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Thread Statistics | Show CCP posts - 2 post(s) |
Edau Skir2
Nefantar Raiders
338
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Posted - 2015.01.29 00:57:00 -
[1] - Quote
So tonight in MinFW I was roaming around in a State Gunnlogi, with;
20g Railgun X2 80g Railgun Militia Heavy Shield Booster Militia Heavy Shield Extender X2 Militia Powered Upgrade Militia Railgun Ammo Expansion Unit
and not a single AV'er could scratch it. Even after being hit by three swarms, I'd just activate the Booster and back to full health. Only thing that could kill me was another tank.
So in summary, I do believe that something has to be adjusted to balance out the AV-Vehicle situation. If a swarm and forge can't scratch a tank with militia modules, something's wrong.
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Edau Skir2
Nefantar Raiders
339
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Posted - 2015.01.29 01:11:00 -
[2] - Quote
LUGMOS wrote:God dammit. We all know shield HAVs are way outperforming.
Try the Madrugar with militia modules and see for yourself. Don't make AV UP, make shield HAVs OP...
I'm not saying anything should be nerfed/buffed, I'm saying that av should be better equipped to tackle shields, and Tank mods should be able to regenerate armor faster. As you stated, in its current state, shield tanked HAVs are wayyyy Op. I mean, that tank had 4300 shield hp. Imagine the ridiculousness if I'd actually skilled into vehicles at all! (Not a single sp)
And thank you Lord Rattati, I shall do just that!
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Edau Skir2
Nefantar Raiders
339
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Posted - 2015.01.29 01:15:00 -
[3] - Quote
TritusX wrote:or galmando with mods and PLC
nearly killed an incubus, gunnlogi, madrugar with std anti armor fit and a plc galmando even more op
I had a guy trying to plc me, but once you see him it's easy to avoid them. Then the 20gj Railguns pick them apart
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Edau Skir2
Nefantar Raiders
341
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Posted - 2015.01.29 02:11:00 -
[4] - Quote
Derpty Derp wrote:Edau Skir2 wrote:So tonight in MinFW I was roaming around in a State Gunnlogi, with;
20gj Railgun X2 80gj Railgun Militia Heavy Shield Booster Militia Heavy Shield Extender X2 Militia Powered Upgrade Militia Railgun Ammo Expansion Unit
and not a single AV'er could scratch it. Even after being hit by three swarms, I'd just activate the Booster and back to full health. Only thing that could kill me was another tank.
So in summary, I do believe that something has to be adjusted to balance out the AV-Vehicle situation. If a swarm and forge can't scratch a tank with militia modules, something's wrong. Did you just 'roam' or did you actually do something useful in the match... I find if you actually go where you can be useful to the team, staying alive becomes more difficult. Where did the forger come into it? I'm pretty sure if I were forging you, you'd die in that militia gear. Should 2 AV = instant death for a vehicle, when you can only have 5 vehicles, vs 16 AV (obviously no one would go a full 16 man AV squad and still win a match, but you can easily have 2 or 3 more AV than vehicles and switch back to light weapons when the infantry arrives.) Chimichanga66605 wrote:Flux Orbitals anyone? Am I the only one who uses those 300 WP against shield tanks before I attack? You must be, when I tank I find they go with the expensive 'fireworks display' and I drive off with plenty of shields left. CCP Rattati wrote:Gunnlogis are pretty OP, and Maddies UP. Take a look at the HAV thread in Feedback for rebalancing efforts. Nice to see you finally changed your mind about that... I recall you suggesting the Maddi was better than the Gunni because hp maths. Kept going on about nerfing the thing into the ground, lol. I never just "roam". Always at the objectives trying to secure them for our side, and in this case, kill other vehicles and any infantry inbetween. As for the forger, they do what, 1500-2100 at proto level? In the time it would take you to kill me with a forge, (4 hits with proto assault forge, or 4 hits with a Breach forge), I'd of tailed it out of there and come back at full health. 12s (Quickest forge charge time for Assault) is easily enough time to find cover and regen, even with the 25% reduction. (So, 9s)
Resident pasty smasher
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Edau Skir2
Nefantar Raiders
341
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Posted - 2015.01.29 02:55:00 -
[5] - Quote
Juno Tristan wrote:Edau Skir2 wrote:So tonight in MinFW I was roaming around in a State Gunnlogi, with;
20gj Railgun X2 80gj Railgun Militia Heavy Shield Booster Militia Heavy Shield Extender X2 Militia Powered Upgrade Militia Railgun Ammo Expansion Unit
and not a single AV'er could scratch it. Even after being hit by three swarms, I'd just activate the Booster and back to full health. Only thing that could kill me was another tank.
So in summary, I do believe that something has to be adjusted to balance out the AV-Vehicle situation. If a swarm and forge can't scratch a tank with militia modules, something's wrong. What did you do in the match? How much wp? Did they try and ambush you? Use fluxes? I did a lot. Vehicle, installation, infantry kills, assists, hacks where needed etc etc. And that game? 2200wp or something around that.
They did, that was the two guys using swarm and forge who failed. HOWEVER, in my most recent match, much fun was had! Some guy started suicide-hogging into tanks
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Edau Skir2
Nefantar Raiders
343
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Posted - 2015.01.29 04:48:00 -
[6] - Quote
Spkr4theDead wrote:Edau Skir2 wrote:So tonight in MinFW I was roaming around in a State Gunnlogi, with;
20gj Railgun X2 80gj Railgun Militia Heavy Shield Booster Militia Heavy Shield Extender X2 Militia Powered Upgrade Militia Railgun Ammo Expansion Unit
and not a single AV'er could scratch it. Even after being hit by three swarms, I'd just activate the Booster and back to full health. Only thing that could kill me was another tank.
So in summary, I do believe that something has to be adjusted to balance out the AV-Vehicle situation. If a swarm and forge can't scratch a tank with militia modules, something's wrong. If I can't shrug that off, you certainly can't. Really....we're going down the, "This guy's bs-ing us" route? If you died to what I faced, I suggest that you're a worse tank operator than I. Not only was it shrugged off, but the av-ers died in the process. The reason I put small turrets on my tanks isn't for others, it's so I can hop on them and mow infantry down with them.
Resident pasty smasher
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Edau Skir2
Nefantar Raiders
343
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Posted - 2015.01.29 04:50:00 -
[7] - Quote
Benjamin Ciscko wrote:Maybe they should stop using militia forge guns I have no problem taking tanks out with an ADV AFG and Lai Dai's I use this thing that very few people have discovered. Teamwork I know so difficult. This goes to the route of every vehicle/av thread's original point. AV wouldn't need changing if people worked together. Some tanks wouldn't die so quickly if they had infantry support to take out AV (Although, the latter is usually a non-tanked fit)
Resident pasty smasher
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Edau Skir2
Nefantar Raiders
343
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Posted - 2015.01.29 05:12:00 -
[8] - Quote
Spkr4theDead wrote:Edau Skir2 wrote:Spkr4theDead wrote:Edau Skir2 wrote:So tonight in MinFW I was roaming around in a State Gunnlogi, with;
20gj Railgun X2 80gj Railgun Militia Heavy Shield Booster Militia Heavy Shield Extender X2 Militia Powered Upgrade Militia Railgun Ammo Expansion Unit
and not a single AV'er could scratch it. Even after being hit by three swarms, I'd just activate the Booster and back to full health. Only thing that could kill me was another tank.
So in summary, I do believe that something has to be adjusted to balance out the AV-Vehicle situation. If a swarm and forge can't scratch a tank with militia modules, something's wrong. If I can't shrug that off, you certainly can't. Really....we're going down the, "This guy's bs-ing us" route? If you died to what I faced, I suggest that you're a worse tank operator than I. Not only was it shrugged off, but the av-ers died in the process. The reason I put small turrets on my tanks isn't for others, it's so I can hop on them and mow infantry down with them. Here we go again. By three swarms, do you mean STD? Darkside? Because if they're PRO from a level 5 Minmando, you're nearly dead. If it's 3 different people, then I absolutely don't believe you. Let me take you through the math.
My tank's hp values;
Shield - 4028 Armor - 1500
Now a Proto Wirykomi Swarm does 312 damage with each of the four missiles it fires. Amounting to 1248. If it's being fired by a non-Minmando, you then have to subtract 125 damage against shields for the explosive weaponry (-10% against shields). That brings it down to 1123 per round. After two rounds, I activate my shield Booster restoring 1950hP. My shields are currently at 1780, after boosting, 3730, before another load of 1123 is dealt. Leaving me still with 2607 shield and all 1500 armor. But the fact is, not everyone is running proto in pubs. At ADV level, each volley is 104 damage weaker, at STD, 208 damage weaker.
So yes, it goes without saying that these people weren't running proto av weapons, but at the end of the day, my tank is MILITIA. If I had invested sp into tank upgrades, I'd be repping a lot faster, have more eHP, and all in all, be much harder to kill. But I haven't done that at all.
My original point is that, if I'm running militia, AV'ers shouldn't have to be running proto.
EDIT; mental math..
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Edau Skir2
Nefantar Raiders
344
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Posted - 2015.01.29 05:36:00 -
[9] - Quote
Thumb Green wrote:Edau Skir2 wrote: Let me take you through the math.
My tank's hp values;
Shield - 4028 Armor - 1500
Now a Proto Wirykomi Swarm does 312 damage with each of the four missiles it fires. Amounting to 1248. If it's being fired by a non-Minmando, you then have to subtract 125 damage against shields for the explosive weaponry (-10% against shields)..
Explosive is +20% A / -20% S Edau Skir2 wrote:My original point is that, if I'm running militia, AV'ers shouldn't have to be running proto.. +1 for that though. However the problem is that there are no proto vehicles so proto AV has been somewhat balanced against STD vehicles.
Thanks for the correction, I've been using values based off a wikia. True, but from what I've been reading in the Feedback thread, that's all going to change soon! As always, a little excited to see how it pans out.
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Edau Skir2
Nefantar Raiders
344
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Posted - 2015.01.29 06:07:00 -
[10] - Quote
Mortishai Belmont wrote:Had a swarm fire at me 3 times for 14k damage the other day, was epic.
Then again, I use a madruger... I should just jump on the wagon and get a gunlogi with a rail like the other 90% of dust ;~; Not sure if serious.....or just trolling
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Edau Skir2
Nefantar Raiders
350
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Posted - 2015.02.01 23:05:00 -
[11] - Quote
SeargentSAVAGE wrote:For CCP agreeing with this is completely stupid. A fully militia fitted tank bragging about how he's OP and how he should be nerfed? Sounds like some dedicated AV trying to pull a fast one on you. Shields are meant to be strong for a short while, but once our modules are on cool down we'll get popped in seconds. 1 alone AV suit should not be able to pop a fully proto tank unless officer weaponry was used. Stop listening to people like this about buffing/nerfing of things. Vehicle buffs/nerfs should only be conversed by the competitive player base, not just someone who pulls out a militia tank and thinks he's all of a sudden a god. The players running vehicles in PC could tell you the balances/imbalances better then this guy ever can. But with this said AV could use a little nerfing. After raising the weekly SP cap to 750,000 almost everyone has some type of proto AV making vehicles disadvantaged against AV. The only thing wrong with tanks at the moment is the ancient issue of red line rail tanks. I specced into my vehicles to fight not guard a redline with a triple damage modded particle cannons. Stop trying to find ways to buff AV, there are way too many proto swarms and plasma cannons with a forge reving up behind them ready for a killshot to do that. For every good vehicle specialists theres at least 10 proto AV users, therefore if you continue to only listen to the AV all the vehicles will be nerfed into oblivion.
^Someone's a bit of a cynical moron. The reason I post things like this, and get listened to about it, is because I never cry for a nerf/buff because someone owned me repeatedly with it, but because I actively test these things out. Considering you think CCP are agreeing with me is ridiculous, their proposed Vehicle Changes were around long before this post. Git-smart-fast in future before commenting. As for your comment Derpty Derp, it barely qualifies as acknowledging. Saying that I'm living in a perfect calculations universe....your last post insinuates you live in a perfect scenario universe. Works both ways pal.
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Edau Skir2
Nefantar Raiders
350
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Posted - 2015.02.03 07:38:00 -
[12] - Quote
Thumb Green wrote:Doc DDD wrote:
Rattati,
Blindly believing and encouraging posts like these are part of the balance problem.
A random player claims to have a gunlogi with 4000 shields, this is the same amount of armor a madrugar has BEFORE adding plates or armor repairers.
The same random player now claims he is hit with 2 volleys of swarms, which even at militia do 1000 damage per volley, so now he is down to 2000 shields and hits his shield booster, and this makes shield tanks OP?
If the av player had proto swarms and a damage mod that tanks would pop in one clip.
Not exactly, even on a proto mindo with a complex damage mod that tank would still survive a clip which would do around 3504.39 damage to shields in 3 volleys. So after 3 volleys the tank would have 495.61 shield left and that's not taking into account what recharges in the time it takes each volley to reach the tank, the use of a booster, & the use of a shield hardener. It also assumes each missile of each volley hits. Of course it's still closer to being popped than most are comfortable with. I'm so glad someone understands basic Mathematics.
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Edau Skir2
Nefantar Raiders
350
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Posted - 2015.02.03 11:44:00 -
[13] - Quote
itssnowingon me wrote:I don't think u had a good aver with a minima do work for your tank Which is what I've highlighted time and time again in this post. Like I said on the night I posted this, AV-er's SHOULD NOT HAVE TO BE RUNNING PROTO.
But I am having one hell of a laugh reading posts calling me a liar, or essentially stupid, etc etc. This community is getting almost as bad as the EVE forums. Such a shame none of the av-ers from that match came forward to clarify my point. I would love to see the response. But it would probably just be "Av-ers agreeing so their weapons get buffs. Stop qq-ing and leave your isk and tears at the door" or something equally ignorant.
Unlike most tank drivers, I don't feel invincible in a tank because AV'ers barely hurt me if they aren't running proto, I point out the faults in the system, in an effort to get us an all round balanced game. I certainly don't see any of you dissenters doing anything to that end.
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