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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3983
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Posted - 2015.02.04 01:09:00 -
[1] - Quote
Aeon Amadi wrote: Chromosome had it's faults but I genuine miss the high TTK firefights where you had to stand toe-to-toe with your enemy and player skill decided the outcome more than equipment. The TTK feels like it's getting lower, with every build. I get this impression that for every step we take forward in Dust 514, we take four more steps backward in the overall combat. Things seem more balanced but for some reason it just doesn't feel... quite right. To put it simply, I really just miss not rolling my eyes and thinking, "Oh, another one of -THOSE-" whenever I die. I miss legitimate gun fights between rifles and I don't know how to find that enjoyment again.
I think to push to shorter TTK engagements can be more "mainstream-friendly" in a way, in that if everyone dies quickly to anything, the relative skill gap is made smaller. So, even a relatively "unskilled" player has a "chance" in a way.
I prefer longer TTK too, not necessarily because I'm "skilled", but because longer encounters are effectively more interesting and your gear/tactics/time-invested wind up mattering more.
The difficulty in the balance between them is I think Dust still has performance issues compared to chromosome. I wasn't getting sexually aroused by the graphics back in chromosome, but it was very functional on the shooting end aside from some texture glitch issues in sniping. I haven't played a match in Dust in basically forever where rubber-banding and hit-detection weren't present to some extent. Also, let's not kid ourselves, Dust still isn't really a graphical wonder either.
Those elements are always going to frustrate both skilled and unskilled players. If the TTK is long, and the mechanics are wonky, then a new or unskilled player is left feeling like they can't do anything right. If the TTK is short, and the mechanics are wonky, well, maybe that's less of an issue?
I feel the basic differences when people talk about chromosome longingly always come back to it basically working. If the foundation is solid, the combat can be tweaked more easily. Everything post-uprising has been not-quite there. So, they make all these adjustments here and there hoping to fix it, but the core remains wonky. It's not quite a rearranging deck chairs on the Titanic situation, more of a detailing/getting new tires for a car with engine issues thing I guess.
The Dren Swarm fiasco.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3988
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Posted - 2015.02.04 01:25:00 -
[2] - Quote
XxBlazikenxX wrote:Also, since I skipped out on Dust for like 6 months, I have no idea what Chromosome is, was it the name of the updates before Uprising?
Correct. The update people were playing before Dust officially "launched" or ended the "beta", was Chromosome. The new build after that was "Uprising". Chromosome wasn't the first build either.
The Dren Swarm fiasco.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3990
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Posted - 2015.02.04 01:50:00 -
[3] - Quote
Well, I'm sure the flat 5% weapon damage bonus without stacking penalties from the Warbarge will help matters. Experimental weapons too...
The Dren Swarm fiasco.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
4005
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Posted - 2015.02.07 16:45:00 -
[4] - Quote
KA24DERT wrote:
Aim assist negates strafing, dispersion, and human error.
It turns the theoretical DPS of a hit-scan weapon into nearly guaranteed DPS.
Yes, I do agree that the high-alpha weapons are a pain point, but AA turns almost every rifle into a "Burst Alpha" weapon, and that contributes greatly to the low TTK. If AA stays in the game, every aim assisted weapon would need a humongous nerf(think at least 30%), which would cause a huge cascade of rebalancing. And then if Dust/Legion comes out on PC, AA will have to be removed regardless, and now you'd need another re-balance.
Better to rip the bandaid off now.
The more troubling issue is that somewhere within CCP's organization low TTK is the intended goal(which is reflected in the points you brought up), and I don't know what will convince them that they are ruining Dust with their gank oriented gameplay.
AA is only part of it (though a large part in a manner of speaking).
The problem with removing it is that the post-uprising engine has always kinda sucked. The AA and hit-prediction they have in place now was their way of working around the latency, framerate issues, and generally wonky mechanics we inherited post-chromosome. It was the easier way to "fix" things as opposed to reworking the engine, and I don't think the Dust team has engine programmers anymore?
I don't think they can realistically remove AA unless they: make a new engine, rework this one a lot, or roll back to Chromosome. The problem with most of the options is that Legion is still very question marky and not spoken of, and Dust's future is also pretty hazy considering the last official word from corporate was "Dust is canned." I'm not sure if their skeleton crew is equipped to do the sort of adjustments the game would require without AA.
However, I agree with you about the apparent goal of lower TTK. There seems to be a push towards that sort of mainstreaming with their current content.
Unfortunately, considering Dust's relative lack of success, it seems problematic to persuade them to be less mainstream given they probably want "as many players and as much income as possible." It's the same mistake companies like EA make when they try to make X game a game for everyone instead of excelling in a particular area or filling an under-served niche. It's not always clear why a game failed, and there's always a hundred voices to give you a hundred different explanations, even here.
The Dren Swarm fiasco.
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