KEROSIINI-TERO
The Rainbow Effect
1697
|
Posted - 2015.01.07 23:04:00 -
[1] - Quote
Thor Odinson42 wrote:Orber Gen wrote:One Eyed King wrote:Orber Gen wrote:One Eyed King wrote:Is there a way to gauge activity by WP earned through repping, hacking, killing, assists etc. vs being passive by only dropping links and AFKing, or simply AFKing?
If so, would it be possible to use an ISK multiplier based on "Active WP Earned" to reward players for at least trying even if they are losing?
It would allow you to reward an effort by people on a losing team while not encouraging AFKers and bad redline snipers. U such a LOL. ISK is not the issue. If someone thinks that AFK is about ISK - ur wrong. Because, if u want get AFK ISK u going to academy by ur alt AFK is about SP and only SP. We have APEX, I have full line of amarrian APEX and I don't need proto lol Thank you for this excellent contribution to the discussion... LOL. This "discussions" always about 0 WP = 0 ISK/SP. It's going around and around for 2 years now. U can't fix AFK if u don't put meaning to the game.
And if someone think that CCP is just "FIX IT" by removing passive SP, u wrong again, a lot of AFK players pay for boosters and they waiting for EVE: Legion. Killing AFK = killing money flow
So, the can FIX THE GAME, or they can shoot to the knee I don't care anymore. I have my ~100kk SP and It's end game, with that amount SP DUST can't give anything interesting. This might be the dumbest post on these forums, ever. If you'd rather be able to continue AFKing than actually playing matches that reward you for doing well then I'm not sure why I'm even responding. But to think that fixing payouts would lead to LESS money for CCP makes me feel sorry for you.
Dear Mr Thor Odinson42, Even while being somewhat rude, Mr Orber Gen is absolutely spot on. AFK farming is mostly about SP, the isk or LP is just the bonus.
I know other afk farmers and can also speak for myself: I afk farm in order to reach the cap. Pre-november 2014 I afk farmed my alts (boosters on) in order to cap them. At current 750k cap I afk farm in order to reach the the humongous cap, the reason being that I just don't have the physical time to reach it otherwise (boostering only this char). Heck, I even afk farm to post on forums.
How NOT to fight afk farming: - Minimum WP requirement: afk farmers do gain WPs. I have even reached the 4th spot on team by afk farming (although it was an extreme case) and I have a picture to prove it if needed. (Note that is one more reason not to do the elsewhere suggested payout multiplier by scoreboard position) - Votes for public matches: too intrusive, too serious, too disruptive. Breaks the immersion, not in the spirit of casual easily approachable game. FW or corp matches are a different case. - Have a minimum kill requirement: needless to explain this one. - Kick if character not moving: ineffective, rubberband circumvents. - Remove passive SP gain based on time on match: This is a tricky one. While this would remove most afk farming, the price is too high. Too harsh for newbros or roles not focused on either slaying or WP-maximising. - EDIT: Isk destroyed: as Mr Breaking Stuff above ^ explained.
The right and best way to reduce afk farming is to minimise the motivation to do it BUT at the same time make sure that also others than just elite players can have gains!
Pro-choice!
For hazardous self-activated inertial dampeners!
We want to live on the edge (((of MCC)))
|
KEROSIINI-TERO
The Rainbow Effect
1697
|
Posted - 2015.01.07 23:15:00 -
[2] - Quote
DAMIOS82 wrote:I believe the best way to handle farmers is a FieldCommander, Instead of just only having squad commanders, you basicly get a one ring to rule them all type of character. This commander gets extra abbilty's to effect the war. So while everybody can call in an OB, the FC can also call in other types like carpet bombing, etc, Turrets, depots, etc. But in the case of Farming they also get an option to remove them. So first the FC select the character and presses the button/option and a warning is send to the farmer, then a countdown is started. 60 sec. After those 60 sec, the FC presses the option again, countdown starts again 60 sec. Then the FC gets an option Force removal and the farmer is removed. Or one could do a 1 time 2 min countdown, same system.
Now to make sure there is no abuse of the system. The squad commanders need to vote on it, To give the FC that power. Just a simple button/option, majority rules. So if there are 6 squads, you need a minimum of 3 votes. If there is only 1 squad and the rest is playing solo, then the FC needs only that 1 vote. This way the Farmer has 2 min to start playing when caught, then the FC can remove them. Now offcourse one could say ok what's to stop the removal when a farmer has started playing, well they get a counter action, during those 120 sec, Which forces the hole process to start over. One could also add additional warning signs on screen to alert the players to the actions beeing taken.
This way it's fair for all and hard to abuse. farmers that don't pay attention are removed from the game without pay. But it also leaves enough time for someone to respond, who just went for a bathroom break, or snacks, etc.
Not to mention having a FC on the field leaves enough room for many more fun stuff to be added into the game and anybody can take it's position.
(sidenote: YES for commander role, there should be one for corp battles/PC and could be for FW. Removing awoxers or afkers after certain time makes sense)
Votes for public matches: too intrusive, too serious, too disruptive. Breaks the immersion, not in the spirit of casual easily approachable game. Again, FW or corp matches are a different case.
Let's improve the afker kicking method:
[SUGGESTION:] If a player has been 'passive' for certain time, let the client display randomly one of the four playstation symbols (square, circle, X, triangle) and prompt him to enter it. He may access menu at convenient time, within reason ofc, and confirm his active status
A certain 'security check'. Think it as the worlds simplest captcha. I don't believe anyone would rig a PC with picture recognition and reactive input, especially as there would have to be menu navigation first.
This is better than requiring controller input which could be macroed (yes even complex ones) (knock on wood.... )
Pro-choice!
For hazardous self-activated inertial dampeners!
We want to live on the edge (((of MCC)))
|