Monkey MAC
Rough Riders..
3620
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Posted - 2015.01.20 13:08:00 -
[1] - Quote
3000 -> 3500 might be overdoing it a tad, while I agree that the PLC should be more powerful than Swarms, this is a little to much. Try 2500 -> 3000 direct damage, unlike the Swarms the travel time (in it's optimal range) is minimal, concessions need to be given for this.
HAV's should NEVER be OHK, even with a hit on the weak spot, to be honest dropships need a complete shake up, but PLC's should not viable against them, adding a greater deceleration penalty (the slug slows down, and curves faster) for angles greater than 60% could be the ticket.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Monkey MAC
Rough Riders..
3620
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Posted - 2015.01.20 21:12:00 -
[2] - Quote
Spkr4theDead wrote:Fizzer XCIV wrote:Since apparently nobody wants to be 2-3 shot by Plasma Cannons, what do you vehicle guys think would be an acceptable amount of shots to take down vehicles? AV should be a deterrent, not the nuclear, rods from god or asteroid option. By definition if an AV weapon cannot not stop you, it cannot deter you either. A detterent does not deter if the detered is never in fear of reprisal. That is to say if AV does not kill you fast enough, that it's presence causes you to flee, it has not dettered you.
Remember, every shot takes about 3.5-4 seconds, after the first, which takes about half a second. For which weapon are you talking about? At level 5, swarms take 1.05 seconds to lock on. Assault forge charges in about 2.5 seconds, I don't know what the plasma charges at at level 5, I've never had it to 5. Breach is about 5.3 seconds or so. Do you actually read these in-depth before you comment? Or do you just created a biased view on the closest approximation to what you believe they are saying?
The weapon should not be balanced around Galmandos, because then the weapon would only be useful on Galmandos. It needs to be balanced for every suit, with the Galmando being the best at it. Then all infantry weapons should be balanced around their suit, because I laugh seeing a Gal assault using a rail rifle. Once again, where did you learn to read? Wille Wonka's Choclate Factory? Fizzer is saying no weapon should be balanced around a suit, otherwise that weapon is only balanced when equipped on that suit. Instead weapons should be balanced completly devoid of any other common factors.
Still too long. Of course you think it's too long. Maybe we should just remove vehicles altogether, since you want them all to be so weak. Maybe we should give the Madrugar 2000 HP total, 1500 armor and 500 shield. Wait so 11 seconds is long enough? For a solo AVer, who has probably been waiting for you to waltz into their kill zone, or followed you round the map, avoided your detection whilst firing, at close enough range to hit you (giving away their posistion) fending off enemy infantry you in your PRO fatsuit and still killing your vehicle?
If it takes 11 seconds from the first hit to kill a HAV that gives you at least 6 seconds to, a) make your intended impact b) root out and kill the little scoundrel c) send your infantry to hunt him down like a dog and still gives you a full 5 seconds with which to retreat, which if you have a nitro booster equipped is enough time to cover the entire width of most G1 maps.
Evan at 3 shots your looking at a 4 second up time + 5 second escape window, and that's is assuming the PLC is actively hunting you or prepared for you BEFORE you arrive.
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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