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Edau Skir2
Nefantar Raiders
338
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Posted - 2015.01.29 00:57:00 -
[1] - Quote
So tonight in MinFW I was roaming around in a State Gunnlogi, with;
20g Railgun X2 80g Railgun Militia Heavy Shield Booster Militia Heavy Shield Extender X2 Militia Powered Upgrade Militia Railgun Ammo Expansion Unit
and not a single AV'er could scratch it. Even after being hit by three swarms, I'd just activate the Booster and back to full health. Only thing that could kill me was another tank.
So in summary, I do believe that something has to be adjusted to balance out the AV-Vehicle situation. If a swarm and forge can't scratch a tank with militia modules, something's wrong.
Resident pasty smasher
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LUGMOS
Quafe Premium
1729
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Posted - 2015.01.29 01:00:00 -
[2] - Quote
God dammit. We all know shield HAVs are way outperforming.
Try the Madrugar with militia modules and see for yourself. Don't make AV UP, make shield HAVs OP...
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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Mex-0
T.H.I.R.D R.O.C.K General Tso's Alliance
338
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Posted - 2015.01.29 01:02:00 -
[3] - Quote
I don't even waste a weapon slot on AV now.... I just equip AV grenades and nanohives.
Gû¼+¦GòÉGòÉn¦ñ
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Sinboto Simmons
Dead Man's Game RUST415
7458
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Posted - 2015.01.29 01:04:00 -
[4] - Quote
Don't know who you were playing against, I get hit by AV and my shield drops faster than a fratboy's pants.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 2
Born of the Brutor tribe
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CCP Rattati
C C P C C P Alliance
16063
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Posted - 2015.01.29 01:04:00 -
[5] - Quote
Gunnlogis are pretty OP, and Maddies UP. Take a look at the HAV thread in Feedback for rebalancing efforts.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Songs of Seraphim
Murphys-Law
250
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Posted - 2015.01.29 01:04:00 -
[6] - Quote
Ishukone Assault Forge Gun. Best for AV. OR the breach forge variant if you can shoot the weak spot of the tank.
Wyrikomi Swarms aren't supposed to kill a tank (not with 1 clip anyway) merely deter it. Unless it's two or more swarms.
And as a new ADS pilot (in-training) I understand as such. Forges should kill me. And swarms too, if I'm not careful.
Though, I deem it is a bit unfair when 1 clip of a swarm launcher can kill me in an ADS. But hey, you adapt.
Caldari loyalist
Assault ck.0. Logistics ck.0. Scout ck.0. Commando ck.0. Sentinel ck.0.
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Edau Skir2
Nefantar Raiders
339
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Posted - 2015.01.29 01:11:00 -
[7] - Quote
LUGMOS wrote:God dammit. We all know shield HAVs are way outperforming.
Try the Madrugar with militia modules and see for yourself. Don't make AV UP, make shield HAVs OP...
I'm not saying anything should be nerfed/buffed, I'm saying that av should be better equipped to tackle shields, and Tank mods should be able to regenerate armor faster. As you stated, in its current state, shield tanked HAVs are wayyyy Op. I mean, that tank had 4300 shield hp. Imagine the ridiculousness if I'd actually skilled into vehicles at all! (Not a single sp)
And thank you Lord Rattati, I shall do just that!
Resident pasty smasher
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TritusX
PH4NT0M5
168
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Posted - 2015.01.29 01:13:00 -
[8] - Quote
or galmando with mods and PLC
nearly killed an incubus, gunnlogi, madrugar with std anti armor fit and a plc galmando even more op
Believe in RUST
Don't hate the DUST
lol
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Edau Skir2
Nefantar Raiders
339
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Posted - 2015.01.29 01:15:00 -
[9] - Quote
TritusX wrote:or galmando with mods and PLC
nearly killed an incubus, gunnlogi, madrugar with std anti armor fit and a plc galmando even more op
I had a guy trying to plc me, but once you see him it's easy to avoid them. Then the 20gj Railguns pick them apart
Resident pasty smasher
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Chimichanga66605
Capital Acquisitions LLC Bad Intention
313
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Posted - 2015.01.29 01:17:00 -
[10] - Quote
Flux Orbitals anyone? Am I the only one who uses those 300 WP against shield tanks before I attack?
Mk.0 Specialist, Republic Loyalist
"Badassery is not born, but often thrust upon you." -Franklin Delano Roosevelt
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Sinboto Simmons
Dead Man's Game RUST415
7458
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Posted - 2015.01.29 01:18:00 -
[11] - Quote
Chimichanga66605 wrote:Flux Orbitals anyone? Am I the only one who uses those 300 WP against shield tanks before I attack? Yes, because no one else has the aim of Zeus.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 2
Born of the Brutor tribe
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duster 35000
Algintal Core Gallente Federation
156
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Posted - 2015.01.29 01:42:00 -
[12] - Quote
CCP Rattati wrote:Gunnlogis are pretty OP, and Maddies UP. Take a look at the HAV thread in Feedback for rebalancing efforts. I don't see how the Gunlogi is op, maddy wins tank fights and can aim down. Along with constant regen.
And wasn't the gunlogi supposed to be strong for a short while? as for swarms, well, damage profile, proto swarms on a minmando though...
Choo Choo
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16870
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Posted - 2015.01.29 01:45:00 -
[13] - Quote
duster 35000 wrote:CCP Rattati wrote:Gunnlogis are pretty OP, and Maddies UP. Take a look at the HAV thread in Feedback for rebalancing efforts. I don't see how the Gunlogi is op, maddy wins tank fights and can aim down. Along with constant regen. And wasn't the gunlogi supposed to be strong for a short while? as for swarms, well, damage profile, proto swarms on a minmando though...
All tanks should have the ability to aim down to some degree...... that's kinda mandatory..... hopefully this can be fixed.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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TritusX
PH4NT0M5
168
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Posted - 2015.01.29 01:48:00 -
[14] - Quote
Edau Skir2 wrote:TritusX wrote:or galmando with mods and PLC
nearly killed an incubus, gunnlogi, madrugar with std anti armor fit and a plc galmando even more op I had a guy trying to plc me, but once you see him it's easy to avoid them. Then the 20gj Railguns pick them apart not too easy when you're stuck in a city somewhere or when you have no gunners or a railgun or le pesky scout can do the job
Believe in RUST
Don't hate the DUST
lol
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Sinboto Simmons
Dead Man's Game RUST415
7467
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Posted - 2015.01.29 01:51:00 -
[15] - Quote
True Adamance wrote:duster 35000 wrote:CCP Rattati wrote:Gunnlogis are pretty OP, and Maddies UP. Take a look at the HAV thread in Feedback for rebalancing efforts. I don't see how the Gunlogi is op, maddy wins tank fights and can aim down. Along with constant regen. And wasn't the gunlogi supposed to be strong for a short while? as for swarms, well, damage profile, proto swarms on a minmando though... All tanks should have the ability to aim down to some degree...... that's kinda mandatory..... hopefully this can be fixed. Wasn't there some problems with the turret clipping through the tank hull in the past? They ever get around to fixing that?
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 2
Born of the Brutor tribe
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Slave of MORTE
Eyniletti Rangers Minmatar Republic
219
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Posted - 2015.01.29 01:52:00 -
[16] - Quote
True Adamance wrote:duster 35000 wrote:CCP Rattati wrote:Gunnlogis are pretty OP, and Maddies UP. Take a look at the HAV thread in Feedback for rebalancing efforts. I don't see how the Gunlogi is op, maddy wins tank fights and can aim down. Along with constant regen. And wasn't the gunlogi supposed to be strong for a short while? as for swarms, well, damage profile, proto swarms on a minmando though... All tanks should have the ability to aim down to some degree...... that's kinda mandatory..... hopefully this can be fixed. Been that way since closed beta hold ur breath and wait for gun logis to be able to aim down
Yet another slave of Mortedeamor
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taxi bastard
Amarr Templars Amarr Empire
368
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Posted - 2015.01.29 01:56:00 -
[17] - Quote
well the triple rep maddie is still good against a proto swarmer until he runs out of ammo, but yea give me a maddie anyday to fight.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16870
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Posted - 2015.01.29 01:57:00 -
[18] - Quote
Sinboto Simmons wrote:True Adamance wrote:duster 35000 wrote:CCP Rattati wrote:Gunnlogis are pretty OP, and Maddies UP. Take a look at the HAV thread in Feedback for rebalancing efforts. I don't see how the Gunlogi is op, maddy wins tank fights and can aim down. Along with constant regen. And wasn't the gunlogi supposed to be strong for a short while? as for swarms, well, damage profile, proto swarms on a minmando though... All tanks should have the ability to aim down to some degree...... that's kinda mandatory..... hopefully this can be fixed. Wasn't there some problems with the turret clipping through the tank hull in the past? They ever get around to fixing that?
Doubt it...... I remember when I could shoot myself....
If we got anyone who wouldn't get out of the HAV, etc I'd just shoot myself until I took the bastard with me.
It's odd looking at the designs of CCP's HAV in Dust 514 as I learn more about tanks and modern weapons systems on them. The hulls are oddly squat and not very tall so I often wonder how up to 3 cloned mercenaries fit into the hulls and where the engines and other electronics systems fit into the hull. Also the turrets cuppola's are oddly small and not particularly forward on the hull or centralised.......instead they are position at the back. I don't quite know why this is but I assume the cuppola is so small because no crew inhabit that space.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Derpty Derp
Dead Man's Game
687
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Posted - 2015.01.29 02:00:00 -
[19] - Quote
Edau Skir2 wrote:So tonight in MinFW I was roaming around in a State Gunnlogi, with;
20gj Railgun X2 80gj Railgun Militia Heavy Shield Booster Militia Heavy Shield Extender X2 Militia Powered Upgrade Militia Railgun Ammo Expansion Unit
and not a single AV'er could scratch it. Even after being hit by three swarms, I'd just activate the Booster and back to full health. Only thing that could kill me was another tank.
So in summary, I do believe that something has to be adjusted to balance out the AV-Vehicle situation. If a swarm and forge can't scratch a tank with militia modules, something's wrong.
Did you just 'roam' or did you actually do something useful in the match... I find if you actually go where you can be useful to the team, staying alive becomes more difficult.
Where did the forger come into it? I'm pretty sure if I were forging you, you'd die in that militia gear.
Should 2 AV = instant death for a vehicle, when you can only have 5 vehicles, vs 16 AV (obviously no one would go a full 16 man AV squad and still win a match, but you can easily have 2 or 3 more AV than vehicles and switch back to light weapons when the infantry arrives.)
Chimichanga66605 wrote:Flux Orbitals anyone? Am I the only one who uses those 300 WP against shield tanks before I attack?
You must be, when I tank I find they go with the expensive 'fireworks display' and I drive off with plenty of shields left.
CCP Rattati wrote:Gunnlogis are pretty OP, and Maddies UP. Take a look at the HAV thread in Feedback for rebalancing efforts.
Nice to see you finally changed your mind about that... I recall you suggesting the Maddi was better than the Gunni because hp maths. Kept going on about nerfing the thing into the ground, lol. |
Edau Skir2
Nefantar Raiders
341
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Posted - 2015.01.29 02:11:00 -
[20] - Quote
Derpty Derp wrote:Edau Skir2 wrote:So tonight in MinFW I was roaming around in a State Gunnlogi, with;
20gj Railgun X2 80gj Railgun Militia Heavy Shield Booster Militia Heavy Shield Extender X2 Militia Powered Upgrade Militia Railgun Ammo Expansion Unit
and not a single AV'er could scratch it. Even after being hit by three swarms, I'd just activate the Booster and back to full health. Only thing that could kill me was another tank.
So in summary, I do believe that something has to be adjusted to balance out the AV-Vehicle situation. If a swarm and forge can't scratch a tank with militia modules, something's wrong. Did you just 'roam' or did you actually do something useful in the match... I find if you actually go where you can be useful to the team, staying alive becomes more difficult. Where did the forger come into it? I'm pretty sure if I were forging you, you'd die in that militia gear. Should 2 AV = instant death for a vehicle, when you can only have 5 vehicles, vs 16 AV (obviously no one would go a full 16 man AV squad and still win a match, but you can easily have 2 or 3 more AV than vehicles and switch back to light weapons when the infantry arrives.) Chimichanga66605 wrote:Flux Orbitals anyone? Am I the only one who uses those 300 WP against shield tanks before I attack? You must be, when I tank I find they go with the expensive 'fireworks display' and I drive off with plenty of shields left. CCP Rattati wrote:Gunnlogis are pretty OP, and Maddies UP. Take a look at the HAV thread in Feedback for rebalancing efforts. Nice to see you finally changed your mind about that... I recall you suggesting the Maddi was better than the Gunni because hp maths. Kept going on about nerfing the thing into the ground, lol. I never just "roam". Always at the objectives trying to secure them for our side, and in this case, kill other vehicles and any infantry inbetween. As for the forger, they do what, 1500-2100 at proto level? In the time it would take you to kill me with a forge, (4 hits with proto assault forge, or 4 hits with a Breach forge), I'd of tailed it out of there and come back at full health. 12s (Quickest forge charge time for Assault) is easily enough time to find cover and regen, even with the 25% reduction. (So, 9s)
Resident pasty smasher
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Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
362
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Posted - 2015.01.29 02:12:00 -
[21] - Quote
LUGMOS wrote:God dammit. We all know shield HAVs are way outperforming.
Try the Madrugar with militia modules and see for yourself. Don't make AV UP, make shield HAVs OP...
Its pretty trivial to keep a rep tank alive with even rudimentary exploitation of terrain/cover, though I grant that they are much more vulnerable to AV than gunnlogis are, and agree completely that gunnlogis are just bullshit overpowered currently.
AV is not designed to kill vehicles in this game, its designed to make them back off or run away. |
Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
362
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Posted - 2015.01.29 02:13:00 -
[22] - Quote
CCP Rattati wrote:Gunnlogis are pretty OP, and Maddies UP. Take a look at the HAV thread in Feedback for rebalancing efforts.
They are underpowered compared to gunnlogis, not compared to AV (or do you have some data thats completely counter to my experience in the game?) |
LUGMOS
Quafe Premium
1733
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Posted - 2015.01.29 02:16:00 -
[23] - Quote
Vesta Opalus wrote: AV is not designed to kill vehicles in this game, its designed to make them back off or run away.
In that sense, AV is in a good place now then, right? Barring the Gunlogi of course.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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CCP Rattati
C C P C C P Alliance
16082
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Posted - 2015.01.29 02:28:00 -
[24] - Quote
Derpty Derp wrote: Nice to see you finally changed your mind about that... I recall you suggesting the Maddi was better than the Gunni because hp maths. Kept going on about nerfing the thing into the ground, lol.
Triple rep maddies were, so they were nerfed
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Juno Tristan
Obscure Reference
310
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Posted - 2015.01.29 02:41:00 -
[25] - Quote
Edau Skir2 wrote:So tonight in MinFW I was roaming around in a State Gunnlogi, with;
20gj Railgun X2 80gj Railgun Militia Heavy Shield Booster Militia Heavy Shield Extender X2 Militia Powered Upgrade Militia Railgun Ammo Expansion Unit
and not a single AV'er could scratch it. Even after being hit by three swarms, I'd just activate the Booster and back to full health. Only thing that could kill me was another tank.
So in summary, I do believe that something has to be adjusted to balance out the AV-Vehicle situation. If a swarm and forge can't scratch a tank with militia modules, something's wrong.
What did you do in the match? How much wp?
Did they try and ambush you? Use fluxes?
ADS Ramming Revenge!!
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Edau Skir2
Nefantar Raiders
341
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Posted - 2015.01.29 02:55:00 -
[26] - Quote
Juno Tristan wrote:Edau Skir2 wrote:So tonight in MinFW I was roaming around in a State Gunnlogi, with;
20gj Railgun X2 80gj Railgun Militia Heavy Shield Booster Militia Heavy Shield Extender X2 Militia Powered Upgrade Militia Railgun Ammo Expansion Unit
and not a single AV'er could scratch it. Even after being hit by three swarms, I'd just activate the Booster and back to full health. Only thing that could kill me was another tank.
So in summary, I do believe that something has to be adjusted to balance out the AV-Vehicle situation. If a swarm and forge can't scratch a tank with militia modules, something's wrong. What did you do in the match? How much wp? Did they try and ambush you? Use fluxes? I did a lot. Vehicle, installation, infantry kills, assists, hacks where needed etc etc. And that game? 2200wp or something around that.
They did, that was the two guys using swarm and forge who failed. HOWEVER, in my most recent match, much fun was had! Some guy started suicide-hogging into tanks
Resident pasty smasher
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Juno Tristan
Obscure Reference
310
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Posted - 2015.01.29 03:12:00 -
[27] - Quote
Edau Skir2 wrote:Juno Tristan wrote:Edau Skir2 wrote:So tonight in MinFW I was roaming around in a State Gunnlogi, with;
20gj Railgun X2 80gj Railgun Militia Heavy Shield Booster Militia Heavy Shield Extender X2 Militia Powered Upgrade Militia Railgun Ammo Expansion Unit
and not a single AV'er could scratch it. Even after being hit by three swarms, I'd just activate the Booster and back to full health. Only thing that could kill me was another tank.
So in summary, I do believe that something has to be adjusted to balance out the AV-Vehicle situation. If a swarm and forge can't scratch a tank with militia modules, something's wrong. What did you do in the match? How much wp? Did they try and ambush you? Use fluxes? I did a lot. Vehicle, installation, infantry kills, assists, hacks where needed etc etc. And that game? 2200wp or something around that. They did, that was the two guys using swarm and forge who failed. HOWEVER, in my most recent match, much fun was had! Some guy started suicide-hogging into tanks
Then I would suggest they were also using low level gear
ADS Ramming Revenge!!
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Bethhy
Ancient Exiles.
3289
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Posted - 2015.01.29 03:50:00 -
[28] - Quote
CCP Rattati wrote:Gunnlogis are pretty OP, and Maddies UP. Take a look at the HAV thread in Feedback for rebalancing efforts.
Shield and armor parity across DUST has always been in an interesting state... Probably exacerbated by the lack of full racial parity and the struggle to get there.
Probably one of the harder eternal struggles CCP as a whole has had to fight since starting the New Eden galaxy. |
Spkr4theDead
Red Star.
2846
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Posted - 2015.01.29 03:56:00 -
[29] - Quote
Edau Skir2 wrote:So tonight in MinFW I was roaming around in a State Gunnlogi, with;
20gj Railgun X2 80gj Railgun Militia Heavy Shield Booster Militia Heavy Shield Extender X2 Militia Powered Upgrade Militia Railgun Ammo Expansion Unit
and not a single AV'er could scratch it. Even after being hit by three swarms, I'd just activate the Booster and back to full health. Only thing that could kill me was another tank.
So in summary, I do believe that something has to be adjusted to balance out the AV-Vehicle situation. If a swarm and forge can't scratch a tank with militia modules, something's wrong. If I can't shrug that off, you certainly can't.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Thumb Green
Raymond James Corp
2025
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Posted - 2015.01.29 04:09:00 -
[30] - Quote
Songs of Seraphim wrote:Ishukone Assault Forge Gun. Best for AV. OR the breach forge variant if you can shoot the weak spot of the tank.
Wyrikomi Swarms aren't supposed to kill a tank (not with 1 clip anyway) merely deter it. Unless it's two or more swarms.
And as a new ADS pilot (in-training) I understand as such. Forges should kill me. And swarms too, if I'm not careful.
Though, I deem it is a bit unfair when 1 clip of a swarm launcher can kill me in an ADS. But hey, you adapt. Fck that noise. Why do some people constantly insist that AV should be the only weapons in the game that requires 1 clip or more to kill what it was designed to kill? Also this "swarms shouldn't be able to kill a tank unless its a group" bullsh!t is just that. Why shouldn't it do what it is designed to do?
[RYJC]
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