DeadlyAztec11 wrote:Right now everything is too high damage and things happen too fast for both AV players and vehicle players.
We've developed shockingly fast reactions because of this.
Right now vehicles tend to destroy infantry really fast yet conversely they tend to get ripped apart by AV really fast.
Only one of these happens. AV rips us up quickly, yet it takes a while to kill some infantryman with a blaster. Why? Because people complained that we could actually aim, so they gave us a reticule that's exactly the opposite of the HMG; HMG has reduced spread as you fire, while the blaster has increased spread as you fire. Nice balance, that.
I think this cycle happens too fast. It causes vehicles to play in a far too cowardly way where they try to kill as many infantry players as fast aspossible before AV show up and they make a run to the red line.
A cowardly way you say? PRO swarms with proficiency 5 on a level 5 Minmando with damage mods in the highs will nearly destroy a base-HP armor tank in just 3 volleys. It doesn't get easier than that. What do you expect us to do, stay still to try to shoot the guy? That's what people that don't know about AV v tanks do. They stay there until they explode. Those of us with experience move away as fast as possible from the EZ-mode swarms. I prefer destroying installations, and even then, there may be 2 people that already have AV, and I haven't taken out a blaster tank. Seems that I'm now allowed to destroy any installations, due to an irrational hatred of vehicles.
I think that vehicle HP should go up(way up!), AV damage should go down, Vehicle acceleration should be turned down, and turret speed should be decreased by a fair amount(HAV).
That's the first rational thing I've ever seen you say about vehicles and AV, ever. As we've said countless times before, Chromosome was perfect for us, yet you wanted to be able to do it all, so vehicles were nerfed.
I say this because vehicles should be able to last on the battlefield for more than half a minute yet they shouldn't just kill the entire enemy team by themselves either. These changes would ensure that Tanks and Assault Dropships can be a constantly pressing force rather than the glass cannons they are now.
The only ones that were able to do that were the 100% pilots, in a squad with good infantry and another pilot or two, who have/had been doing it longer than I have. We lost most of them due to the constant vehicle nerfs and constant AV buffs. Those people were able to wreck the team with a blaster - they were rewarded for their aim with kills.