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Thread Statistics | Show CCP posts - 17 post(s) |
Thaddeus Reynolds
Facepunch Security
166
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Posted - 2015.01.26 07:39:00 -
[1] - Quote
I've always been more in favor of a Shotgun or PLC style Blaster Turret (currently have shotgun style in my HAV spreadsheet). Shotgun style should spread it's damage out over an area approx the size of a 50% dilated Large Blaster Turret reticule at about 50-60meters if that's the way to go with it.
Railgun could benefit from being slowed down in terms of RoF, while increasing its Damage (Reducing overall DPS by approx 20% should do the trick). Add a bit of splash damage and radius to give it a bit of a chance at fighting back AV infantry (Low ROF should prevent it from being too powerful provided proper consideration for splash damage amount is taken into account.)
Large "Missile" Turrets are a bid harder to tackle, because I like the way they're set up currently...but I'd change them to a burst fire weapon, reduce reload speed or modify how the skill affects it (I think you saw talk about how the SP investment for Missile Turret Rapid reload wasn't worth it at all)...missile speed needs to be increased base for it to be very useful as a medium range weapon (out of curiosity, what is the current projectile speed on both the missile turret and the rail turret?)
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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Thaddeus Reynolds
Facepunch Security
167
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Posted - 2015.01.26 14:41:00 -
[2] - Quote
CCP Rattati wrote:First Turret Proposal is up in the spreadsheet, just to have a foundation to discuss.
Blaster DPS Missiles in Clip down Heat on Rails up
Check out the ratios calculated for comparison.
Attempting to equalize damage per clip/ammo
I'd focus on equalizing Damage per Ammo, not necessarily Damage per clip
This has already been brought up, but current rail-guns overheat on the fourth shot, so I'd leave their heat statistics alone.
General concensus among HAV operators is that Tank v Tank is too short atm (even with shields), so I'd also look into lowering overall DPS (or raising overall eHP considerably) once a comfortable ratio of range:DPS is thought out
I also think that the 2k DPS is a bit excessive on blasters compared to the 967 on rails. Blasters should be about 20-30% more DPS than rails, not 100% more imo...my reasoning is a combination of space-side blasters vs rails, but also a ratio greater than current infantry based weaponry (albeit slightly increased).
If you're going to keep Large "Missile" Turret Salvo functionality, I think you're on the right track...particularly if you make armor hardeners worth fitting (See posts in the bring back initiative threads on having both Standard and Flux hardener for both shields and armor).
Are you flat out opposed to changing how the current turrets work? (I.E.: No PLC or Shotgun Blaster)? Or are you saving discussion of that for once you get solid DPS and other Statistics numbers down?
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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Thaddeus Reynolds
Facepunch Security
172
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Posted - 2015.01.29 09:20:00 -
[3] - Quote
Link to Another Spreadsheet
Gathered up the stats from space-side turrets for reference to people working on ideas. I'll work on infantry portable weapons tomorrow (or later today depending on when I have time). I didn't include Space-Side Missiles, because their Damage Application works quite differently from that of the turrets (lack of tracking is the big one)
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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Thaddeus Reynolds
Facepunch Security
180
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Posted - 2015.02.02 02:26:00 -
[4] - Quote
Tebu Gan wrote:
1: I'm sorry, it DOES work to both sides advantage if one or the other can break LOS and allow for brief bursts of healing and cooldowns. I do it all the time, and in fact use that cover to gain more range and stay out of a blaster optimal. It does work both ways. And your statement that rails only work on flat ground with no cover is just a little bit unreal. In practice this is TOTALLY untrue.
2: Look, if you want to be "real" about this, it wouldn't take more than one well placed shot to drop a tank. Much like in the real world. If you want to be "real" about this, I should squish people just by moving over them. If you want to be "real" about this, a railgun should cause considerable splash damage. If you want to be "real" about this, missiles should cause huge explosions full of shrapnel that slaughters infantry. If you want to be "real" about this, a large blaster would not only kill infantry but penetrate buildings and walls and cover. Causing considerable damage not just to Vehicles but infantry as well. Harder to hit infantry (much like it is) but causing something like a one shot kill
None of this is true. So apparently we sacrifice some aspects of realism for the sake of balance.
Well...bear in mind we are in a Sci-Fi game, where technology is going to be more advanced than modern day, and different combat doctrines and philosophies would have been adopted, and technologies adapted to fit those
Well in response to #2: 1. Space "Tanks" (In this case Heavy Attack Vehicles) could be built with redundant systems, and their shields and armor are built to be highly resilient to the damage (Most likely, spreading the impact out over a larger area with nano-coatings and the like). It could be that HAV (and dropsuit) armor is based on a morphite alloy, or possibly sleeper tech (Metallofullerenes and the like) , given the origins of the implants used to give the mercs immortality. If we assume a similar design to the starship hulls, the resilience can be quite astounding of even more commonplace Tritanium based alloys (able to survive repeated bombardment from Tachyon Beam Lasers, High Caliber Railguns...anti-matter rounds fired from both rails and blasters...not to mention thermo-nuclear equipped auto-cannon rounds and rockets (to say nothing of the artillery cannons and regular missiles)).
2. Should you Squish People: Maybe if they where completely unprotected, but dropsuits and their in-built inertial dampeners could be used to explain this....the inertial dampener subsystem could interface with the shield system to alleviate damage from spread out sources (Such as tank treads...the ground...bumpers...etc)
3-4. Well...in addition to splash damage, if we assume 80GJ is an accurate measure of weapon output...it should be obliterating just about anything in front of it...so a given there, but let's assume that the railgun is just a terrible energy converter (or 80GJ is just a marketing scheme), then the same techno-babble from above could be used to explain why they ignore the pressure/thermal wave(s) from the splash damage, as for shrapnel...maybe the shields and armor are just that good, that they don't even register on the damage scale
5. To borrow what the devs stated in the past: Space Concrete is really really strong...and maybe the suits are really, really good, given how easily the series one templars took the minmatar emplacements (as are the infantry weapons).
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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Thaddeus Reynolds
Facepunch Security
180
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Posted - 2015.02.02 02:40:00 -
[5] - Quote
CCP Rattati wrote:Yet again, this thread is derailing.
Sorry...I can't resist a chance to make techno-babble myself
I think 2k Blaster DPS is too high myself on the Blaster BTW...should sit somewhere around 860-1000 DPS (and adjust other weapons from there)...
But I do firmly believe that all Large Turrets should be designed to be Primarily Anti-Material
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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Thaddeus Reynolds
Facepunch Security
186
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Posted - 2015.02.05 18:42:00 -
[6] - Quote
As you know Rattati, I'm in favor of a more Shotgun-Style turret for the Blaster...just getting that out of the way, but if we assume that, for now at least, the blaster turret retains current functionality...it needs to engage more like an IFV turret...the Dum...Dum...Dum one than the Current One...or possibly a burst fire mechanic with a Dum Dum Dum......Dum Dum Dum... Might fit the flavor of the weapon system we see on the star-ships a bit closer
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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