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DeadlyAztec11
Ostrakon Agency
6647
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Posted - 2014.12.30 05:02:00 -
[1] - Quote
Right now everything is too high damage and things happen too fast for both AV players and vehicle players. Right now vehicles tend to destroy infantry really fast yet conversely they tend to get ripped apart by AV really fast. I think this cycle happens too fast. It causes vehicles to play in a far too cowardly way where they try to kill as many infantry players as fast aspossible before AV show up and they make a run to the red line.
I think that vehicle HP should go up(way up!), AV damage should go down, Vehicle acceleration should be turned down, and turret speed should be decreased by a fair amount(HAV).
I say this because vehicles should be able to last on the battlefield for more than half a minute yet they shouldn't just kill the entire enemy team by themselves either. These changes would ensure that Tanks and Assault Dropships can be a constantly pressing force rather than the glass cannons they are now.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Sir Dukey
Murphys-Law General Tso's Alliance
1428
|
Posted - 2014.12.30 06:02:00 -
[2] - Quote
DeadlyAztec11 wrote:Right now everything is too high damage and things happen too fast for both AV players and vehicle players. Right now vehicles tend to destroy infantry really fast yet conversely they tend to get ripped apart by AV really fast. I think this cycle happens too fast. It causes vehicles to play in a far too cowardly way where they try to kill as many infantry players as fast aspossible before AV show up and they make a run to the red line.
I think that vehicle HP should go up(way up!), AV damage should go down, Vehicle acceleration should be turned down, and turret speed should be decreased by a fair amount(HAV).
I say this because vehicles should be able to last on the battlefield for more than half a minute yet they shouldn't just kill the entire enemy team by themselves either. These changes would ensure that Tanks and Assault Dropships can be a constantly pressing force rather than the glass cannons they are now.
Vehicles do not destroy infantry fast at all.
You can literally sit there all day and you'd probably run out of ammo on your blaster before you kill anything.
Vehicle turrets are bad at killing infantry, small and large.
Acquire Currency, Disregard Female Canis lupus familiaris
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DeadlyAztec11
Ostrakon Agency
6661
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Posted - 2014.12.30 13:16:00 -
[3] - Quote
Sir Dukey wrote:DeadlyAztec11 wrote:Right now everything is too high damage and things happen too fast for both AV players and vehicle players. Right now vehicles tend to destroy infantry really fast yet conversely they tend to get ripped apart by AV really fast. I think this cycle happens too fast. It causes vehicles to play in a far too cowardly way where they try to kill as many infantry players as fast aspossible before AV show up and they make a run to the red line.
I think that vehicle HP should go up(way up!), AV damage should go down, Vehicle acceleration should be turned down, and turret speed should be decreased by a fair amount(HAV).
I say this because vehicles should be able to last on the battlefield for more than half a minute yet they shouldn't just kill the entire enemy team by themselves either. These changes would ensure that Tanks and Assault Dropships can be a constantly pressing force rather than the glass cannons they are now. Vehicles do not destroy infantry fast at all. You can literally sit there all day and you'd probably run out of ammo on your blaster before you kill anything. Vehicle turrets are bad at killing infantry, small and large. I can honestly say that is wrong as I have seen many HAV's simply come up to me and shoot me down very fast.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Jack Boost
Zarena Family
575
|
Posted - 2014.12.30 13:47:00 -
[4] - Quote
Chess ... so furious game..., but you can always go out from vehicle and try hack any defended point. Ppl there fight in slo-mo.
Not much time left...
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Spkr4theDead
Red Star. EoN.
2643
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Posted - 2014.12.30 16:36:00 -
[5] - Quote
DeadlyAztec11 wrote:Right now everything is too high damage and things happen too fast for both AV players and vehicle players.
We've developed shockingly fast reactions because of this.
Right now vehicles tend to destroy infantry really fast yet conversely they tend to get ripped apart by AV really fast.
Only one of these happens. AV rips us up quickly, yet it takes a while to kill some infantryman with a blaster. Why? Because people complained that we could actually aim, so they gave us a reticule that's exactly the opposite of the HMG; HMG has reduced spread as you fire, while the blaster has increased spread as you fire. Nice balance, that.
I think this cycle happens too fast. It causes vehicles to play in a far too cowardly way where they try to kill as many infantry players as fast aspossible before AV show up and they make a run to the red line.
A cowardly way you say? PRO swarms with proficiency 5 on a level 5 Minmando with damage mods in the highs will nearly destroy a base-HP armor tank in just 3 volleys. It doesn't get easier than that. What do you expect us to do, stay still to try to shoot the guy? That's what people that don't know about AV v tanks do. They stay there until they explode. Those of us with experience move away as fast as possible from the EZ-mode swarms. I prefer destroying installations, and even then, there may be 2 people that already have AV, and I haven't taken out a blaster tank. Seems that I'm now allowed to destroy any installations, due to an irrational hatred of vehicles.
I think that vehicle HP should go up(way up!), AV damage should go down, Vehicle acceleration should be turned down, and turret speed should be decreased by a fair amount(HAV).
That's the first rational thing I've ever seen you say about vehicles and AV, ever. As we've said countless times before, Chromosome was perfect for us, yet you wanted to be able to do it all, so vehicles were nerfed.
I say this because vehicles should be able to last on the battlefield for more than half a minute yet they shouldn't just kill the entire enemy team by themselves either. These changes would ensure that Tanks and Assault Dropships can be a constantly pressing force rather than the glass cannons they are now.
The only ones that were able to do that were the 100% pilots, in a squad with good infantry and another pilot or two, who have/had been doing it longer than I have. We lost most of them due to the constant vehicle nerfs and constant AV buffs. Those people were able to wreck the team with a blaster - they were rewarded for their aim with kills.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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DeadlyAztec11
Ostrakon Agency
6666
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Posted - 2014.12.30 17:21:00 -
[6] - Quote
Spkr4theDead, you totally and completely missed my point. My point is that Vehicles currently posses a high threat, but are in turn countered by a high threat. The result is that either vehicles are ridiculously powerful or ridiculously terrible. Everything should be more moderate.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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KING CHECKMATE
Opus Arcana Covert Intervention
6634
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Posted - 2014.12.30 17:26:00 -
[7] - Quote
DeadlyAztec11 wrote: I think that vehicle HP should go up(way up!), AV damage should go down, Vehicle acceleration should be turned down, and turret speed should be decreased by a fair amount(HAV).
You idea buffs vehicles and im agains it: Reasoning: + EHP , - AV damage - Vehicle speed = Longer AV vs Vehicle battles Longer battles in a game where every single weapon can roast you in under 2 seconds. AV will start getting killed abnormally fast by Regular Infantry while not even being able to down a vehicle fast enough to make it worth a while Will think taking on a vehicle takes way too long , in he meanwhile hey could have killed 15 infantry...They change to infantry. Vehicles will have no one to counter them.
Playing as : Calmando, Calscout & Calassault.
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Leovarian L Lavitz
NECROM0NGERS
1236
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Posted - 2014.12.30 17:29:00 -
[8] - Quote
Do you remember when...
Hunting tanks was fun?
Pepperidge Farm Remembers. I remember when I was in Murder Taxi Inc, we'd load up three heavies with swarms and proto packed av grenades, this was before blasters were nerfed, when enforcers were still roaming the wild. We'd go careening down the side roads, looking, peeking, seeking those bastard tanks. I'd spot one, ramp a hill, call go go go and all three heavies would be seen gracefully sailing through the air, packed av mid toss. BOOM BOOM BOOM, then the next set following, then the third, and finally we'd all swap to the swarms the instant the tank reacted, and kaboom, we had fresh wps for breakfast. It didn't always work out, but it was fun as hell to take the risk getting up close to the blaster tank. half of the time he would always manage to take one of us down, but it was super mega always exciting and worth it.
Tanks were deadly, a force to be reckoned with, but they were also fun for av and tanks stood a chance vrs av.
I say, buff blasters back to where they were, but give infantry three av grenades when they fit av grenades.
Now tanks can fight infantry, and infantry can fight back in a balanced way.
Omni-Soldier
Few are my equal in these specialties, none compare in all of them
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DeadlyAztec11
Ostrakon Agency
6666
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Posted - 2014.12.30 17:40:00 -
[9] - Quote
KING CHECKMATE wrote:DeadlyAztec11 wrote: I think that vehicle HP should go up(way up!), AV damage should go down, Vehicle acceleration should be turned down, and turret speed should be decreased by a fair amount(HAV).
You idea buffs vehicles and im agains it: Reasoning: + EHP , - AV damage - Vehicle speed = Longer AV vs Vehicle battlesLonger battles in a game where every single weapon can roast you in unde r 2 seconds.AV will start getting killed abnormally fast by Regular Infantry while not even being able to down a vehicle fast enough to make it worth a whileWill think taking on a vehicle takes way too long , in he meanwhile hey could have killed 15 infantry...They change to infantry. Vehicles will have no one to counter them. And the Commando suddenly becomes relevant.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
Vesta Opalus
T.H.I.R.D R.O.C.K
284
|
Posted - 2014.12.30 18:11:00 -
[10] - Quote
Sir Dukey wrote:DeadlyAztec11 wrote:Right now everything is too high damage and things happen too fast for both AV players and vehicle players. Right now vehicles tend to destroy infantry really fast yet conversely they tend to get ripped apart by AV really fast. I think this cycle happens too fast. It causes vehicles to play in a far too cowardly way where they try to kill as many infantry players as fast aspossible before AV show up and they make a run to the red line.
I think that vehicle HP should go up(way up!), AV damage should go down, Vehicle acceleration should be turned down, and turret speed should be decreased by a fair amount(HAV).
I say this because vehicles should be able to last on the battlefield for more than half a minute yet they shouldn't just kill the entire enemy team by themselves either. These changes would ensure that Tanks and Assault Dropships can be a constantly pressing force rather than the glass cannons they are now. Vehicles do not destroy infantry fast at all. You can literally sit there all day and you'd probably run out of ammo on your blaster before you kill anything. Vehicle turrets are bad at killing infantry, small and large.
You need to get gud.
Rail turrets are crazy deadly against infantry on tanks, and missile turrets are great on dropships.
If you genuinely sit there for 24 hours and are unable to kill anything, its not the weapon's problem.
I do think the large blaster turret nerf was pretty overboard though and needs to be partially rolled back. |
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Lazer Fo Cused
Shining Flame Amarr Empire
328
|
Posted - 2014.12.30 18:20:00 -
[11] - Quote
DeadlyAztec11 wrote:Spkr4theDead, you totally and completely missed my point. My point is that Vehicles currently posses a high threat, but are in turn countered by a high threat. The result is that either vehicles are ridiculously powerful or ridiculously terrible. Everything should be more moderate.
1. A high threat? to who? all it takes is one guy to pop to AV for about a min and either outright kill it or make go back to the redline and be recalled or just stay there, even in PC HAVs are there for annoying infantry and shooting at other HAVs/ADS which i could do better as infantry these days
2. I tried to use a blaster tank recently, every 2nd shot missed without fail and if i hit anything it was luck where as the SL users on the other team never missed even if i was behind cover or moving to it
3. The only thing that is high on a vehicle is the SP needed for it not to die and the ISK to keep fielding them |
Spkr4theDead
Red Star. EoN.
2646
|
Posted - 2014.12.30 18:37:00 -
[12] - Quote
DeadlyAztec11 wrote:Spkr4theDead, you totally and completely missed my point. My point is that Vehicles currently posses a high threat, but are in turn countered by a high threat. The result is that either vehicles are ridiculously powerful or ridiculously terrible. Everything should be more moderate. Pose a high threat? What are you talking about? Maybe someone with my experience, but not some random guy rolling around in a MLT tank that doesn't know what he's doing.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Cody Sietz
Random Gunz RISE of LEGION
4276
|
Posted - 2014.12.30 18:56:00 -
[13] - Quote
I agree with most of these changes.
The only exception I say is allow small missiles and blasters to perform extremely well be infantry and the small rail should have zero blast radius and a extremely small projectile.
Large blasters should stay about the same, but with a reduction to accuracy to accommodate for the lower DMG from AV.
Large rails should be absolutely useless vs infantry.
Large missiles should remain the same, maybe with a slightly small blast radius.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Vesta Opalus
T.H.I.R.D R.O.C.K
285
|
Posted - 2014.12.30 19:08:00 -
[14] - Quote
Lazer Fo Cused wrote:DeadlyAztec11 wrote:Spkr4theDead, you totally and completely missed my point. My point is that Vehicles currently posses a high threat, but are in turn countered by a high threat. The result is that either vehicles are ridiculously powerful or ridiculously terrible. Everything should be more moderate. 1. A high threat? to who? all it takes is one guy to pop to AV for about a min and either outright kill it or make go back to the redline and be recalled or just stay there, even in PC HAVs are there for annoying infantry and shooting at other HAVs/ADS which i could do better as infantry these days
Rail HAVs have better (quicker and at comparable or higher ranges) damage output, much better speed if they need to reposition, run, or chase a target, much more ammunition for longer loitering than a forge has, much more survivability to the most dangerous things that AV has to deal with (scouts errywhere!). If you really believe you can perform AV better in an actual AV suit than in a well fit rail HAV, you are deluded.
Lazer Fo Cused wrote:2. I tried to use a blaster tank recently, every 2nd shot missed without fail and if i hit anything it was luck where as the SL users on the other team never missed even if i was behind cover or moving to it
Agreed that large blaster turret nerf was way too much.
Lazer Fo Cused wrote:3. The only thing that is high on a vehicle is the SP needed for it not to die and the ISK to keep fielding them
And the risk of losing them is incredibly low to anyone with half a brain, so who cares? |
Thumb Green
Raymond James Corp
1990
|
Posted - 2014.12.30 19:48:00 -
[15] - Quote
Spkr4theDead wrote:DeadlyAztec11 wrote:Spkr4theDead, you totally and completely missed my point. My point is that Vehicles currently posses a high threat, but are in turn countered by a high threat. The result is that either vehicles are ridiculously powerful or ridiculously terrible. Everything should be more moderate. Pose a high threat? What are you talking about? Maybe someone with my experience, but not some random guy rolling around in a MLT tank that doesn't know what he's doing. Someone with your experience of dying to militia swarms every single build?
[RYJC]
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Lazer Fo Cused
Shining Flame Amarr Empire
328
|
Posted - 2014.12.30 20:14:00 -
[16] - Quote
Vesta Opalus wrote:Lazer Fo Cused wrote:[quote=DeadlyAztec11]Spkr4theDead, you totally and completely missed my point. My point is that Vehicles currently posses a high threat, but are in turn countered by a high threat. The result is that either vehicles are ridiculously powerful or ridiculously terrible. Everything should be more moderate. 1. A high threat? to who? all it takes is one guy to pop to AV for about a min and either outright kill it or make go back to the redline and be recalled or just stay there, even in PC HAVs are there for annoying infantry and shooting at other HAVs/ADS which i could do better as infantry these days
Rail HAVs have better (quicker and at comparable or higher ranges) damage output, much better speed if they need to reposition, run, or chase a target, much more ammunition for longer loitering than a forge has, much more survivability to the most dangerous things that AV has to deal with (scouts errywhere!). If you really believe you can perform AV better in an actual AV suit than in a well fit rail HAV, you are deluded.
1. I see a FG do better than a rail HAV almost everyday in PC |
P14GU3
Savage Bullet
973
|
Posted - 2014.12.30 20:22:00 -
[17] - Quote
Spkr4theDead wrote:DeadlyAztec11 wrote:Spkr4theDead, you totally and completely missed my point. My point is that Vehicles currently posses a high threat, but are in turn countered by a high threat. The result is that either vehicles are ridiculously powerful or ridiculously terrible. Everything should be more moderate. Pose a high threat? What are you talking about? Maybe someone with my experience, but not some random guy rolling around in a MLT tank that doesn't know what he's doing. The same way infantry or AV who doesnt know what they are doing are a high threat? This is what you never seem to comprehend -- because you are bad, doesn't mean EVERYONE is. I still meet tankers who require at least half our squad to switch to AV (chasing him the whole match) to kill. Quit driving armor tanks and get good.
I only play dust514ums now. It was always more fun than the actual game anyways.
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Joel II X
Bacon with a bottle of Quafe
5279
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Posted - 2014.12.30 20:27:00 -
[18] - Quote
Seems like an interesting concept. I like it.
However, it seems to me that you're not thinking about all the Turret variants and what damage mods are able to do. Missile tanks destroy everything with damage mods in a single clip, but it's pretty balanced considering the Super slow reload speed. Rail tanks insta-gank infantry, but they need high precision in order to do so, and have pretty slow RoF. Blasters DESTROY infantry within ~60ish meters, assuming all shots landed register, so I think this turret is your main concern.
Now, for AV, if they are going against a Gunnlogi and no one is wielding a Plasma Cannon, or they're too far for a PLC user to engage effectively, then you're going to have a bad time, because the Plasma Cannon is the ONLY anti-shield AV we have (besides the super handy Flux Grenade, but they would be too far and require cooking and sneaking mechanics to use effectively against a tank, unlike AV Grenades with their homing and exploding on contact mechanics).
You know what I think would help? Bringing back variants. One variant would be specified towards infantry, and the other for AV, which would allow easier balancing instead of having three turrets that are meant to do just one thing each. |
Spkr4theDead
Red Star. EoN.
2646
|
Posted - 2014.12.30 20:33:00 -
[19] - Quote
Cody Sietz wrote:I agree with most of these changes.
The only exception I say is allow small missiles and blasters to perform extremely well be infantry and the small rail should have zero blast radius and a extremely small projectile.
Large blasters should stay about the same, but with a reduction to accuracy to accommodate for the lower DMG from AV.
Large rails should be absolutely useless vs infantry.
Large missiles should remain the same, maybe with a slightly small blast radius. Another reduction to accuracy? Getting a kill with a blaster now is down to luck, not aim.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2646
|
Posted - 2014.12.30 20:46:00 -
[20] - Quote
Thumb Green wrote:Spkr4theDead wrote:DeadlyAztec11 wrote:Spkr4theDead, you totally and completely missed my point. My point is that Vehicles currently posses a high threat, but are in turn countered by a high threat. The result is that either vehicles are ridiculously powerful or ridiculously terrible. Everything should be more moderate. Pose a high threat? What are you talking about? Maybe someone with my experience, but not some random guy rolling around in a MLT tank that doesn't know what he's doing. Someone with your experience of dying to militia swarms every single build? lolwut
Have you seen me in a tank?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Vesta Opalus
T.H.I.R.D R.O.C.K
286
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Posted - 2014.12.30 20:51:00 -
[21] - Quote
Lazer Fo Cused wrote:Vesta Opalus wrote:Lazer Fo Cused wrote:[quote=DeadlyAztec11]Spkr4theDead, you totally and completely missed my point. My point is that Vehicles currently posses a high threat, but are in turn countered by a high threat. The result is that either vehicles are ridiculously powerful or ridiculously terrible. Everything should be more moderate. 1. A high threat? to who? all it takes is one guy to pop to AV for about a min and either outright kill it or make go back to the redline and be recalled or just stay there, even in PC HAVs are there for annoying infantry and shooting at other HAVs/ADS which i could do better as infantry these days Rail HAVs have better (quicker and at comparable or higher ranges) damage output, much better speed if they need to reposition, run, or chase a target, much more ammunition for longer loitering than a forge has, much more survivability to the most dangerous things that AV has to deal with (scouts errywhere!). If you really believe you can perform AV better in an actual AV suit than in a well fit rail HAV, you are deluded. 1. I see a FG do better than a rail HAV almost everyday in PC
You need better tankers desperately then. |
Union118
Molon Labe. General Tso's Alliance
127
|
Posted - 2014.12.30 21:03:00 -
[22] - Quote
Sir Dukey wrote:DeadlyAztec11 wrote:Right now everything is too high damage and things happen too fast for both AV players and vehicle players. Right now vehicles tend to destroy infantry really fast yet conversely they tend to get ripped apart by AV really fast. I think this cycle happens too fast. It causes vehicles to play in a far too cowardly way where they try to kill as many infantry players as fast aspossible before AV show up and they make a run to the red line.
I think that vehicle HP should go up(way up!), AV damage should go down, Vehicle acceleration should be turned down, and turret speed should be decreased by a fair amount(HAV).
I say this because vehicles should be able to last on the battlefield for more than half a minute yet they shouldn't just kill the entire enemy team by themselves either. These changes would ensure that Tanks and Assault Dropships can be a constantly pressing force rather than the glass cannons they are now. Vehicles do not destroy infantry fast at all. You can literally sit there all day and you'd probably run out of ammo on your blaster before you kill anything. Vehicle turrets are bad at killing infantry, small and large. I agree honestly you just need to be more aware of surrounds. I used my tank n shot a heavy 5 meters away with a rail turret and he still lived with a fourth of his armor. He ended up destroying my tank. Lol
Starter Fit Suits are OP :-)
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Thumb Green
Raymond James Corp
1992
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Posted - 2014.12.30 21:03:00 -
[23] - Quote
Spkr4theDead wrote:Thumb Green wrote:Spkr4theDead wrote:DeadlyAztec11 wrote:Spkr4theDead, you totally and completely missed my point. My point is that Vehicles currently posses a high threat, but are in turn countered by a high threat. The result is that either vehicles are ridiculously powerful or ridiculously terrible. Everything should be more moderate. Pose a high threat? What are you talking about? Maybe someone with my experience, but not some random guy rolling around in a MLT tank that doesn't know what he's doing. Someone with your experience of dying to militia swarms every single build? lolwut Have you seen me in a tank? Yes and I've also seen you on here for two years complaining about how militia swarms wreck you. If I really wanted to I could go through your history and link here to some fine gems, especially from 1.7 so don't try to act like you haven't cried your heart out over militia swarms.
[RYJC]
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KING CHECKMATE
Opus Arcana Covert Intervention
6645
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Posted - 2014.12.30 21:06:00 -
[24] - Quote
DeadlyAztec11 wrote: And the Commando suddenly becomes relevant.
Still too slow and still possess low survivability. Still not relevant unless its buffed.
Playing as : Calmando, Calscout & Calassault.
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Spkr4theDead
Red Star. EoN.
2646
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Posted - 2014.12.30 21:07:00 -
[25] - Quote
Thumb Green wrote:Spkr4theDead wrote:Thumb Green wrote:Spkr4theDead wrote:DeadlyAztec11 wrote:Spkr4theDead, you totally and completely missed my point. My point is that Vehicles currently posses a high threat, but are in turn countered by a high threat. The result is that either vehicles are ridiculously powerful or ridiculously terrible. Everything should be more moderate. Pose a high threat? What are you talking about? Maybe someone with my experience, but not some random guy rolling around in a MLT tank that doesn't know what he's doing. Someone with your experience of dying to militia swarms every single build? lolwut Have you seen me in a tank? Yes and I've also seen you on here for two years complaining about how militia swarms wreck you. If I really wanted to I could go through your history and link here to some fine gems, especially from 1.7 so don't try to act like you haven't cried your heart out over militia swarms. I think you're delusional. And go through my history? You're psychotic. That's what a deranged ex does. Please leave me alone.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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DeadlyAztec11
Ostrakon Agency
6674
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Posted - 2014.12.30 21:20:00 -
[26] - Quote
Spkr4theDead wrote: I think you're delusional. And go through my history? You're psychotic. That's what a deranged ex does. Please leave me alone.
^Is proven severely wrong in every way possible. Proceeds to claim that the opposing side is mentally incapable
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Thumb Green
Raymond James Corp
1992
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Posted - 2014.12.30 21:25:00 -
[27] - Quote
Come on now Spkr, this forum is full of people that know what you're like and how much you've complained about militia swarms.
[RYJC]
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Spkr4theDead
Red Star. EoN.
2651
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Posted - 2014.12.31 05:12:00 -
[28] - Quote
DeadlyAztec11 wrote:Spkr4theDead wrote: I think you're delusional. And go through my history? You're psychotic. That's what a deranged ex does. Please leave me alone.
^Is proven severely wrong in every way possible. Proceeds to claim that the opposing side is mentally incapable Wrong? lolwut
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Void Echo
Total Extinction
2750
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Posted - 2014.12.31 05:24:00 -
[29] - Quote
So this is what happens when a real tanker leaves the class (and the game) for a full year.... all the hard work I and a few others did to make tanks feared yet respected again just went to waist because infantry complained AGAIN about not playing a call of duty clone?
HAHAHAHAHA..... im so glad I left tanking when 1.7 hit.
and I see spkr is still annoying people to death. at least some things have stayed the same.
Closed Beta Vet.
Until you know the pain I live with, you'll never understand why I see man the way I do.
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DeadlyAztec11
Ostrakon Agency
6910
|
Posted - 2015.01.07 22:13:00 -
[30] - Quote
Bump of knowledge.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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