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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16458
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Posted - 2015.01.07 22:50:00 -
[31] - Quote
Cody Sietz wrote:I agree with most of these changes.
The only exception I say is allow small missiles and blasters to perform extremely well be infantry and the small rail should have zero blast radius and a extremely small projectile.
Large blasters should stay about the same, but with a reduction to accuracy to accommodate for the lower DMG from AV.
Large rails should be absolutely useless vs infantry.
Large missiles should remain the same, maybe with a slightly small blast radius.
Ewwwwww just ewwww
Yeah we should let missiles retain between 3361 and 4550 DPS as a totally inappropriate tank turret.............
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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KING CHECKMATE
Opus Arcana Covert Intervention
6973
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Posted - 2015.01.07 23:46:00 -
[32] - Quote
Sir Dukey wrote: Vehicles do not destroy infantry fast at all.
My Proto Scouts get 1 shotted by ADS. What are you talking about?
And this are 400+ EHP Scouts.
My Assaults get 2-3 shotted by ADS. Insta evaporated by missile tanks and last about 3 seconds agains Blasters.
Playing as : Calscout + Amarr Assault
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
3414
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Posted - 2015.01.08 00:27:00 -
[33] - Quote
Tank: 1 shots infantry with Rail, 2-3 with missiles, 5-6 with blaster
Infantry: Uses entire clip of swarms, tank activates hardener, and reps through it. Infantry continues to use hives to restock swarms and get more grenades to throw. Tank continues trying to kill infantry until it either hits, or loses interest and goes to the redline.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Mobius Wyvern
Sky-FIRE
5627
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Posted - 2015.01.08 00:33:00 -
[34] - Quote
Sir Dukey wrote:DeadlyAztec11 wrote:Right now everything is too high damage and things happen too fast for both AV players and vehicle players. Right now vehicles tend to destroy infantry really fast yet conversely they tend to get ripped apart by AV really fast. I think this cycle happens too fast. It causes vehicles to play in a far too cowardly way where they try to kill as many infantry players as fast aspossible before AV show up and they make a run to the red line.
I think that vehicle HP should go up(way up!), AV damage should go down, Vehicle acceleration should be turned down, and turret speed should be decreased by a fair amount(HAV).
I say this because vehicles should be able to last on the battlefield for more than half a minute yet they shouldn't just kill the entire enemy team by themselves either. These changes would ensure that Tanks and Assault Dropships can be a constantly pressing force rather than the glass cannons they are now. Vehicles do not destroy infantry fast at all. You can literally sit there all day and you'd probably run out of ammo on your blaster before you kill anything. Vehicle turrets are bad at killing infantry, small and large. WHAT
WHAT
I don't even....
WHAT
Small Blasters may need some work, but my Large Blaster on my Madrugar eats infantry just fine. I'd suggest you use the zoom function occasionally or just fire it in bursts, because you sound like one of those people that just holds down the trigger and then complains about dispersion.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Aeon Amadi
Chimera Core
7738
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Posted - 2015.01.08 00:34:00 -
[35] - Quote
Mobius Wyvern wrote:Sir Dukey wrote:DeadlyAztec11 wrote:Right now everything is too high damage and things happen too fast for both AV players and vehicle players. Right now vehicles tend to destroy infantry really fast yet conversely they tend to get ripped apart by AV really fast. I think this cycle happens too fast. It causes vehicles to play in a far too cowardly way where they try to kill as many infantry players as fast aspossible before AV show up and they make a run to the red line.
I think that vehicle HP should go up(way up!), AV damage should go down, Vehicle acceleration should be turned down, and turret speed should be decreased by a fair amount(HAV).
I say this because vehicles should be able to last on the battlefield for more than half a minute yet they shouldn't just kill the entire enemy team by themselves either. These changes would ensure that Tanks and Assault Dropships can be a constantly pressing force rather than the glass cannons they are now. Vehicles do not destroy infantry fast at all. You can literally sit there all day and you'd probably run out of ammo on your blaster before you kill anything. Vehicle turrets are bad at killing infantry, small and large. WHAT WHAT I don't even.... WHAT Small Blasters may need some work, but my Large Blaster on my Madrugar eats infantry just fine. I'd suggest you use the zoom function occasionally or just fire it in bursts, because you sound like one of those people that just holds down the trigger and then complains about dispersion.
Alternatively, he just sounds like any other tanker.
Aeon's Links
I don't run MinAssault, I run MAXASSAULT
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Spkr4theDead
Red Star.
2696
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Posted - 2015.01.08 00:36:00 -
[36] - Quote
DeadlyAztec11 wrote:Right now everything is too high damage and things happen too fast for both AV players and vehicle players.
Dunno about you, but I react fast enough to escape. I encounter problems when people actually use teamwork and launch AV at me. At least there's a few people that play who don't complain about using teamwork to take out vehicles.
Right now vehicles tend to destroy infantry really fast
Wrong
yet conversely they tend to get ripped apart by AV really fast.
The truth for once.
I think this cycle happens too fast.
Experience and intelligence for pilots is OP. Nerf brainpower.
It causes vehicles to play in a far too cowardly way where they try to kill as many infantry players as fast as possible
No, because the blaster is a circle of prayers.
before AV show up and they make a run to the red line.
It's fair when a scout cloaks away to avoid getting killed, but not fair when vehicles run to the redline to avoid getting blown up. Got it
I think that vehicle HP should go up(way up!),
You don't believe that.
AV damage should go down
You don't believe that either.
Vehicle acceleration should be turned down,
Then get rid of kincats and cardiac regulators.
and turret speed should be decreased by a fair amount(HAV).
Nerf infantry turn speed.
I say this because vehicles should be able to last on the battlefield for more than half a minute
You don't believe that.
yet they shouldn't just kill the entire enemy team by themselves either.
Experience is OP, nerf experience.
These changes would ensure that Tanks and Assault Dropships can be a constantly pressing force rather than the glass cannons they are now.
Every time pilots adapted, you came here to complain, vehicles subsequently got nerfed. Tanks with 3 reps? Gallente lore is unfair, nerf Gallente lore. The blaster is an accurate weapon and deadly with a good pilot, nerf pilot aim. ADS pilots activate the afterburner too quick, they're supposed to float in the air longer to get destroyed easier, nerf the afterburner.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2696
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Posted - 2015.01.08 00:36:00 -
[37] - Quote
DeadlyAztec11 wrote: I can honestly say that is wrong as I have seen many HAV's simply come up to me and shoot me down very fast.
Nobody told you to stay still.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2696
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Posted - 2015.01.08 00:38:00 -
[38] - Quote
DeadlyAztec11 wrote:Spkr4theDead, you totally and completely missed my point. My point is that Vehicles currently posses a high threat, but are in turn countered by a high threat. The result is that either vehicles are ridiculously powerful or ridiculously terrible. Everything should be more moderate. High threat? What high threat? What on earth are you talking about?
You're not a pilot, you have no idea how difficult it is to use a vehicle. Stop trying to act knowledgeable about something you have no clue about.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2696
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Posted - 2015.01.08 00:40:00 -
[39] - Quote
KING CHECKMATE wrote:crying tears Go find a different game to destroy.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Mobius Wyvern
Sky-FIRE
5627
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Posted - 2015.01.08 00:41:00 -
[40] - Quote
Spkr4theDead wrote:DeadlyAztec11 wrote:Spkr4theDead, you totally and completely missed my point. My point is that Vehicles currently posses a high threat, but are in turn countered by a high threat. The result is that either vehicles are ridiculously powerful or ridiculously terrible. Everything should be more moderate. Pose a high threat? What are you talking about? Maybe someone with my experience, but not some random guy rolling around in a MLT tank that doesn't know what he's doing. Isn't that the point, though? Your experience makes you far superior to an unskilled player.
God dammit, will you stop making occasionally reasonable posts? I just want to hate you, but you're making it hard to do so reliably.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Spkr4theDead
Red Star.
2696
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Posted - 2015.01.08 00:41:00 -
[41] - Quote
Leovarian L Lavitz wrote:Do you remember when...
Hunting tanks was fun?
Pepperidge Farm Remembers. I remember when I was in Murder Taxi Inc, we'd load up three heavies with swarms and proto packed av grenades, this was before blasters were nerfed, when enforcers were still roaming the wild. We'd go careening down the side roads, looking, peeking, seeking those bastard tanks. I'd spot one, ramp a hill, call go go go and all three heavies would be seen gracefully sailing through the air, packed av mid toss. BOOM BOOM BOOM, then the next set following, then the third, and finally we'd all swap to the swarms the instant the tank reacted, and kaboom, we had fresh wps for breakfast. It didn't always work out, but it was fun as hell to take the risk getting up close to the blaster tank. half of the time he would always manage to take one of us down, but it was super mega always exciting and worth it.
Tanks were deadly, a force to be reckoned with, but they were also fun for av and tanks stood a chance vrs av.
I say, buff blasters back to where they were, but give infantry three av grenades when they fit av grenades.
Now tanks can fight infantry, and infantry can fight back in a balanced way.
Why do you need 3 AV grenades when just one takes out nearly half an armor tank's HP with no shield?
And yeah, I remember people doing that to me. Back when people actually used teamwork, instead of the "I don't want to put any effort in, so buff the MLT swarms to 800 damage each."
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2696
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Posted - 2015.01.08 00:43:00 -
[42] - Quote
Vesta Opalus wrote: Rail turrets are crazy deadly against infantry on tanks, and missile turrets are great on dropships.
Do you even tank? Do you have any idea how much experience it takes to be able to kill infantry with a single railgun round?
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2696
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Posted - 2015.01.08 00:44:00 -
[43] - Quote
So replied twice, whatever.
My memory isn't so good, and maybe it'll drill the point home for some of you crazies.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Pocket Rocket Girl
Psygod9
220
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Posted - 2015.01.08 03:29:00 -
[44] - Quote
Spkr4theDead wrote:DeadlyAztec11 wrote:Spkr4theDead, you totally and completely missed my point. My point is that Vehicles currently posses a high threat, but are in turn countered by a high threat. The result is that either vehicles are ridiculously powerful or ridiculously terrible. Everything should be more moderate. High threat? What high threat? What on earth are you talking about? You're not a pilot, you have no idea how difficult it is to use a vehicle. Stop trying to act knowledgeable about something you have no clue about.
For some one that cant even answer a girls response on a different thread i really think you are not a tanker and have no idea what you are talking about. regardless of what ever excuse you come up with you really need to get better, or play a different game
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
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Spkr4theDead
Red Star.
2696
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Posted - 2015.01.08 05:17:00 -
[45] - Quote
Pocket Rocket Girl wrote:Spkr4theDead wrote:DeadlyAztec11 wrote:Spkr4theDead, you totally and completely missed my point. My point is that Vehicles currently posses a high threat, but are in turn countered by a high threat. The result is that either vehicles are ridiculously powerful or ridiculously terrible. Everything should be more moderate. High threat? What high threat? What on earth are you talking about? You're not a pilot, you have no idea how difficult it is to use a vehicle. Stop trying to act knowledgeable about something you have no clue about. For some one that cant even answer a girls response on a different thread i really think you are not a tanker and have no idea what you are talking about. regardless of what ever excuse you come up with you really need to get better, or play a different game Buy the Reading Comprehension skillbook and train it straight to level 5.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star.
2696
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Posted - 2015.01.08 05:17:00 -
[46] - Quote
And a girl's response? C'mon, every man knows there's never a satisfactory answer to a female's question.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Pocket Rocket Girl
Psygod9
224
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Posted - 2015.01.08 05:20:00 -
[47] - Quote
Spkr4theDead wrote:Pocket Rocket Girl wrote:Spkr4theDead wrote:DeadlyAztec11 wrote:Spkr4theDead, you totally and completely missed my point. My point is that Vehicles currently posses a high threat, but are in turn countered by a high threat. The result is that either vehicles are ridiculously powerful or ridiculously terrible. Everything should be more moderate. High threat? What high threat? What on earth are you talking about? You're not a pilot, you have no idea how difficult it is to use a vehicle. Stop trying to act knowledgeable about something you have no clue about. For some one that cant even answer a girls response on a different thread i really think you are not a tanker and have no idea what you are talking about. regardless of what ever excuse you come up with you really need to get better, or play a different game Buy the Reading Comprehension skillbook and train it straight to level 5.
LOL yeah like i said nice excuse go play world of tanks sorry your 1.7 trip maddy isnt holding your hand any more go QQ some more
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
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Spkr4theDead
Red Star.
2696
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Posted - 2015.01.08 05:44:00 -
[48] - Quote
If you don't accept that as an answer, then you're proving my point. Anything we say to you when you ask a question is not an acceptable answer. The only answer you'll take is what you've already formed in your mind.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Pocket Rocket Girl
Psygod9
224
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Posted - 2015.01.08 06:09:00 -
[49] - Quote
Spkr4theDead wrote:If you don't accept that as an answer, then you're proving my point. Anything we say to you when you ask a question is not an acceptable answer. The only answer you'll take is what you've already formed in your mind.
oh you mean just like i asked you what do you want from vehicles? but yet i need comprehensionn? LOL please stop side stepping.
Buy the Reading Comprehension skillbook and train it straight to level 5. how is that an answer to what i said? its adorable. if you cant even answer a simple question from the other thread which was and i quote
"So tell me Spkr. what is it that you want for tanks? you want the hull upgrades back? the shield reppers? Surya(sp?), Enforcer? all of the old modules back? shorter lock time for shield reppers or armor reppers for tanks?(assuming they bring back the old modules) active or passive armor reps. what do you think should be the shield and armor resistance be should it apply to only the tanks or should it stack on top of shield/armor hardeners? I would like to know what you think what will make tanks on par."
then i believe you have no right to say a single thing on tanks regardless of how long you have been playing or how many SP or isk come up with a idea instead of saying tanks are UP and AV OP.
now every one else watch as the pathetic spkr side steps and goes on to either insult or some other excuse. you give tankers a bad name and i feel bad for them
Sir Dukey-
If one person is smart he should be able to keep vehicle at bay but not destroy it unless its a stupid driver
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Spkr4theDead
Red Star.
2696
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Posted - 2015.01.08 06:11:00 -
[50] - Quote
I answered your questions, you're just refused to accept my answers. Stop bothering me, I'm watching anime now.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1226
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Posted - 2015.01.08 06:23:00 -
[51] - Quote
Void Echo wrote:So this is what happens when a real tanker leaves the class (and the game) for a full year.... all the hard work I and a few others did to make tanks feared yet respected again just went to waist because infantry complained AGAIN about not playing a call of duty clone?
HAHAHAHAHA..... im so glad I left tanking when 1.7 hit.
and I see spkr is still annoying people to death. at least some things have stayed the same.
My god Void please, ******* please come back!
I literally can not take the arrogant insulence that is Spkr. Seeing him post makes me want to quit a game I ve put 2.5 years in.
Because his voice is neither reasonable, or just, or even sound anymore.
Please ffs come back and let me shoot you with a forge, as you turn around and blap me in the face and laugh.
Itll be 1.4 all over again.
Anything to shut that fckin rtarded russian **** up.
Why are all of you so intellectually inept?
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Spkr4theDead
Red Star.
2697
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Posted - 2015.01.08 06:50:00 -
[52] - Quote
Void Echo wrote:So this is what happens when a real tanker leaves the class (and the game) for a full year.... all the hard work I and a few others did to make tanks feared yet respected again just went to waist because infantry complained AGAIN about not playing a call of duty clone?
HAHAHAHAHA..... im so glad I left tanking when 1.7 hit.
and I see spkr is still annoying people to death. at least some things have stayed the same. lol says the guy that quit tanking and then the game. It was nice forgetting you.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Ydubbs81 RND
Ahrendee Mercenaries
3694
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Posted - 2015.01.08 07:16:00 -
[53] - Quote
You guys have to remember that it is proto AV hitting STD tanks. If and when CCP releases adv and proto (god forbid) tanks, infantry will have problems. Imagine having one more high or low slot?? Imagine having two more for proto???
Not to mention that it requires more than one AV to destroy a tank. If you get solo'ed by one guy with swarms, then you should reevaluate your tanking.
Shield tanking is hard mode /period.
> Check RND out here
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KEROSIINI-TERO
The Rainbow Effect
1711
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Posted - 2015.01.08 10:34:00 -
[54] - Quote
DeadlyAztec11 wrote:Right now everything is too high damage and things happen too fast for both AV players and vehicle players. Right now vehicles tend to destroy infantry really fast yet conversely they tend to get ripped apart by AV really fast. I think this cycle happens too fast. It causes vehicles to play in a far too cowardly way where they try to kill as many infantry players as fast aspossible before AV show up and they make a run to the red line.
I think that vehicle HP should go up(way up!), AV damage should go down, Vehicle acceleration should be turned down, and turret speed should be decreased by a fair amount(HAV).
I say this because vehicles should be able to last on the battlefield for more than half a minute yet they shouldn't just kill the entire enemy team by themselves either. These changes would ensure that Tanks and Assault Dropships can be a constantly pressing force rather than the glass cannons they are now.
This has merit on the V vs AV perspective.
Sadly we were there previously with slower tankier vehicles in the past and the biggest difference was that HAV vs HAV fighting was dull, It degenerated into both shooting nonstop to test whose tank blew first; there was no room for navigation and tricks.
Arguably, currently the HAV vs HAV is the best we've had sp far (since... 1.6 or when was it that vehicles were overhauled?)
Pro-choice!
For hazardous self-activated inertial dampeners!
We want to live on the edge (((of MCC)))
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ishtellian
SAM-MIK General Tso's Alliance
90
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Posted - 2015.01.08 11:16:00 -
[55] - Quote
Vesta Opalus wrote:Sir Dukey wrote:DeadlyAztec11 wrote:Right now everything is too high damage and things happen too fast for both AV players and vehicle players. Right now vehicles tend to destroy infantry really fast yet conversely they tend to get ripped apart by AV really fast. I think this cycle happens too fast. It causes vehicles to play in a far too cowardly way where they try to kill as many infantry players as fast aspossible before AV show up and they make a run to the red line.
I think that vehicle HP should go up(way up!), AV damage should go down, Vehicle acceleration should be turned down, and turret speed should be decreased by a fair amount(HAV).
I say this because vehicles should be able to last on the battlefield for more than half a minute yet they shouldn't just kill the entire enemy team by themselves either. These changes would ensure that Tanks and Assault Dropships can be a constantly pressing force rather than the glass cannons they are now. Vehicles do not destroy infantry fast at all. You can literally sit there all day and you'd probably run out of ammo on your blaster before you kill anything. Vehicle turrets are bad at killing infantry, small and large. You need to get gud. Rail turrets are crazy deadly against infantry on tanks, and missile turrets are great on dropships. If you genuinely sit there for 24 hours and are unable to kill anything, its not the weapon's problem. I do think the large blaster turret nerf was pretty overboard though and needs to be partially rolled back.
If you stand still, obviosuly a rail turret can hit you if you move you might still get hit but if you pay attention you can hear them blow a whole clip and MAYBE kill one infantry
Missile turets good against dropships isnt really true, missile turrets are good against anything thats very close to them and not moving, if your in a dropship and not moving and close to the ground you deserve evrything coming to you, move slighlty and have some range between you and the missile tank, and tha tank wont be able to take you down. If it decides to just shoot evrything at once its bound to miss, if it takes its time between shots, you'll have enough time to react.
My Heavy Never Dies.
Logibro In training.
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DeadlyAztec11
Ostrakon Agency
6924
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Posted - 2015.01.08 11:42:00 -
[56] - Quote
Ydubbs81 RND wrote:You guys have to remember that it is proto AV hitting STD tanks. If and when CCP releases adv and proto (god forbid) tanks, infantry will have problems. Imagine having one more high or low slot?? Imagine having two more for proto???
Not to mention that it requires more than one AV to destroy a tank. If you get solo'ed by one guy with swarms, then you should reevaluate your tanking. There will never be advanced or proto tanks, only tier one, two and three.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Boot Booter
Titans of Phoenix
1143
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Posted - 2015.01.08 13:23:00 -
[57] - Quote
Spkr4theDead wrote:DeadlyAztec11 wrote:Right now everything is too high damage and things happen too fast for both AV players and vehicle players.
We've developed shockingly fast reactions because of this.
Right now vehicles tend to destroy infantry really fast yet conversely they tend to get ripped apart by AV really fast.
Only one of these happens. AV rips us up quickly, yet it takes a while to kill some infantryman with a blaster. Why? Because people complained that we could actually aim, so they gave us a reticule that's exactly the opposite of the HMG; HMG has reduced spread as you fire, while the blaster has increased spread as you fire. Nice balance, that.
I think this cycle happens too fast. It causes vehicles to play in a far too cowardly way where they try to kill as many infantry players as fast aspossible before AV show up and they make a run to the red line.
A cowardly way you say? PRO swarms with proficiency 5 on a level 5 Minmando with damage mods in the highs will nearly destroy a base-HP armor tank in just 3 volleys. It doesn't get easier than that. What do you expect us to do, stay still to try to shoot the guy? That's what people that don't know about AV v tanks do. They stay there until they explode. Those of us with experience move away as fast as possible from the EZ-mode swarms. I prefer destroying installations, and even then, there may be 2 people that already have AV, and I haven't taken out a blaster tank. Seems that I'm now allowed to destroy any installations, due to an irrational hatred of vehicles.
I think that vehicle HP should go up(way up!), AV damage should go down, Vehicle acceleration should be turned down, and turret speed should be decreased by a fair amount(HAV).
That's the first rational thing I've ever seen you say about vehicles and AV, ever. As we've said countless times before, Chromosome was perfect for us, yet you wanted to be able to do it all, so vehicles were nerfed.
I say this because vehicles should be able to last on the battlefield for more than half a minute yet they shouldn't just kill the entire enemy team by themselves either. These changes would ensure that Tanks and Assault Dropships can be a constantly pressing force rather than the glass cannons they are now.
The only ones that were able to do that were the 100% pilots, in a squad with good infantry and another pilot or two, who have/had been doing it longer than I have. We lost most of them due to the constant vehicle nerfs and constant AV buffs. Those people were able to wreck the team with a blaster - they were rewarded for their aim with kills.
Terrible post. Get gud at reading. The "first rational thing" he said was the whole point of the thread.
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Boot Booter
Titans of Phoenix
1143
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Posted - 2015.01.08 13:36:00 -
[58] - Quote
KEROSIINI-TERO wrote:DeadlyAztec11 wrote:Right now everything is too high damage and things happen too fast for both AV players and vehicle players. Right now vehicles tend to destroy infantry really fast yet conversely they tend to get ripped apart by AV really fast. I think this cycle happens too fast. It causes vehicles to play in a far too cowardly way where they try to kill as many infantry players as fast aspossible before AV show up and they make a run to the red line.
I think that vehicle HP should go up(way up!), AV damage should go down, Vehicle acceleration should be turned down, and turret speed should be decreased by a fair amount(HAV).
I say this because vehicles should be able to last on the battlefield for more than half a minute yet they shouldn't just kill the entire enemy team by themselves either. These changes would ensure that Tanks and Assault Dropships can be a constantly pressing force rather than the glass cannons they are now. This has merit on the V vs AV perspective. Sadly we were there previously with slower tankier vehicles in the past and the biggest difference was that HAV vs HAV fighting was dull, It degenerated into both shooting nonstop to test whose tank blew first; there was no room for navigation and tricks. Arguably, currently the HAV vs HAV is the best we've had sp far (since... 1.6 or when was it that vehicles were overhauled?)
So what if instead of making them slow we nerf the regen capabilities.
HAV would have much higher hp than they currently do, same speed, but much lower regen. They could role in do their job for a while and take a beating but eventually would have to gtfo.
I'm not a vehicle user but I've got a min commando. Current vehicle vs AV balance is just wrong and not fun for anyone. |
Lazer Fo Cused
Shining Flame Amarr Empire
372
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Posted - 2015.01.08 14:31:00 -
[59] - Quote
DeadlyAztec11 wrote:Right now everything is too high damage and things happen too fast for both AV players and vehicle players. Right now vehicles tend to destroy infantry really fast yet conversely they tend to get ripped apart by AV really fast. I think this cycle happens too fast. It causes vehicles to play in a far too cowardly way where they try to kill as many infantry players as fast aspossible before AV show up and they make a run to the red line.
I think that vehicle HP should go up(way up!), AV damage should go down, Vehicle acceleration should be turned down, and turret speed should be decreased by a fair amount(HAV).
I say this because vehicles should be able to last on the battlefield for more than half a minute yet they shouldn't just kill the entire enemy team by themselves either. These changes would ensure that Tanks and Assault Dropships can be a constantly pressing force rather than the glass cannons they are now.
1. Vehicles destroy infantry fast - False 1a. Missiles back in Chrome with the splash damage did destroy infantry fast because 6ft missile would have a big splash radius - That got nerfed, splash removed/non-existant 1b. Small Missiles - With the ADS killed infantry very fast - ADS got nerfed, Missiles can still kill infantry fast enough but best used in a DS and not a ground vehicle 1c. Large/Small Blaster - Required aim, no red dot no kill - Nerfed into the ground, dispersion misses everything, sentinals can dance in front of blasters and accuracy has been removed and replaced with luck
2. AV kills vehicles really fast - Correct - FG are in a good place and do well, fire and forget scrublord weapon is too good for a no skill weapon, hats off to persistant PLC users who do need a buff to it in some way
3. Vehicle pilots only job is to kill infantry mostly - Sometimes turrets are annoying or another vehicle needs to go because that vehicle is killing infantry, back in skrimish 1.0 i could at least take out the null cannons
4. Vehicle HP should go way way up - That existed in Chrome/Uprising until it got nerfed hard by CCP unwanted 1.7 patch
5. AV damage should go down - In Chrome it was like that until infantry cried for more and more buffs which were mainly given to the no skill weapon SL and AV nades which could deal out 3k and 2k damage per volley/nade
6. Vehicle acceleration should be nerfed - Webifiers should be introduced into the game, modern vehicles can hit 50mph no problem and we can fly in space and use cloning tech but while on nerfing the SL needs a big nerf and a big injection of skill - Skill book should be added to increase vehicle speed
7. Turret speed should be decreased - Would make small turrets useless - Either way add a skill book to increase turret speed
8. They did last for more than half a minute in Chrome/Uprising - During the 1st PC days vehicle battles were fun, HAV vs HAV could last a long time depending on fits and situations |
Duke Noobiam
The Dukes of Death
331
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Posted - 2015.01.08 18:01:00 -
[60] - Quote
Pocket Rocket Girl wrote:Spkr4theDead wrote:If you don't accept that as an answer, then you're proving my point. Anything we say to you when you ask a question is not an acceptable answer. The only answer you'll take is what you've already formed in your mind. oh you mean just like i asked you what do you want from vehicles? but yet i need comprehensionn? LOL please stop side stepping. Buy the Reading Comprehension skillbook and train it straight to level 5. how is that an answer to what i said? its adorable. if you cant even answer a simple question from the other thread which was and i quote "So tell me Spkr. what is it that you want for tanks? you want the hull upgrades back? the shield reppers? Surya(sp?), Enforcer? all of the old modules back? shorter lock time for shield reppers or armor reppers for tanks?(assuming they bring back the old modules) active or passive armor reps. what do you think should be the shield and armor resistance be should it apply to only the tanks or should it stack on top of shield/armor hardeners? I would like to know what you think what will make tanks on par." then i believe you have no right to say a single thing on tanks regardless of how long you have been playing or how many SP or isk come up with a idea instead of saying tanks are UP and AV OP. now every one else watch as the pathetic spkr side steps and goes on to either insult or some other excuse. you give tankers a bad name and i feel bad for them
Stop wasting your time. He is simply trolling the forums.
You will never get Speaker to concede even the proven truths, he will never be objective, he will never look out for the best of the game or try to ask for things that achieve true balance.
He is just here to lobby for his "I-win" button to be returned. Since he won't leave, your best bet is to block him.
Fortunately, he is so blatant in his approach that his arguments will never be considered by the powers that be. |
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