Breakin Stuff wrote:Slower RoF. .25 -.5 seconds between shots range would be my preference.
With ratattis sheet thats between 2.5 to 5 seconds to fire a full clip, then another 12 seconds to reload. Kiss that missile tank good bye. Thats at 30 to 40 seconds to get off the 24 shots we have now in 12.8 seconds.
Besides this , I had another look at the spread sheet. If these were the numbers finalized for today:
Rails will be able to do 8,480 damage (+1,696) before overheat, 12 round clips (+3), and 108 (+45) ammo total.
Missiles wil be reduced to 5,400 (- 1074) damage before emptying the clip 10 (-2) round clips, 90 (-54) ammo total.
Blasters will 5760 damage, 5,700 (- 792) damage before overheat, 75 (-130) round clips, 675 (-145)ammo total.
I don't know how the future hull bonuses / SP sinks will affect the future meta. It looks like 10 skill books minimum are being b planned just for hulls( MBT, SHAV, 2 Faction SHAV, UHAV, DHAV, 2 Faction UHAV, 2 Faction DHAV). Everything may pan out, but i don't know all the details. That being said
Current meta:
This would certainly be the end of any tank that wasn't a rail. 20,352 damage per clip planned for rail tanks, massive ammo capacity mean the redline rails dont have to budge from their sniper nest the entire match. I can destroy installations without having to reload and still have enough ammo in the single clip to kill a tank.
Blaster are a good second place choice. Nerfed pretty hard as well, but heat managment is the easiest on a blaster tank, so dumping a lot of damage is still possible. Considering every massive advantage the rail would have, up close you might have a shot. One vs one i certainly would pick it over the missiles. More damage, short cool down (you'll over heat cool down and start firing before a missile tank reloads) a shield blaster would tear a missile tank to shreds.
Missile tanks, it was sweet knowing you but this is a nerf straight into the ground. Future meta or no, a proto missile tank simply wont do enough damage before either the rail or a blaster finishes it off. Its outclassed as AV rails and infantry AV by miles. Since its no good at being in the redline, mid range + long reloads + low damage, and soon to be low ROF there is very little incentive to use it at all anymore. Outclassed at every level.
Its useless to play the tanker card. From my experience however, rails are being buffed far too much, missiles being nerfed far too much, and blasters look to be nerfed to shreds vs rails but should slaughter missiles tanks with ease.