|
Author |
Thread Statistics | Show CCP posts - 66 post(s) |
duster 35000
Algintal Core Gallente Federation
154
|
Posted - 2015.01.28 18:41:00 -
[1] - Quote
So, what's the new passive regen in the spreadsheet?
Choo Choo
|
duster 35000
Algintal Core Gallente Federation
156
|
Posted - 2015.01.29 00:01:00 -
[2] - Quote
The-Errorist wrote:Pokey Dravon wrote:DeathwindRising wrote:why isnt there a shield recharger module? i want that option of having full passive fit. im annoyed that armor can get better passive reps than shields. Um if you're talking about current values, you might want to check the math on that buddy. Currently the Gunnlogi's natural unmodified shield recharge is faster than a max skill complex armor rep. I want that to change and here's what I'd like it to be (from my thread/ spreadsheet): (LAV and dropship stats in thread/spreadsheet) [HAVs]:Caldari: 110 HP/s Minmatar: 88 HP/s Amarr/Gallente: 66 HP/s I also want vehicles to have natural passive reps: [HAVs]Gallente: 25 HP/s Armarr & Minmatar: 22.5 HP/s Caldari: HAV: 20 HP/s If CCP does this, adds regulators, and rechargers, vehicle regen would be in a much more balanced state. The armor tank shield reps should be 40, not 66 hp/s...
Choo Choo
|
duster 35000
Algintal Core Gallente Federation
156
|
Posted - 2015.01.29 01:45:00 -
[3] - Quote
The-Errorist wrote:duster 35000 wrote:The-Errorist wrote:... I want that to change and here's what I'd like it to be (from my thread/ spreadsheet): (LAV and dropship stats in thread/spreadsheet) [HAVs]:Caldari: 110 HP/s Minmatar: 88 HP/s Amarr/Gallente: 66 HP/s I also want vehicles to have natural passive reps: [HAVs]Gallente: 25 HP/s Armarr & Minmatar: 22.5 HP/s Caldari: HAV: 20 HP/s If CCP does this, adds regulators, and rechargers, vehicle regen would be in a much more balanced state. The armor tank shield reps should be 40, not 66 hp/s... That's like saying shield recharge for Am/gal assaults should be around 10 HP/s (instead of 20 HP/s), 36% of Caldari's recharge rate, instead of the normal roughly 60%. 110 hp/s is like a armor rep, along with armor repping shields at 66 hp/s...
Choo Choo
|
duster 35000
Algintal Core Gallente Federation
156
|
Posted - 2015.01.29 07:26:00 -
[4] - Quote
CCP Rattati wrote:Pokey Dravon wrote:I currently do not see any numbers of the Natural Shield Regen Rate for the Gunnlogi. Do you intend to keep this as is, or change it? This is fairly important because 1. It's currently way too high, and 2. If it is lowered, many pilots will want to be able to boost this back up, and it may be preferential for a slot to be dedicated to a shield recharger or booster.
Additionally I'm looking at what you have for bonuses.
DHAV seems to imply that is has a +20% Large Turret Bonus, so I'll assume this is +4% a level which is reasonable.
However the UHAV Bonus seems to have HP values associated with it but vary between each tier. Could you explain what the per-level bonus for that is supposed to me? The current regen is way to high on Gunnlogis. How, exactly? It has a 4 second recharge delay...
Choo Choo
|
duster 35000
Algintal Core Gallente Federation
157
|
Posted - 2015.01.29 19:54:00 -
[5] - Quote
The-Errorist wrote:duster 35000 wrote:The-Errorist wrote:... I want that to change and here's what I'd like it to be (from my thread/ spreadsheet): (LAV and dropship stats in thread/spreadsheet) [HAVs]:Caldari: 110 HP/s Minmatar: 88 HP/s Amarr/Gallente: 66 HP/s I also want vehicles to have natural passive reps: [HAVs]Gallente: 25 HP/s Armarr & Minmatar: 22.5 HP/s Caldari: HAV: 20 HP/s If CCP does this, adds regulators, and rechargers, vehicle regen would be in a much more balanced state. 110 hp/s is like a armor rep, along with armor repping shields at 66 hp/s... I don't know what your point is and what you mean by armor repping shields, so I'll try my best to reply to what you said. Yes 110 HP/s shield recharge rate is like a complex heavy armor rep and 66 HP/s shield recharge rate is in-between an advanced and complex light rep. I also said I want vehicles to have base armor repair and with that, vehicles with an armor rep can rep faster than base shield recharge. Pokey Dravon wrote:CCP Rattati wrote:
Yep, I have raised the low slot issue in this thread and unfair fitting between ca and ga, and both heat sinks and disp modules work for rails and missiles, blaster can use both.
There was a whole page of pure dmg mods that i just didnt get
Perhaps I'm confused, but currently missiles pretty much hit where you aim. Are you adding in missile dispersion so they can make use of the dispersion reduction modules? Right now, the faster you fire the large missile turret, the more dispersion it gains. Why does armor get to rep faster than shield? assuming no passive shield regen mod.
Choo Choo
|
duster 35000
Algintal Core Gallente Federation
157
|
Posted - 2015.01.29 19:59:00 -
[6] - Quote
The-Errorist wrote:CCP Rattati wrote:Any thoughts on the preliminary Hull numbers? Besides the feedback I gave on armor repair and shield recharge rates, I have these: It's not fair how Gallente tanks have more of their main tank to use than the Caldari, make it balanced like it is for Cal & Gal dropsuits. Caldari tanks have 36% (1,500) of their total HP (4,150) as armor and only 64% (2,650) as shields; I would like it to be the reverse ratio compared to Gallente tanks: ~23% (958) armor and ~77% (3192) shields. I still would like tanks to have 6 total slots instead of the current 5; 4/2 for Cal, 2/4 for Gal/AM, and 3/3 for Min. Lastly, the total HP, speed, PG/CPU, and other hull stats look fine. duster 35000 wrote:CCP Rattati wrote:Pokey Dravon wrote:I currently do not see any numbers of the Natural Shield Regen Rate for the Gunnlogi. Do you intend to keep this as is, or change it? This is fairly important because 1. It's currently way too high, and 2. If it is lowered, many pilots will want to be able to boost this back up, and it may be preferential for a slot to be dedicated to a shield recharger or booster.
Additionally I'm looking at what you have for bonuses.
DHAV seems to imply that is has a +20% Large Turret Bonus, so I'll assume this is +4% a level which is reasonable.
However the UHAV Bonus seems to have HP values associated with it but vary between each tier. Could you explain what the per-level bonus for that is supposed to me? The current regen is way to high on Gunnlogis. How, exactly? It has a 4 second recharge delay... He meant shield recharge rates not the delay. 137 reps for armor, 168 for shields. armor has no delay. shields do.
Choo Choo
|
duster 35000
Algintal Core Gallente Federation
158
|
Posted - 2015.01.29 22:39:00 -
[7] - Quote
Avallo Kantor wrote:A spit-balled idea:
Is it possible to have some variant of UHAV that goes away with a "main turret" completely, and instead has the driver using 1 / 2 small turrets in lieu of it's main turret?
Basic Idea: UHAV Variant: 2 small turrets (need gunners), and a top mounted 1/2-gun linked Small Turret
This way you could have a tank type that purely focuses on AI by giving up most if not all of it's AV capability. The smaller turrets having advantage of very quick tracking speed, and having the twin sponsors for a greater volume of fire. (trading quantity for quality to better handle infantry)
Think: Imperial Guard Leman Russ Annihilator (2x Lascannons mount) But then it would be beyond defenseless against any vehicle...
Choo Choo
|
duster 35000
Algintal Core Gallente Federation
158
|
Posted - 2015.01.30 02:06:00 -
[8] - Quote
Godin Thekiller wrote:duster 35000 wrote:Avallo Kantor wrote:A spit-balled idea:
Is it possible to have some variant of UHAV that goes away with a "main turret" completely, and instead has the driver using 1 / 2 small turrets in lieu of it's main turret?
Basic Idea: UHAV Variant: 2 small turrets (need gunners), and a top mounted 1/2-gun linked Small Turret
This way you could have a tank type that purely focuses on AI by giving up most if not all of it's AV capability. The smaller turrets having advantage of very quick tracking speed, and having the twin sponsors for a greater volume of fire. (trading quantity for quality to better handle infantry)
Think: Imperial Guard Leman Russ Annihilator (2x Lascannons mount) But then it would be beyond defenseless against any vehicle... a HAV fitted with a medium turret (turet with the capibilities between that of a small and large turret) would be really good. a faster, decently armored HAV that gives up a large turret to be able to fight infantry. This reminds me of something........ Oh yea, my BO HAV idea, maybe adjusted. I thought you were referring to small turrets.
A small turret as a primary on an HAV would be terribad.
Choo Choo
|
duster 35000
Algintal Core Gallente Federation
159
|
Posted - 2015.01.30 22:00:00 -
[9] - Quote
Breakin Stuff wrote:Tesfa Alem wrote:I am Looking forward for future DHAV tankers thinking its going to be them running the battlefield. Anyone who actually believes DHAVs are going to rule the battlefield have been drinking too much jungle juice and smoking too much weed. MBT HAVs are going to be kings in class overall. DHAVs are one trick pony weapons. They do one thing. Period. But if you fart too hard in the driver's seat it's likely to damage the chassis. You don't field a DHAV because LOLWINMOBILE, you drop a DHAV for the express purpose if putting death rocks through the face of that HAV/UHAV who has been dominating the infantry. UHAVS will be popular among the HAV MASTER RACE crowd and when the DHAVs and MBTs jump on them the crying will start. I want them because I think it'll be a fun challenge. Just don't expect me to stick around to exchange quiche recipies with your Gunnlogi. You said pony
But yeah, HAV's will be used the most, can't wait til the skrubs cry about the DHAV being too weak.
Choo Choo
|
duster 35000
Algintal Core Gallente Federation
159
|
Posted - 2015.01.31 00:25:00 -
[10] - Quote
The-Errorist wrote:I have made a glorious spreadsheet of how I feel hull stats for the all the tanks of all races should be. I also have a different UHAV skill bonus. With that, the UHAV would be so obsolete.
Choo Choo
|
|
duster 35000
Algintal Core Gallente Federation
159
|
Posted - 2015.01.31 02:22:00 -
[11] - Quote
The-Errorist wrote:DarthJT5 wrote:The-Errorist wrote:I have made a glorious spreadsheet of how I feel hull stats for the all the tanks of all races should be. I also have a different UHAV skill bonus. The UHAV would have no advantage over the MBT if your skills were implemented. +200 hp is nothing when the MBT gets extra slots duster 35000 wrote:The-Errorist wrote:I have made a glorious spreadsheet of how I feel hull stats for the all the tanks of all races should be. I also have a different UHAV skill bonus. With that, the UHAV would be so obsolete. You guys didn't scroll to the right to see what it would be like with max skills. I had split the 10% bonus into the skill and the hull. Anyway, I edited the spreadsheet to use the same UHAV skill from Rattati's spreadsheet and the 2.3k more HP, added shield recharge rates and a specific skill bonus Caldari UHAVs. The main point of the spreadsheet was to show how armor and shields should be split between the races. Edit: and more sensible shield recharge rates as well as a specific bonus for how much the shield recharge bonus for caldari should be. I didn't see that last time, looks good.
Choo Choo
|
duster 35000
Algintal Core Gallente Federation
159
|
Posted - 2015.01.31 02:31:00 -
[12] - Quote
DarthJT5 wrote:DarthJT5 wrote:The-Errorist wrote: The UHAV would have no advantage over the MBT if your skills were implemented. +200 hp is nothing when the MBT gets extra slots
duster 35000 wrote:The-Errorist wrote:I have made a glorious spreadsheet of how I feel hull stats for the all the tanks of all races should be. I also have a different UHAV skill bonus. With that, the UHAV would be so obsolete. You guys didn't scroll to the right to see what it would be like with max skills. I had split the 10% bonus into the skill and the hull. Anyway, I edited the spreadsheet to use the same UHAV skill from Rattati's spreadsheet and the 2.3k more HP, added shield recharge rates and a specific skill bonus Caldari UHAVs. The main point of the spreadsheet was to show how armor and shields should be split between the races. Edit: and more sensible shield recharge rates as well as a specific bonus for how much the shield recharge bonus for caldari should be. I was actually basing it off of the maxed numbers. Even with Max UHAV you would have gotten about +400 ehp, which is again, nothing. But, good update. Nnnoooo? It goes up to around 4,800 hp base. 5.1k shields for caldari.
Choo Choo
|
duster 35000
Algintal Core Gallente Federation
162
|
Posted - 2015.02.01 04:22:00 -
[13] - Quote
killian178 wrote:Breakin Stuff wrote:CCP Rattati wrote:The-Errorist wrote:I have made a glorious spreadsheet of how I feel hull stats for the all the tanks of all races should be. I also have a different UHAV skill bonus. can you sig it, so I can find it easier, back at work? I'm going to be critical of the base hull EHP. Putting that much EHP on the hull directly marginalizes the utility of modules. This is one of the current problems and leads directly to cookie cutter fits with little to no variation. While your percentage breakdowns make sense, I'm going to suggest dropping the baseline hull HP some. I disagree No link is present.
Choo Choo
|
duster 35000
Algintal Core Gallente Federation
175
|
Posted - 2015.02.04 02:02:00 -
[14] - Quote
Sir Dukey wrote:CCP, I want better bonuses for UHAV instead of fitting bonuses. Something to help them be really tanky. The fitting bonus for small turrets should be given to HAV's. The skill for UHAV should not only unlock UHAV but give some sort of bonus, maybe 2% resistance to armor and shield per level. Eh, 2% per level wouldn't be enough. More like 3% or 4% per level.
Choo Choo
|
duster 35000
Algintal Core Gallente Federation
175
|
Posted - 2015.02.04 02:15:00 -
[15] - Quote
I like ot, but only 400 extra hp for UHAV hulls? And I was actually hoping for the resistance to be fkr everything, base UHAV skill.
Choo Choo
|
duster 35000
Algintal Core Gallente Federation
175
|
Posted - 2015.02.04 02:16:00 -
[16] - Quote
True Adamance wrote:duster 35000 wrote:Sir Dukey wrote:CCP, I want better bonuses for UHAV instead of fitting bonuses. Something to help them be really tanky. The fitting bonus for small turrets should be given to HAV's. The skill for UHAV should not only unlock UHAV but give some sort of bonus, maybe 2% resistance to armor and shield per level. Eh, 2% per level wouldn't be enough. More like 3% or 4% per level. That would insanely over powered. 15% or 20% DR? Not with the current stats on the spreadsheet.
Choo Choo
|
duster 35000
Algintal Core Gallente Federation
175
|
Posted - 2015.02.04 03:23:00 -
[17] - Quote
Meh, unless all av is getting nerfed then the UHAV won't be much tankier than now, just a 400 hp primary tank difference.
That spreadsheet, how do they get 10k ehp?
Choo Choo
|
duster 35000
Algintal Core Gallente Federation
175
|
Posted - 2015.02.04 04:09:00 -
[18] - Quote
Pokey Dravon wrote:Sir Dukey wrote:Pokey Dravon wrote:duster 35000 wrote:Meh, unless all av is getting nerfed then the UHAV won't be much tankier than now, just a 400 hp primary tank difference. That spreadsheet, how do they get 10k ehp? The effective HP assumes a hardened state. 40% for Shield, 25% for armor. But that is weird. I was running ad 3975 Shield 3385 armor Gunnlogi today with a 40% shield hardener but I got taken out in 10 seconds by two Minmatar Commandos. That with hardener is 9000 HP, and two commandos took me out with ease, I wonder what a slower HAV with 2000 more HP will help me with. From my understanding, AV is being balanced around the new vehicles. Specifically to match equivalent tiers (STD AV vs STD Vehicle, ADV AV vs ADV Vehicle, ect.) Good, no more swarm insta-popping.
Choo Choo
|
duster 35000
Algintal Core Gallente Federation
176
|
Posted - 2015.02.04 09:43:00 -
[19] - Quote
Doc DDD wrote:If there are two minmitar commandos on the other team, vehicles have little chance of making it out of the redline. Feel bad for tankers speccing into DHAV that will spend entire matches diving around corners trying to avoid swarms. I hope they remove the bonus to swarms, it's just pretty ridiculous.
Choo Choo
|
duster 35000
Algintal Core Gallente Federation
182
|
Posted - 2015.02.04 21:54:00 -
[20] - Quote
Doc DDD wrote:With warbarges eventually giving everyone 5% damage to thier light weapons, including swarms and plasma, reducing the HP of tanks doesn't seem like a great idea. Filling a slot with anything that doesn't stack ehp higher or help you get out of range is going to be a rough sell.
I like the proposed uhav hull resistances, shields - hybrid , armor - projectile. Which AV weapon is projectile again?
Choo Choo
|
|
duster 35000
Algintal Core Gallente Federation
184
|
Posted - 2015.02.05 03:52:00 -
[21] - Quote
Sir Dukey wrote:duster 35000 wrote:Doc DDD wrote:With warbarges eventually giving everyone 5% damage to thier light weapons, including swarms and plasma, reducing the HP of tanks doesn't seem like a great idea. Filling a slot with anything that doesn't stack ehp higher or help you get out of range is going to be a rough sell.
I like the proposed uhav hull resistances, shields - hybrid , armor - projectile. Which AV weapon is projectile again? technically, missiles even though they are more explosive than projectile. Thanks, forgot if missles were projectile or not.
Gallente get missle resistance and caldari get blaster and rail resistance. My neuron blaster will be fun, and using a module the blaster will be able to hit something...for once.
Choo Choo
|
duster 35000
Algintal Core Gallente Federation
190
|
Posted - 2015.02.05 08:57:00 -
[22] - Quote
Breakin Stuff wrote:Projectiles and laser AV don't exist yet. Gallente UHAV has projectile resists.
Choo Choo
|
duster 35000
Algintal Core Gallente Federation
191
|
Posted - 2015.02.05 20:20:00 -
[23] - Quote
CCP Rattati wrote:Hey, still alive, i need ideas for good bonuses.
dhavs general speed dmg mod duration
faction ROF on missiles lower heat increase for blaster
uhavs general passive resists more hp
faction hardener and shield duration amor rep, shield regen
any idea is a good idea UHAV passive resists sounds good.
Choo Choo
|
duster 35000
Algintal Core Gallente Federation
191
|
Posted - 2015.02.05 20:27:00 -
[24] - Quote
DarthJT5 wrote:CCP Rattati wrote:Hey, still alive, i need ideas for good bonuses.
dhavs general speed dmg mod duration
faction ROF on missiles lower heat increase for blaster
uhavs general passive resists more hp
faction hardener and shield duration amor rep, shield regen
any idea is a good idea (Copy and pasted from different part of the thread with some adjustments) My thoughts on bonuses for the tanks released in phase 1 (Minmatar and Amarr vehicle bonuses can be dicussed later, when they are closer to being released) HAV operation 1 unlocks Caldari and Gallente HAV operation. 1% bonus to something per level so it's not useless past 1. Caldari HAV operation unlocks Std MBT at 1, ADV at 3, PRO at 5 (obvious) Not sure if DHAV and UHAV should be unlocked separately or at the same level. If same level, both are unlocked at 3. If different, DHAV is unlocked at 3, UHAV at 5. 2% bonus to shield recharge per level. Caldari UHAV operation unlocks STD Marauder at 1. 2% bonus to shield recharge and resistance per level, plus Marader bonus of 5% to defensive module Duration and/or cooldown and Small turret damage Caldari DHAV operation unlocks STD Enforcer at 1. 5% bonus to Large Missile damage and reload per level, plus Enforcer bonus of 5% to Large Turret fitting reduction and Damage Mod duration/cooldown Gallente HAV operation goes the same as Caldari, 2% bonus to armor repair per level. Gallente UHAV operation unlocks STD Marauder at 1. 2% bonus to armor repair and Resistance per level, plus Marader bonus to small turrets/ cooldown/duration Gallente DHAV operation unlocks STD enforcer at 1. 5% bonus to Large Blaster Damage and Dispersion(or Reload) per level, plus Enforcer bonus to Large Turrets/ Dmg mods What do you think of those? Too much sp sink to get UHAV's.
Choo Choo
|
duster 35000
Algintal Core Gallente Federation
191
|
Posted - 2015.02.05 20:44:00 -
[25] - Quote
Harpyja wrote:Pokey Dravon wrote:Harpyja wrote: I don't see how people are missing this. My support goes to a weaker UHAV and stronger DHAV in terms of defenses. The UHAV will have to rely on its infantry fighting capabilities to defend itself from infantry AV, whereas the DHAV will be better suited against other vehicles and hence needs a better defense against infantry AV.
Also, if a UHAV has twice the EHP of a DHAV, then the DHAV will need at least twice the damage output from the large turret in order to beat the UHAV, without having the UHAV use its superior defense to win. But then you got the problem of DHAVs dealing too much damage and will wipe each other out in a fraction of a second. This is not a fun setup where DHAVs will be insta-ganking UHAVs and other DHAVs.
What I've been trying to propose is more fun and geared towards having more skill. A weaker UHAV means that the pilot will need to have skill to effectively fight off infantry AV. A stronger DHAV means that it needs only a minimal, if any, damage bonus and will result in prolonged DHAV vs DHAV fights where fitting and pilot skill will come into play, instead of the "shoot first to win" scenario that's currently proposed.
I get what you're saying, however I'm still unsure why anyone under your proposal would use a UHAV over a MBT. EDIT: What if the UHAV's increased eHP was only against infantry? As in its damage reduction only worked against Light AV, Heavy AV, & demolitions? But not Large or Small turrets? EDIT2: What if we look at it like this MBT = Baseline Average Speed Average Defense Average Offense DHAV High Speed Low Defense High Offense UHAV Low Speed High Defense - vs Infantry AV Average Defense - vs Turrets Average Offense So against infantry the UHAV is a slow tanky beast, but against a DHAV, it's just a really slow MBT. I understand your concerns. Ideally, the UHAV should be the choice for pilots that just want to kill infantry. Its bonuses should be geared towards killing infantry and that should make it a better choice over the MBT. uh, no. The UHAV is meant for defense, and dealing with infantry, hence the lower speed and 2 small turrets. the DHAG is meant for damage and HAV destruction, speed to flank them, flee, or just out maneuver them.
Choo Choo
|
duster 35000
Algintal Core Gallente Federation
191
|
Posted - 2015.02.06 00:26:00 -
[26] - Quote
Tebu Gan wrote:Lot of interesting conversation going around.
I like harpyj idea, as it was the very first thought that came to mind when I first read of the proposals. I am just a little confused on why some assume that it HAS to have higher defenses to deal with infantry.
There are instances now, where I have no gunners running with me where yes a high defense (which is offered by the gunnlogi) is essential in surviving infantry AV. But when I run a good set of gunners (which is the idea surrounding the UHAV), defenses are of lesser concern. AV can't do their work if they can't live long enough to see it through to the end.
This is how this plays out now, and I run a very tough tank WITH the gunners. I liken my current tank setup with gunners to the proposed UHAV. Ridiculously OP in the right hands against infantry. I honestly just don't see these proposed changes panning out how people expect. Back to tank spammin!
A tank built around the idea of slaughtering infantry honestly doesn't need defenses above and beyond what AV can handle. They don't NEED this to get the job done. It's over kill and puts infantry AV at a disadvantage that doesn't need to be there in the first place. I see us going back to the idea that the best way to deal with a tank is another tank, and I thought we were agreed that this isn't right.
I personally don't think that we need such separation between tanks. I do say that yes a tank not built for AI should have the best time against infantry AV while a tank built around AI should be more on par with the enemy infantry they are designed to fight, not above and beyond them.
But I also wonder why we need such a large separation between the two tank types to begin with. What happens when we
Make their base HP more or less equal, and emphasize the differences through role bonuses
Your UHAV is slower, but has bonuses to small turrets and makes better use of modules that help the large turret kill infantry. Base Hp could sit around 2500, still tough but not over the top.
On the other hand your DHAV is slightly faster, with bonuses to their large turrets, and unable to use small guns. Base HP sits around 3000, current proposed for the UHAV. They are slightly tougher than their counterpart, able to more easily survive AV they will struggle to kill.
In this way the 2 tank types will still be distinctively different but stat wise there won't be a huge outright difference. Differences come from skills ( as it should be ) and bonuses associated with those skills.
Imagine a UHAV versus a DHAV.
>The DHAV is faster, slightly more HP, and bonuses to their large main turret. >The UHAV is slower, slightly less HP, and bonuses to their small turrets.
DHAV has an outright advantage over the UHAV when the main gun is considered, but small rails or missiles can play a HUGE part to keeping the UHAV on more even ground against the DHAV. Sure the DHAV seems to have an advantage, but I think it will more or less struggle against a UHAV running rails or missiles, not to mention if it runs anything other than a blaster for the main gun.
I think this is something else people don't seem to notice, what happens when you have a UHAV with double the base HP of the counterpart designed to kill it, with small guns that can effectively double DPS against them.
I wonder, why run a DHAV? UHAV would actually be a better tank killer if fit with all rails AND be extremely effective against infantry. Unless of course DHAV are one shot wonders (exaggerating here), but in that case it just wouldn't be fun. Pfft hahaha. a tank that has more tank, is faster, and has bonus to large bonus. UHAV would never be used vs tanks.
Choo Choo
|
duster 35000
Algintal Core Gallente Federation
191
|
Posted - 2015.02.06 00:32:00 -
[27] - Quote
Harpyja wrote:Tebu Gan wrote:I wonder, why run a DHAV? UHAV would actually be a better tank killer if fit with all rails AND be extremely effective against infantry. Unless of course DHAV are one shot wonders (exaggerating here), but in that case it just wouldn't be fun. Exactly what I'm thinking. If the update is released as it is currently, I'm just going with a Sagaris (Caldari UHAV), slap on two small railguns and a large missile launcher (if it is still effective and not nerfed into the ground), and watch the tears flow as my gunners kill infantry and I destroy most vehicles out there, even DHAVs. Maddies have constant regen and have shorter cooldown hardeners, and they last longer. and a shield to cover the armor.
Choo Choo
|
duster 35000
Algintal Core Gallente Federation
191
|
Posted - 2015.02.06 00:36:00 -
[28] - Quote
Pokey Dravon wrote:Random thought
Destroyer HAV Less Slots Low Base HP Fast Movement Fast Large Turret Tracking No Smalls +% Resist to Turrets +% Bonus to Large Turret
Ultra HAV Less Slots Low Base HP Slower Movement Fast Small Turret Tracking Slow Large Turret Tracking +% Resist to Infantry AV +% Bonus to Small Turrets
Destroyer can easily resist the UHAV's turrets, but infantry AV ignores its resistance and kills its low base HP. Ultra can easily resist infantry AV, but DHAV's turrets ignore its resistance and kills its low base HP. .....no. Of the UHAV has less base hp than current tanks, then no.
Choo Choo
|
duster 35000
Algintal Core Gallente Federation
191
|
Posted - 2015.02.06 01:12:00 -
[29] - Quote
Pokey Dravon wrote:duster 35000 wrote:Pokey Dravon wrote:Random thought
Destroyer HAV Less Slots Low Base HP Fast Movement Fast Large Turret Tracking No Smalls +% Resist to Turrets +% Bonus to Large Turret
Ultra HAV Less Slots Low Base HP Slower Movement Fast Small Turret Tracking Slow Large Turret Tracking +% Resist to Infantry AV +% Bonus to Small Turrets
Destroyer can easily resist the UHAV's turrets, but infantry AV ignores its resistance and kills its low base HP. Ultra can easily resist infantry AV, but DHAV's turrets ignore its resistance and kills its low base HP. .....no. Of the UHAV has less base hp than current tanks, then no. You misunderstand, the resistance bonus versus infantry AV would push its eHP (against infantry) well above the MBT, but its defense against enemy turrets would be lower than the MBT. Inversely, the DHAV's eHP against turrets would be higher than the MBT, but its defense against infantry AV would be lower than the MBT. Also since AV is being changed to match these new vehicles, I don't consider "current tanks" even a factor, as their performance is irrelevant under the new design. ueah, that's the problem, it shouldn't have lower base hp than an MBT. And the DHAV should NOT have higjer ehp to large turrets, they shouldn't be any tankier to other vehicles than the UHAV. UHAV= pure defense. DHAV= lowish hp and high damage.
Choo Choo
|
duster 35000
Algintal Core Gallente Federation
191
|
Posted - 2015.02.06 01:24:00 -
[30] - Quote
Pokey Dravon wrote:duster 35000 wrote: ueah, that's the problem, it shouldn't have lower base hp than an MBT.
If its effective HP is higher, why does it matter? The idea is to make it stronger against infantry than the MBT, and weaker against Turrets than the MBT. Incidentally the Hull's base HP would likely be the same, but the reduced slots would yield a lower raw HP. Harpyja wrote: I also feel like the MBT should also get some general bonus to make it worthwhile to skill up its respective skill. I'm not a big fan of having basic vehicles and dropsuits have no bonus tied to their respective skills.
Indeed, I actually made a few suggestions for this a few pages back. Personally I'd like to see the basic skills for both dropsuits and vehicles, reflect a mix of the racial tanking style as well as frame size. What I came up with off the top of my head was Amarr - Decreased Penalty from Armor Plates Caldari - Increased Bonus from Shield Regulators Gallente - Increased Rate from Armor Repairers Minmatar - Increased Rate from Shield Rechargers/Boosters Ah, ok then.
I said base hp, not ehp.
Look at the python and how quick it dies. eww.
Choo Choo
|
|
duster 35000
Algintal Core Gallente Federation
191
|
Posted - 2015.02.06 02:31:00 -
[31] - Quote
Pokey Dravon wrote:Doc DDD wrote:Destroyers with resists to large turrets is not a good idea. They should be glass canons vs other tanks.
AV is going to have a field day with low ehp tanks, every uhav will have 3 proto swarmers poised to fire 6000 damage each into the DHAV. If anything the DHAV needs reduction to all AV damage. Thier ehp is just too low.
UHAVS should be the tankiest of tanks, damage reduction to everything, damage bonus to small turrets, no damage bonus to large turret. Nearly 1/5th of the team is in one tank vs 1/16th in a DHAV, should be able to tank a few shots since it can't move as fast.
Caldari passive bonuses to shield tanking( recharge delay reduction, recharge amount increase, hardener duration)
Gallente passive bonuses to armor tanking( there is no delay, repair amount, hardener duration increase )
Ok, so how much of a damage bonus should the DHAV have to overcome the defensive bonus of the UHAV? What is the proper ratio in your opinion? 30% damage, or 25%. most DHAV's will use damage mods. I reaaaaly hope DHAV's don't get a bonus a rails.
Choo Choo
|
duster 35000
Algintal Core Gallente Federation
191
|
Posted - 2015.02.06 02:52:00 -
[32] - Quote
I just remembered something. Now there will be a reason to get turret proficiency. That is, if it's not bugged.
Choo Choo
|
duster 35000
Algintal Core Gallente Federation
191
|
Posted - 2015.02.06 03:31:00 -
[33] - Quote
Pokey Dravon wrote:Doc DDD wrote:As for the proper damage to defense ratio between the two, they should nearly offset each other. The DHAV is goingto be driving circles around the UHAV unleashing insane damage while the UHAV will have a difficult time tracking and retreating for cover.
Rattati already posted that rails will not get DHAV damage bonus. So the DHAV will have say a 25% increase to DPS, and a 25% decrease in HP. the UHAV will have roughly 50% more HP and normal DPS. So lets use 1000 base HP and 100 DPS DHAV would have 750 HP and 125DPS UHAV would have 1500 HP and 100 DPS. At 100 DPS, the UHAV will kill the DHAV in 7.5 seconds At 125 DPS, the DHAVE will kill the UHAV in 12 seconds So in a direct encounter, the DHAV will lose to the UHAV. That being the case, why would I want to use a DHAV when the UHAV is able to kill the DHAV faster? So, if you want to "nearly offset each other" the DHAV would have to be able to kill the UHAV in 7.5 seconds or less. In order to do that, it would need to do at a minimum 200DPS. That being said, are yous saying that the DHAV should get double damage bonus to its main turret? The DHAV isn't meant to go toe to toe with a defensive tank. plus the dhav will use damage mods most likely. if you surprise the tank, it's screwed.
Choo Choo
|
duster 35000
Algintal Core Gallente Federation
191
|
Posted - 2015.02.06 04:21:00 -
[34] - Quote
Pokey Dravon wrote:So.....whats the point of the DHAV if it can't kill a UHAV? It kills everything faster. it's faster. and better tracking.
Choo Choo
|
duster 35000
Algintal Core Gallente Federation
191
|
Posted - 2015.02.06 04:22:00 -
[35] - Quote
Doc DDD wrote:Pokey Dravon wrote:[quote=Doc DDD]As for the proper damage to defense ratio between the two, they should nearly offset each other. The DHAV is goingto be driving circles around the UHAV unleashing insane damage while the UHAV will have a difficult time tracking and retreating for cover.
Rattati already posted that rails will not get DHAV damage bonus. So the DHAV will have say a 25% increase to DPS, and a 25% decrease in HP. the UHAV will have roughly 50% more HP and normal DPS. So lets use 1000 base HP and 100 DPS DHAV would have 750 HP and 125DPS UHAV would have 1500 HP and 100 DPS. At 100 DPS, the UHAV will kill the DHAV in 7.5 seconds At 125 DPS, the DHAVE will kill the UHAV in 12 seconds So in a direct encounter, the DHAV will lose to the UHAV. That being the case, why would I want to use a DHAV when the UHAV is able to kill the DHAV faster? So, if you want to "nearly offset each other" the DHAV would have to be able to kill the UHAV in 7.5 seconds or less. --------------------------------------------------------------------'-'-''---------- I think you need to look at it more like scout suit with damage bonus vs 3 brick tanked logi suits that combine for 50% more ehp total than the scout and the logis are all tied together sharing the health pool. It is more play style and strategy, that is the problem with spreadsheet wizards, great at making numbers balance on paper, bad at seeing the big picture. .. sometimes. If DHAV win toe to toe vs UHAVS then there will just be 6 DHAVS zooming around shooting down red RDVs before they can drop anything in. Why have 6 infantry in 2 UHAVS when you can have 6 DHAV S for three times the firepower. This leads to forum tears and Rattati nerfing vehicles to 2 per map. Try and imagine there are infantry trying to capture and hold an objective, and the tanks are there to help hold or push the point. Then imagine how inaccurate large blasters are, and won't be killing anything.
Choo Choo
|
duster 35000
Algintal Core Gallente Federation
192
|
Posted - 2015.02.06 04:55:00 -
[36] - Quote
Spkr4theDead wrote:duster 35000 wrote:I just remembered something. Now there will be a reason to get turret proficiency. That is, if it's not bugged. Uprising turret damage was in the right place. Rail spool up and refire was great, blasters were great. If we had all those variants and damage, and the current missiles we have now, along with hull strength, vehicles would have a very concrete place on the battlefield, rather than the WP pinatas they are now. But pi+Ķatas go down only after atleast 5 hits... and the proficiency being rotation speed.
Choo Choo
|
duster 35000
Algintal Core Gallente Federation
193
|
Posted - 2015.02.06 05:51:00 -
[37] - Quote
Pokey Dravon wrote:duster 35000 wrote:Pokey Dravon wrote:So.....whats the point of the DHAV if it can't kill a UHAV? It kills everything faster. it's faster. and better tracking. No, it wont, given the listed stats. Given what the sheet is currently showing, the UHAV will be better at AV. A damage mod will not turn 25% bonus into the needed 200% bonus. Like really, what is the DHAV for if the UHAV can beat it, by a very large margin? You want a 200% damage bonus? Pffffft ahaha! oh wait you're serious, let me laugh even harder. Ahahahahaha! you're not supposed to go toe to toe with a tank that is supposed to be tankier than you. you have much to learn about RPG's...
Choo Choo
|
duster 35000
Algintal Core Gallente Federation
193
|
Posted - 2015.02.06 05:52:00 -
[38] - Quote
Spkr4theDead wrote:duster 35000 wrote:Spkr4theDead wrote:duster 35000 wrote:I just remembered something. Now there will be a reason to get turret proficiency. That is, if it's not bugged. Uprising turret damage was in the right place. Rail spool up and refire was great, blasters were great. If we had all those variants and damage, and the current missiles we have now, along with hull strength, vehicles would have a very concrete place on the battlefield, rather than the WP pinatas they are now. But pi+Ķatas go down only after atleast 5 hits... and the proficiency being rotation speed. I was taken out by a Minmando in 5 volleys in a Madrugar. Infantry throwing out that much damage that fast (double swarm) is just insane. Damn, well puthons die in 3. commando's are really annoying, 2 swarms, or 1, 10% damage +damage mods + warbarge bonus...
Choo Choo
|
duster 35000
Algintal Core Gallente Federation
194
|
Posted - 2015.02.06 06:22:00 -
[39] - Quote
Pokey Dravon wrote:duster 35000 wrote:Pokey Dravon wrote:duster 35000 wrote:Pokey Dravon wrote:So.....whats the point of the DHAV if it can't kill a UHAV? It kills everything faster. it's faster. and better tracking. No, it wont, given the listed stats. Given what the sheet is currently showing, the UHAV will be better at AV. A damage mod will not turn 25% bonus into the needed 200% bonus. Like really, what is the DHAV for if the UHAV can beat it, by a very large margin? You want a 200% damage bonus? Pffffft ahaha! oh wait you're serious, let me laugh even harder. Ahahahahaha! you're not supposed to go toe to toe with a tank that is supposed to be tankier than you. you have much to learn about RPG's... No, I don't actually. I was pointing out how absurd it is. Done being a douche? I was actually making a reference and pointing something Out. if a DHAV shoots first, or is un noticed then jt will kill the UHAV.
Choo Choo
|
duster 35000
Algintal Core Gallente Federation
194
|
Posted - 2015.02.06 08:51:00 -
[40] - Quote
Breakin Stuff wrote:As we have seen repeatedly with sentinels, even a 15% resist MATTERS. Go use a caldari sentinel then come back here and say that.
Choo Choo
|
|
duster 35000
Algintal Core Gallente Federation
194
|
Posted - 2015.02.06 08:52:00 -
[41] - Quote
Tesfa Alem wrote:CCP Rattati wrote:Breakin Stuff wrote:The way it breaks down: one has to be the hammer, the other the anvil.
If you make DHAVs tankier with bigger hits then you obviate the need for a main battle tank. This is bad.
Also UHAV being resistant to infantry AV makes perfect sense.
I view HAV AV as refined, powerful and optimized for simply drilling through and bypassing most defensive measures.
I consider Infantry AV to be crude by comparison, brute force methods that are reliant upon cheap, destructive gimmicks which try to power through where HAVs weapons rely on efficiency.
Given that standard an HAV could easily be rigged to counter "infantry hax" but fall short versus HAV fire. I am not sure that we have the capability, technically, to say this is Infantry AI, except to hardcode bonuses against Swarms, PLC's, AV grenades, remotes and Forges. That seems quite "wordy" for a skill. I will ask around if there is a "tag" way, in the system, but the skill description will be a bit strange. I have to reccomend going against this route. UHAVs will take more the 4 million SP to max out, and players want a good reward for that kind of investment. Any bonus less than 5% per level would not be worth it. Like the uproar caused by the 3% per level ADS ROF bonus for 2.2million SP. Yet, any resistances bonuses have to be very low, otherwise you risk returning the Logi LAV in tank form. Yes it was fast, but its near immortality came from is shield resistance + hardener. The duration sounds better, as it can roll in, smash some troops, swich on the hardener and try o roll out before Infantry defensive fire becomes too over whelming. Its going to be slow but not that slow it cant turn a corner or two to break line of sight. We have to keep in mind how few players really tank, and the reaction a lot of infantry who don't understand resists or following this on the forums. Seriously? 4 mil sp? Wth...
Choo Choo
|
duster 35000
Algintal Core Gallente Federation
210
|
Posted - 2015.02.07 10:20:00 -
[42] - Quote
Tesfa Alem wrote:The UHAV skill books has got to change in SP requirement.
To unlock the skill book for racial UHAVs you need to spec into Level 3 HAV operation, Level 3 UHAV, and then spec into UHAV
HAV x 2 skill Level 1: 24,880 Level 2: 74,640 Level 3: 174,160
UHAV x 6 Level 1: 49,760 Level 2: 149,280 Level 3: 348,320
Racial UHAV x 12 Level 1: 74,640 Level 2: 223,920 Level 3: 522,480 Level 4: 1,044,960 Level 5: 1,866,000
Total required SP 4,553, 040. Minimum time to unlock (divide by cap = 750,000) 6 weeks.
Both the DHAV and the UHAV should be a 8x skill, not a 10x or a 12x skill.
There is also the possibility of reskinned amarr and minmatar versions, unless there is a respec planned for their release ( which i doubt) then i don't see the need to put an extraordinary SP investment burden on tankers. Most of whom will want to have different types available. Certainly the SHAV or MBT to PRO, at least one destroyer and one UHAV. Having the right tool for the right job is important. Thats should be more than enough of an SP sink for a while, rather than 12 x skills to inflate it. Yeah, 12x is too much. I'm leaning toward 8x.
Choo Choo
|
duster 35000
Algintal Core Gallente Federation
212
|
Posted - 2015.02.08 00:32:00 -
[43] - Quote
Players being childish wrote:words and more combatitiveness and arguing pointless arguing derailing random childish You guys are derailing the thread again. UHAV and DHAV skill should be 8x or 10x as 12x 4.5m sp is too much.
Choo Choo
|
|
|
|