|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
John Demonsbane
Unorganized Ninja Infantry Tactics
5081
|
Posted - 2015.01.08 18:11:00 -
[1] - Quote
Ok, let's try this, OP.
Lets say we buff proxies and change the BW to 1. RE's also get a BW cost of 1.
Now whats your opinion?
(The godfather of tactical logisticsGäó)
|
John Demonsbane
Unorganized Ninja Infantry Tactics
5085
|
Posted - 2015.01.09 07:09:00 -
[2] - Quote
Breakin Stuff wrote:John Demonsbane wrote:Ok, let's try this, OP.
Lets say we buff proxies and change the BW to 1. RE's also get a BW cost of 1.
Now whats your opinion? Enemy engaged. Kill him Johnny boy!
*grabs controller*
R-L-R-spin
Oh wait, wrong one...
Anyway, so here's the thing OP. You're doing it wrong.
I already pretty much knew the answer. We've simoly confirmed the truth. BW is not the problem here. Neither are all the "bad logis" running around (I'll get to that in a second. Edit: in another thread). You're just spamming all these needless flame bait threads and looking like an unreasonable troll.
Not that thats new and unprecedented, but you either don't realize or aren't even asking for what it is you really want! You are either a very accomplished troll setting us up for your actual request or have made all this wasted effort asking for the wrong thing.
My advice? Realize that all you really want is not only fairly simple but also far more palatable to the rest of us. It's not like you can frisbee 4 at a time. Hell, I'm totally down with reducing the BW cost of explosives, though Im not sure that a cost of 1 for both types is the best number. Up for discussion.
TL;DR FFS stop wasting everyone's time(including your own) with this aimless trololol and just ask for what you really want, which is basically just more splosions.
(The godfather of tactical logisticsGäó)
|
John Demonsbane
Unorganized Ninja Infantry Tactics
5090
|
Posted - 2015.01.09 13:20:00 -
[3] - Quote
Clone D wrote:John Demonsbane wrote:Anyway, so here's the thing OP. You're doing it wrong.
I already pretty much knew the answer. We've simply confirmed the truth. BW is not the problem here. Neither are all the "bad logis" running around (I'll get to that in a second. Edit: in another thread). You're just spamming all these needless flame bait threads and looking like an unreasonable troll.
Not that thats new and unprecedented, but you either don't realize or aren't even asking for what it is you really want! You are either a very accomplished troll setting us up for your actual request or have made all this wasted effort asking for the wrong thing.
My advice? Realize that all you really want is not only fairly simple but also far more palatable to the rest of us. It's not like you can frisbee 4 at a time. Hell, I'm totally down with reducing the BW cost of explosives, though Im not sure that a cost of 1 for both types is the best number. Up for discussion.
TL;DR FFS stop wasting everyone's time(including your own) with this aimless trololol and just ask for what you really want, which is basically just more splosions. Ruh Roh, looks like somebody didn't read the key concept on page 4. My opinion is: There are not enough logis in the meta to support teams. Every other role needs to pitch in a helping hand. Because of this, we need to add a few extra bandwidth (maybe 4) to each dropsuit due to the expectation of role transference.
So again, no. We need to fix the logi suits (Rattati has buffed literally every other suit), not take steps backward.
Then why did you answer my question as you did? Now you wouldn't be happy with just changing the BW costs of explosives?
All righty. Carry on with your badposting then I guess.
(The godfather of tactical logisticsGäó)
|
John Demonsbane
Unorganized Ninja Infantry Tactics
5091
|
Posted - 2015.01.09 15:09:00 -
[4] - Quote
Clone D wrote: I like the recommendation that you offered up about 1 bw for explosives. I think it makes sense, as PEs have become a thing of legend, and the RE bandwidth also feels too limiting.
OK, good. At least one thing we can work with. Backtracking to my previous question, so what you are saying that if RE BW was dropped, you would still be dissatisfied with the BW system? Why?
When you give your answer, please assume for the sake of the discussion that BW is never ever going to be completely removed from the game and it is mandatory for further game development that we have a thriving Logi community. It doesn't (and shouldn't) have to be a huge % of the playerbase but sufficient enough that we are not unicorns.
Operating under that set of conditions, what would make you happy with this system?
Note: Aside from reducing the BW costs of explosives to free up BW for something else, giving scouts more BW is not on the table because as I've already stated, there's no way that will incentivize people to become logi's - it is in fact guaranteed to do the exact opposite because we've already tried letting scouts be do-everything suits with their second EQ slot and here we are. It's not a coincidence that scouts were given so little BW in the first place.
(The godfather of tactical logisticsGäó)
|
John Demonsbane
Unorganized Ninja Infantry Tactics
5092
|
Posted - 2015.01.09 17:38:00 -
[5] - Quote
So basically you are saying everything can and should be able to done better in a scout suit? Does that sound like an ideal or balanced solution in ANY WAY to you? I suppose it does otherwise you wouldn't have said it the way you did.
That's all I needed to read. I don't want to play the game you describe.
(The godfather of tactical logisticsGäó)
|
John Demonsbane
Unorganized Ninja Infantry Tactics
5092
|
Posted - 2015.01.09 18:04:00 -
[6] - Quote
Clone D wrote:John Demonsbane wrote:So basically you are saying everything can and should be able to done better in a scout suit? Does that sound like an ideal or balanced solution in ANY WAY to you? I suppose it does otherwise you wouldn't have said it the way you did.
That's all I needed to read. I don't want to play the game you describe. You read it with bias. I am saying that all roles should be able to provide a minor team support contribution in addition to the demands of their own role.
That's not what your said at all. You said (paraphrasing slightly): if scouts can do x better, why not? If they can also do y better, why not? Why should we be forcing them out of that? Here:
Clone D wrote:If I can perform A/V ten times more effectively in a scout suit than I can in a commando suit, then why shouldn't I do it? If I can inflitrate an enemy compound with a scout, 2 uplinks and 3 REs, then why shouldn't I be allowed to do it? Why must I play in a logi dropsuit to perform the infiltration function now? If I can perform point defense ten times more effectively in a scout suit than a heavy suit, then why shouldn't I do it? Why are we trying to push people into cookie cutter molds?
Because that makes no f*cking sense! Why do the other godd@mn suits even exist then? Does the concept of game balance have any meaning to you?
In a game with 5 classes of suit, if one (the scout) is the way you describe then it's pathetically broken and major changes need to occur. The question you should ask isn't why are we trying to push people out of that, its what idiot designed a game like that in the first place!
Otherwise you may as well just take tiericide to the 100th power, get rid of every other suit, make one standard base blueprint, give a list of modules and let everyone make a slighty-less-generic version of the same suit for different needs. It will be a revolution in gaming!
(The godfather of tactical logisticsGäó)
|
John Demonsbane
Unorganized Ninja Infantry Tactics
5095
|
Posted - 2015.01.09 20:12:00 -
[7] - Quote
el OPERATOR wrote:And remember, I am the guy who argued vehemently against BW being added the minute the topic was bluestickied.
Ahh.. That made my day, Thank you!
Anyway... Back to the grind here..
(The godfather of tactical logisticsGäó)
|
John Demonsbane
Unorganized Ninja Infantry Tactics
5095
|
Posted - 2015.01.09 20:23:00 -
[8] - Quote
Clone D wrote: Have you taken algebra?
Still laughing... If only you knew...
clone D wrote: {same statement repeats about each class}
Oh. my. GOD!
I can't even... It's just... Wow.
Seriously? That's your counter-argument? It does not matter which suit you are talking about! No matter which suit it is, if it is working as you describe, ITS BROKEN.
Every suit should be viable and unquestionably, with no room for debate, superior in every major aspect of its designated role. End of story.
Honestly, I've lost all hope here.
(The godfather of tactical logisticsGäó)
|
John Demonsbane
Unorganized Ninja Infantry Tactics
5098
|
Posted - 2015.01.10 03:58:00 -
[9] - Quote
Clone D wrote:John Demonsbane wrote:Clone D wrote: Have you taken algebra?
Still laughing... If only you knew... clone D wrote: {same statement repeats about each class}
Oh. my. GOD!I can't even... It's just... Wow. Seriously? That's your counter-argument? It does not matter which suit you are talking about! No matter which suit it is, if it is working as you describe, ITS BROKEN. Every suit should be viable and unquestionably, with no room for debate, superior in every major aspect of its designated role. End of story. Honestly, I've lost all hope here. This is where theory and art divide. Some players can take a suit and use it artfully for something that it was not intended for. Does that make it wrong? Why have you given up hope? It's like you're more interested in being a hard a$$ than admitting that human creativity can be an amazing and inspiring thing. It only makes it wrong if the following are true: - you don't have to make enough sacrifices to do it - you can make it better than the suit designed for the role can be (assuming it, too, is being set up for the same purpose, obviously)
I hate to burst your little "I am freaking AWESOME" bubble, but the reason you can make scout suits to do all this sh!t medium suits are designed for so well has nothing to do with your singular talent to squeeze evey last ounce of performance out of it and everything to do with a broken system.
(The godfather of tactical logisticsGäó)
|
John Demonsbane
Unorganized Ninja Infantry Tactics
5102
|
Posted - 2015.01.10 16:40:00 -
[10] - Quote
Clone D wrote: So, you're telling me that the system is broken when a heavy can kincat tank his dropsuit to the point that he can chase down an assault or scout and mow him down? No, that is ingenuity. A heavy isn't designed for that, but we have the option of customizing it to a certain degree. A suit like that, played well, can terrorize people, and this play style falls outside of the intended purpose of the suit (point defense).
Customization gives us degrees of freedom to perform whatever function we can build a suit to do, even if it falls outside of the original intent for the dropsuit.
Hmm... lessee... a sentinel chasing down a scout...
That "scout" has no idea what he's doing then. Maybe he should try not putting regular complex plates on a frickin' light frame.
Speed tanked Min sentinels will not chase down a scout who has any idea how to fit a suit. An Amarr assault, sure, but that assault will quite possibly have more eHP than the sentinel and their ScR is gonna be murder on the shield HP they are dependent on.
That same Min Sentinel would get torn apart by a CQC sentinel, too.
Can go outside normal parameters but makes a lot of sacrifices. Working as intended.
Let me explain it this way:
Fitting freedom/customization should allow you to blur the lines between suit classes, not erase them.
(The godfather of tactical logisticsGäó)
|
|
John Demonsbane
Unorganized Ninja Infantry Tactics
5103
|
Posted - 2015.01.10 18:33:00 -
[11] - Quote
Clone D wrote:
Have you ever seen a movie where a person uses a coffee mug or a newspaper to kill someone? That is the kind of thinking outside of the box that allows a person to use one dropsuit to masterfully complete a task for which it was not designed.
You simply lack imagination. That's all. Do some thought experiments to expand your mind or something.
It's sad how you can't understand this simple concept.
John Demonsbane wrote:
Fitting freedom/customization should allow you to blur the lines between suit classes, not erase them.
The entire concept of game balance and player classes is based on ONE simple principle:
Every class has a particular function/role/specialization for which they are designed to be "best" at. No other class, when both are being used as intended by the designer should be nearly as effective at it.
When this is no longer the case, one class is rendered obsolete. This is improper game design and results in a lack of diversity in the long run as everyone will use the same imbalanced class.
If paper always beats scissors, too, nobody will ever use a rock.
If you are unable to grasp that as not just an aim, but as a necessity, then there Is no point in continuing.
(The godfather of tactical logisticsGäó)
|
John Demonsbane
Unorganized Ninja Infantry Tactics
5104
|
Posted - 2015.01.10 19:36:00 -
[12] - Quote
Clone D wrote:John Demonsbane wrote:The entire concept of game balance and player classes is based on ONE simple principle:
Every class has a particular function/role/specialization for which they are designed to be "best" at. No other class, when both are being used as intended by the designer should be nearly as effective at it.
When this is no longer the case, one class is rendered obsolete. This is improper game design and results in a lack of diversity in the long run as everyone will use the same imbalanced class.
If paper always beats scissors, too, nobody will ever use a rock.
If you are unable to grasp that as not just an aim, but as a necessity, then there Is no point in continuing. Have you examined the community to find out what their goals are? Not everyone has the same motivations or ambitions as you do. There is variety here. There is also variety in the game allowing people to forge their own path to victory. All along, Dust players have stated that there is not a single winning strategy in Dust. People from all walks can thrive here. Go forth, young warrior and find yours. If you need to be narrow minded to do that, then be my guest. I, myself, have been able to use dropsuits in multitudinous ways and still come out on top. I'm sure you will figure it out.
*facepalm*
(The godfather of tactical logisticsGäó)
|
John Demonsbane
Unorganized Ninja Infantry Tactics
5106
|
Posted - 2015.01.11 19:16:00 -
[13] - Quote
^ sad that this question continues to get overlooked in the sea of scout QQ we see here.
Just want to point out one thing: told you so. All you people who whined about nerfing logi suits "because spam" or never buffing them because "oh noes slayer logis are the boogie man".
Now you see the truth. Spam had NOTHING to do with logis and everything to do with scrubby spam tourists.
Anyway, back to the I portent question. IMO the main issue is the logi suits are in dire need of a buff. They are simultaneously slow, squishy, and expensive. That's the worst possible combination. There's a whole excellent thread started by Cross but this is the gist of it.
1) whether you make them heavier than assaults or lighter/faster than assaults, one of the two has to happen. If you want us squishy, fine, but we can't also be so damn slow. If you want us slow, then we need some HP or resistances.
2) The bonuses need to be tweaked so that we are not restricted to only one kind of EQ. Example: It's stupid that a rep tool works just as well on a gal scout or cal assault than it does on my Amarr logi suit.
Those two things alone would go a long way.
Also, those corps that apparently tell their logis they need to just shut up and leash a sentinel are a big part of the problem. Nobody learns how to be a f*cking actual logi any more!
(The godfather of tactical logisticsGäó)
|
John Demonsbane
Unorganized Ninja Infantry Tactics
5106
|
Posted - 2015.01.11 22:45:00 -
[14] - Quote
Sir Petersen wrote:John Demonsbane wrote:^ sad that this question continues to get overlooked in the sea of scout QQ we see here.
Just want to point out one thing: told you so. All you people who whined about nerfing logi suits "because spam" or never buffing them because "oh noes slayer logis are the boogie man".
Now you see the truth. Spam had NOTHING to do with logis and everything to do with scrubby spam tourists.
Anyway, back to the I portent question. IMO the main issue is the logi suits are in dire need of a buff. They are simultaneously slow, squishy, and expensive. That's the worst possible combination. There's a whole excellent thread started by Cross but this is the gist of it.
1) whether you make them heavier than assaults or lighter/faster than assaults, one of the two has to happen. If you want us squishy, fine, but we can't also be so damn slow. If you want us slow, then we need some HP or resistances.
2) The bonuses need to be tweaked so that we are not restricted to only one kind of EQ. Example: It's stupid that a rep tool works just as well on a gal scout or cal assault than it does on my Amarr logi suit.
Those two things alone would go a long way.
Also, those corps that apparently tell their logis they need to just shut up and leash a sentinel are a big part of the problem. Nobody learns how to be a f*cking actual logi any more! Perhaps it would have been a good idea to do some of those things you mention before erasing the uplink scout from the game.
I agree 100%.
Problem is, Cross is on vacation or AWOL or something and Rattati apparently is incapable of reconciling the fact that the Amarr logi has a sidearm when rebalancing slot progression, so.... Everything old is new again with Dust development, I guess.
(The godfather of tactical logisticsGäó)
|
John Demonsbane
Unorganized Ninja Infantry Tactics
5107
|
Posted - 2015.01.11 22:54:00 -
[15] - Quote
Lol. It would be a rare event for someone to complain that there were no uplinks while I was around. However, I find myself less inclined to play with most of my old comrades in arms gone!
So, I guess it's really your fault!
(The godfather of tactical logisticsGäó)
|
|
|
|