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Thread Statistics | Show CCP posts - 17 post(s) |
Doshneil Antaro
Dem Durrty Boyz General Tso's Alliance
314
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Posted - 2014.12.22 17:24:00 -
[1] - Quote
Vicious Minotaur wrote:Kain Spero wrote:CCP Rattati wrote:Kain Spero wrote:If there is one movement penalty I wish would go away with armor though it'd be the jump height penalty. Make my jumps cost more stamina if you have to with plates, but not being able to clear a small step up in a heavy or a railing in an assault/logi is extremely frustrating. agreed, i didn't get the myofibs change in but they will have a jump increase, imminently. All the LIKES! No likes from me. I don't like the idea of being forced to fit a mod just to fix a quality of life problem that shouldn't exist in the first place. (And many of those problems seem to stem from the map rather than the lack of jump height). Anyway, I imagine thatscouts will get a helluva lot more use out of the future myofibs than sentinels. Speed tank plus jump height increase should be fun. Scouts can already out jump a MD round placed at their feet. With these on, they would be able to jump over tanks, lol!
I agree, they should just patch heavy suits jump height some, while reducing the scouts at the same time.
Sage /thread
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Doshneil Antaro
Dem Durrty Boyz General Tso's Alliance
317
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Posted - 2014.12.29 06:17:00 -
[2] - Quote
voidfaction wrote:Raedon Vo-Graza wrote:CCP Rattati wrote:Jaysyn Larrisen wrote:Are the armor penalties to strafing across the board or different by weight class of suit?
I'm a little concerned for my Gallente Logi builds...they are already pretty slow footed and this will further hurt survivability. I've tried ferro scales and they just don't have enough hp to keep me alive long enough. not forward speed, just strafe Could there maybe be a way that armor affects acceleration, instead of just speed? If players had to accelerate to a set strafing speed, then decelerate to a stop when changing directions before being able to accelerate to max strafing speed this could reduce people who wiggle and dance without affecting actual strafe speed. Maybe make the fights a little more reasonable. add HP to scouts while your at it too because the wiggle wiggle dance is what we have because we have no HP. Whats really funny is seeing 1k hp assault doing the wiggle wiggle as good as a scout that has only 300hp. Most scouts have as much , if not more hp than my mini logi as is. Except you have regen, more speed, and better profile, plus can fit a cloak easily. Scouts already have all the tools to be battlefield assassins very effectively, and the counter should be if they are spotted, they die, period.
Sage /thread
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