ZDub 303
Escrow Removal and Acquisition Negative-Feedback
3315
|
Posted - 2014.12.14 23:24:00 -
[1] - Quote
CCP Rattati wrote:Vell0cet wrote: I think the meta tiered matches really ruin a lot of what makes DUST special and amazing, without actually solving the problems it needs to. The 2nd-tier optional academy mode DOES address the problems, and doesnGÇÖt screw up the game for everyone else. Much respect o7.
Edit: A couple more cons with the tiered approach. You're splitting the player base into smaller pools which could really increase queuing times, while the 2nd tier academy only splits it once. Also this would be very hard to balance. Some things may have big advantages in low tiers, and suck at the high tiers. For example, low-end vehicles will be very hard to kill using std AV. This could lead to weird "tiered metas" arising with serious balance problems.
Thanks for the feedback. We will be sure to incorporate it, there are more than one way to skin this cat, and maybe a combination of metalevel and sp is the way to go.
This is called a learning curve. It happens in every single game that exists with a multiplayer pvp element. You should not design around a learning curve imo.
Using meta based matchmaking with a low tier and low risk/reward scenario creates a place where newbies feel like they arent being protostomped. It doesn't matter if there are vets or not, its simply an area where they can learn the mechanics in an environment they perceive is fair.
Creating a second academy is an unsustainable idea imo. It is quite possible that there will be times when that queue does not have enough players to fill a match. That may not be today, but its a possibility regardless.
Rattati's solution is probably the ideal solution given the circumstances. Don't bring SP into this... you have the academy which exists for a short duration and then allow the players to determine what they want to do. Risk it all on higher tier matches or take it easy in a low meta setup. This maximized player agency and will be the best solution in the long run. It also gives a set of tiers that will generally be filled at all times by the limited player population.
Rattati, my suggestion as you move forward with tiered matchmaking is design the higher tiers to be almost exclusively WP to ISK. You do not want to create an environment where people just farm higher meta matches with militia gear simply because the payout is higher. Leave the lower tiers a more socialist style with high amounts of passive SP and low bearing on WP generation so that high performing players feel like they don't want to waste their time in those matches while the higher tiers are all about performance so poor performing players don't find they can maximize isk generation by farming.
Also, team deploy in the highest tier of pubs, do it. |