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Spkr4theDead
Red Star. EoN.
2643
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Posted - 2014.12.30 16:36:00 -
[1] - Quote
DeadlyAztec11 wrote:Right now everything is too high damage and things happen too fast for both AV players and vehicle players.
We've developed shockingly fast reactions because of this.
Right now vehicles tend to destroy infantry really fast yet conversely they tend to get ripped apart by AV really fast.
Only one of these happens. AV rips us up quickly, yet it takes a while to kill some infantryman with a blaster. Why? Because people complained that we could actually aim, so they gave us a reticule that's exactly the opposite of the HMG; HMG has reduced spread as you fire, while the blaster has increased spread as you fire. Nice balance, that.
I think this cycle happens too fast. It causes vehicles to play in a far too cowardly way where they try to kill as many infantry players as fast aspossible before AV show up and they make a run to the red line.
A cowardly way you say? PRO swarms with proficiency 5 on a level 5 Minmando with damage mods in the highs will nearly destroy a base-HP armor tank in just 3 volleys. It doesn't get easier than that. What do you expect us to do, stay still to try to shoot the guy? That's what people that don't know about AV v tanks do. They stay there until they explode. Those of us with experience move away as fast as possible from the EZ-mode swarms. I prefer destroying installations, and even then, there may be 2 people that already have AV, and I haven't taken out a blaster tank. Seems that I'm now allowed to destroy any installations, due to an irrational hatred of vehicles.
I think that vehicle HP should go up(way up!), AV damage should go down, Vehicle acceleration should be turned down, and turret speed should be decreased by a fair amount(HAV).
That's the first rational thing I've ever seen you say about vehicles and AV, ever. As we've said countless times before, Chromosome was perfect for us, yet you wanted to be able to do it all, so vehicles were nerfed.
I say this because vehicles should be able to last on the battlefield for more than half a minute yet they shouldn't just kill the entire enemy team by themselves either. These changes would ensure that Tanks and Assault Dropships can be a constantly pressing force rather than the glass cannons they are now.
The only ones that were able to do that were the 100% pilots, in a squad with good infantry and another pilot or two, who have/had been doing it longer than I have. We lost most of them due to the constant vehicle nerfs and constant AV buffs. Those people were able to wreck the team with a blaster - they were rewarded for their aim with kills.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2646
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Posted - 2014.12.30 18:37:00 -
[2] - Quote
DeadlyAztec11 wrote:Spkr4theDead, you totally and completely missed my point. My point is that Vehicles currently posses a high threat, but are in turn countered by a high threat. The result is that either vehicles are ridiculously powerful or ridiculously terrible. Everything should be more moderate. Pose a high threat? What are you talking about? Maybe someone with my experience, but not some random guy rolling around in a MLT tank that doesn't know what he's doing.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2646
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Posted - 2014.12.30 20:33:00 -
[3] - Quote
Cody Sietz wrote:I agree with most of these changes.
The only exception I say is allow small missiles and blasters to perform extremely well be infantry and the small rail should have zero blast radius and a extremely small projectile.
Large blasters should stay about the same, but with a reduction to accuracy to accommodate for the lower DMG from AV.
Large rails should be absolutely useless vs infantry.
Large missiles should remain the same, maybe with a slightly small blast radius. Another reduction to accuracy? Getting a kill with a blaster now is down to luck, not aim.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2646
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Posted - 2014.12.30 20:46:00 -
[4] - Quote
Thumb Green wrote:Spkr4theDead wrote:DeadlyAztec11 wrote:Spkr4theDead, you totally and completely missed my point. My point is that Vehicles currently posses a high threat, but are in turn countered by a high threat. The result is that either vehicles are ridiculously powerful or ridiculously terrible. Everything should be more moderate. Pose a high threat? What are you talking about? Maybe someone with my experience, but not some random guy rolling around in a MLT tank that doesn't know what he's doing. Someone with your experience of dying to militia swarms every single build? lolwut
Have you seen me in a tank?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2646
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Posted - 2014.12.30 21:07:00 -
[5] - Quote
Thumb Green wrote:Spkr4theDead wrote:Thumb Green wrote:Spkr4theDead wrote:DeadlyAztec11 wrote:Spkr4theDead, you totally and completely missed my point. My point is that Vehicles currently posses a high threat, but are in turn countered by a high threat. The result is that either vehicles are ridiculously powerful or ridiculously terrible. Everything should be more moderate. Pose a high threat? What are you talking about? Maybe someone with my experience, but not some random guy rolling around in a MLT tank that doesn't know what he's doing. Someone with your experience of dying to militia swarms every single build? lolwut Have you seen me in a tank? Yes and I've also seen you on here for two years complaining about how militia swarms wreck you. If I really wanted to I could go through your history and link here to some fine gems, especially from 1.7 so don't try to act like you haven't cried your heart out over militia swarms. I think you're delusional. And go through my history? You're psychotic. That's what a deranged ex does. Please leave me alone.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2651
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Posted - 2014.12.31 05:12:00 -
[6] - Quote
DeadlyAztec11 wrote:Spkr4theDead wrote: I think you're delusional. And go through my history? You're psychotic. That's what a deranged ex does. Please leave me alone.
^Is proven severely wrong in every way possible. Proceeds to claim that the opposing side is mentally incapable Wrong? lolwut
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2696
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Posted - 2015.01.08 00:36:00 -
[7] - Quote
DeadlyAztec11 wrote:Right now everything is too high damage and things happen too fast for both AV players and vehicle players.
Dunno about you, but I react fast enough to escape. I encounter problems when people actually use teamwork and launch AV at me. At least there's a few people that play who don't complain about using teamwork to take out vehicles.
Right now vehicles tend to destroy infantry really fast
Wrong
yet conversely they tend to get ripped apart by AV really fast.
The truth for once.
I think this cycle happens too fast.
Experience and intelligence for pilots is OP. Nerf brainpower.
It causes vehicles to play in a far too cowardly way where they try to kill as many infantry players as fast as possible
No, because the blaster is a circle of prayers.
before AV show up and they make a run to the red line.
It's fair when a scout cloaks away to avoid getting killed, but not fair when vehicles run to the redline to avoid getting blown up. Got it
I think that vehicle HP should go up(way up!),
You don't believe that.
AV damage should go down
You don't believe that either.
Vehicle acceleration should be turned down,
Then get rid of kincats and cardiac regulators.
and turret speed should be decreased by a fair amount(HAV).
Nerf infantry turn speed.
I say this because vehicles should be able to last on the battlefield for more than half a minute
You don't believe that.
yet they shouldn't just kill the entire enemy team by themselves either.
Experience is OP, nerf experience.
These changes would ensure that Tanks and Assault Dropships can be a constantly pressing force rather than the glass cannons they are now.
Every time pilots adapted, you came here to complain, vehicles subsequently got nerfed. Tanks with 3 reps? Gallente lore is unfair, nerf Gallente lore. The blaster is an accurate weapon and deadly with a good pilot, nerf pilot aim. ADS pilots activate the afterburner too quick, they're supposed to float in the air longer to get destroyed easier, nerf the afterburner.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2696
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Posted - 2015.01.08 00:36:00 -
[8] - Quote
DeadlyAztec11 wrote: I can honestly say that is wrong as I have seen many HAV's simply come up to me and shoot me down very fast.
Nobody told you to stay still.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2696
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Posted - 2015.01.08 00:38:00 -
[9] - Quote
DeadlyAztec11 wrote:Spkr4theDead, you totally and completely missed my point. My point is that Vehicles currently posses a high threat, but are in turn countered by a high threat. The result is that either vehicles are ridiculously powerful or ridiculously terrible. Everything should be more moderate. High threat? What high threat? What on earth are you talking about?
You're not a pilot, you have no idea how difficult it is to use a vehicle. Stop trying to act knowledgeable about something you have no clue about.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2696
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Posted - 2015.01.08 00:40:00 -
[10] - Quote
KING CHECKMATE wrote:crying tears Go find a different game to destroy.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2696
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Posted - 2015.01.08 00:41:00 -
[11] - Quote
Leovarian L Lavitz wrote:Do you remember when...
Hunting tanks was fun?
Pepperidge Farm Remembers. I remember when I was in Murder Taxi Inc, we'd load up three heavies with swarms and proto packed av grenades, this was before blasters were nerfed, when enforcers were still roaming the wild. We'd go careening down the side roads, looking, peeking, seeking those bastard tanks. I'd spot one, ramp a hill, call go go go and all three heavies would be seen gracefully sailing through the air, packed av mid toss. BOOM BOOM BOOM, then the next set following, then the third, and finally we'd all swap to the swarms the instant the tank reacted, and kaboom, we had fresh wps for breakfast. It didn't always work out, but it was fun as hell to take the risk getting up close to the blaster tank. half of the time he would always manage to take one of us down, but it was super mega always exciting and worth it.
Tanks were deadly, a force to be reckoned with, but they were also fun for av and tanks stood a chance vrs av.
I say, buff blasters back to where they were, but give infantry three av grenades when they fit av grenades.
Now tanks can fight infantry, and infantry can fight back in a balanced way.
Why do you need 3 AV grenades when just one takes out nearly half an armor tank's HP with no shield?
And yeah, I remember people doing that to me. Back when people actually used teamwork, instead of the "I don't want to put any effort in, so buff the MLT swarms to 800 damage each."
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2696
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Posted - 2015.01.08 00:43:00 -
[12] - Quote
Vesta Opalus wrote: Rail turrets are crazy deadly against infantry on tanks, and missile turrets are great on dropships.
Do you even tank? Do you have any idea how much experience it takes to be able to kill infantry with a single railgun round?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2696
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Posted - 2015.01.08 00:44:00 -
[13] - Quote
So replied twice, whatever.
My memory isn't so good, and maybe it'll drill the point home for some of you crazies.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2696
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Posted - 2015.01.08 05:17:00 -
[14] - Quote
Pocket Rocket Girl wrote:Spkr4theDead wrote:DeadlyAztec11 wrote:Spkr4theDead, you totally and completely missed my point. My point is that Vehicles currently posses a high threat, but are in turn countered by a high threat. The result is that either vehicles are ridiculously powerful or ridiculously terrible. Everything should be more moderate. High threat? What high threat? What on earth are you talking about? You're not a pilot, you have no idea how difficult it is to use a vehicle. Stop trying to act knowledgeable about something you have no clue about. For some one that cant even answer a girls response on a different thread i really think you are not a tanker and have no idea what you are talking about. regardless of what ever excuse you come up with you really need to get better, or play a different game Buy the Reading Comprehension skillbook and train it straight to level 5.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2696
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Posted - 2015.01.08 05:17:00 -
[15] - Quote
And a girl's response? C'mon, every man knows there's never a satisfactory answer to a female's question.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2696
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Posted - 2015.01.08 05:44:00 -
[16] - Quote
If you don't accept that as an answer, then you're proving my point. Anything we say to you when you ask a question is not an acceptable answer. The only answer you'll take is what you've already formed in your mind.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2696
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Posted - 2015.01.08 06:11:00 -
[17] - Quote
I answered your questions, you're just refused to accept my answers. Stop bothering me, I'm watching anime now.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2697
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Posted - 2015.01.08 06:50:00 -
[18] - Quote
Void Echo wrote:So this is what happens when a real tanker leaves the class (and the game) for a full year.... all the hard work I and a few others did to make tanks feared yet respected again just went to waist because infantry complained AGAIN about not playing a call of duty clone?
HAHAHAHAHA..... im so glad I left tanking when 1.7 hit.
and I see spkr is still annoying people to death. at least some things have stayed the same. lol says the guy that quit tanking and then the game. It was nice forgetting you.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2697
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Posted - 2015.01.08 19:24:00 -
[19] - Quote
Duke Noobiam wrote:Pocket Rocket Girl wrote:Spkr4theDead wrote:If you don't accept that as an answer, then you're proving my point. Anything we say to you when you ask a question is not an acceptable answer. The only answer you'll take is what you've already formed in your mind. oh you mean just like i asked you what do you want from vehicles? but yet i need comprehensionn? LOL please stop side stepping. Buy the Reading Comprehension skillbook and train it straight to level 5. how is that an answer to what i said? its adorable. if you cant even answer a simple question from the other thread which was and i quote "So tell me Spkr. what is it that you want for tanks? you want the hull upgrades back? the shield reppers? Surya(sp?), Enforcer? all of the old modules back? shorter lock time for shield reppers or armor reppers for tanks?(assuming they bring back the old modules) active or passive armor reps. what do you think should be the shield and armor resistance be should it apply to only the tanks or should it stack on top of shield/armor hardeners? I would like to know what you think what will make tanks on par." then i believe you have no right to say a single thing on tanks regardless of how long you have been playing or how many SP or isk come up with a idea instead of saying tanks are UP and AV OP. now every one else watch as the pathetic spkr side steps and goes on to either insult or some other excuse. you give tankers a bad name and i feel bad for them Stop wasting your time. He is simply trolling the forums. You will never get Speaker to concede even the proven truths, he will never be objective, he will never look out for the best of the game or try to ask for things that achieve true balance. He is just here to lobby for his "I-win" button to be returned. Since he won't leave, your best bet is to block him. Fortunately, he is so blatant in his approach that his arguments will never be considered by the powers that be. I look out for vehicles and pilots. Why should I care about infantry? I prefer to be a pilot, I want it to be my only roll, but it's just not really worth it to have level 5 in everything right now.
Again, why should I care about infantry?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2699
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Posted - 2015.01.09 06:05:00 -
[20] - Quote
1.7 was a success? Having over half the modules removed was a success? Mod slots removed was a success? Turret variants removed was a success? Having vehicles removed, which have taken over a year to come back, was successful?
If you're talking about successfully shoving vehicles to the side and relegating pilots to second-class citizen status, then yeah, 1.7 was successful.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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