Galvatrona
Death Merchants Inc.
0
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Posted - 2015.01.23 09:12:00 -
[1] - Quote
All looks fine and good for the tank balancing act. It seems that the complaints from us have been yet ignored, maps with no reachable supply depots I wanna boot the blue berries and call a new one, OMG a "eject button" that also resets the get my tank timers for sq members and blues. Now to address the some douche stealing my tank through changing seats or some ass in a heavy suit kill me after calling a tank in factionals then he rides off after the timer has gone, OMG again "PILOT SUITS". You should "ONLY" be able to drive a dropship or a tank if your in a pilot suit. on the pilot suit action I am getting a little pissed off at seeing it in the market and having nothing there for ever. pilot suits could have 1 high, 1 low, 1 light weapon, 1 equiptment, 10 bandwidth. Locking the doors on the tank for only squad members would seem like a good idea, yes I brought out a tank to help the team but most importantly I am investing in side turrets to taxi/save my squad members. sounding a little selfish here but I don't hand out isk to ****** blueberries when the match is done to replace their suits they lost, not too sure if I have ever been paid from a ****** blueberry who wastes all the ammo shooting the enemy mcc giving away my location. Now on to my dropship problem, I get downed (no HP) my **** blows up, why don't I get 4-5 seconds to find a place to bail out. dropships seem to have this benefit, no hp and Its still moving then buddy bails and survives. I still have yet to see any realistic type flying device deploy troops after its destroyed up in the air or not blow up until its hit the ground, I feel my tank should hover for 5 seconds after its reached 0 hp just so I can get out safely behind a wall or something. If I try to ride out my tank to safety and get destroyed I die unless I bail first, why is this not applied to dropships, if you think you can get away stay in but if you can't well you die with your ship. Here is another point of understanding I don't get, a heavy suit can get out of a tank just as fast as my logi or scout can but the heavy can't run or jump anywhere near as fast or as high. the fact that you get spit out of your tank on the side facing the right direction you were firing seems wrong. I have lost matches that I should have won just because buddy has a heavy suit on, if the tank spit you out the back it would be safer for your passengers and make the heavy/scout deployment from tanks balanced as the heavy would have to run around the tank. I have had this discussion over and over. why not just let me wear a scout suit under my heavy suit, just so as I am dieing I can peel the big suit off and shotgun the rest then go back to my heavy suit. O wait I got another good example, out of ammo, see a red supply depot, get out to hack the leter then the supply depot for ammo, a scout spawns and steals my tank because he can run faster than me, I get left in a blueprint logi with all blueprint modules and the toxin sub, before I get back to the supply depot to change I get gunned down, I wonder who got doubly screwed here. we have been asking for door locks and ejection options and got spawn locks for 5 sec for green and 30 sec for blues, but this is waste of our breath for these changes is nothing compared to the time ccp has not added the pilot suits we asked for and the length of time I have viewed the empty pilot list in the market is very disappointing. heres how I am viewing the tank changes, Its a way for ccp to avoid and confuse what we have asked for in the past just to make more money through skill resets, then not use that money to address the changes we have "already" asked for with the money we have put in "already". can anybody say that what was pitched for visual customizations is what we got, no. Or what about the skill point cap plus boosters confusion, you do have to admit that big foot up your own *** got more people playing as they could actually see a future in dust if they played all week for their sp. I don't think pilot suits, door locks and actual exploding dropships is hard. |
Galvatrona
Death Merchants Inc.
1
|
Posted - 2015.01.23 16:31:00 -
[2] - Quote
Don't particularly care about your concern for a return button press that's not what this is for. This is to address the tank crap they intend on dropping instead of things we have asked for and things they have said they would be dropping on us like pilot suits. Most of the people here have had dropsuits all along. I have "only" driven tanks from the beginning. I was 50/50 in to suits and tanks, with the skill resets we received a while back I put all my sp into tanks and turrets. With the drop of 1.10 and the higher sp cap I got into a dropsuits once again. For the longest time a tank was my "only" useable fitting. I have added to posts and suggested things, its about time to give up on dust as what we ask for and what we receive are 2 way different things. back tracking to fix things that are broken seems more logical, like broken maps that suicide your tank out of nowhere. I have been in a tank for a lot longer than most and have driven every where on the maps even the places you shouldn't/can/t get them to. I guess it woulden't do any good to ask for pilot suits with the vehicle bonuses on them, may seem too difficult to do what asked than to smash through a budget making something new and confusing to get cash out of players. I am beginning to not see a point in participating in forums with dust to be generally ignored on key points. (return)
Correcting peoples paragraphs and spelling just shows us your dedication to OCD and waste of space. the posts are about tanks, not spelling or punctuation. Another reason not to post up in the forums the A.D.D. kids can't stick to topic. (return again, It says enter on my keyboard but seems the same)
Again I ask where is my pilot suit and proper options for the door locks on vehicles. dropships should have no door locks but it would be to stupid for me to think that people wanna wait 30 seconds to get a full dropship at the beginning of battle, hmm pilot suit only drivers seat would eliminate the need for door locks on a dropship. And to the people who wanna steal others vehicles at the beginning of factionals they would need to start in a pilot suit also. Addressing the color variations with the new type tanks does this mean they will be blueprint and in the visual customizations tab. from what we were told about visual customizations this would not be a far off guess of whats going on. visual customizations on tanks would be awesome but the thought of visual customizations and what we received already doesn't seem too promising. back track, repair and address the users wants before you set up a new budget to blow a bunch of development dollars on a new addition that just looks like it addressed some problems but really just created a new pile. I think it would be more efficient to use the money I have put into this game to add/fix whats already here than create a new batch of problems, just a thought here if there was money spent on developing pilot suits and it was scrapped is that budget wasted or would we be getting our moneys worth if ccp dust finished what they started on that budget. we asked for player trading and got sell your assets seems like an avoidance of what was asked for. |