit for the job. See someone running av? Gank. Am I running Av? Ganked. Mlt fit player? Gank. Proto fit player? Ganked. Some matches I find myself in a roulette wheel of spawns where I just brought the wrong fit and I pay for it, only to spawn in the fit I should've had, and paying for it because that part of the fight is over. I really wish we'd achieve true balance and just do away with the power leveled gear all together, honestly. That's another one of those things I genuinely hate. The feeling that, because I don't want to just shell out millions of ISK a day that I can't be -as- competitive as someone who joined at the same time or later than I did. That I have to run low-tiered gear if I want to keep ISK stability and suffer through my gameplay experience because of that. And yanno, as much as I personally complain about BPO's ruining the 'economy' and all.. I start to realize that my issue isn't with the BPO's so much as the fact that BPO's are a thing to stim the losses from constantly getting your *** handed to you by guys who -can- afford to permanently run the high tier stuff. Which isn't their fault, they're just doing the smart thing and playing within the game rules to the greatest advantage they're allowed... but it certainly doesn't do the gameplay much justice as a whole. I can't help but wonder what is actually achieved from this power-level gimmick at all. It doesn't offer any meaningful progression, you don't see forum threads of new guys saying, "Gosh, I sure can't wait until I can run that and be as powerful as them". What see see pee needs to do is take all the money from anyone involved with the district farmi-nyainsan-ng and punish them
Forced Death
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3983
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Posted - 2015.02.04 01:09:00 -
[9] - Quote
Aeon Amadi wrote: Chromosome had it's faults but I genuine miss the high TTK firefights where you had to stand toe-to-toe with your enemy and player skill decided the outcome more than equipment. The TTK feels like it's getting lower, with every build. I get this impression that for every step we take forward in Dust 514, we take four more steps backward in the overall combat. Things seem more balanced but for some reason it just doesn't feel... quite right. To put it simply, I really just miss not rolling my eyes and thinking, "Oh, another one of -THOSE-" whenever I die. I miss legitimate gun fights between rifles and I don't know how to find that enjoyment again.
I think to push to shorter TTK engagements can be more "mainstream-friendly" in a way, in that if everyone dies quickly to anything, the relative skill gap is made smaller. So, even a relatively "unskilled" player has a "chance" in a way.
I prefer longer TTK too, not necessarily because I'm "skilled", but because longer encounters are effectively more interesting and your gear/tactics/time-invested wind up mattering more.
The difficulty in the balance between them is I think Dust still has performance issues compared to chromosome. I wasn't getting sexually aroused by the graphics back in chromosome, but it was very functional on the shooting end aside from some texture glitch issues in sniping. I haven't played a match in Dust in basically forever where rubber-banding and hit-detection weren't present to some extent. Also, let's not kid ourselves, Dust still isn't really a graphical wonder either.
Those elements are always going to frustrate both skilled and unskilled players. If the TTK is long, and the mechanics are wonky, then a new or unskilled player is left feeling like they can't do anything right. If the TTK is short, and the mechanics are wonky, well, maybe that's less of an issue?
I feel the basic differences when people talk about chromosome longingly always come back to it basically working. If the foundation is solid, the combat can be tweaked more easily. Everything post-uprising has been not-quite there. So, they make all these adjustments here and there hoping to fix it, but the core remains wonky. It's not quite a rearranging deck chairs on the Titanic situation, more of a detailing/getting new tires for a car with engine issues thing I guess.
The Dren Swarm fiasco.
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Aeon Amadi
Chimera Core
8317
|
Posted - 2015.02.04 01:10:00 -
[10] - Quote
TritusX wrote:Aeon Amadi wrote:Reign Omega wrote:I have to agree somewhat, all the new content is cool, but I rarely get into good fights these days. It's usually getting ganked, or ganking someone in a sort of cyclical rock paper scissors where the loser is simy the person with the wrong fit for the job. See someone running av? Gank. Am I running Av? Ganked. Mlt fit player? Gank. Proto fit player? Ganked. Some matches I find myself in a roulette wheel of spawns where I just brought the wrong fit and I pay for it, only to spawn in the fit I should've had, and paying for it because that part of the fight is over. I really wish we'd achieve true balance and just do away with the power leveled gear all together, honestly. That's another one of those things I genuinely hate. The feeling that, because I don't want to just shell out millions of ISK a day that I can't be -as- competitive as someone who joined at the same time or later than I did. That I have to run low-tiered gear if I want to keep ISK stability and suffer through my gameplay experience because of that. And yanno, as much as I personally complain about BPO's ruining the 'economy' and all.. I start to realize that my issue isn't with the BPO's so much as the fact that BPO's are a thing to stim the losses from constantly getting your *** handed to you by guys who -can- afford to permanently run the high tier stuff. Which isn't their fault, they're just doing the smart thing and playing within the game rules to the greatest advantage they're allowed... but it certainly doesn't do the gameplay much justice as a whole. I can't help but wonder what is actually achieved from this power-level gimmick at all. It doesn't offer any meaningful progression, you don't see forum threads of new guys saying, "Gosh, I sure can't wait until I can run that and be as powerful as them". What see see pee needs to do is take all the money from anyone involved with the district farmi-nyainsan-ng and punish them
Naaah.. That's vengeful thinking... Same kind of thought process was had when people argued against Respecs, all it does is just punish players for playing the game in a way that CCP allowed.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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LUGMOS
Corrosive Synergy
1863
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Posted - 2015.02.04 01:14:00 -
[11] - Quote
Interesting thing.
In buffing so much, the TTK went up. Its like if you had a haircut, and the stylist was trying to fix your sideburns. One side is too short, so they cut some more from the other side. But alas, they cut a bit too much, so they cut the other side. Shiii, gotta cut some more, until there are no sideburns left.
Dust at the moment, has no sideburns.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Onesimus Tarsus
is-a-Corporation
2927
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Posted - 2015.02.04 01:15:00 -
[12] - Quote
You really do have to admire a developer whose playerbase squees endlessly for engine stability and logical combat outcome, and they actually let something called Quafe gear make it out of a spitball meeting before that happens.
KDR matchmaking would patch all the patches into pure patchitudity.
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XxBlazikenxX
Y.A.M.A.H
106
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Posted - 2015.02.04 01:19:00 -
[13] - Quote
Okay because I'm an idiot, what does TTK stand for?
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment
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Aeon Amadi
Chimera Core
8320
|
Posted - 2015.02.04 01:20:00 -
[14] - Quote
XxBlazikenxX wrote:Okay because I'm an idiot, what does TTK stand for?
Time-to-Kill.
Lower means it takes less time to kill someone, higher means it takes more time. Chromosome had a very high TTK where as lately we have a very low TTK from certain weapons.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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XxBlazikenxX
Y.A.M.A.H
106
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Posted - 2015.02.04 01:20:00 -
[15] - Quote
Aeon Amadi wrote:XxBlazikenxX wrote:Okay because I'm an idiot, what does TTK stand for? Time-to-Kill. Lower means it takes less time to kill someone, higher means it takes more time. Chromosome had a very high TTK where as lately we have a very low TTK from certain weapons. Ah thanks.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment
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Onesimus Tarsus
is-a-Corporation
2928
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Posted - 2015.02.04 01:21:00 -
[16] - Quote
XxBlazikenxX wrote:Okay because I'm an idiot, what does TTK stand for? Triple Thunder Kick!
KDR matchmaking would patch all the patches into pure patchitudity.
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XxBlazikenxX
Y.A.M.A.H
106
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Posted - 2015.02.04 01:22:00 -
[17] - Quote
Also, since I skipped out on Dust for like 6 months, I have no idea what Chromosome is, was it the name of the updates before Uprising?
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3988
|
Posted - 2015.02.04 01:25:00 -
[18] - Quote
XxBlazikenxX wrote:Also, since I skipped out on Dust for like 6 months, I have no idea what Chromosome is, was it the name of the updates before Uprising?
Correct. The update people were playing before Dust officially "launched" or ended the "beta", was Chromosome. The new build after that was "Uprising". Chromosome wasn't the first build either.
The Dren Swarm fiasco.
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7th Son 7
BLITZKRIEG7
430
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Posted - 2015.02.04 01:25:00 -
[19] - Quote
Aeon Amadi wrote:Please read the entirety of this and try to understand where I'm coming from before responding critically.
It feels, to me, like all the good gunfights are gone in favor of gimmicky game mechanics. It feels as though I'm always getting killed by cloaky/prof damped scout predator kills or high EHP, resistanced heavies with offensively high DPS HMGs that I'd never win against. Missile Pythons which can two/three shot just about anything that you have to have a specific AV fit for, which puts you at an extreme disadvantage to the aforementioned. That's just a few.
I never feel like I fought hard and died trying in a firefight anymore. I feel like I got ganked - cheated - I feel like I was boned the minute I hit 'x' to deploy. That I was doomed to lose ISK and spend the next thirty seconds respawning; that the deaths just don't feel genuine anymore, they feel cheap.
I want to enjoy the gameplay but it has been getting more frustrating with every update ever since Uprising 1.5, at least for me. Chromosome had it's faults but I genuine miss the high TTK firefights where you had to stand toe-to-toe with your enemy and player skill decided the outcome more than equipment. The TTK feels like it's getting lower, with every build. I get this impression that for every step we take forward in Dust 514, we take four more steps backward in the overall combat. Things seem more balanced but for some reason it just doesn't feel... quite right. To put it simply, I really just miss not rolling my eyes and thinking, "Oh, another one of -THOSE-" whenever I die. I miss legitimate gun fights between rifles and I don't know how to find that enjoyment again.
Anyway, just thought I'd express that to get it off my chest as objectively as possible. Feel free to respond however you like.
I think you should think of this as the ganky stanky or stanky ganky era; lol
Always mystify, mislead and surprise the enemy if possible........--- Stonewall Jackson
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Zindorak
Nyain Chan
1691
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Posted - 2015.02.04 01:28:00 -
[20] - Quote
Yea agree everything feels to hectic and op Rail Rifles, Bolt Pistols, HMG, Swarms etc.
I still like my cloak tho
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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XxBlazikenxX
Y.A.M.A.H
106
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Posted - 2015.02.04 01:28:00 -
[21] - Quote
Zeylon Rho wrote:XxBlazikenxX wrote:Also, since I skipped out on Dust for like 6 months, I have no idea what Chromosome is, was it the name of the updates before Uprising? Correct. The update people were playing before Dust officially "launched" or ended the "beta", was Chromosome. The new build after that was "Uprising". Chromosome wasn't the first build either. Awesome, thanks. I'm kind've bummed out about missing half of Dust history, but I came back like a year ago, and I haven't discovered the forums until a couple months ago.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment
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Buwaro Draemon
WarRavens Capital Punishment.
945
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Posted - 2015.02.04 01:31:00 -
[22] - Quote
I feels exactly as the OP feels in the OP. I long the days of fun matches and skill based gameplay. Nowadays its just, run a speed suit (any scout, MinAss) and use the CR/ACR and insta gank everything in less then a second.
Changes to Damage mods!
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Aeon Amadi
Chimera Core
8323
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Posted - 2015.02.04 01:31:00 -
[23] - Quote
XxBlazikenxX wrote:Zeylon Rho wrote:XxBlazikenxX wrote:Also, since I skipped out on Dust for like 6 months, I have no idea what Chromosome is, was it the name of the updates before Uprising? Correct. The update people were playing before Dust officially "launched" or ended the "beta", was Chromosome. The new build after that was "Uprising". Chromosome wasn't the first build either. Awesome, thanks. I'm kind've bummed out about missing half of Dust history, but I came back like a year ago, and I haven't discovered the forums until a couple months ago.
S'all gravy. Basically, everything was different in Chromosome - apart from us just having hope back then (hard pressed for that now, lawl).
I suggest looking up some closed beta videos and seeing what it was like back then. There were a lot of faults (Sharpshooter skill applied to all light weapons and allowed for 100m optimal range ARs, for instance) but it was probably some of the best tactical shooter gameplay I've ever seen. Somewhere along the line, however, we went from tactical to twitch.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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XxBlazikenxX
Y.A.M.A.H
106
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Posted - 2015.02.04 01:34:00 -
[24] - Quote
Aeon Amadi wrote:XxBlazikenxX wrote:Zeylon Rho wrote:XxBlazikenxX wrote:Also, since I skipped out on Dust for like 6 months, I have no idea what Chromosome is, was it the name of the updates before Uprising? Correct. The update people were playing before Dust officially "launched" or ended the "beta", was Chromosome. The new build after that was "Uprising". Chromosome wasn't the first build either. Awesome, thanks. I'm kind've bummed out about missing half of Dust history, but I came back like a year ago, and I haven't discovered the forums until a couple months ago. S'all gravy. Basically, everything was different in Chromosome - apart from us just having hope back then (hard pressed for that now, lawl). I suggest looking up some closed beta videos and seeing what it was like back then. There were a lot of faults (Sharpshooter skill applied to all light weapons and allowed for 100m optimal range ARs, for instance) but it was probably some of the best tactical shooter gameplay I've ever seen. Somewhere along the line, however, we went from tactical to twitch. Dust 514 needs to live up to the name "tactical shooter", it's nowhere close to the twitch shooting of COD but it's going in that direction. I believe maybe buffing the ehp of suits slightly might help? But this is just contemplating.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment
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Aeon Amadi
Chimera Core
8323
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Posted - 2015.02.04 01:39:00 -
[25] - Quote
XxBlazikenxX wrote:Aeon Amadi wrote:XxBlazikenxX wrote:Zeylon Rho wrote:XxBlazikenxX wrote:Also, since I skipped out on Dust for like 6 months, I have no idea what Chromosome is, was it the name of the updates before Uprising? Correct. The update people were playing before Dust officially "launched" or ended the "beta", was Chromosome. The new build after that was "Uprising". Chromosome wasn't the first build either. Awesome, thanks. I'm kind've bummed out about missing half of Dust history, but I came back like a year ago, and I haven't discovered the forums until a couple months ago. S'all gravy. Basically, everything was different in Chromosome - apart from us just having hope back then (hard pressed for that now, lawl). I suggest looking up some closed beta videos and seeing what it was like back then. There were a lot of faults (Sharpshooter skill applied to all light weapons and allowed for 100m optimal range ARs, for instance) but it was probably some of the best tactical shooter gameplay I've ever seen. Somewhere along the line, however, we went from tactical to twitch. Dust 514 needs to live up to the name "tactical shooter", it's nowhere close to the twitch shooting of COD but it's going in that direction. I believe maybe buffing the ehp of suits slightly might help? But this is just contemplating.
I doubt it'd happen. According to rumor there's consideration toward nerfing the HP values of armor plates across the board, which would further reduce TTK.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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XxBlazikenxX
Y.A.M.A.H
107
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Posted - 2015.02.04 01:48:00 -
[26] - Quote
Aeon Amadi wrote:
I doubt it'd happen. According to rumor there's consideration toward nerfing the HP values of armor plates across the board, which would further reduce TTK.
EDIT: another thing you have to remember is that CCP does not state, anywhere, what Dust 514 is supposed to be. No-one legitimately knows what they're going for. Tactical/Twitch, FPS/MMO, etc. We really have no idea other then the fact that CCP Rattati keeps hinting at features that are more closely aligned to other shooters, so the theory is that Dust 514 is slowly becoming a twitch shooter in order to cater to familiarity among the community.
Which, honestly, I think is what is causing Dust 514 to lose it's uniqueness. Perfect balance insinuates that all weapons do the same DPS - but at that point, what is the incentive to have use any of them? We need perfect imbalances. Things like the ASCR which is difficult to punch through armor, for instance. Things for people to specialize in that isn't revolving around the highest DPS or highest Alpha Damage.
Dangit CCP, screw familiarity. Dust is different, its supposed to be a whole other ball game, I wish they woudn't bandwagon with the other shooters and just accept that they have something great here and that they shouldn't screw it up to become another vanilla shooter game.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3990
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Posted - 2015.02.04 01:50:00 -
[27] - Quote
Well, I'm sure the flat 5% weapon damage bonus without stacking penalties from the Warbarge will help matters. Experimental weapons too...
The Dren Swarm fiasco.
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XxBlazikenxX
Y.A.M.A.H
107
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Posted - 2015.02.04 01:56:00 -
[28] - Quote
Zeylon Rho wrote:Well, I'm sure the flat 5% weapon damage bonus without stacking penalties from the Warbarge will help matters. Experimental weapons too... This is very true, maybe they should take it out or at least nerf it to like 2.5%
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment
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noob cavman
Fatal Absolution General Tso's Alliance
2086
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Posted - 2015.02.04 01:59:00 -
[29] - Quote
I kinda miss the cheesy ar firing sound
I want to be a caveman!
Ccp: LEGION
Gö+GöüGö+ n+¦pâ+(`-ö´)n+ën+¦ Gö+GöüGö+
Full steam ahead into the enemies booty yarrr.
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Ollurd Gallente
Terran Raiders
33
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Posted - 2015.02.04 02:09:00 -
[30] - Quote
This is how i've felt for a long time. I truly miss the days of chromosome. Everything was much much slower and tactical, and gear actually made a difference. Like the OP said, every death now just feels cheap. Every kill even feels cheap. There are no such thing as tactics either. Everything is just twitch based now, and to be honest, this morning when the update came out, i played for 4 minutes then i turned the damn ps3 off!
Just call me OG.
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