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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Thumb Green
Raymond James Corp
2025
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Posted - 2015.01.29 04:09:00 -
[1] - Quote
Songs of Seraphim wrote:Ishukone Assault Forge Gun. Best for AV. OR the breach forge variant if you can shoot the weak spot of the tank.
Wyrikomi Swarms aren't supposed to kill a tank (not with 1 clip anyway) merely deter it. Unless it's two or more swarms.
And as a new ADS pilot (in-training) I understand as such. Forges should kill me. And swarms too, if I'm not careful.
Though, I deem it is a bit unfair when 1 clip of a swarm launcher can kill me in an ADS. But hey, you adapt. Fck that noise. Why do some people constantly insist that AV should be the only weapons in the game that requires 1 clip or more to kill what it was designed to kill? Also this "swarms shouldn't be able to kill a tank unless its a group" bullsh!t is just that. Why shouldn't it do what it is designed to do?
[RYJC]
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Thumb Green
Raymond James Corp
2026
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Posted - 2015.01.29 04:19:00 -
[2] - Quote
LUGMOS wrote:Thumb Green wrote:Songs of Seraphim wrote:Ishukone Assault Forge Gun. Best for AV. OR the breach forge variant if you can shoot the weak spot of the tank.
Wyrikomi Swarms aren't supposed to kill a tank (not with 1 clip anyway) merely deter it. Unless it's two or more swarms.
And as a new ADS pilot (in-training) I understand as such. Forges should kill me. And swarms too, if I'm not careful.
Though, I deem it is a bit unfair when 1 clip of a swarm launcher can kill me in an ADS. But hey, you adapt. Fck that noise. Why do some people constantly insist that AV should be the only weapons in the game that requires 1 clip or more to kill what it was designed to kill? Also this "swarms shouldn't be able to kill a tank unless its a group" bullsh!t is just that. Why shouldn't it do what it is designed to do? IMO, it wasn't designed to kill vehicles. At least not easily. If it is, then It should be comparable in SP to the SP a vehicle specialist puts into their role. Should it not? Is this unreasonable? They're weapons of war made in a cruel universe, of course they're designed to kill vehicles. If they aren't then they should just be removed from the game. Edit: Until a dev actually says that AV is meant as a deterrent then there is no reason to think that they are, the weapon's in game descriptions certainly don't imply that's what they're for.
I can agree on the SP investment part.
[RYJC]
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Thumb Green
Raymond James Corp
2026
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Posted - 2015.01.29 04:28:00 -
[3] - Quote
Operative 1174 Uuali wrote:Swarms are the wrong weapon for a shield tank. Proves nothing. FG, plasma cannon and rail tanks work way too easy on shields. interestingly enough, the plasma cannon is the only weapon you listed that is the right weapon for shield tanks.
[RYJC]
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Thumb Green
Raymond James Corp
2026
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Posted - 2015.01.29 04:32:00 -
[4] - Quote
I know but they're still anti-armor weapons.
[RYJC]
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Thumb Green
Raymond James Corp
2026
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Posted - 2015.01.29 04:45:00 -
[5] - Quote
Juno Tristan wrote:Thumb Green wrote:I know but they're still anti-armor weapons. Because there aren't enough av shield weapons in the game This would go a lot better if you'd just stick to the point I was making instead of trying to tell me things you think I don't know.
Why does everyone ignore the point?
[RYJC]
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Thumb Green
Raymond James Corp
2027
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Posted - 2015.01.29 05:31:00 -
[6] - Quote
Edau Skir2 wrote: Let me take you through the math.
My tank's hp values;
Shield - 4028 Armor - 1500
Now a Proto Wirykomi Swarm does 312 damage with each of the four missiles it fires. Amounting to 1248. If it's being fired by a non-Minmando, you then have to subtract 125 damage against shields for the explosive weaponry (-10% against shields)..
Explosive is +20% A / -20% S
Edau Skir2 wrote:My original point is that, if I'm running militia, AV'ers shouldn't have to be running proto.. +1 for that though. However the problem is that there are no proto vehicles so proto AV has been somewhat balanced against STD vehicles.
Why does everyone ignore the point?
[RYJC]
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Thumb Green
Raymond James Corp
2027
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Posted - 2015.01.29 05:47:00 -
[7] - Quote
The wikia (not the wiki, that one was actually good) has always been a ****** source of info. I pretty much go to protofits for everything now.
Why does everyone ignore the point?
[RYJC]
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Thumb Green
Raymond James Corp
2051
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Posted - 2015.02.02 21:52:00 -
[8] - Quote
Doc DDD wrote:
Rattati,
Blindly believing and encouraging posts like these are part of the balance problem.
A random player claims to have a gunlogi with 4000 shields, this is the same amount of armor a madrugar has BEFORE adding plates or armor repairers.
The same random player now claims he is hit with 2 volleys of swarms, which even at militia do 1000 damage per volley, so now he is down to 2000 shields and hits his shield booster, and this makes shield tanks OP?
If the av player had proto swarms and a damage mod that tanks would pop in one clip.
Not exactly, even on a proto mindo with a complex damage mod that tank would still survive a clip which would do around 3504.39 damage to shields in 3 volleys. So after 3 volleys the tank would have 495.61 shield left and that's not taking into account what recharges in the time it takes each volley to reach the tank, the use of a booster, & the use of a shield hardener. It also assumes each missile of each volley hits. Of course it's still closer to being popped than most are comfortable with.
Why does everyone ignore the point?
[RYJC]
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Thumb Green
Raymond James Corp
2051
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Posted - 2015.02.02 22:55:00 -
[9] - Quote
Doc DDD wrote: The shield would rep zero points during flight time
There was no hardener in his build
The last two sentences were more of a general statement rather than specific to the OP's fit.
Doc DDD wrote:He is complaining that his tank didn't pop when a swarmer shot at him twice when any capable minded av player would pop that tank in under 10 seconds Not in one clip though.
Why does everyone ignore the point?
[RYJC]
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