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LUGMOS
Quafe Premium
1739
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Posted - 2015.01.29 04:14:00 -
[31] - Quote
Thumb Green wrote:Songs of Seraphim wrote:Ishukone Assault Forge Gun. Best for AV. OR the breach forge variant if you can shoot the weak spot of the tank.
Wyrikomi Swarms aren't supposed to kill a tank (not with 1 clip anyway) merely deter it. Unless it's two or more swarms.
And as a new ADS pilot (in-training) I understand as such. Forges should kill me. And swarms too, if I'm not careful.
Though, I deem it is a bit unfair when 1 clip of a swarm launcher can kill me in an ADS. But hey, you adapt. Fck that noise. Why do some people constantly insist that AV should be the only weapons in the game that requires 1 clip or more to kill what it was designed to kill? Also this "swarms shouldn't be able to kill a tank unless its a group" bullsh!t is just that. Why shouldn't it do what it is designed to do? IMO, it wasn't designed to kill vehicles. At least not easily.
If it is, then It should be comparable in SP to the SP a vehicle specialist puts into their role. Should it not? Is this unreasonable?
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
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DDx77
The Exemplars RISE of LEGION
104
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Posted - 2015.01.29 04:18:00 -
[32] - Quote
As a major tank hater my main issue is not with your survivability it is your ability to still farm infantry with that stupid large blaster turret
I would be for buffing your small rails/blaster and removing this stupid uninspired lame boring weapon
The last couple of FW matches I played tanks dominated.
The last one was vs outer.heaven
So a stupid good corp/squad with near impossible to bring down tanks doing laps around you while the rest of their squad is jumping all over you and waiting for you to try bringing out AV so they can cut you down
Boosting : Allowing the server to protect people from other countries from taking damage
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Thumb Green
Raymond James Corp
2026
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Posted - 2015.01.29 04:19:00 -
[33] - Quote
LUGMOS wrote:Thumb Green wrote:Songs of Seraphim wrote:Ishukone Assault Forge Gun. Best for AV. OR the breach forge variant if you can shoot the weak spot of the tank.
Wyrikomi Swarms aren't supposed to kill a tank (not with 1 clip anyway) merely deter it. Unless it's two or more swarms.
And as a new ADS pilot (in-training) I understand as such. Forges should kill me. And swarms too, if I'm not careful.
Though, I deem it is a bit unfair when 1 clip of a swarm launcher can kill me in an ADS. But hey, you adapt. Fck that noise. Why do some people constantly insist that AV should be the only weapons in the game that requires 1 clip or more to kill what it was designed to kill? Also this "swarms shouldn't be able to kill a tank unless its a group" bullsh!t is just that. Why shouldn't it do what it is designed to do? IMO, it wasn't designed to kill vehicles. At least not easily. If it is, then It should be comparable in SP to the SP a vehicle specialist puts into their role. Should it not? Is this unreasonable? They're weapons of war made in a cruel universe, of course they're designed to kill vehicles. If they aren't then they should just be removed from the game. Edit: Until a dev actually says that AV is meant as a deterrent then there is no reason to think that they are, the weapon's in game descriptions certainly don't imply that's what they're for.
I can agree on the SP investment part.
[RYJC]
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Spkr4theDead
Red Star.
2847
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Posted - 2015.01.29 04:23:00 -
[34] - Quote
CCP Rattati wrote:Gunnlogis are pretty OP, and Maddies UP. Take a look at the HAV thread in Feedback for rebalancing efforts. Bringing the armor vehicles up to the level the shield vehicles are at would give experienced pilots a better chance if they're using armor, against another experienced pilot using shield.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
2847
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Posted - 2015.01.29 04:24:00 -
[35] - Quote
Edau Skir2 wrote:LUGMOS wrote:God dammit. We all know shield HAVs are way outperforming.
Try the Madrugar with militia modules and see for yourself. Don't make AV UP, make shield HAVs OP... I'm not saying anything should be nerfed/buffed, I'm saying that av should be better equipped to tackle shields, and Tank mods should be able to regenerate armor faster. As you stated, in its current state, shield tanked HAVs are wayyyy Op. I mean, that tank had 4300 shield hp. Imagine the ridiculousness if I'd actually skilled into vehicles at all! (Not a single sp) And thank you Lord Rattati, I shall do just that! All the SP does is make modules last longer and cool down faster. Having SP into vehicles means next to nothing at this point.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Operative 1174 Uuali
Y.A.M.A.H
400
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Posted - 2015.01.29 04:25:00 -
[36] - Quote
Swarms are the wrong weapon for a shield tank. Proves nothing. FG, plasma cannon and rail tanks work way too easy on shields.
I'm better than laser focused; I'm hybrid focused.
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Spkr4theDead
Red Star.
2847
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Posted - 2015.01.29 04:25:00 -
[37] - Quote
Chimichanga66605 wrote:Flux Orbitals anyone? Am I the only one who uses those 300 WP against shield tanks before I attack? The 3 separate little strikes might as well be individual strikes hitting different parts of the map. Every 12 or so, I'll get 2 pieces of equipment. Every 25 I'll get vehicle damage.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Thumb Green
Raymond James Corp
2026
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Posted - 2015.01.29 04:28:00 -
[38] - Quote
Operative 1174 Uuali wrote:Swarms are the wrong weapon for a shield tank. Proves nothing. FG, plasma cannon and rail tanks work way too easy on shields. interestingly enough, the plasma cannon is the only weapon you listed that is the right weapon for shield tanks.
[RYJC]
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Juno Tristan
Obscure Reference
310
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Posted - 2015.01.29 04:31:00 -
[39] - Quote
Thumb Green wrote:Operative 1174 Uuali wrote:Swarms are the wrong weapon for a shield tank. Proves nothing. FG, plasma cannon and rail tanks work way too easy on shields. interestingly enough, the plasma cannon is the only weapon you listed that is the right weapon for shield tanks.
The other weapons don't have as an extreme damage profile as explosives
ADS Ramming Revenge!!
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Thumb Green
Raymond James Corp
2026
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Posted - 2015.01.29 04:32:00 -
[40] - Quote
I know but they're still anti-armor weapons.
[RYJC]
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Juno Tristan
Obscure Reference
310
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Posted - 2015.01.29 04:41:00 -
[41] - Quote
Thumb Green wrote:I know but they're still anti-armor weapons.
Because there aren't enough av shield weapons in the game
ADS Ramming Revenge!!
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Thumb Green
Raymond James Corp
2026
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Posted - 2015.01.29 04:45:00 -
[42] - Quote
Juno Tristan wrote:Thumb Green wrote:I know but they're still anti-armor weapons. Because there aren't enough av shield weapons in the game This would go a lot better if you'd just stick to the point I was making instead of trying to tell me things you think I don't know.
Why does everyone ignore the point?
[RYJC]
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Benjamin Ciscko
Fatal Absolution
3640
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Posted - 2015.01.29 04:48:00 -
[43] - Quote
Maybe they should stop using militia forge guns I have no problem taking tanks out with an ADV AFG and Lai Dai's I use this thing that very few people have discovered. Teamwork I know so difficult.
Fatal Absolution Director
Shield tanking is hard mode /period.
Proud FA.G http://imgur.com/VwYJUI3
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Edau Skir2
Nefantar Raiders
343
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Posted - 2015.01.29 04:48:00 -
[44] - Quote
Spkr4theDead wrote:Edau Skir2 wrote:So tonight in MinFW I was roaming around in a State Gunnlogi, with;
20gj Railgun X2 80gj Railgun Militia Heavy Shield Booster Militia Heavy Shield Extender X2 Militia Powered Upgrade Militia Railgun Ammo Expansion Unit
and not a single AV'er could scratch it. Even after being hit by three swarms, I'd just activate the Booster and back to full health. Only thing that could kill me was another tank.
So in summary, I do believe that something has to be adjusted to balance out the AV-Vehicle situation. If a swarm and forge can't scratch a tank with militia modules, something's wrong. If I can't shrug that off, you certainly can't. Really....we're going down the, "This guy's bs-ing us" route? If you died to what I faced, I suggest that you're a worse tank operator than I. Not only was it shrugged off, but the av-ers died in the process. The reason I put small turrets on my tanks isn't for others, it's so I can hop on them and mow infantry down with them.
Resident pasty smasher
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Edau Skir2
Nefantar Raiders
343
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Posted - 2015.01.29 04:50:00 -
[45] - Quote
Benjamin Ciscko wrote:Maybe they should stop using militia forge guns I have no problem taking tanks out with an ADV AFG and Lai Dai's I use this thing that very few people have discovered. Teamwork I know so difficult. This goes to the route of every vehicle/av thread's original point. AV wouldn't need changing if people worked together. Some tanks wouldn't die so quickly if they had infantry support to take out AV (Although, the latter is usually a non-tanked fit)
Resident pasty smasher
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Spkr4theDead
Red Star.
2847
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Posted - 2015.01.29 04:53:00 -
[46] - Quote
Edau Skir2 wrote:Spkr4theDead wrote:Edau Skir2 wrote:So tonight in MinFW I was roaming around in a State Gunnlogi, with;
20gj Railgun X2 80gj Railgun Militia Heavy Shield Booster Militia Heavy Shield Extender X2 Militia Powered Upgrade Militia Railgun Ammo Expansion Unit
and not a single AV'er could scratch it. Even after being hit by three swarms, I'd just activate the Booster and back to full health. Only thing that could kill me was another tank.
So in summary, I do believe that something has to be adjusted to balance out the AV-Vehicle situation. If a swarm and forge can't scratch a tank with militia modules, something's wrong. If I can't shrug that off, you certainly can't. Really....we're going down the, "This guy's bs-ing us" route? If you died to what I faced, I suggest that you're a worse tank operator than I. Not only was it shrugged off, but the av-ers died in the process. The reason I put small turrets on my tanks isn't for others, it's so I can hop on them and mow infantry down with them. Here we go again.
By three swarms, do you mean STD? Darkside? Because if they're PRO from a level 5 Minmando, you're nearly dead. If it's 3 different people, then I absolutely don't believe you.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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Spkr4theDead
Red Star.
2848
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Posted - 2015.01.29 05:00:00 -
[47] - Quote
Operative 1174 Uuali wrote:Swarms are the wrong weapon for a shield tank. Proves nothing. FG, plasma cannon and rail tanks work way too easy on shields. Forge and rail have a bonus against armor.
Nope. Confirming that pilot input is not, and never was, valued. - Breakin Stuff
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THUNDERGROOVE
Fatal Absolution
1351
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Posted - 2015.01.29 05:07:00 -
[48] - Quote
duster 35000 wrote:CCP Rattati wrote:Gunnlogis are pretty OP, and Maddies UP. Take a look at the HAV thread in Feedback for rebalancing efforts. I don't see how the Gunlogi is op, maddy wins tank fights and can aim down. Along with constant regen. And wasn't the gunlogi supposed to be strong for a short while? as for swarms, well, damage profile, proto swarms on a minmando though... I haven't lost a fight to a maddy in months.
Dual tanking is for bad players.
21 day EVE trial.
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Edau Skir2
Nefantar Raiders
343
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Posted - 2015.01.29 05:12:00 -
[49] - Quote
Spkr4theDead wrote:Edau Skir2 wrote:Spkr4theDead wrote:Edau Skir2 wrote:So tonight in MinFW I was roaming around in a State Gunnlogi, with;
20gj Railgun X2 80gj Railgun Militia Heavy Shield Booster Militia Heavy Shield Extender X2 Militia Powered Upgrade Militia Railgun Ammo Expansion Unit
and not a single AV'er could scratch it. Even after being hit by three swarms, I'd just activate the Booster and back to full health. Only thing that could kill me was another tank.
So in summary, I do believe that something has to be adjusted to balance out the AV-Vehicle situation. If a swarm and forge can't scratch a tank with militia modules, something's wrong. If I can't shrug that off, you certainly can't. Really....we're going down the, "This guy's bs-ing us" route? If you died to what I faced, I suggest that you're a worse tank operator than I. Not only was it shrugged off, but the av-ers died in the process. The reason I put small turrets on my tanks isn't for others, it's so I can hop on them and mow infantry down with them. Here we go again. By three swarms, do you mean STD? Darkside? Because if they're PRO from a level 5 Minmando, you're nearly dead. If it's 3 different people, then I absolutely don't believe you. Let me take you through the math.
My tank's hp values;
Shield - 4028 Armor - 1500
Now a Proto Wirykomi Swarm does 312 damage with each of the four missiles it fires. Amounting to 1248. If it's being fired by a non-Minmando, you then have to subtract 125 damage against shields for the explosive weaponry (-10% against shields). That brings it down to 1123 per round. After two rounds, I activate my shield Booster restoring 1950hP. My shields are currently at 1780, after boosting, 3730, before another load of 1123 is dealt. Leaving me still with 2607 shield and all 1500 armor. But the fact is, not everyone is running proto in pubs. At ADV level, each volley is 104 damage weaker, at STD, 208 damage weaker.
So yes, it goes without saying that these people weren't running proto av weapons, but at the end of the day, my tank is MILITIA. If I had invested sp into tank upgrades, I'd be repping a lot faster, have more eHP, and all in all, be much harder to kill. But I haven't done that at all.
My original point is that, if I'm running militia, AV'ers shouldn't have to be running proto.
EDIT; mental math..
Resident pasty smasher
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Thumb Green
Raymond James Corp
2027
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Posted - 2015.01.29 05:31:00 -
[50] - Quote
Edau Skir2 wrote: Let me take you through the math.
My tank's hp values;
Shield - 4028 Armor - 1500
Now a Proto Wirykomi Swarm does 312 damage with each of the four missiles it fires. Amounting to 1248. If it's being fired by a non-Minmando, you then have to subtract 125 damage against shields for the explosive weaponry (-10% against shields)..
Explosive is +20% A / -20% S
Edau Skir2 wrote:My original point is that, if I'm running militia, AV'ers shouldn't have to be running proto.. +1 for that though. However the problem is that there are no proto vehicles so proto AV has been somewhat balanced against STD vehicles.
Why does everyone ignore the point?
[RYJC]
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Edau Skir2
Nefantar Raiders
344
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Posted - 2015.01.29 05:36:00 -
[51] - Quote
Thumb Green wrote:Edau Skir2 wrote: Let me take you through the math.
My tank's hp values;
Shield - 4028 Armor - 1500
Now a Proto Wirykomi Swarm does 312 damage with each of the four missiles it fires. Amounting to 1248. If it's being fired by a non-Minmando, you then have to subtract 125 damage against shields for the explosive weaponry (-10% against shields)..
Explosive is +20% A / -20% S Edau Skir2 wrote:My original point is that, if I'm running militia, AV'ers shouldn't have to be running proto.. +1 for that though. However the problem is that there are no proto vehicles so proto AV has been somewhat balanced against STD vehicles.
Thanks for the correction, I've been using values based off a wikia. True, but from what I've been reading in the Feedback thread, that's all going to change soon! As always, a little excited to see how it pans out.
Resident pasty smasher
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Thumb Green
Raymond James Corp
2027
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Posted - 2015.01.29 05:47:00 -
[52] - Quote
The wikia (not the wiki, that one was actually good) has always been a ****** source of info. I pretty much go to protofits for everything now.
Why does everyone ignore the point?
[RYJC]
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Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
392
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Posted - 2015.01.29 06:06:00 -
[53] - Quote
Had a swarm fire at me 3 times for 14k damage the other day, was epic.
Then again, I use a madruger... I should just jump on the wagon and get a gunlogi with a rail like the other 90% of dust ;~;
G.L.O.R.Y Soldier,
I'm that Amarr heavy you warn your team about <3
-Heavy/Logi/Assault/Scout-
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Edau Skir2
Nefantar Raiders
344
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Posted - 2015.01.29 06:07:00 -
[54] - Quote
Mortishai Belmont wrote:Had a swarm fire at me 3 times for 14k damage the other day, was epic.
Then again, I use a madruger... I should just jump on the wagon and get a gunlogi with a rail like the other 90% of dust ;~; Not sure if serious.....or just trolling
Resident pasty smasher
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Riptalis
Horizons' Edge
179
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Posted - 2015.01.29 06:46:00 -
[55] - Quote
Songs of Seraphim wrote:Ishukone Assault Forge Gun. Best for AV. OR the breach forge variant if you can shoot the weak spot of the tank.
Wyrikomi Swarms aren't supposed to kill a tank (not with 1 clip anyway) merely deter it. Unless it's two or more swarms.
And as a new ADS pilot (in-training) I understand as such. Forges should kill me. And swarms too, if I'm not careful.
Though, I deem it is a bit unfair when 1 clip of a swarm launcher can kill me in an ADS. But hey, you adapt. ADS pilots can't adapt with rendering issues and invisible swarms/forges
:(
Python pilot
Logistics mk.0
Assault mk.0
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Jack McReady
DUST University Ivy League
1989
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Posted - 2015.01.29 08:21:00 -
[56] - Quote
Mortishai Belmont wrote:Had a swarm fire at me 3 times for 14k damage the other day, was epic. mathematically impossible, you are another biased whiny wimp.
max damage you can do with 3 volleys is 6451,576312896. that is a minmando with max skills, 2 complex damage mods and proto swarm. also as noted here => https://forums.dust514.com/default.aspx?g=posts&m=2594962#post2594962 that is 9 seconds of shooting at you. you cant tell me that it is impossible to react accordingly to that in that time frame.
in short: you overextended and got hit for 14k damage over several reloads or by multiple people thus deserved to get rekt. |
WARxion ForDUST
G0DS AM0NG MEN General Tso's Alliance
346
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Posted - 2015.01.29 08:27:00 -
[57] - Quote
Spkr4theDead wrote:Edau Skir2 wrote:Spkr4theDead wrote:Edau Skir2 wrote:So tonight in MinFW I was roaming around in a State Gunnlogi, with;
20gj Railgun X2 80gj Railgun Militia Heavy Shield Booster Militia Heavy Shield Extender X2 Militia Powered Upgrade Militia Railgun Ammo Expansion Unit
and not a single AV'er could scratch it. Even after being hit by three swarms, I'd just activate the Booster and back to full health. Only thing that could kill me was another tank.
So in summary, I do believe that something has to be adjusted to balance out the AV-Vehicle situation. If a swarm and forge can't scratch a tank with militia modules, something's wrong. If I can't shrug that off, you certainly can't. Really....we're going down the, "This guy's bs-ing us" route? If you died to what I faced, I suggest that you're a worse tank operator than I. Not only was it shrugged off, but the av-ers died in the process. The reason I put small turrets on my tanks isn't for others, it's so I can hop on them and mow infantry down with them. Here we go again. By three swarms, do you mean STD? Darkside? Because if they're PRO from a level 5 Minmando, you're nearly dead. If it's 3 different people, then I absolutely don't believe you.
Wow man you are clearly out of your mind. You really want to survive in your shitfitted MLT tank against a PRO L5 Minmando with Officer Swarms and a Forger sidekick? Yeah that wouldn't be OP as ****.
Yes, I'm that desperate...
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Nirwanda Vaughns
1303
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Posted - 2015.01.29 10:43:00 -
[58] - Quote
Simple solution. Gallente Plasma Forge gun.
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Baal Omniscient
Qualified Scrub
2143
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Posted - 2015.01.29 11:12:00 -
[59] - Quote
Dunno about most of this mess, but I've been dropping video bombs in the feedback section.... Don't make me show you the video of my fully MLT Sica with 2 MLT shield hardeners shrugging off 2 full swarm clips without even having to move.....
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
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Kallas Hallytyr
Skullbreakers
1286
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Posted - 2015.01.29 13:19:00 -
[60] - Quote
Jack McReady wrote:mathematically impossible, you are another biased whiny wimp.
in short: you overextended and got hit for 14k damage over several reloads or by multiple people thus deserved to get rekt
Well, you've covered what actually happened, but that doesn't change the fact that the kill-feed showed 14k damage. Why it showed that is because they took 14k over however many shots from one person during their vehicle's lifespan, not because of the three shots fired last.
Alt of Halla Murr. Sentinel.
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