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Juno Tristan
Obscure Reference
267
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Posted - 2015.01.19 23:04:00 -
[31] - Quote
Fizzer XCIV wrote:Juno Tristan wrote:Fizzer XCIV wrote:Do you guys want to know the best part about all this? Even if the Plasma cannon did that much damage...
A maxed out SL on a Minmando with Damage mods would still outDPS a maxed PLC on a Galmando with Damage mods.
This is the extend of the PLC being UP. Its so ridiculously UP, that even buffing its damage by nearly 200% wouldn't make it as good at AV as a swarm launcher. Can't tell if serious or not I'm dead serious.
So you're not illustrating that swarms are OP?
Ok then, they do less damage because they are not specialist, you can target infantry and vehicles with them |
Joel II X
Bacon with a bottle of Quafe
5626
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Posted - 2015.01.19 23:07:00 -
[32] - Quote
Heh... Heheh... MWAHAHAHAHAHA!
YES!!! But splash should be the same, or only increased by 50 dmg and 1m MAX.
If this is made true, though, the officer Plasma Cannon would be an instant I-Win Button if that Tank or whatever gets Wooton your preferred range. |
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2314
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Posted - 2015.01.19 23:08:00 -
[33] - Quote
Juno Tristan wrote:Fizzer XCIV wrote:Juno Tristan wrote:Fizzer XCIV wrote:Do you guys want to know the best part about all this? Even if the Plasma cannon did that much damage...
A maxed out SL on a Minmando with Damage mods would still outDPS a maxed PLC on a Galmando with Damage mods.
This is the extend of the PLC being UP. Its so ridiculously UP, that even buffing its damage by nearly 200% wouldn't make it as good at AV as a swarm launcher. Can't tell if serious or not I'm dead serious. So you're not illustrating that swarms are OP? Ok then, they do less damage because they are not specialist, you can target infantry and vehicles with them As myself and others pointed out. The increased skill requirement of Plasma cannons compared to Swarm Launchers is more than enough to justify them being usable on infantry as well. They have one of the highest skill requirements in the game as far as weapons are concerned, possibly the highest, but that's debatable with Nova Knives.
Besides, we already have other weapons that are usable on both infantry and vehicles, such as Nova Knives, HMGs, Forge Guns, Flux Grenades, And even Made Drivers to some extent.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2315
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Posted - 2015.01.19 23:14:00 -
[34] - Quote
Joel II X wrote: Heh... Heheh... MWAHAHAHAHAHA! YES!!! But splash should be the same, or only increased by 50 dmg and 1m MAX. If this is made true, though, the officer Plasma Cannon would be an instant I-Win Button if that Tank or whatever gets Wooton your preferred range.
Wooton!!! I don't think it would be an I-win button. The HAV could still very much activate a hardener if the are an Armor tank, and survive up to three shots, even after the initial ambush shot. Depends on their reps, really. Alternatively, they could activate nitrous and have a good chance at escaping, and any of the HAVs could do this, not just armor ones.
I font really think splash should be touched. Right now, its only capable of killing a lightly tanked scout suit, and that's fine. Any other suits require direct hits, and I'd like that to stay. I want it to become no more effective at AI than it already is, but still make it an extremely viable AV weapon when used in the right hands.
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J0LLY R0G3R
And the ButtPirates
1833
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Posted - 2015.01.19 23:30:00 -
[35] - Quote
Jakkal Shoobah wrote:KING CHECKMATE wrote:''Plasma Cannons should do more DPS than Swarms'' [b] No they shouldnt. Reason is that PC hits infantry too while Swarms dont. This gives PC an innate advatage in usefulness over Swarms. First of all learn English ************ or go post with the damn japs and Latinos.
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Joel II X
Bacon with a bottle of Quafe
5627
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Posted - 2015.01.19 23:33:00 -
[36] - Quote
Fizzer XCIV wrote:Joel II X wrote: Heh... Heheh... MWAHAHAHAHAHA! YES!!! But splash should be the same, or only increased by 50 dmg and 1m MAX. If this is made true, though, the officer Plasma Cannon would be an instant I-Win Button if that Tank or whatever gets Wooton your preferred range. Wooton!!! I don't think it would be an I-win button. The HAV could still very much activate a hardener if the are an Armor tank, and survive up to three shots, even after the initial ambush shot. Depends on their reps, really. Alternatively, they could activate nitrous and have a good chance at escaping, and any of the HAVs could do this, not just armor ones. I font really think splash should be touched. Right now, its only capable of killing a lightly tanked scout suit, and that's fine. Any other suits require direct hits, and I'd like that to stay. I want it to become no more effective at AI than it already is, but still make it an extremely viable AV weapon when used in the right hands. Edited original post, then edited to add Wooton back. (It's supposed to say 'within')
Anywho, you said add a whole ton of damage, and the current officer one can kill any tank - hardened or not - within 3 reloads. On a commando, the reload speed bonus itself is a great plus.
I agree that it should reward players more to use a weapon that requires more skill, time, and points than it would to a fire-and-forget weapon. |
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2315
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Posted - 2015.01.19 23:42:00 -
[37] - Quote
Joel II X wrote:Fizzer XCIV wrote:Joel II X wrote: Heh... Heheh... MWAHAHAHAHAHA! YES!!! But splash should be the same, or only increased by 50 dmg and 1m MAX. If this is made true, though, the officer Plasma Cannon would be an instant I-Win Button if that Tank or whatever gets Wooton your preferred range. Wooton!!! I don't think it would be an I-win button. The HAV could still very much activate a hardener if the are an Armor tank, and survive up to three shots, even after the initial ambush shot. Depends on their reps, really. Alternatively, they could activate nitrous and have a good chance at escaping, and any of the HAVs could do this, not just armor ones. I font really think splash should be touched. Right now, its only capable of killing a lightly tanked scout suit, and that's fine. Any other suits require direct hits, and I'd like that to stay. I want it to become no more effective at AI than it already is, but still make it an extremely viable AV weapon when used in the right hands. Edited original post, then edited to add Wooton back. (It's supposed to say 'within') Anywho, you said add a whole ton of damage, and the current officer one can kill any tank - hardened or not - within 3 reloads. On a commando, the reload speed bonus itself is a great plus. I agree that it should reward players more to use a weapon that requires more skill, time, and points than it would to a fire-and-forget weapon.
The Officer Plasma Cannon would actually be an effective I-win button against HAVs, if you can land both shots, and so long as its not an armor tank with their hardener already active when you start firing. They would be pretty OP, but they are Officer weapons, which are meant to be OP, so not a big deal.
And that last paragraph pretty much summarizes up this entire thread. Plasma Cannons would become potent AV weapons, no doubt, but only in skilled, patient and steady hands. You have to land both shots, as quickly as possible, or swarms TTK would be shorter.
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Juno Tristan
Obscure Reference
267
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Posted - 2015.01.19 23:43:00 -
[38] - Quote
Quick question, what do you think vehicles should do on the battlefield? |
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2315
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Posted - 2015.01.19 23:47:00 -
[39] - Quote
Juno Tristan wrote:Quick question, what do you think vehicles should do on the battlefield? Not be pissed off because they only getting killed by swarms because swarms are the only viable light AV.
1.)Transportation. That's pretty much the main purpose of a vehicle right there.
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Juno Tristan
Obscure Reference
267
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Posted - 2015.01.19 23:56:00 -
[40] - Quote
Fizzer XCIV wrote:Juno Tristan wrote:Quick question, what do you think vehicles should do on the battlefield? Not be pissed off because they only getting killed by swarms because swarms are the only viable light AV. 1.)Transportation. That's pretty much the main purpose of a vehicle right there.
So first, why are you so determined to kill them if they're just transporting people?
And second, why would anyone get in these death traps when you can easily run between objectives? |
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2316
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Posted - 2015.01.20 00:00:00 -
[41] - Quote
Juno Tristan wrote:Fizzer XCIV wrote:Juno Tristan wrote:Quick question, what do you think vehicles should do on the battlefield? Not be pissed off because they only getting killed by swarms because swarms are the only viable light AV. 1.)Transportation. That's pretty much the main purpose of a vehicle right there. So first, why are you so determined to kill them if they're just transporting people? And second, why would anyone get in these death traps when you can easily run between objectives?
Well drop ships are the only way to reach many... strategic locations, on the battlefield. LAVs are still the fastest way to get from point to point, and when used with a group of three to make hacking runs, they are very good. Much better than three people on foot. As for HAVs, I pointed out their use in my edit above.
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Timtron Victory
Horizons' Edge
280
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Posted - 2015.01.20 00:04:00 -
[42] - Quote
Shield tankers are gonna be mad haha
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Juno Tristan
Obscure Reference
267
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Posted - 2015.01.20 00:10:00 -
[43] - Quote
Fizzer XCIV wrote:Juno Tristan wrote:Quick question, what do you think vehicles should do on the battlefield? Not be pissed off because they only getting killed by swarms because swarms are the only viable light AV. 1.)Transportation. That's pretty much the main purpose of a vehicle right there. But I'm sure you are talking about only HAVs when you say "vehicles"... In that case, 1.) Infantry Suppression, when used in conjunction with infantry. Their presence should cause non-AV infantry to generally take cover. They currently do this pretty well. Note: when I say suppression, I don't mean killing. HAVs should be able to kill infantry, but their role should not be to farm them. 2.) AV. Large Turrets would remain the best AV options, even with the proposed PLC changes. So they would still have this. 3.) Installation destruction. Sorta like AV, but only HAVs have sufficient ammo reserves to make a viable role out of this. *4.) Destruction of map assets. Not Installations. I'd like to see stuff like, walls, gates, explosive containers and doors added to the game. Stuff that only an HAV could destroy quickly. Stuff that would take multiple hits from AV, but an HAV would be much more suited for.
Suppression suggests the ability to take more than a couple of shots |
DUST Fiend
Kang Lo Directorate Gallente Federation
15596
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Posted - 2015.01.20 00:14:00 -
[44] - Quote
Yea....no. PLC needs a buff but your suggestion is obnoxious lol. Also, swarm launchers do too much damage to armor, so making something do even MORE is not exactly the right way.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2318
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Posted - 2015.01.20 00:16:00 -
[45] - Quote
DUST Fiend wrote:Yea....no. PLC needs a buff but your suggestion is obnoxious lol. Also, swarm launchers do too much damage to armor, so making something do even MORE is not exactly the right way. Its not more. The DPS is equal.
Your Incubus would be able to take a hit. So don't worry.
Also, this weapon takes much more skill, so it by all rights SHOULD do more than a SL. But its probably a good place to start with it doing equal DPS.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2318
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Posted - 2015.01.20 00:18:00 -
[46] - Quote
Juno Tristan wrote:Fizzer XCIV wrote:Juno Tristan wrote:Quick question, what do you think vehicles should do on the battlefield? Not be pissed off because they only getting killed by swarms because swarms are the only viable light AV. 1.)Transportation. That's pretty much the main purpose of a vehicle right there. But I'm sure you are talking about only HAVs when you say "vehicles"... In that case, 1.) Infantry Suppression, when used in conjunction with infantry. Their presence should cause non-AV infantry to generally take cover. They currently do this pretty well. Note: when I say suppression, I don't mean killing. HAVs should be able to kill infantry, but their role should not be to farm them. 2.) AV. Large Turrets would remain the best AV options, even with the proposed PLC changes. So they would still have this. 3.) Installation destruction. Sorta like AV, but only HAVs have sufficient ammo reserves to make a viable role out of this. *4.) Destruction of map assets. Not Installations. I'd like to see stuff like, walls, gates, explosive containers and doors added to the game. Stuff that only an HAV could destroy quickly. Stuff that would take multiple hits from AV, but an HAV would be much more suited for. Suppression suggests the ability to take more than a couple of shots
You would, but not by Plasma Cannons. At least not if you don't harden. Hardening would allow you to take many more hits. High skill = high rewards. Basic game balance.
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LUGMOS
Quafe Premium
1609
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Posted - 2015.01.20 00:22:00 -
[47] - Quote
Well... as long as it doesn't kill Gunnlogis as easy as swarms eat Madrugars. And still, nerf the swarm, but only a little.
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Juno Tristan
Obscure Reference
267
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Posted - 2015.01.20 00:25:00 -
[48] - Quote
Fizzer XCIV wrote:
Suppression suggests the ability to take more than a couple of shots
You would, but not by Plasma Cannons. At least not if you don't harden. Hardening would allow you to take many more hits. High skill = high rewards. Basic game balance.[/quote]
Suppression suggests staying in the same area, not dancing between PC shots |
Juno Tristan
Obscure Reference
267
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Posted - 2015.01.20 00:26:00 -
[49] - Quote
Also, you are aware hardeners have a cooldown? |
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2319
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Posted - 2015.01.20 00:31:00 -
[50] - Quote
Juno Tristan wrote:Also, you are aware hardeners have a cooldown? Yes. But they also last a very long time, and mitigate a lot of damage.
They are meant to provide windows of opportunity, in CCPs own words. They currently do that very well.
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JUDASisMYhomeboy
xCosmic Voidx
283
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Posted - 2015.01.20 00:38:00 -
[51] - Quote
Let me just take a moment to say how awesome the officer plasma cannon is. Holy crap i wish i had more of them than i do
"In a world gone mad,only a lunatic is truly insane"
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2319
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Posted - 2015.01.20 00:39:00 -
[52] - Quote
LUGMOS wrote:Well... as long as it doesn't kill Gunnlogis as easy as swarms eat Madrugars. And still, nerf the swarm, but only a little. It won't kill a Gunnlogi even as easy as Swarms kill a Gunnlogi. They take more skill, therefor they aren't as easy.
Maybe. I think one of the main reasons swarms are perceived as OP is because they are the only Light AV that effectively kills vehicles. So naturally, they are use A LOT. Weapons that are used a lot more than their competition, but aren't necessarily OP, are often perceived to be OP. By buffing the Plasma Cannon to be as effective as a Swarm Launcher, there would likely be a migration of people from Swarms to Plasma Cannons, which would reduce the amount of Swarms. I know many people that use Swarms instead of Plasma Cannons because they have to, rather than want to. Plenty of people want to use PLCs, but have to settle for Swarms if they want to be effective.
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Juno Tristan
Obscure Reference
267
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Posted - 2015.01.20 00:43:00 -
[53] - Quote
This would not play out like you think it would, no 50m skill shots, what you would get is a cheap throwaway suit shooting you from point blank range and lobbing a few AV grenades |
Fizzer XCIV
Tal-Romon Legion Amarr Empire
2319
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Posted - 2015.01.20 00:52:00 -
[54] - Quote
Juno Tristan wrote:This would not play out like you think it would, no 50m skill shots, what you would get is a cheap throwaway suit shooting you from point blank range and lobbing a few AV grenades
In think it would play out exactly like I think it would. We would get a shield AV option just as viable as Swarms, which would help massively to alleviate the Shield/Armor imbalance that vehicles have currently, as well as make vehicles less frustrating by reducing the amount of Swarms.
Even a PRO Plasma Cannon and 2 PRO AV nades wouldn't kill most HAVs. Even a Gunnlogi. That's hardly a throwaway suit.
There will need to be 2 direct hits to kill an unhardened HAV.
1 hit for the critical spot, and that is a skill shot at pretty much any range more than 15m, and even then only if the target is still. If you stay moving, and activate a hardener when you want to stay still, your chances of getting OHKd are practically zero. That seems fair to me. A high skill playstyle to counter a high skill manouver.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16693
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Posted - 2015.01.20 01:02:00 -
[55] - Quote
More importantly than this DPS crap why the hell have the gallente capitalised on this technology and build a massive Large Turret Anti Tank Gun using it?
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2319
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Posted - 2015.01.20 01:04:00 -
[56] - Quote
True Adamance wrote:More importantly than this DPS crap why the hell have the gallente capitalised on this technology and build a massive Large Turret Anti Tank Gun using it?
Who knows? A plasma cannon turret with more "turret-like" stats than a Plasma Cannon would be a wonderful addition.
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KING CHECKMATE
Opus Arcana Covert Intervention
7080
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Posted - 2015.01.20 01:06:00 -
[57] - Quote
Fizzer XCIV wrote:
The extra skill required to use a plasma cannon compared to swarms is enough to justify it being usable against infantry as well. It should at least have the same DPS.
By your logic then the SCR rifle needs a significant BUFF. Since its the rifle that needs the most skill to use i mean...
@ Jakkal Shoobah : Hows this for English. B10w m3 f4g .
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16693
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Posted - 2015.01.20 01:08:00 -
[58] - Quote
Fizzer XCIV wrote:True Adamance wrote:More importantly than this DPS crap why the hell have the gallente capitalised on this technology and build a massive Large Turret Anti Tank Gun using it? Who knows? A plasma cannon turret with more "turret-like" stats than a Plasma Cannon would be a wonderful addition.
Canister Shell or Tri Barreled Grape Shot?
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2319
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Posted - 2015.01.20 01:09:00 -
[59] - Quote
KING CHECKMATE wrote:Fizzer XCIV wrote:
The extra skill required to use a plasma cannon compared to swarms is enough to justify it being usable against infantry as well. It should at least have the same DPS.
By your logic then the SCR rifle needs a significant BUFF. Since its the rifle that needs the most skill to use i mean... @ Jakkal Shoobah : Hows this for English. B10w m3 f4g .
I think the ScR is fine. In skilled hands, it is the most lethal of the rifles.
Besides TacARs, which I think are OP, due to them not requiring the "skilled hands" part.
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Fizzer XCIV
Tal-Romon Legion Amarr Empire
2320
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Posted - 2015.01.20 01:10:00 -
[60] - Quote
True Adamance wrote:Fizzer XCIV wrote:True Adamance wrote:More importantly than this DPS crap why the hell have the gallente capitalised on this technology and build a massive Large Turret Anti Tank Gun using it? Who knows? A plasma cannon turret with more "turret-like" stats than a Plasma Cannon would be a wonderful addition. Canister Shell or Tri Barreled Grape Shot?
Giant shotguns sound fun and very Gallentean. I approve.
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