Pages: [1] 2 3 4 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2310
|
Posted - 2015.01.19 21:03:00 -
[1] - Quote
GÇóA Swarm Luncher outputs 1040-1248 damage every 1.4 seconds without factoring any Damage multipliers, just base damage. That's a total of 742-891 DPS, depending on tier.
Currently, Plasma Cannons do 1150-1501.5 damage every 4.1 seconds, without factoring in any Damage multipliers. That's only 280 DPS at the Standard tier, and still only 366.21 DPS at Prototype. A PRO Plasma Cannon deals less than half the DPS a Standard Swarm Launcher does. That's messed up. Even if we max out every reload and charge time skill, and increase the damage as much as we can with a Gallente Commando and Damage mods... We still only get 696.63 DPS. Still less than a Standard Swarm Launcher on any suit. This is rediculous.
So let's increase Plasma Cannons to Swarm levels of DPS. At the base level. Without any modifiers accounted for.
1.) Buff Damage. By a ******* lot. An Allotek Plasma Cannon should outDPS a PRO Swarm launcher, without having to factor in any other multipliers. It just should. Period. At the very least, it should do the same DPS. With this in mind, an Allotek Plasma Cannon should deal 3653.1 direct damage. That would puts its DPS on par with a Kaalakiota SL.
So... Standard PLC: 3042.2 Damage Advanced PLC: 3347.65 Damage Allotek PLC: 3653.1 Damage
This would mean that an Plasma Cannon would OHK or 2-shot ANY vehicles. Any tank would just die if they get shot in the rear, unless they have any hardeners active. Otherwise they would take 2 hits. ADSes would always instapop. As they should. Hitting those things is still hard. Standard DSs would be able to take 2 hits if they fit a bit of tank. LAVs too. Hitting them is the hardest, unless they are parked. They would always be OHK.
And you know what? Thats completely reasonable...
Home at Last <3
|
Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
307
|
Posted - 2015.01.19 21:07:00 -
[2] - Quote
Fizzer XCIV wrote:GÇóA Swarm Luncher outputs 1040-1248 damage every 1.4 seconds without factoring any Damage multipliers, just base damage. That's a total of 742-891 DPS, depending on tier.
Currently, Plasma Cannons do 1150-1501.5 damage every 4.1 seconds, without factoring in any Damage multipliers. That's only 280 DPS at the Standard tier, and still only 366.21 DPS at Prototype. A PRO Plasma Cannon deals less than half the DPS a Standard Swarm Launcher does. That's messed up. Even if we max out every reload and charge time skill, and increase the damage as much as we can with a Gallente Commando and Damage mods... We still only get 696.63 DPS. Still less than a Standard Swarm Launcher on any suit. This is rediculous.
So let's increase Plasma Cannons to Swarm levels of DPS. At the base level. Without any modifiers accounted for.
1.) Buff Damage. By a ******* lot. An Allotek Plasma Cannon should outDPS a PRO Swarm launcher, without having to factor in any other multipliers. It just should. Period. At the very least, it should do the same DPS. With this in mind, an Allotek Plasma Cannon should deal 3653.1 direct damage. That would puts its DPS on par with a Kaalakiota SL.
So... Standard PLC: 3042.2 Damage Advanced PLC: 3347.65 Damage Allotek PLC: 3653.1 Damage
This would mean that an Plasma Cannon would OHK or 2-shot ANY vehicles. Any tank would just die if they get shot in the rear, unless they have any hardeners active. Otherwise they would take 2 hits. ADSes would always instapop. As they should. Hitting those things is still hard. Standard DSs would be able to take 2 hits if they fit a bit of tank. LAVs too. Hitting them is the hardest, unless they are parked. They would always be OHK.
And you know what? Thats completely reasonable...
Might be overpowered but I agree the plasma cannon is **** as AV and am willing to try a buff like this to try and bring it into a useful state (as long as we keep the splash damage roughly the same against infantry)
Also might be particularly OP with x2 PLCs on the commando frames, but hey worth a shot. |
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2312
|
Posted - 2015.01.19 21:10:00 -
[3] - Quote
Vesta Opalus wrote: Might be overpowered but I agree the plasma cannon is **** as AV and am willing to try a buff like this to try and bring it into a useful state (as long as we keep the splash damage roughly the same against infantry)
Splash Damage and Radius would remained untouched. Only the direct damage would be changed. Its anti-infantry capabilies would be no different that they currently are, other than that brick tanked heavies would no longer be able to take a hit from them.
Home at Last <3
|
Arkena Wyrnspire
Fatal Absolution
20917
|
Posted - 2015.01.19 21:11:00 -
[4] - Quote
I do find it hilarious that a lock on weapon that is really difficult to miss with massively outDPSes a weapon which takes a good deal of skill to aim and is very difficult to use at a quarter of the max range of said lock on weapon.
Sometimes, one just has an overwhelming urge to throw a potato at someone.
|
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2312
|
Posted - 2015.01.19 21:14:00 -
[5] - Quote
Arkena Wyrnspire wrote:I do find it hilarious that a lock on weapon that is really difficult to miss with massively outDPSes a weapon which takes a good deal of skill to aim and is very difficult to use at a quarter of the max range of said lock on weapon.
Precisely. It should at least do the same DPS. They deserve that at least.
Home at Last <3
|
Grimmiers
764
|
Posted - 2015.01.19 21:16:00 -
[6] - Quote
I want 3 shots per clip like the swarm. Officer can do 4. |
KING CHECKMATE
Opus Arcana Covert Intervention
7078
|
Posted - 2015.01.19 21:17:00 -
[7] - Quote
''Plasma Cannons should do more DPS than Swarms''
No they shouldnt. Reason is that PC hits infantry too while Swarms dont. This gives PC an innate advatage in usefulness over Swarms.
Of course, i wouldnt mind the PC getting buffed at all, just saying why the above statement is incorrect.
Wouldnt mind getting dumb fire for swarms either.
Playing as : Calscout + Amarr Assault
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16684
|
Posted - 2015.01.19 21:18:00 -
[8] - Quote
The Plasma Cannon Charge time is 0.45 Seconds and 2.2 seconds on the reload...... on a Commando. You should be throwing out PLC rounds every 2.65 seconds if I am not mistaken.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
|
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2312
|
Posted - 2015.01.19 21:19:00 -
[9] - Quote
Grimmiers wrote:I want 3 shots per clip like the swarm. Officer can do 4. Nah. It should remain a skill shot weapon. There is a reason its is one of the communities favorite weapons. The actual mechanics of the weapon should remain unchanged. Maybe an Assault Variant with more shots per mag.
Home at Last <3
|
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2313
|
Posted - 2015.01.19 21:20:00 -
[10] - Quote
KING CHECKMATE wrote:''Plasma Cannons should do more DPS than Swarms''
No they shouldnt. Reason is that PC hits infantry too while Swarms dont. This gives PC an innate advatage in usefulness over Swarms.
Of course, i wouldnt mind the PC getting buffed at all, just saying why the above statement is incorrect.
Wouldnt mind getting dumb fire for swarms either.
The extra skill required to use a plasma cannon compared to swarms is enough to justify it being usable against infantry as well. It should at least have the same DPS.
Home at Last <3
|
|
Arkena Wyrnspire
Fatal Absolution
20921
|
Posted - 2015.01.19 21:22:00 -
[11] - Quote
True Adamance wrote: The Plasma Cannon Charge time is 0.45 Seconds and 2.2 seconds on the reload...... on a Commando. You should be throwing out PLC rounds every 2.65 seconds if I am not mistaken.
If you have max skills and a proto commando, yes. If you apply that to swarms the gap widens just as happily though, so unless you want to compare maxed out items to base items and draw false conclusions from that it's sort of a pointless exercise.
KING CHECKMATE wrote:''Plasma Cannons should do more DPS than Swarms''
No they shouldnt. Reason is that PC hits infantry too while Swarms dont. This gives PC an innate advatage in usefulness over Swarms.
Of course, i wouldnt mind the PC getting buffed at all, just saying why the above statement is incorrect.
Wouldnt mind getting dumb fire for swarms either.
The plasma cannon is far, far, far more difficult to use than swarm launchers. Swarm launchers are probably the easiest weapon in the game to use - the plasma cannon is at the opposite end of the spectrum entirely. The advantage of being usable against infantry (although it's certainly not a prime anti-infantry weapon) is very much justified even if the plasma cannon were to be able to compete with swarms on raw DPS because the applied DPS is likely to be vastly lower.
Sometimes, one just has an overwhelming urge to throw a potato at someone.
|
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2313
|
Posted - 2015.01.19 21:22:00 -
[12] - Quote
True Adamance wrote: The Plasma Cannon Charge time is 0.45 Seconds and 2.2 seconds on the reload...... on a Commando. You should be throwing out PLC rounds every 2.65 seconds if I am not mistaken.
Yup. A Galmando with a max-skill Plasma Cannon would become just as deadly as a Minmando with a max-skill Swarm Launcher. Both are ultra specialized fits. This seems reasonable.
Home at Last <3
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16686
|
Posted - 2015.01.19 21:24:00 -
[13] - Quote
Arkena Wyrnspire wrote:True Adamance wrote: The Plasma Cannon Charge time is 0.45 Seconds and 2.2 seconds on the reload...... on a Commando. You should be throwing out PLC rounds every 2.65 seconds if I am not mistaken.
If you have max skills and a proto commando, yes. If you apply that to swarms the gap widens just as happily though, so unless you want to compare maxed out items to base items and draw false conclusions from that it's sort of a pointless exercise.
You make a very valid point.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
|
THUNDERGROOVE
Fatal Absolution
1304
|
Posted - 2015.01.19 21:32:00 -
[14] - Quote
KING CHECKMATE wrote:''Plasma Cannons should do more DPS than Swarms''
No they shouldnt. Reason is that PC hits infantry too while Swarms dont. This gives PC an innate advatage in usefulness over Swarms.
Of course, i wouldnt mind the PC getting buffed at all, just saying why the above statement is incorrect.
Wouldnt mind getting dumb fire for swarms either. The PLC one hits almost every suit, except sentinels.
It should one hit sentinels. **** sentinels.
Dual tanking is for bad players.
Come play a better game.
|
KEROSIINI-TERO
The Rainbow Effect
1741
|
Posted - 2015.01.19 21:40:00 -
[15] - Quote
Fizzer XCIV wrote:
OP POST
Agreed that, on paper at least, PLC should have more DPS than Swarms. Reasoning: First is moderately easy/difficult to hit on the first show, extremely difficult on follow-up shots. The Swarm is very easy from first to last shots. Also, there's free guidance.
Personal experience: when tanking, I just lol at plasma cannons and their shots. The only advantage they have is their moderate alpha augmented by extra shield damage.
So, I'm up for either: a) upping PLC DPS. OR b) making swarms less easy to hit.
Oh and one more thing: I'm not into that OHKing tanks thing.
Pro-choice!
For hazardous self-activated inertial dampeners!
We want to live on the edge (((of MCC)))
|
Arkena Wyrnspire
Fatal Absolution
20924
|
Posted - 2015.01.19 21:42:00 -
[16] - Quote
If you buff direct damage on the placon, it only really buffs its AV ability and not its anti-infantry ability, bar cracking the occasional very tough sentinel, but honestly that's nothing to worry about.
Sometimes, one just has an overwhelming urge to throw a potato at someone.
|
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2314
|
Posted - 2015.01.19 21:46:00 -
[17] - Quote
KEROSIINI-TERO wrote:Fizzer XCIV wrote:
OP POST
Agreed that, on paper at least, PLC should have more DPS than Swarms. Reasoning: First is moderately easy/difficult to hit on the first show, extremely difficult on follow-up shots. The Swarm is very easy from first to last shots. Also, there's free guidance. Personal experience: when tanking, I just lol at plasma cannons and their shots. The only advantage they have is their moderate alpha augmented by extra shield damage. So, I'm up for either: a) upping PLC DPS. ORb) making swarms less easy to hit. Oh and one more thing: I'm not into that OHKing tanks thing. Like I said. The OHKing would only happen if they shot you in the weak point, and if you don't have any hardeners active. Otherwise, any HAV with decent HP would take two shots to kill.
So pretty much just fit 1 HP mod and 2 hardeners, and you'll be immune to the OHKs as long as you cycle the hardeners, and then Plasma Cannons would then take 3-5 shots to kill you while they are active. This way, the high skill vehicle playstyle, which is cycling hardeners, would be the direct counter to the high skill AV playstyle which is Plasma Cannons.
Home at Last <3
|
One Eyed King
Land of the BIind
7286
|
Posted - 2015.01.19 21:48:00 -
[18] - Quote
I think a damage buff to direct fire is reasonable. It really doesn't matter to my 200, or even my 300 HP scout if it gets direct hit with a PLC. Same thing happens.
Plus, since you have to reload after every round, it still gives vehicles time to activate hardeners and/or escape.
I don't see anything wrong with it.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
|
LUGMOS
Quafe Premium
1606
|
Posted - 2015.01.19 21:55:00 -
[19] - Quote
As long as it doesn't become mainstream OP... I don't like the OHKO/2HKO thing, tho, because then commandos could instapop any tank.
Official QuafeGäó Advocate
Anti-FoTM Prof. V
Forum Scavenger Prof. V
|
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2314
|
Posted - 2015.01.19 21:58:00 -
[20] - Quote
Do you guys want to know the best part about all this? Even if the Plasma cannon did that much damage...
A maxed out SL on a Minmando with Damage mods would still outDPS a maxed PLC on a Galmando with Damage mods.
This is the extend of the PLC being UP. Its so ridiculously UP, that even buffing its damage by nearly 200% wouldn't make it as good at AV as a swarm launcher.
Home at Last <3
|
|
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2314
|
Posted - 2015.01.19 22:07:00 -
[21] - Quote
LUGMOS wrote:As long as it doesn't become mainstream OP... I don't like the OHKO/2HKO thing, tho, because then commandos could instapop any tank. A Minmando with a maxed SL and damage mods can already 3 shot pretty much any tank. Wouldn't you at least be happy that its Plasma Cannons killing you?
Also, its still only a OHK for an unhardened critical hit. Pretty damn hard to do unless the HAV is just sitting there, in which case its still difficult to do at any ranges over 50m. Those critical hit spots are smaller than scouts. Just stay moving and you won't get OHKed, pretty much. If you are going to sit still, just activate a hardener and you won't get OHKed.
The actual amount of AV would hardly increase. There would just be more Plasma Cannons and less Swarms.
Home at Last <3
|
Sequal's Back
Les Desanusseurs
157
|
Posted - 2015.01.19 22:38:00 -
[22] - Quote
I think PLC needs a really big damage buff against vehicles too, but not as much as you said. I don't want people to cry about it.
I think a 1000HP/shot increase would already be an amazing change! I don't think ADS should get 1 shotted by PLC (except if it's full proto PLC vs MLT derpship of course).
Rise? That's what they used to call me. Sequal Rise. That was my name.
Now I come Back to you, at the turn of the tide.
|
J0LLY R0G3R
And the ButtPirates
1832
|
Posted - 2015.01.19 22:42:00 -
[23] - Quote
Can confirm plasma cannon is weak. Needs buff. XD
TLDR : Last Dust Montage
|
Victor889
The Unholy Legion Of DarkStar DARKSTAR ARMY
189
|
Posted - 2015.01.19 22:45:00 -
[24] - Quote
Fizzer XCIV wrote:KEROSIINI-TERO wrote:Fizzer XCIV wrote:
OP POST
Agreed that, on paper at least, PLC should have more DPS than Swarms. Reasoning: First is moderately easy/difficult to hit on the first show, extremely difficult on follow-up shots. The Swarm is very easy from first to last shots. Also, there's free guidance. Personal experience: when tanking, I just lol at plasma cannons and their shots. The only advantage they have is their moderate alpha augmented by extra shield damage. So, I'm up for either: a) upping PLC DPS. ORb) making swarms less easy to hit. Oh and one more thing: I'm not into that OHKing tanks thing. Like I said. The OHKing would only happen if they shot you in the weak point, and if you don't have any hardeners active. Otherwise, any HAV with decent HP would take two shots to kill. So pretty much just fit 1 HP mod and 2 hardeners, and you'll be immune to the OHKs as long as you cycle the hardeners, and then Plasma Cannons would then take 3-5 shots to kill you while they are active. This way, the high skill vehicle playstyle, which is cycling hardeners, would be the direct counter to the high skill AV playstyle which is Plasma Cannons.
That's all very well and good but that also opens up the avenues for a cloaked scout with a proto PC to one shot any tank as it can get behind it with relative ease, this would be entirely unfair.
What about making the lock on time for swarms slightly longer? then if you are dumb enough to stick around in the fire zone then you deserve to be shot down.
Part time Logi,
Full time heavy.
|
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2314
|
Posted - 2015.01.19 22:46:00 -
[25] - Quote
Sequal's Back wrote:I think PLC needs a really big damage buff against vehicles too, but not as much as you said. I don't want people to cry about it.
I think a 1000HP/shot increase would already be an amazing change! I don't think ADS should get 1 shotted by PLC (except if it's full proto PLC vs MLT derpship of course).
An Incubus with some decent tank would be able to take 1 shot, but they would be severely damaged.
Pythons would usually die in one hit, unless they have a hardener active. But since the PLC is an alpha weapon, the first shot is more likely to land on an unhardened target. So they would usually die in one hit.
So generally, Incubus goes in 2 shots, and Pythons in 1 shot. Considering Damage profiles and junk, this seems to work out nicely.
Home at Last <3
|
Juno Tristan
Obscure Reference
267
|
Posted - 2015.01.19 22:46:00 -
[26] - Quote
Fizzer XCIV wrote:Do you guys want to know the best part about all this? Even if the Plasma cannon did that much damage...
A maxed out SL on a Minmando with Damage mods would still outDPS a maxed PLC on a Galmando with Damage mods.
This is the extend of the PLC being UP. Its so ridiculously UP, that even buffing its damage by nearly 200% wouldn't make it as good at AV as a swarm launcher.
Can't tell if serious or not |
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2314
|
Posted - 2015.01.19 22:49:00 -
[27] - Quote
Victor889 wrote:
That's all very well and good but that also opens up the avenues for a cloaked scout with a proto PC to one shot any tank as it can get behind it with relative ease, this would be entirely unfair.
What about making the lock on time for swarms slightly longer? then if you are dumb enough to stick around in the fire zone then you deserve to be shot down.
Like I said up above, just stay moving and you are exceedingly unlikely to get OHKed, because those critical hit spots are just as small if not smaller than a scout suit, and HAVs move even faster than a scout. Besides that they are also impossible to hit from the front and sides. So really, if you are moving at all, even just slowly through a city, you are extremely unlikely to be OHKed.
If you do need to sit still however, just activate a hardener. That will make you immune to any OHKs.
Home at Last <3
|
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2314
|
Posted - 2015.01.19 22:51:00 -
[28] - Quote
Juno Tristan wrote:Fizzer XCIV wrote:Do you guys want to know the best part about all this? Even if the Plasma cannon did that much damage...
A maxed out SL on a Minmando with Damage mods would still outDPS a maxed PLC on a Galmando with Damage mods.
This is the extend of the PLC being UP. Its so ridiculously UP, that even buffing its damage by nearly 200% wouldn't make it as good at AV as a swarm launcher. Can't tell if serious or not
I'm dead serious.
Home at Last <3
|
Jakkal Shoobah
Y.A.M.A.H
46
|
Posted - 2015.01.19 22:51:00 -
[29] - Quote
KING CHECKMATE wrote:''Plasma Cannons should do more DPS than Swarms'' [b] No they shouldnt. Reason is that PC hits infantry too while Swarms dont. This gives PC an innate advatage in usefulness over Swarms.
First of all learn English ************ or go post with the damn japs and Latinos.
Second of all why SHOULD the Av weapon that requires the second most skill of all Av (knives are first) have the lowest dps and least reward for hitting your target regardless of what it is ? Think about how plasmas inflict damage. Either a direct hit or splash damage with a third of the direct damage.
Next think with your puny ******* brain. What's the primary form of Av you see infantry using every match ? It is definitely not the plasma because swarms can AUTOMATICALLY LOCK on by simply holding the trigger. Plasmas are probably the third or second slowest flying projectile in the game. Maybe slightly faster than mass drivers and flaylocks. They involve aiming and leading your target and timing your shots. To be effective with a plasma you must be EXTREMELY PRECISE in most situations.
So why are swarms rewarded with an extra 3k damage per clip, easier firing mode, and the ability to chase targets around the map ?
The only advantage of plasma cannons is the ability to free fire.
Is this not bassackwards ?
I wholeheartedly agree with Fizzer
While slow to anger and occasionally indecisive, they are also capable of harnessing enormous resolve when truly tested.
|
Nirwanda Vaughns
1239
|
Posted - 2015.01.19 23:01:00 -
[30] - Quote
not more, but at least equal to. i worked some numbers out and your'e actualy better off spending SP into proto flux nades. it'll cost you bout 2m SP whereas to get PLC to do similar damage will take around 6m SP (gal commando 5, PLC prof 5, Weapon upgrades 5) slightly unbalanced
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
|
|
|
|
|
Pages: [1] 2 3 4 5 :: one page |
First page | Previous page | Next page | Last page |