Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
DeadlyAztec11
Ostrakon Agency
6647
|
Posted - 2014.12.30 05:02:00 -
[1] - Quote
Right now everything is too high damage and things happen too fast for both AV players and vehicle players. Right now vehicles tend to destroy infantry really fast yet conversely they tend to get ripped apart by AV really fast. I think this cycle happens too fast. It causes vehicles to play in a far too cowardly way where they try to kill as many infantry players as fast aspossible before AV show up and they make a run to the red line.
I think that vehicle HP should go up(way up!), AV damage should go down, Vehicle acceleration should be turned down, and turret speed should be decreased by a fair amount(HAV).
I say this because vehicles should be able to last on the battlefield for more than half a minute yet they shouldn't just kill the entire enemy team by themselves either. These changes would ensure that Tanks and Assault Dropships can be a constantly pressing force rather than the glass cannons they are now.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
Sir Dukey
Murphys-Law General Tso's Alliance
1428
|
Posted - 2014.12.30 06:02:00 -
[2] - Quote
DeadlyAztec11 wrote:Right now everything is too high damage and things happen too fast for both AV players and vehicle players. Right now vehicles tend to destroy infantry really fast yet conversely they tend to get ripped apart by AV really fast. I think this cycle happens too fast. It causes vehicles to play in a far too cowardly way where they try to kill as many infantry players as fast aspossible before AV show up and they make a run to the red line.
I think that vehicle HP should go up(way up!), AV damage should go down, Vehicle acceleration should be turned down, and turret speed should be decreased by a fair amount(HAV).
I say this because vehicles should be able to last on the battlefield for more than half a minute yet they shouldn't just kill the entire enemy team by themselves either. These changes would ensure that Tanks and Assault Dropships can be a constantly pressing force rather than the glass cannons they are now.
Vehicles do not destroy infantry fast at all.
You can literally sit there all day and you'd probably run out of ammo on your blaster before you kill anything.
Vehicle turrets are bad at killing infantry, small and large.
Acquire Currency, Disregard Female Canis lupus familiaris
|
DeadlyAztec11
Ostrakon Agency
6661
|
Posted - 2014.12.30 13:16:00 -
[3] - Quote
Sir Dukey wrote:DeadlyAztec11 wrote:Right now everything is too high damage and things happen too fast for both AV players and vehicle players. Right now vehicles tend to destroy infantry really fast yet conversely they tend to get ripped apart by AV really fast. I think this cycle happens too fast. It causes vehicles to play in a far too cowardly way where they try to kill as many infantry players as fast aspossible before AV show up and they make a run to the red line.
I think that vehicle HP should go up(way up!), AV damage should go down, Vehicle acceleration should be turned down, and turret speed should be decreased by a fair amount(HAV).
I say this because vehicles should be able to last on the battlefield for more than half a minute yet they shouldn't just kill the entire enemy team by themselves either. These changes would ensure that Tanks and Assault Dropships can be a constantly pressing force rather than the glass cannons they are now. Vehicles do not destroy infantry fast at all. You can literally sit there all day and you'd probably run out of ammo on your blaster before you kill anything. Vehicle turrets are bad at killing infantry, small and large. I can honestly say that is wrong as I have seen many HAV's simply come up to me and shoot me down very fast.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
Jack Boost
Zarena Family
575
|
Posted - 2014.12.30 13:47:00 -
[4] - Quote
Chess ... so furious game..., but you can always go out from vehicle and try hack any defended point. Ppl there fight in slo-mo.
Not much time left...
|
Spkr4theDead
Red Star. EoN.
2643
|
Posted - 2014.12.30 16:36:00 -
[5] - Quote
DeadlyAztec11 wrote:Right now everything is too high damage and things happen too fast for both AV players and vehicle players.
We've developed shockingly fast reactions because of this.
Right now vehicles tend to destroy infantry really fast yet conversely they tend to get ripped apart by AV really fast.
Only one of these happens. AV rips us up quickly, yet it takes a while to kill some infantryman with a blaster. Why? Because people complained that we could actually aim, so they gave us a reticule that's exactly the opposite of the HMG; HMG has reduced spread as you fire, while the blaster has increased spread as you fire. Nice balance, that.
I think this cycle happens too fast. It causes vehicles to play in a far too cowardly way where they try to kill as many infantry players as fast aspossible before AV show up and they make a run to the red line.
A cowardly way you say? PRO swarms with proficiency 5 on a level 5 Minmando with damage mods in the highs will nearly destroy a base-HP armor tank in just 3 volleys. It doesn't get easier than that. What do you expect us to do, stay still to try to shoot the guy? That's what people that don't know about AV v tanks do. They stay there until they explode. Those of us with experience move away as fast as possible from the EZ-mode swarms. I prefer destroying installations, and even then, there may be 2 people that already have AV, and I haven't taken out a blaster tank. Seems that I'm now allowed to destroy any installations, due to an irrational hatred of vehicles.
I think that vehicle HP should go up(way up!), AV damage should go down, Vehicle acceleration should be turned down, and turret speed should be decreased by a fair amount(HAV).
That's the first rational thing I've ever seen you say about vehicles and AV, ever. As we've said countless times before, Chromosome was perfect for us, yet you wanted to be able to do it all, so vehicles were nerfed.
I say this because vehicles should be able to last on the battlefield for more than half a minute yet they shouldn't just kill the entire enemy team by themselves either. These changes would ensure that Tanks and Assault Dropships can be a constantly pressing force rather than the glass cannons they are now.
The only ones that were able to do that were the 100% pilots, in a squad with good infantry and another pilot or two, who have/had been doing it longer than I have. We lost most of them due to the constant vehicle nerfs and constant AV buffs. Those people were able to wreck the team with a blaster - they were rewarded for their aim with kills.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
DeadlyAztec11
Ostrakon Agency
6666
|
Posted - 2014.12.30 17:21:00 -
[6] - Quote
Spkr4theDead, you totally and completely missed my point. My point is that Vehicles currently posses a high threat, but are in turn countered by a high threat. The result is that either vehicles are ridiculously powerful or ridiculously terrible. Everything should be more moderate.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
KING CHECKMATE
Opus Arcana Covert Intervention
6634
|
Posted - 2014.12.30 17:26:00 -
[7] - Quote
DeadlyAztec11 wrote: I think that vehicle HP should go up(way up!), AV damage should go down, Vehicle acceleration should be turned down, and turret speed should be decreased by a fair amount(HAV).
You idea buffs vehicles and im agains it: Reasoning: + EHP , - AV damage - Vehicle speed = Longer AV vs Vehicle battles Longer battles in a game where every single weapon can roast you in under 2 seconds. AV will start getting killed abnormally fast by Regular Infantry while not even being able to down a vehicle fast enough to make it worth a while Will think taking on a vehicle takes way too long , in he meanwhile hey could have killed 15 infantry...They change to infantry. Vehicles will have no one to counter them.
Playing as : Calmando, Calscout & Calassault.
|
Leovarian L Lavitz
NECROM0NGERS
1236
|
Posted - 2014.12.30 17:29:00 -
[8] - Quote
Do you remember when...
Hunting tanks was fun?
Pepperidge Farm Remembers. I remember when I was in Murder Taxi Inc, we'd load up three heavies with swarms and proto packed av grenades, this was before blasters were nerfed, when enforcers were still roaming the wild. We'd go careening down the side roads, looking, peeking, seeking those bastard tanks. I'd spot one, ramp a hill, call go go go and all three heavies would be seen gracefully sailing through the air, packed av mid toss. BOOM BOOM BOOM, then the next set following, then the third, and finally we'd all swap to the swarms the instant the tank reacted, and kaboom, we had fresh wps for breakfast. It didn't always work out, but it was fun as hell to take the risk getting up close to the blaster tank. half of the time he would always manage to take one of us down, but it was super mega always exciting and worth it.
Tanks were deadly, a force to be reckoned with, but they were also fun for av and tanks stood a chance vrs av.
I say, buff blasters back to where they were, but give infantry three av grenades when they fit av grenades.
Now tanks can fight infantry, and infantry can fight back in a balanced way.
Omni-Soldier
Few are my equal in these specialties, none compare in all of them
|
DeadlyAztec11
Ostrakon Agency
6666
|
Posted - 2014.12.30 17:40:00 -
[9] - Quote
KING CHECKMATE wrote:DeadlyAztec11 wrote: I think that vehicle HP should go up(way up!), AV damage should go down, Vehicle acceleration should be turned down, and turret speed should be decreased by a fair amount(HAV).
You idea buffs vehicles and im agains it: Reasoning: + EHP , - AV damage - Vehicle speed = Longer AV vs Vehicle battlesLonger battles in a game where every single weapon can roast you in unde r 2 seconds.AV will start getting killed abnormally fast by Regular Infantry while not even being able to down a vehicle fast enough to make it worth a whileWill think taking on a vehicle takes way too long , in he meanwhile hey could have killed 15 infantry...They change to infantry. Vehicles will have no one to counter them. And the Commando suddenly becomes relevant.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
Vesta Opalus
T.H.I.R.D R.O.C.K
284
|
Posted - 2014.12.30 18:11:00 -
[10] - Quote
Sir Dukey wrote:DeadlyAztec11 wrote:Right now everything is too high damage and things happen too fast for both AV players and vehicle players. Right now vehicles tend to destroy infantry really fast yet conversely they tend to get ripped apart by AV really fast. I think this cycle happens too fast. It causes vehicles to play in a far too cowardly way where they try to kill as many infantry players as fast aspossible before AV show up and they make a run to the red line.
I think that vehicle HP should go up(way up!), AV damage should go down, Vehicle acceleration should be turned down, and turret speed should be decreased by a fair amount(HAV).
I say this because vehicles should be able to last on the battlefield for more than half a minute yet they shouldn't just kill the entire enemy team by themselves either. These changes would ensure that Tanks and Assault Dropships can be a constantly pressing force rather than the glass cannons they are now. Vehicles do not destroy infantry fast at all. You can literally sit there all day and you'd probably run out of ammo on your blaster before you kill anything. Vehicle turrets are bad at killing infantry, small and large.
You need to get gud.
Rail turrets are crazy deadly against infantry on tanks, and missile turrets are great on dropships.
If you genuinely sit there for 24 hours and are unable to kill anything, its not the weapon's problem.
I do think the large blaster turret nerf was pretty overboard though and needs to be partially rolled back. |
|
Lazer Fo Cused
Shining Flame Amarr Empire
328
|
Posted - 2014.12.30 18:20:00 -
[11] - Quote
DeadlyAztec11 wrote:Spkr4theDead, you totally and completely missed my point. My point is that Vehicles currently posses a high threat, but are in turn countered by a high threat. The result is that either vehicles are ridiculously powerful or ridiculously terrible. Everything should be more moderate.
1. A high threat? to who? all it takes is one guy to pop to AV for about a min and either outright kill it or make go back to the redline and be recalled or just stay there, even in PC HAVs are there for annoying infantry and shooting at other HAVs/ADS which i could do better as infantry these days
2. I tried to use a blaster tank recently, every 2nd shot missed without fail and if i hit anything it was luck where as the SL users on the other team never missed even if i was behind cover or moving to it
3. The only thing that is high on a vehicle is the SP needed for it not to die and the ISK to keep fielding them |
Spkr4theDead
Red Star. EoN.
2646
|
Posted - 2014.12.30 18:37:00 -
[12] - Quote
DeadlyAztec11 wrote:Spkr4theDead, you totally and completely missed my point. My point is that Vehicles currently posses a high threat, but are in turn countered by a high threat. The result is that either vehicles are ridiculously powerful or ridiculously terrible. Everything should be more moderate. Pose a high threat? What are you talking about? Maybe someone with my experience, but not some random guy rolling around in a MLT tank that doesn't know what he's doing.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Cody Sietz
Random Gunz RISE of LEGION
4276
|
Posted - 2014.12.30 18:56:00 -
[13] - Quote
I agree with most of these changes.
The only exception I say is allow small missiles and blasters to perform extremely well be infantry and the small rail should have zero blast radius and a extremely small projectile.
Large blasters should stay about the same, but with a reduction to accuracy to accommodate for the lower DMG from AV.
Large rails should be absolutely useless vs infantry.
Large missiles should remain the same, maybe with a slightly small blast radius.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Vesta Opalus
T.H.I.R.D R.O.C.K
285
|
Posted - 2014.12.30 19:08:00 -
[14] - Quote
Lazer Fo Cused wrote:DeadlyAztec11 wrote:Spkr4theDead, you totally and completely missed my point. My point is that Vehicles currently posses a high threat, but are in turn countered by a high threat. The result is that either vehicles are ridiculously powerful or ridiculously terrible. Everything should be more moderate. 1. A high threat? to who? all it takes is one guy to pop to AV for about a min and either outright kill it or make go back to the redline and be recalled or just stay there, even in PC HAVs are there for annoying infantry and shooting at other HAVs/ADS which i could do better as infantry these days
Rail HAVs have better (quicker and at comparable or higher ranges) damage output, much better speed if they need to reposition, run, or chase a target, much more ammunition for longer loitering than a forge has, much more survivability to the most dangerous things that AV has to deal with (scouts errywhere!). If you really believe you can perform AV better in an actual AV suit than in a well fit rail HAV, you are deluded.
Lazer Fo Cused wrote:2. I tried to use a blaster tank recently, every 2nd shot missed without fail and if i hit anything it was luck where as the SL users on the other team never missed even if i was behind cover or moving to it
Agreed that large blaster turret nerf was way too much.
Lazer Fo Cused wrote:3. The only thing that is high on a vehicle is the SP needed for it not to die and the ISK to keep fielding them
And the risk of losing them is incredibly low to anyone with half a brain, so who cares? |
Thumb Green
Raymond James Corp
1990
|
Posted - 2014.12.30 19:48:00 -
[15] - Quote
Spkr4theDead wrote:DeadlyAztec11 wrote:Spkr4theDead, you totally and completely missed my point. My point is that Vehicles currently posses a high threat, but are in turn countered by a high threat. The result is that either vehicles are ridiculously powerful or ridiculously terrible. Everything should be more moderate. Pose a high threat? What are you talking about? Maybe someone with my experience, but not some random guy rolling around in a MLT tank that doesn't know what he's doing. Someone with your experience of dying to militia swarms every single build?
[RYJC]
|
Lazer Fo Cused
Shining Flame Amarr Empire
328
|
Posted - 2014.12.30 20:14:00 -
[16] - Quote
Vesta Opalus wrote:Lazer Fo Cused wrote:[quote=DeadlyAztec11]Spkr4theDead, you totally and completely missed my point. My point is that Vehicles currently posses a high threat, but are in turn countered by a high threat. The result is that either vehicles are ridiculously powerful or ridiculously terrible. Everything should be more moderate. 1. A high threat? to who? all it takes is one guy to pop to AV for about a min and either outright kill it or make go back to the redline and be recalled or just stay there, even in PC HAVs are there for annoying infantry and shooting at other HAVs/ADS which i could do better as infantry these days
Rail HAVs have better (quicker and at comparable or higher ranges) damage output, much better speed if they need to reposition, run, or chase a target, much more ammunition for longer loitering than a forge has, much more survivability to the most dangerous things that AV has to deal with (scouts errywhere!). If you really believe you can perform AV better in an actual AV suit than in a well fit rail HAV, you are deluded.
1. I see a FG do better than a rail HAV almost everyday in PC |
P14GU3
Savage Bullet
973
|
Posted - 2014.12.30 20:22:00 -
[17] - Quote
Spkr4theDead wrote:DeadlyAztec11 wrote:Spkr4theDead, you totally and completely missed my point. My point is that Vehicles currently posses a high threat, but are in turn countered by a high threat. The result is that either vehicles are ridiculously powerful or ridiculously terrible. Everything should be more moderate. Pose a high threat? What are you talking about? Maybe someone with my experience, but not some random guy rolling around in a MLT tank that doesn't know what he's doing. The same way infantry or AV who doesnt know what they are doing are a high threat? This is what you never seem to comprehend -- because you are bad, doesn't mean EVERYONE is. I still meet tankers who require at least half our squad to switch to AV (chasing him the whole match) to kill. Quit driving armor tanks and get good.
I only play dust514ums now. It was always more fun than the actual game anyways.
|
Joel II X
Bacon with a bottle of Quafe
5279
|
Posted - 2014.12.30 20:27:00 -
[18] - Quote
Seems like an interesting concept. I like it.
However, it seems to me that you're not thinking about all the Turret variants and what damage mods are able to do. Missile tanks destroy everything with damage mods in a single clip, but it's pretty balanced considering the Super slow reload speed. Rail tanks insta-gank infantry, but they need high precision in order to do so, and have pretty slow RoF. Blasters DESTROY infantry within ~60ish meters, assuming all shots landed register, so I think this turret is your main concern.
Now, for AV, if they are going against a Gunnlogi and no one is wielding a Plasma Cannon, or they're too far for a PLC user to engage effectively, then you're going to have a bad time, because the Plasma Cannon is the ONLY anti-shield AV we have (besides the super handy Flux Grenade, but they would be too far and require cooking and sneaking mechanics to use effectively against a tank, unlike AV Grenades with their homing and exploding on contact mechanics).
You know what I think would help? Bringing back variants. One variant would be specified towards infantry, and the other for AV, which would allow easier balancing instead of having three turrets that are meant to do just one thing each. |
Spkr4theDead
Red Star. EoN.
2646
|
Posted - 2014.12.30 20:33:00 -
[19] - Quote
Cody Sietz wrote:I agree with most of these changes.
The only exception I say is allow small missiles and blasters to perform extremely well be infantry and the small rail should have zero blast radius and a extremely small projectile.
Large blasters should stay about the same, but with a reduction to accuracy to accommodate for the lower DMG from AV.
Large rails should be absolutely useless vs infantry.
Large missiles should remain the same, maybe with a slightly small blast radius. Another reduction to accuracy? Getting a kill with a blaster now is down to luck, not aim.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star. EoN.
2646
|
Posted - 2014.12.30 20:46:00 -
[20] - Quote
Thumb Green wrote:Spkr4theDead wrote:DeadlyAztec11 wrote:Spkr4theDead, you totally and completely missed my point. My point is that Vehicles currently posses a high threat, but are in turn countered by a high threat. The result is that either vehicles are ridiculously powerful or ridiculously terrible. Everything should be more moderate. Pose a high threat? What are you talking about? Maybe someone with my experience, but not some random guy rolling around in a MLT tank that doesn't know what he's doing. Someone with your experience of dying to militia swarms every single build? lolwut
Have you seen me in a tank?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
|
Vesta Opalus
T.H.I.R.D R.O.C.K
286
|
Posted - 2014.12.30 20:51:00 -
[21] - Quote
Lazer Fo Cused wrote:Vesta Opalus wrote:Lazer Fo Cused wrote:[quote=DeadlyAztec11]Spkr4theDead, you totally and completely missed my point. My point is that Vehicles currently posses a high threat, but are in turn countered by a high threat. The result is that either vehicles are ridiculously powerful or ridiculously terrible. Everything should be more moderate. 1. A high threat? to who? all it takes is one guy to pop to AV for about a min and either outright kill it or make go back to the redline and be recalled or just stay there, even in PC HAVs are there for annoying infantry and shooting at other HAVs/ADS which i could do better as infantry these days Rail HAVs have better (quicker and at comparable or higher ranges) damage output, much better speed if they need to reposition, run, or chase a target, much more ammunition for longer loitering than a forge has, much more survivability to the most dangerous things that AV has to deal with (scouts errywhere!). If you really believe you can perform AV better in an actual AV suit than in a well fit rail HAV, you are deluded. 1. I see a FG do better than a rail HAV almost everyday in PC
You need better tankers desperately then. |
Union118
Molon Labe. General Tso's Alliance
127
|
Posted - 2014.12.30 21:03:00 -
[22] - Quote
Sir Dukey wrote:DeadlyAztec11 wrote:Right now everything is too high damage and things happen too fast for both AV players and vehicle players. Right now vehicles tend to destroy infantry really fast yet conversely they tend to get ripped apart by AV really fast. I think this cycle happens too fast. It causes vehicles to play in a far too cowardly way where they try to kill as many infantry players as fast aspossible before AV show up and they make a run to the red line.
I think that vehicle HP should go up(way up!), AV damage should go down, Vehicle acceleration should be turned down, and turret speed should be decreased by a fair amount(HAV).
I say this because vehicles should be able to last on the battlefield for more than half a minute yet they shouldn't just kill the entire enemy team by themselves either. These changes would ensure that Tanks and Assault Dropships can be a constantly pressing force rather than the glass cannons they are now. Vehicles do not destroy infantry fast at all. You can literally sit there all day and you'd probably run out of ammo on your blaster before you kill anything. Vehicle turrets are bad at killing infantry, small and large. I agree honestly you just need to be more aware of surrounds. I used my tank n shot a heavy 5 meters away with a rail turret and he still lived with a fourth of his armor. He ended up destroying my tank. Lol
Starter Fit Suits are OP :-)
|
Thumb Green
Raymond James Corp
1992
|
Posted - 2014.12.30 21:03:00 -
[23] - Quote
Spkr4theDead wrote:Thumb Green wrote:Spkr4theDead wrote:DeadlyAztec11 wrote:Spkr4theDead, you totally and completely missed my point. My point is that Vehicles currently posses a high threat, but are in turn countered by a high threat. The result is that either vehicles are ridiculously powerful or ridiculously terrible. Everything should be more moderate. Pose a high threat? What are you talking about? Maybe someone with my experience, but not some random guy rolling around in a MLT tank that doesn't know what he's doing. Someone with your experience of dying to militia swarms every single build? lolwut Have you seen me in a tank? Yes and I've also seen you on here for two years complaining about how militia swarms wreck you. If I really wanted to I could go through your history and link here to some fine gems, especially from 1.7 so don't try to act like you haven't cried your heart out over militia swarms.
[RYJC]
|
KING CHECKMATE
Opus Arcana Covert Intervention
6645
|
Posted - 2014.12.30 21:06:00 -
[24] - Quote
DeadlyAztec11 wrote: And the Commando suddenly becomes relevant.
Still too slow and still possess low survivability. Still not relevant unless its buffed.
Playing as : Calmando, Calscout & Calassault.
|
Spkr4theDead
Red Star. EoN.
2646
|
Posted - 2014.12.30 21:07:00 -
[25] - Quote
Thumb Green wrote:Spkr4theDead wrote:Thumb Green wrote:Spkr4theDead wrote:DeadlyAztec11 wrote:Spkr4theDead, you totally and completely missed my point. My point is that Vehicles currently posses a high threat, but are in turn countered by a high threat. The result is that either vehicles are ridiculously powerful or ridiculously terrible. Everything should be more moderate. Pose a high threat? What are you talking about? Maybe someone with my experience, but not some random guy rolling around in a MLT tank that doesn't know what he's doing. Someone with your experience of dying to militia swarms every single build? lolwut Have you seen me in a tank? Yes and I've also seen you on here for two years complaining about how militia swarms wreck you. If I really wanted to I could go through your history and link here to some fine gems, especially from 1.7 so don't try to act like you haven't cried your heart out over militia swarms. I think you're delusional. And go through my history? You're psychotic. That's what a deranged ex does. Please leave me alone.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
DeadlyAztec11
Ostrakon Agency
6674
|
Posted - 2014.12.30 21:20:00 -
[26] - Quote
Spkr4theDead wrote: I think you're delusional. And go through my history? You're psychotic. That's what a deranged ex does. Please leave me alone.
^Is proven severely wrong in every way possible. Proceeds to claim that the opposing side is mentally incapable
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
Thumb Green
Raymond James Corp
1992
|
Posted - 2014.12.30 21:25:00 -
[27] - Quote
Come on now Spkr, this forum is full of people that know what you're like and how much you've complained about militia swarms.
[RYJC]
|
Spkr4theDead
Red Star. EoN.
2651
|
Posted - 2014.12.31 05:12:00 -
[28] - Quote
DeadlyAztec11 wrote:Spkr4theDead wrote: I think you're delusional. And go through my history? You're psychotic. That's what a deranged ex does. Please leave me alone.
^Is proven severely wrong in every way possible. Proceeds to claim that the opposing side is mentally incapable Wrong? lolwut
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Void Echo
Total Extinction
2750
|
Posted - 2014.12.31 05:24:00 -
[29] - Quote
So this is what happens when a real tanker leaves the class (and the game) for a full year.... all the hard work I and a few others did to make tanks feared yet respected again just went to waist because infantry complained AGAIN about not playing a call of duty clone?
HAHAHAHAHA..... im so glad I left tanking when 1.7 hit.
and I see spkr is still annoying people to death. at least some things have stayed the same.
Closed Beta Vet.
Until you know the pain I live with, you'll never understand why I see man the way I do.
|
DeadlyAztec11
Ostrakon Agency
6910
|
Posted - 2015.01.07 22:13:00 -
[30] - Quote
Bump of knowledge.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16458
|
Posted - 2015.01.07 22:50:00 -
[31] - Quote
Cody Sietz wrote:I agree with most of these changes.
The only exception I say is allow small missiles and blasters to perform extremely well be infantry and the small rail should have zero blast radius and a extremely small projectile.
Large blasters should stay about the same, but with a reduction to accuracy to accommodate for the lower DMG from AV.
Large rails should be absolutely useless vs infantry.
Large missiles should remain the same, maybe with a slightly small blast radius.
Ewwwwww just ewwww
Yeah we should let missiles retain between 3361 and 4550 DPS as a totally inappropriate tank turret.............
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
|
KING CHECKMATE
Opus Arcana Covert Intervention
6973
|
Posted - 2015.01.07 23:46:00 -
[32] - Quote
Sir Dukey wrote: Vehicles do not destroy infantry fast at all.
My Proto Scouts get 1 shotted by ADS. What are you talking about?
And this are 400+ EHP Scouts.
My Assaults get 2-3 shotted by ADS. Insta evaporated by missile tanks and last about 3 seconds agains Blasters.
Playing as : Calscout + Amarr Assault
|
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
3414
|
Posted - 2015.01.08 00:27:00 -
[33] - Quote
Tank: 1 shots infantry with Rail, 2-3 with missiles, 5-6 with blaster
Infantry: Uses entire clip of swarms, tank activates hardener, and reps through it. Infantry continues to use hives to restock swarms and get more grenades to throw. Tank continues trying to kill infantry until it either hits, or loses interest and goes to the redline.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
|
Mobius Wyvern
Sky-FIRE
5627
|
Posted - 2015.01.08 00:33:00 -
[34] - Quote
Sir Dukey wrote:DeadlyAztec11 wrote:Right now everything is too high damage and things happen too fast for both AV players and vehicle players. Right now vehicles tend to destroy infantry really fast yet conversely they tend to get ripped apart by AV really fast. I think this cycle happens too fast. It causes vehicles to play in a far too cowardly way where they try to kill as many infantry players as fast aspossible before AV show up and they make a run to the red line.
I think that vehicle HP should go up(way up!), AV damage should go down, Vehicle acceleration should be turned down, and turret speed should be decreased by a fair amount(HAV).
I say this because vehicles should be able to last on the battlefield for more than half a minute yet they shouldn't just kill the entire enemy team by themselves either. These changes would ensure that Tanks and Assault Dropships can be a constantly pressing force rather than the glass cannons they are now. Vehicles do not destroy infantry fast at all. You can literally sit there all day and you'd probably run out of ammo on your blaster before you kill anything. Vehicle turrets are bad at killing infantry, small and large. WHAT
WHAT
I don't even....
WHAT
Small Blasters may need some work, but my Large Blaster on my Madrugar eats infantry just fine. I'd suggest you use the zoom function occasionally or just fire it in bursts, because you sound like one of those people that just holds down the trigger and then complains about dispersion.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Aeon Amadi
Chimera Core
7738
|
Posted - 2015.01.08 00:34:00 -
[35] - Quote
Mobius Wyvern wrote:Sir Dukey wrote:DeadlyAztec11 wrote:Right now everything is too high damage and things happen too fast for both AV players and vehicle players. Right now vehicles tend to destroy infantry really fast yet conversely they tend to get ripped apart by AV really fast. I think this cycle happens too fast. It causes vehicles to play in a far too cowardly way where they try to kill as many infantry players as fast aspossible before AV show up and they make a run to the red line.
I think that vehicle HP should go up(way up!), AV damage should go down, Vehicle acceleration should be turned down, and turret speed should be decreased by a fair amount(HAV).
I say this because vehicles should be able to last on the battlefield for more than half a minute yet they shouldn't just kill the entire enemy team by themselves either. These changes would ensure that Tanks and Assault Dropships can be a constantly pressing force rather than the glass cannons they are now. Vehicles do not destroy infantry fast at all. You can literally sit there all day and you'd probably run out of ammo on your blaster before you kill anything. Vehicle turrets are bad at killing infantry, small and large. WHAT WHAT I don't even.... WHAT Small Blasters may need some work, but my Large Blaster on my Madrugar eats infantry just fine. I'd suggest you use the zoom function occasionally or just fire it in bursts, because you sound like one of those people that just holds down the trigger and then complains about dispersion.
Alternatively, he just sounds like any other tanker.
Aeon's Links
I don't run MinAssault, I run MAXASSAULT
|
Spkr4theDead
Red Star.
2696
|
Posted - 2015.01.08 00:36:00 -
[36] - Quote
DeadlyAztec11 wrote:Right now everything is too high damage and things happen too fast for both AV players and vehicle players.
Dunno about you, but I react fast enough to escape. I encounter problems when people actually use teamwork and launch AV at me. At least there's a few people that play who don't complain about using teamwork to take out vehicles.
Right now vehicles tend to destroy infantry really fast
Wrong
yet conversely they tend to get ripped apart by AV really fast.
The truth for once.
I think this cycle happens too fast.
Experience and intelligence for pilots is OP. Nerf brainpower.
It causes vehicles to play in a far too cowardly way where they try to kill as many infantry players as fast as possible
No, because the blaster is a circle of prayers.
before AV show up and they make a run to the red line.
It's fair when a scout cloaks away to avoid getting killed, but not fair when vehicles run to the redline to avoid getting blown up. Got it
I think that vehicle HP should go up(way up!),
You don't believe that.
AV damage should go down
You don't believe that either.
Vehicle acceleration should be turned down,
Then get rid of kincats and cardiac regulators.
and turret speed should be decreased by a fair amount(HAV).
Nerf infantry turn speed.
I say this because vehicles should be able to last on the battlefield for more than half a minute
You don't believe that.
yet they shouldn't just kill the entire enemy team by themselves either.
Experience is OP, nerf experience.
These changes would ensure that Tanks and Assault Dropships can be a constantly pressing force rather than the glass cannons they are now.
Every time pilots adapted, you came here to complain, vehicles subsequently got nerfed. Tanks with 3 reps? Gallente lore is unfair, nerf Gallente lore. The blaster is an accurate weapon and deadly with a good pilot, nerf pilot aim. ADS pilots activate the afterburner too quick, they're supposed to float in the air longer to get destroyed easier, nerf the afterburner.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star.
2696
|
Posted - 2015.01.08 00:36:00 -
[37] - Quote
DeadlyAztec11 wrote: I can honestly say that is wrong as I have seen many HAV's simply come up to me and shoot me down very fast.
Nobody told you to stay still.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star.
2696
|
Posted - 2015.01.08 00:38:00 -
[38] - Quote
DeadlyAztec11 wrote:Spkr4theDead, you totally and completely missed my point. My point is that Vehicles currently posses a high threat, but are in turn countered by a high threat. The result is that either vehicles are ridiculously powerful or ridiculously terrible. Everything should be more moderate. High threat? What high threat? What on earth are you talking about?
You're not a pilot, you have no idea how difficult it is to use a vehicle. Stop trying to act knowledgeable about something you have no clue about.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star.
2696
|
Posted - 2015.01.08 00:40:00 -
[39] - Quote
KING CHECKMATE wrote:crying tears Go find a different game to destroy.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Mobius Wyvern
Sky-FIRE
5627
|
Posted - 2015.01.08 00:41:00 -
[40] - Quote
Spkr4theDead wrote:DeadlyAztec11 wrote:Spkr4theDead, you totally and completely missed my point. My point is that Vehicles currently posses a high threat, but are in turn countered by a high threat. The result is that either vehicles are ridiculously powerful or ridiculously terrible. Everything should be more moderate. Pose a high threat? What are you talking about? Maybe someone with my experience, but not some random guy rolling around in a MLT tank that doesn't know what he's doing. Isn't that the point, though? Your experience makes you far superior to an unskilled player.
God dammit, will you stop making occasionally reasonable posts? I just want to hate you, but you're making it hard to do so reliably.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
|
Spkr4theDead
Red Star.
2696
|
Posted - 2015.01.08 00:41:00 -
[41] - Quote
Leovarian L Lavitz wrote:Do you remember when...
Hunting tanks was fun?
Pepperidge Farm Remembers. I remember when I was in Murder Taxi Inc, we'd load up three heavies with swarms and proto packed av grenades, this was before blasters were nerfed, when enforcers were still roaming the wild. We'd go careening down the side roads, looking, peeking, seeking those bastard tanks. I'd spot one, ramp a hill, call go go go and all three heavies would be seen gracefully sailing through the air, packed av mid toss. BOOM BOOM BOOM, then the next set following, then the third, and finally we'd all swap to the swarms the instant the tank reacted, and kaboom, we had fresh wps for breakfast. It didn't always work out, but it was fun as hell to take the risk getting up close to the blaster tank. half of the time he would always manage to take one of us down, but it was super mega always exciting and worth it.
Tanks were deadly, a force to be reckoned with, but they were also fun for av and tanks stood a chance vrs av.
I say, buff blasters back to where they were, but give infantry three av grenades when they fit av grenades.
Now tanks can fight infantry, and infantry can fight back in a balanced way.
Why do you need 3 AV grenades when just one takes out nearly half an armor tank's HP with no shield?
And yeah, I remember people doing that to me. Back when people actually used teamwork, instead of the "I don't want to put any effort in, so buff the MLT swarms to 800 damage each."
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star.
2696
|
Posted - 2015.01.08 00:43:00 -
[42] - Quote
Vesta Opalus wrote: Rail turrets are crazy deadly against infantry on tanks, and missile turrets are great on dropships.
Do you even tank? Do you have any idea how much experience it takes to be able to kill infantry with a single railgun round?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star.
2696
|
Posted - 2015.01.08 00:44:00 -
[43] - Quote
So replied twice, whatever.
My memory isn't so good, and maybe it'll drill the point home for some of you crazies.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Pocket Rocket Girl
Psygod9
220
|
Posted - 2015.01.08 03:29:00 -
[44] - Quote
Spkr4theDead wrote:DeadlyAztec11 wrote:Spkr4theDead, you totally and completely missed my point. My point is that Vehicles currently posses a high threat, but are in turn countered by a high threat. The result is that either vehicles are ridiculously powerful or ridiculously terrible. Everything should be more moderate. High threat? What high threat? What on earth are you talking about? You're not a pilot, you have no idea how difficult it is to use a vehicle. Stop trying to act knowledgeable about something you have no clue about.
For some one that cant even answer a girls response on a different thread i really think you are not a tanker and have no idea what you are talking about. regardless of what ever excuse you come up with you really need to get better, or play a different game
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
|
Spkr4theDead
Red Star.
2696
|
Posted - 2015.01.08 05:17:00 -
[45] - Quote
Pocket Rocket Girl wrote:Spkr4theDead wrote:DeadlyAztec11 wrote:Spkr4theDead, you totally and completely missed my point. My point is that Vehicles currently posses a high threat, but are in turn countered by a high threat. The result is that either vehicles are ridiculously powerful or ridiculously terrible. Everything should be more moderate. High threat? What high threat? What on earth are you talking about? You're not a pilot, you have no idea how difficult it is to use a vehicle. Stop trying to act knowledgeable about something you have no clue about. For some one that cant even answer a girls response on a different thread i really think you are not a tanker and have no idea what you are talking about. regardless of what ever excuse you come up with you really need to get better, or play a different game Buy the Reading Comprehension skillbook and train it straight to level 5.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Spkr4theDead
Red Star.
2696
|
Posted - 2015.01.08 05:17:00 -
[46] - Quote
And a girl's response? C'mon, every man knows there's never a satisfactory answer to a female's question.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Pocket Rocket Girl
Psygod9
224
|
Posted - 2015.01.08 05:20:00 -
[47] - Quote
Spkr4theDead wrote:Pocket Rocket Girl wrote:Spkr4theDead wrote:DeadlyAztec11 wrote:Spkr4theDead, you totally and completely missed my point. My point is that Vehicles currently posses a high threat, but are in turn countered by a high threat. The result is that either vehicles are ridiculously powerful or ridiculously terrible. Everything should be more moderate. High threat? What high threat? What on earth are you talking about? You're not a pilot, you have no idea how difficult it is to use a vehicle. Stop trying to act knowledgeable about something you have no clue about. For some one that cant even answer a girls response on a different thread i really think you are not a tanker and have no idea what you are talking about. regardless of what ever excuse you come up with you really need to get better, or play a different game Buy the Reading Comprehension skillbook and train it straight to level 5.
LOL yeah like i said nice excuse go play world of tanks sorry your 1.7 trip maddy isnt holding your hand any more go QQ some more
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
|
Spkr4theDead
Red Star.
2696
|
Posted - 2015.01.08 05:44:00 -
[48] - Quote
If you don't accept that as an answer, then you're proving my point. Anything we say to you when you ask a question is not an acceptable answer. The only answer you'll take is what you've already formed in your mind.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Pocket Rocket Girl
Psygod9
224
|
Posted - 2015.01.08 06:09:00 -
[49] - Quote
Spkr4theDead wrote:If you don't accept that as an answer, then you're proving my point. Anything we say to you when you ask a question is not an acceptable answer. The only answer you'll take is what you've already formed in your mind.
oh you mean just like i asked you what do you want from vehicles? but yet i need comprehensionn? LOL please stop side stepping.
Buy the Reading Comprehension skillbook and train it straight to level 5. how is that an answer to what i said? its adorable. if you cant even answer a simple question from the other thread which was and i quote
"So tell me Spkr. what is it that you want for tanks? you want the hull upgrades back? the shield reppers? Surya(sp?), Enforcer? all of the old modules back? shorter lock time for shield reppers or armor reppers for tanks?(assuming they bring back the old modules) active or passive armor reps. what do you think should be the shield and armor resistance be should it apply to only the tanks or should it stack on top of shield/armor hardeners? I would like to know what you think what will make tanks on par."
then i believe you have no right to say a single thing on tanks regardless of how long you have been playing or how many SP or isk come up with a idea instead of saying tanks are UP and AV OP.
now every one else watch as the pathetic spkr side steps and goes on to either insult or some other excuse. you give tankers a bad name and i feel bad for them
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
|
Spkr4theDead
Red Star.
2696
|
Posted - 2015.01.08 06:11:00 -
[50] - Quote
I answered your questions, you're just refused to accept my answers. Stop bothering me, I'm watching anime now.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
|
Soldner VonKuechle
SAM-MIK General Tso's Alliance
1226
|
Posted - 2015.01.08 06:23:00 -
[51] - Quote
Void Echo wrote:So this is what happens when a real tanker leaves the class (and the game) for a full year.... all the hard work I and a few others did to make tanks feared yet respected again just went to waist because infantry complained AGAIN about not playing a call of duty clone?
HAHAHAHAHA..... im so glad I left tanking when 1.7 hit.
and I see spkr is still annoying people to death. at least some things have stayed the same.
My god Void please, ******* please come back!
I literally can not take the arrogant insulence that is Spkr. Seeing him post makes me want to quit a game I ve put 2.5 years in.
Because his voice is neither reasonable, or just, or even sound anymore.
Please ffs come back and let me shoot you with a forge, as you turn around and blap me in the face and laugh.
Itll be 1.4 all over again.
Anything to shut that fckin rtarded russian **** up.
Why are all of you so intellectually inept?
|
Spkr4theDead
Red Star.
2697
|
Posted - 2015.01.08 06:50:00 -
[52] - Quote
Void Echo wrote:So this is what happens when a real tanker leaves the class (and the game) for a full year.... all the hard work I and a few others did to make tanks feared yet respected again just went to waist because infantry complained AGAIN about not playing a call of duty clone?
HAHAHAHAHA..... im so glad I left tanking when 1.7 hit.
and I see spkr is still annoying people to death. at least some things have stayed the same. lol says the guy that quit tanking and then the game. It was nice forgetting you.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Ydubbs81 RND
Ahrendee Mercenaries
3694
|
Posted - 2015.01.08 07:16:00 -
[53] - Quote
You guys have to remember that it is proto AV hitting STD tanks. If and when CCP releases adv and proto (god forbid) tanks, infantry will have problems. Imagine having one more high or low slot?? Imagine having two more for proto???
Not to mention that it requires more than one AV to destroy a tank. If you get solo'ed by one guy with swarms, then you should reevaluate your tanking.
Shield tanking is hard mode /period.
> Check RND out here
|
KEROSIINI-TERO
The Rainbow Effect
1711
|
Posted - 2015.01.08 10:34:00 -
[54] - Quote
DeadlyAztec11 wrote:Right now everything is too high damage and things happen too fast for both AV players and vehicle players. Right now vehicles tend to destroy infantry really fast yet conversely they tend to get ripped apart by AV really fast. I think this cycle happens too fast. It causes vehicles to play in a far too cowardly way where they try to kill as many infantry players as fast aspossible before AV show up and they make a run to the red line.
I think that vehicle HP should go up(way up!), AV damage should go down, Vehicle acceleration should be turned down, and turret speed should be decreased by a fair amount(HAV).
I say this because vehicles should be able to last on the battlefield for more than half a minute yet they shouldn't just kill the entire enemy team by themselves either. These changes would ensure that Tanks and Assault Dropships can be a constantly pressing force rather than the glass cannons they are now.
This has merit on the V vs AV perspective.
Sadly we were there previously with slower tankier vehicles in the past and the biggest difference was that HAV vs HAV fighting was dull, It degenerated into both shooting nonstop to test whose tank blew first; there was no room for navigation and tricks.
Arguably, currently the HAV vs HAV is the best we've had sp far (since... 1.6 or when was it that vehicles were overhauled?)
Pro-choice!
For hazardous self-activated inertial dampeners!
We want to live on the edge (((of MCC)))
|
ishtellian
SAM-MIK General Tso's Alliance
90
|
Posted - 2015.01.08 11:16:00 -
[55] - Quote
Vesta Opalus wrote:Sir Dukey wrote:DeadlyAztec11 wrote:Right now everything is too high damage and things happen too fast for both AV players and vehicle players. Right now vehicles tend to destroy infantry really fast yet conversely they tend to get ripped apart by AV really fast. I think this cycle happens too fast. It causes vehicles to play in a far too cowardly way where they try to kill as many infantry players as fast aspossible before AV show up and they make a run to the red line.
I think that vehicle HP should go up(way up!), AV damage should go down, Vehicle acceleration should be turned down, and turret speed should be decreased by a fair amount(HAV).
I say this because vehicles should be able to last on the battlefield for more than half a minute yet they shouldn't just kill the entire enemy team by themselves either. These changes would ensure that Tanks and Assault Dropships can be a constantly pressing force rather than the glass cannons they are now. Vehicles do not destroy infantry fast at all. You can literally sit there all day and you'd probably run out of ammo on your blaster before you kill anything. Vehicle turrets are bad at killing infantry, small and large. You need to get gud. Rail turrets are crazy deadly against infantry on tanks, and missile turrets are great on dropships. If you genuinely sit there for 24 hours and are unable to kill anything, its not the weapon's problem. I do think the large blaster turret nerf was pretty overboard though and needs to be partially rolled back.
If you stand still, obviosuly a rail turret can hit you if you move you might still get hit but if you pay attention you can hear them blow a whole clip and MAYBE kill one infantry
Missile turets good against dropships isnt really true, missile turrets are good against anything thats very close to them and not moving, if your in a dropship and not moving and close to the ground you deserve evrything coming to you, move slighlty and have some range between you and the missile tank, and tha tank wont be able to take you down. If it decides to just shoot evrything at once its bound to miss, if it takes its time between shots, you'll have enough time to react.
My Heavy Never Dies.
Logibro In training.
|
DeadlyAztec11
Ostrakon Agency
6924
|
Posted - 2015.01.08 11:42:00 -
[56] - Quote
Ydubbs81 RND wrote:You guys have to remember that it is proto AV hitting STD tanks. If and when CCP releases adv and proto (god forbid) tanks, infantry will have problems. Imagine having one more high or low slot?? Imagine having two more for proto???
Not to mention that it requires more than one AV to destroy a tank. If you get solo'ed by one guy with swarms, then you should reevaluate your tanking. There will never be advanced or proto tanks, only tier one, two and three.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
Boot Booter
Titans of Phoenix
1143
|
Posted - 2015.01.08 13:23:00 -
[57] - Quote
Spkr4theDead wrote:DeadlyAztec11 wrote:Right now everything is too high damage and things happen too fast for both AV players and vehicle players.
We've developed shockingly fast reactions because of this.
Right now vehicles tend to destroy infantry really fast yet conversely they tend to get ripped apart by AV really fast.
Only one of these happens. AV rips us up quickly, yet it takes a while to kill some infantryman with a blaster. Why? Because people complained that we could actually aim, so they gave us a reticule that's exactly the opposite of the HMG; HMG has reduced spread as you fire, while the blaster has increased spread as you fire. Nice balance, that.
I think this cycle happens too fast. It causes vehicles to play in a far too cowardly way where they try to kill as many infantry players as fast aspossible before AV show up and they make a run to the red line.
A cowardly way you say? PRO swarms with proficiency 5 on a level 5 Minmando with damage mods in the highs will nearly destroy a base-HP armor tank in just 3 volleys. It doesn't get easier than that. What do you expect us to do, stay still to try to shoot the guy? That's what people that don't know about AV v tanks do. They stay there until they explode. Those of us with experience move away as fast as possible from the EZ-mode swarms. I prefer destroying installations, and even then, there may be 2 people that already have AV, and I haven't taken out a blaster tank. Seems that I'm now allowed to destroy any installations, due to an irrational hatred of vehicles.
I think that vehicle HP should go up(way up!), AV damage should go down, Vehicle acceleration should be turned down, and turret speed should be decreased by a fair amount(HAV).
That's the first rational thing I've ever seen you say about vehicles and AV, ever. As we've said countless times before, Chromosome was perfect for us, yet you wanted to be able to do it all, so vehicles were nerfed.
I say this because vehicles should be able to last on the battlefield for more than half a minute yet they shouldn't just kill the entire enemy team by themselves either. These changes would ensure that Tanks and Assault Dropships can be a constantly pressing force rather than the glass cannons they are now.
The only ones that were able to do that were the 100% pilots, in a squad with good infantry and another pilot or two, who have/had been doing it longer than I have. We lost most of them due to the constant vehicle nerfs and constant AV buffs. Those people were able to wreck the team with a blaster - they were rewarded for their aim with kills.
Terrible post. Get gud at reading. The "first rational thing" he said was the whole point of the thread.
|
Boot Booter
Titans of Phoenix
1143
|
Posted - 2015.01.08 13:36:00 -
[58] - Quote
KEROSIINI-TERO wrote:DeadlyAztec11 wrote:Right now everything is too high damage and things happen too fast for both AV players and vehicle players. Right now vehicles tend to destroy infantry really fast yet conversely they tend to get ripped apart by AV really fast. I think this cycle happens too fast. It causes vehicles to play in a far too cowardly way where they try to kill as many infantry players as fast aspossible before AV show up and they make a run to the red line.
I think that vehicle HP should go up(way up!), AV damage should go down, Vehicle acceleration should be turned down, and turret speed should be decreased by a fair amount(HAV).
I say this because vehicles should be able to last on the battlefield for more than half a minute yet they shouldn't just kill the entire enemy team by themselves either. These changes would ensure that Tanks and Assault Dropships can be a constantly pressing force rather than the glass cannons they are now. This has merit on the V vs AV perspective. Sadly we were there previously with slower tankier vehicles in the past and the biggest difference was that HAV vs HAV fighting was dull, It degenerated into both shooting nonstop to test whose tank blew first; there was no room for navigation and tricks. Arguably, currently the HAV vs HAV is the best we've had sp far (since... 1.6 or when was it that vehicles were overhauled?)
So what if instead of making them slow we nerf the regen capabilities.
HAV would have much higher hp than they currently do, same speed, but much lower regen. They could role in do their job for a while and take a beating but eventually would have to gtfo.
I'm not a vehicle user but I've got a min commando. Current vehicle vs AV balance is just wrong and not fun for anyone. |
Lazer Fo Cused
Shining Flame Amarr Empire
372
|
Posted - 2015.01.08 14:31:00 -
[59] - Quote
DeadlyAztec11 wrote:Right now everything is too high damage and things happen too fast for both AV players and vehicle players. Right now vehicles tend to destroy infantry really fast yet conversely they tend to get ripped apart by AV really fast. I think this cycle happens too fast. It causes vehicles to play in a far too cowardly way where they try to kill as many infantry players as fast aspossible before AV show up and they make a run to the red line.
I think that vehicle HP should go up(way up!), AV damage should go down, Vehicle acceleration should be turned down, and turret speed should be decreased by a fair amount(HAV).
I say this because vehicles should be able to last on the battlefield for more than half a minute yet they shouldn't just kill the entire enemy team by themselves either. These changes would ensure that Tanks and Assault Dropships can be a constantly pressing force rather than the glass cannons they are now.
1. Vehicles destroy infantry fast - False 1a. Missiles back in Chrome with the splash damage did destroy infantry fast because 6ft missile would have a big splash radius - That got nerfed, splash removed/non-existant 1b. Small Missiles - With the ADS killed infantry very fast - ADS got nerfed, Missiles can still kill infantry fast enough but best used in a DS and not a ground vehicle 1c. Large/Small Blaster - Required aim, no red dot no kill - Nerfed into the ground, dispersion misses everything, sentinals can dance in front of blasters and accuracy has been removed and replaced with luck
2. AV kills vehicles really fast - Correct - FG are in a good place and do well, fire and forget scrublord weapon is too good for a no skill weapon, hats off to persistant PLC users who do need a buff to it in some way
3. Vehicle pilots only job is to kill infantry mostly - Sometimes turrets are annoying or another vehicle needs to go because that vehicle is killing infantry, back in skrimish 1.0 i could at least take out the null cannons
4. Vehicle HP should go way way up - That existed in Chrome/Uprising until it got nerfed hard by CCP unwanted 1.7 patch
5. AV damage should go down - In Chrome it was like that until infantry cried for more and more buffs which were mainly given to the no skill weapon SL and AV nades which could deal out 3k and 2k damage per volley/nade
6. Vehicle acceleration should be nerfed - Webifiers should be introduced into the game, modern vehicles can hit 50mph no problem and we can fly in space and use cloning tech but while on nerfing the SL needs a big nerf and a big injection of skill - Skill book should be added to increase vehicle speed
7. Turret speed should be decreased - Would make small turrets useless - Either way add a skill book to increase turret speed
8. They did last for more than half a minute in Chrome/Uprising - During the 1st PC days vehicle battles were fun, HAV vs HAV could last a long time depending on fits and situations |
Duke Noobiam
The Dukes of Death
331
|
Posted - 2015.01.08 18:01:00 -
[60] - Quote
Pocket Rocket Girl wrote:Spkr4theDead wrote:If you don't accept that as an answer, then you're proving my point. Anything we say to you when you ask a question is not an acceptable answer. The only answer you'll take is what you've already formed in your mind. oh you mean just like i asked you what do you want from vehicles? but yet i need comprehensionn? LOL please stop side stepping. Buy the Reading Comprehension skillbook and train it straight to level 5. how is that an answer to what i said? its adorable. if you cant even answer a simple question from the other thread which was and i quote "So tell me Spkr. what is it that you want for tanks? you want the hull upgrades back? the shield reppers? Surya(sp?), Enforcer? all of the old modules back? shorter lock time for shield reppers or armor reppers for tanks?(assuming they bring back the old modules) active or passive armor reps. what do you think should be the shield and armor resistance be should it apply to only the tanks or should it stack on top of shield/armor hardeners? I would like to know what you think what will make tanks on par." then i believe you have no right to say a single thing on tanks regardless of how long you have been playing or how many SP or isk come up with a idea instead of saying tanks are UP and AV OP. now every one else watch as the pathetic spkr side steps and goes on to either insult or some other excuse. you give tankers a bad name and i feel bad for them
Stop wasting your time. He is simply trolling the forums.
You will never get Speaker to concede even the proven truths, he will never be objective, he will never look out for the best of the game or try to ask for things that achieve true balance.
He is just here to lobby for his "I-win" button to be returned. Since he won't leave, your best bet is to block him.
Fortunately, he is so blatant in his approach that his arguments will never be considered by the powers that be. |
|
Spkr4theDead
Red Star.
2697
|
Posted - 2015.01.08 19:24:00 -
[61] - Quote
Duke Noobiam wrote:Pocket Rocket Girl wrote:Spkr4theDead wrote:If you don't accept that as an answer, then you're proving my point. Anything we say to you when you ask a question is not an acceptable answer. The only answer you'll take is what you've already formed in your mind. oh you mean just like i asked you what do you want from vehicles? but yet i need comprehensionn? LOL please stop side stepping. Buy the Reading Comprehension skillbook and train it straight to level 5. how is that an answer to what i said? its adorable. if you cant even answer a simple question from the other thread which was and i quote "So tell me Spkr. what is it that you want for tanks? you want the hull upgrades back? the shield reppers? Surya(sp?), Enforcer? all of the old modules back? shorter lock time for shield reppers or armor reppers for tanks?(assuming they bring back the old modules) active or passive armor reps. what do you think should be the shield and armor resistance be should it apply to only the tanks or should it stack on top of shield/armor hardeners? I would like to know what you think what will make tanks on par." then i believe you have no right to say a single thing on tanks regardless of how long you have been playing or how many SP or isk come up with a idea instead of saying tanks are UP and AV OP. now every one else watch as the pathetic spkr side steps and goes on to either insult or some other excuse. you give tankers a bad name and i feel bad for them Stop wasting your time. He is simply trolling the forums. You will never get Speaker to concede even the proven truths, he will never be objective, he will never look out for the best of the game or try to ask for things that achieve true balance. He is just here to lobby for his "I-win" button to be returned. Since he won't leave, your best bet is to block him. Fortunately, he is so blatant in his approach that his arguments will never be considered by the powers that be. I look out for vehicles and pilots. Why should I care about infantry? I prefer to be a pilot, I want it to be my only roll, but it's just not really worth it to have level 5 in everything right now.
Again, why should I care about infantry?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16464
|
Posted - 2015.01.08 19:37:00 -
[62] - Quote
Spkr4theDead wrote: I look out for vehicles and pilots. Why should I care about infantry? I prefer to be a pilot, I want it to be my only roll, but it's just not really worth it to have level 5 in everything right now.
Again, why should I care about infantry?
You need to in order to be able to balance Tanks.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
|
DeadlyAztec11
Ostrakon Agency
6929
|
Posted - 2015.01.08 20:19:00 -
[63] - Quote
True Adamance wrote:Spkr4theDead wrote: I look out for vehicles and pilots. Why should I care about infantry? I prefer to be a pilot, I want it to be my only roll, but it's just not really worth it to have level 5 in everything right now.
Again, why should I care about infantry?
You need to in order to be able to balance Tanks. Reason! How I've missed your logic.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
Void Echo
Total Extinction
2763
|
Posted - 2015.01.09 05:12:00 -
[64] - Quote
Pocket Rocket Girl wrote:Spkr4theDead wrote:DeadlyAztec11 wrote:Spkr4theDead, you totally and completely missed my point. My point is that Vehicles currently posses a high threat, but are in turn countered by a high threat. The result is that either vehicles are ridiculously powerful or ridiculously terrible. Everything should be more moderate. High threat? What high threat? What on earth are you talking about? You're not a pilot, you have no idea how difficult it is to use a vehicle. Stop trying to act knowledgeable about something you have no clue about. For some one that cant even answer a girls response on a different thread i really think you are not a tanker and have no idea what you are talking about. regardless of what ever excuse you come up with you really need to get better, or play a different game
I think thats the opinion of tankers also.
Closed Beta Vet.
Until you know the pain I live with, you'll never understand why I see man the way I do.
|
Void Echo
Total Extinction
2763
|
Posted - 2015.01.09 05:17:00 -
[65] - Quote
Spkr4theDead wrote:Void Echo wrote:So this is what happens when a real tanker leaves the class (and the game) for a full year.... all the hard work I and a few others did to make tanks feared yet respected again just went to waist because infantry complained AGAIN about not playing a call of duty clone?
HAHAHAHAHA..... im so glad I left tanking when 1.7 hit.
and I see spkr is still annoying people to death. at least some things have stayed the same. lol says the guy that quit tanking and then the game. It was nice forgetting you.
Quitting tanking was intentional as my mission to bring them back ended in temporary success. I had to quit the game completely because January 4th I escaped from a life of domestic and child abuse and since have been working on being able to get my own place.
Your ignorance and arrogance not only shows for here but also irl.
Closed Beta Vet.
Until you know the pain I live with, you'll never understand why I see man the way I do.
|
Void Echo
Total Extinction
2763
|
Posted - 2015.01.09 05:22:00 -
[66] - Quote
Soldner VonKuechle wrote:Void Echo wrote:So this is what happens when a real tanker leaves the class (and the game) for a full year.... all the hard work I and a few others did to make tanks feared yet respected again just went to waist because infantry complained AGAIN about not playing a call of duty clone?
HAHAHAHAHA..... im so glad I left tanking when 1.7 hit.
and I see spkr is still annoying people to death. at least some things have stayed the same. My god Void please, ******* please come back! I literally can not take the arrogant insulence that is Spkr. Seeing him post makes me want to quit a game I ve put 2.5 years in. Because his voice is neither reasonable, or just, or even sound anymore. Please ffs come back and let me shoot you with a forge, as you turn around and blap me in the face and laugh. Itll be 1.4 all over again. Anything to shut that fckin rtarded russian **** up.
Im glad im missed... I truly miss using my railgun like a blaster turret on you infantry and other tankers. I'm looking for a place with unlimited internet access so I can come back, but Wilson county is ****.
Closed Beta Vet.
Until you know the pain I live with, you'll never understand why I see man the way I do.
|
Void Echo
Total Extinction
2763
|
Posted - 2015.01.09 05:24:00 -
[67] - Quote
True Adamance wrote:Spkr4theDead wrote: I look out for vehicles and pilots. Why should I care about infantry? I prefer to be a pilot, I want it to be my only roll, but it's just not really worth it to have level 5 in everything right now.
Again, why should I care about infantry?
You need to in order to be able to balance Tanks.
What he said, myself and others succeeded in making 1.7 happen because we actually spoke with infantry and attempted to find middle ground. We never advocated for tanks to be supreme, just respected and feared again. You spkr never added anything.
Closed Beta Vet.
Until you know the pain I live with, you'll never understand why I see man the way I do.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16474
|
Posted - 2015.01.09 05:36:00 -
[68] - Quote
Void Echo wrote:True Adamance wrote:Spkr4theDead wrote: I look out for vehicles and pilots. Why should I care about infantry? I prefer to be a pilot, I want it to be my only roll, but it's just not really worth it to have level 5 in everything right now.
Again, why should I care about infantry?
You need to in order to be able to balance Tanks. What he said, myself and others succeeded in making 1.7 happen because we actually spoke with infantry and attempted to find middle ground. We never advocated for tanks to be supreme, just respected and feared again. You spkr never added anything.
EWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW I don't ever want to be associated with 1.7 ever.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
|
Void Echo
Total Extinction
2764
|
Posted - 2015.01.09 05:38:00 -
[69] - Quote
True Adamance wrote:Void Echo wrote:True Adamance wrote:Spkr4theDead wrote: I look out for vehicles and pilots. Why should I care about infantry? I prefer to be a pilot, I want it to be my only roll, but it's just not really worth it to have level 5 in everything right now.
Again, why should I care about infantry?
You need to in order to be able to balance Tanks. What he said, myself and others succeeded in making 1.7 happen because we actually spoke with infantry and attempted to find middle ground. We never advocated for tanks to be supreme, just respected and feared again. You spkr never added anything. EWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW I don't ever want to be associated with 1.7 ever.
lol, 1.7 was an overshot, we basically got what we wanted on steroids, let me make this clear, we never wanted 1.7 to be like it was, we even advocated for things to be toned down.
Closed Beta Vet.
Until you know the pain I live with, you'll never understand why I see man the way I do.
|
Spkr4theDead
Red Star.
2699
|
Posted - 2015.01.09 06:05:00 -
[70] - Quote
1.7 was a success? Having over half the modules removed was a success? Mod slots removed was a success? Turret variants removed was a success? Having vehicles removed, which have taken over a year to come back, was successful?
If you're talking about successfully shoving vehicles to the side and relegating pilots to second-class citizen status, then yeah, 1.7 was successful.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16479
|
Posted - 2015.01.09 06:32:00 -
[71] - Quote
Void Echo wrote:True Adamance wrote:Void Echo wrote:True Adamance wrote:Spkr4theDead wrote: I look out for vehicles and pilots. Why should I care about infantry? I prefer to be a pilot, I want it to be my only roll, but it's just not really worth it to have level 5 in everything right now.
Again, why should I care about infantry?
You need to in order to be able to balance Tanks. What he said, myself and others succeeded in making 1.7 happen because we actually spoke with infantry and attempted to find middle ground. We never advocated for tanks to be supreme, just respected and feared again. You spkr never added anything. EWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW I don't ever want to be associated with 1.7 ever. lol, 1.7 was an overshot, we basically got what we wanted on steroids, let me make this clear, we never wanted 1.7 to be like it was, we even advocated for things to be toned down.
1,7 was the worst thing that happened to tanks in this game. They became skilless death factories that barely resembled a tank and ****** with balance throughout the entire game.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
|
Void Echo
Total Extinction
2763
|
Posted - 2015.01.09 06:40:00 -
[72] - Quote
Spkr4theDead wrote:1.7 was a success? Having over half the modules removed was a success? Mod slots removed was a success? Turret variants removed was a success? Having vehicles removed, which have taken over a year to come back, was successful? If you're talking about successfully shoving vehicles to the side and relegating pilots to second-class citizen status, then yeah, 1.7 was successful.
tanking was put into overdrive in 1.7 according to 98% of the playerbase including tankers themselves. they overshot what we wanted by giving us titans when we asked for nukes. but 1.8 so far as far as iv heard from everybody, was when the nerfs rolled in again and continued their onslaught on tanks.
Closed Beta Vet.
Until you know the pain I live with, you'll never understand why I see man the way I do.
|
Void Echo
Total Extinction
2763
|
Posted - 2015.01.09 06:42:00 -
[73] - Quote
True Adamance wrote:
1,7 was the worst thing that happened to tanks in this game. They became skilless death factories that barely resembled a tank and ****** with balance throughout the entire game.
indeed, I kept all my SP out of vehicles after the respect, I ran around in a damn sica with a militia railgun and blasted countless "pro" tanks into the void. I was disgusted that I could kill a pro railgun with a militia railgun.
1.7: all militia railgun glass cannon piloted by me killed over 10 tanks in the first 5 minutes of every match. I should say that my experience as a tanker added tremendously to it, but 1.7 made it to where a noob could kill an entire squad by himself.
Closed Beta Vet.
Until you know the pain I live with, you'll never understand why I see man the way I do.
|
Lazer Fo Cused
Shining Flame Amarr Empire
382
|
Posted - 2015.01.09 11:01:00 -
[74] - Quote
Void Echo wrote:True Adamance wrote:Spkr4theDead wrote: I look out for vehicles and pilots. Why should I care about infantry? I prefer to be a pilot, I want it to be my only roll, but it's just not really worth it to have level 5 in everything right now.
Again, why should I care about infantry?
You need to in order to be able to balance Tanks. What he said, myself and others succeeded in making 1.7 happen because we actually spoke with infantry and attempted to find middle ground. We never advocated for tanks to be supreme, just respected and feared again. You spkr never added anything.
1. If you are happy to be apart of 1.7 you should hang your head in shame - 1.7 was where vehicles lost modules/turrets/hulls/slots/skills/skill bonuses and variety - It was 10steps back with another 5 steps back added for measure
2. No pilot i have ever talked to enjoyed the dumbing down that occured with 1.7 - Sure OP tanks came out of it but thats because the current pilots adapted to what they were given, what they had to adapt to and in the end a double damage modded sica did the job anyways and then the nerfs rolled on as usual
3. No pilot i know ever asked for anything like 1.7 - The most of it was buff shield hardeners activation time and hammer the invisible corner bending lock on when not looking and firing when not looking easy mode SL doing 3k damage per volley and also 2k damage AV nades |
Breakin Stuff
Internal Error. Negative-Feedback
6239
|
Posted - 2015.01.09 11:08:00 -
[75] - Quote
There was nothing good about 1.7 except toning down 3k swarms.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
Void Echo
Total Extinction
2764
|
Posted - 2015.01.10 07:17:00 -
[76] - Quote
Lazer Fo Cused wrote:Void Echo wrote:True Adamance wrote:Spkr4theDead wrote: I look out for vehicles and pilots. Why should I care about infantry? I prefer to be a pilot, I want it to be my only roll, but it's just not really worth it to have level 5 in everything right now.
Again, why should I care about infantry?
You need to in order to be able to balance Tanks. What he said, myself and others succeeded in making 1.7 happen because we actually spoke with infantry and attempted to find middle ground. We never advocated for tanks to be supreme, just respected and feared again. You spkr never added anything. 1. If you are happy to be apart of 1.7 you should hang your head in shame - 1.7 was where vehicles lost modules/turrets/hulls/slots/skills/skill bonuses and variety - It was 10steps back with another 5 steps back added for measure 2. No pilot i have ever talked to enjoyed the dumbing down that occured with 1.7 - Sure OP tanks came out of it but thats because the current pilots adapted to what they were given, what they had to adapt to and in the end a double damage modded sica did the job anyways and then the nerfs rolled on as usual 3. No pilot i know ever asked for anything like 1.7 - The most of it was buff shield hardeners activation time and hammer the invisible corner bending lock on when not looking and firing when not looking easy mode SL doing 3k damage per volley and also 2k damage AV nades
No ****, from what I heard from other tankers that still remained, ot was dumbed down yet put on steroids. I wont deny that I was part of causing it though.
Closed Beta Vet.
Until you know the pain I live with, you'll never understand why I see man the way I do.
|
|
|
|
Pages: 1 2 3 :: [one page] |