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Jack McReady
DUST University Ivy League
2043
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Posted - 2015.01.28 14:11:00 -
[121] - Quote
Banjo Robertson wrote: 480ish DPS proto swarm vs 360 ish DPS proto plasma though. Swarm will hit every shot until terrain and distance make it impossible, plasma might hit the first two shots vs a tank, might hit the first shot vs a dropship. I find even vs most LAVs it takes two PLC shots to blow them up.
if you factor in reload for PLC you have to factor in reload for swarms... with reload you get around ~326 dps for swarms.
PLC has 0.5s fire interval additionally to charge up. with reload and max skills that would be ~294 base dps.
big deal, all that anti swarm whining is just a pathetic farce. as you see, pilots are just that, littly whiny wimps. |
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2379
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Posted - 2015.02.12 17:00:00 -
[122] - Quote
Bump. Maybe this will catch Ratatti's eye since he says he's been using Plasma Cannons recently and has also noticed their ineffectiveness vs vehicles.
Home at Last <3
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Fox Gaden
Immortal Guides Learning Alliance
5971
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Posted - 2015.02.12 17:19:00 -
[123] - Quote
Quote:Plasma Cannons should do more DPS than Swarms. I am fine with this, and here is why.
1) As a Sentinel I get one-shotted by a direct hit from a plasma cannon, so direct damage is irrelevant to infantry players. A buff to direct damage will not effect infantry.
2) The Plasma Cannon has a slower fire rate, travel time, and has to be aimed as a dumb-fire weapon. The DPS of the Plasma Cannon should be slightly greater than the Swarm Launcher. (Not too much greater though, or it could make Swarms irrelevant.)
Splash damage/radius should be left were it is now though, as adding to the splash too much could make it OP against infantry.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5971
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Posted - 2015.02.12 17:23:00 -
[124] - Quote
Grimmiers wrote:I want 3 shots per clip like the swarm. Officer can do 4. That would make it OP against Infantry.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5971
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Posted - 2015.02.12 17:31:00 -
[125] - Quote
THUNDERGROOVE wrote:KING CHECKMATE wrote:''Plasma Cannons should do more DPS than Swarms''
No they shouldnt. Reason is that PC hits infantry too while Swarms dont. This gives PC an innate advatage in usefulness over Swarms.
Of course, i wouldnt mind the PC getting buffed at all, just saying why the above statement is incorrect.
Wouldnt mind getting dumb fire for swarms either. The PLC one hits almost every suit, except sentinels. It should one hit sentinels. **** sentinels. It one hits my Sentinels, but I don't brick tank. I see no issue with it one hitting a brick tanked Sentinel, as the reload time is enough of a balance in a HMG vs Plasma Cannon fight.
It does seem like a fairly good counter to Sentinels, at least from the perspective of a Sentinel who has gotten a fair amount of plasma in the face recently.
I had a funny moment a while back were a Squad mate (medium frame suit) in front of me sidestepped to avoid a ball of Plasma and I got it right in the face. The guy with the Plasma Cannon was not even shooting at me. Talk about a lucky/unlucky shot!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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DUST Fiend
Molon Labe. General Tso's Alliance
15722
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Posted - 2015.02.12 18:22:00 -
[126] - Quote
Single shot AV should absolutely not exist, ever.
Even damage stacked large railguns and breach forge guns take two shots to kill most fits.
Single shot AV is the epitome of horrible game design and favors luck over skill, for both players involved.
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2380
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Posted - 2015.02.12 18:50:00 -
[127] - Quote
DUST Fiend wrote:Single shot AV should absolutely not exist, ever.
Even damage stacked large railguns and breach forge guns take two shots to kill most fits.
Single shot AV is the epitome of horrible game design and favors luck over skill, for both players involved. Again, for like the 5th time, the only things that would be OHK'd would be unfit shield LAVs, unfit shield Dropships, and unhardened critical hits on low HP shield HAVs. Pretty much everything else would take 2-4 direct hits, depending on how the pilot reacts to the Cannoneer.
No matter how you spin any of those OHKs, they all require skill, mostly because spamming Plasma Cannons is impossible. No Plasma Cannon kill requites more luck than skill, and this wouldn't change that.
Also, why should vehicles be completely exempt from OHKs, while OHKs are a fairly thing regular for any infantry, even bricked sentinels?
Home at Last <3
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