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Vesta Opalus
T.H.I.R.D R.O.C.K
284
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Posted - 2014.12.30 18:11:00 -
[1] - Quote
Sir Dukey wrote:DeadlyAztec11 wrote:Right now everything is too high damage and things happen too fast for both AV players and vehicle players. Right now vehicles tend to destroy infantry really fast yet conversely they tend to get ripped apart by AV really fast. I think this cycle happens too fast. It causes vehicles to play in a far too cowardly way where they try to kill as many infantry players as fast aspossible before AV show up and they make a run to the red line.
I think that vehicle HP should go up(way up!), AV damage should go down, Vehicle acceleration should be turned down, and turret speed should be decreased by a fair amount(HAV).
I say this because vehicles should be able to last on the battlefield for more than half a minute yet they shouldn't just kill the entire enemy team by themselves either. These changes would ensure that Tanks and Assault Dropships can be a constantly pressing force rather than the glass cannons they are now. Vehicles do not destroy infantry fast at all. You can literally sit there all day and you'd probably run out of ammo on your blaster before you kill anything. Vehicle turrets are bad at killing infantry, small and large.
You need to get gud.
Rail turrets are crazy deadly against infantry on tanks, and missile turrets are great on dropships.
If you genuinely sit there for 24 hours and are unable to kill anything, its not the weapon's problem.
I do think the large blaster turret nerf was pretty overboard though and needs to be partially rolled back. |
Vesta Opalus
T.H.I.R.D R.O.C.K
285
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Posted - 2014.12.30 19:08:00 -
[2] - Quote
Lazer Fo Cused wrote:DeadlyAztec11 wrote:Spkr4theDead, you totally and completely missed my point. My point is that Vehicles currently posses a high threat, but are in turn countered by a high threat. The result is that either vehicles are ridiculously powerful or ridiculously terrible. Everything should be more moderate. 1. A high threat? to who? all it takes is one guy to pop to AV for about a min and either outright kill it or make go back to the redline and be recalled or just stay there, even in PC HAVs are there for annoying infantry and shooting at other HAVs/ADS which i could do better as infantry these days
Rail HAVs have better (quicker and at comparable or higher ranges) damage output, much better speed if they need to reposition, run, or chase a target, much more ammunition for longer loitering than a forge has, much more survivability to the most dangerous things that AV has to deal with (scouts errywhere!). If you really believe you can perform AV better in an actual AV suit than in a well fit rail HAV, you are deluded.
Lazer Fo Cused wrote:2. I tried to use a blaster tank recently, every 2nd shot missed without fail and if i hit anything it was luck where as the SL users on the other team never missed even if i was behind cover or moving to it
Agreed that large blaster turret nerf was way too much.
Lazer Fo Cused wrote:3. The only thing that is high on a vehicle is the SP needed for it not to die and the ISK to keep fielding them
And the risk of losing them is incredibly low to anyone with half a brain, so who cares? |
Vesta Opalus
T.H.I.R.D R.O.C.K
286
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Posted - 2014.12.30 20:51:00 -
[3] - Quote
Lazer Fo Cused wrote:Vesta Opalus wrote:Lazer Fo Cused wrote:[quote=DeadlyAztec11]Spkr4theDead, you totally and completely missed my point. My point is that Vehicles currently posses a high threat, but are in turn countered by a high threat. The result is that either vehicles are ridiculously powerful or ridiculously terrible. Everything should be more moderate. 1. A high threat? to who? all it takes is one guy to pop to AV for about a min and either outright kill it or make go back to the redline and be recalled or just stay there, even in PC HAVs are there for annoying infantry and shooting at other HAVs/ADS which i could do better as infantry these days Rail HAVs have better (quicker and at comparable or higher ranges) damage output, much better speed if they need to reposition, run, or chase a target, much more ammunition for longer loitering than a forge has, much more survivability to the most dangerous things that AV has to deal with (scouts errywhere!). If you really believe you can perform AV better in an actual AV suit than in a well fit rail HAV, you are deluded. 1. I see a FG do better than a rail HAV almost everyday in PC
You need better tankers desperately then. |
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