Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Eros Adonai
Chatelain Rapid Response Gallente Federation
0
|
Posted - 2014.12.11 10:02:00 -
[1] - Quote
Do I really have to go into detail about this? Simply put, the game has become far more linear and simplistic...One of the wonders this game used to hold was a players range of tactical options...This set Dust appart from other games. I never understood players complaining about certain 'issues'...Dust has always given players the options, ways and means of countering such things. Gameplay was challenging and rewarding (when balanced, which is STILL rare, but that's an other issue...the most important one at that, imo)...Studying the map, considering your options, coming up with a plan, and implementing it...As I said; these options are now reduced. |
Spectral Clone
Abandoned Privilege Top Men.
3316
|
Posted - 2014.12.11 10:03:00 -
[2] - Quote
Naaaw. Did they nerf your scout suit?
EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet".
My PS3: http://imgur.com/a/5O8ok
|
Eros Adonai
Chatelain Rapid Response Gallente Federation
0
|
Posted - 2014.12.11 10:06:00 -
[3] - Quote
I play a number of roles...I'm not just looking at this from my perspective...I'm looking at the game as a whole, and now the whole is less |
Cat Merc
Fatal Absolution General Tso's Alliance
13731
|
Posted - 2014.12.11 10:09:00 -
[4] - Quote
Yes, spamming links on roofs, such an amazing tactic.
You must be a tactical genius, you should join the Calamari State Protectorate, they need your brilliant mind.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
|
Edau Skir2
duna corp
48
|
Posted - 2014.12.11 10:13:00 -
[5] - Quote
Eros Adonai wrote:Do I really have to go into detail about this? Simply put, the game has become far more linear and simplistic...One of the wonders this game used to hold was a players range of tactical options...This set Dust appart from other games. I never understood players complaining about certain 'issues'...Dust has always given players the options, ways and means of countering such things. Gameplay was challenging and rewarding (when balanced, which is STILL rare, but that's an other issue...the most important one at that, imo)...Studying the map, considering your options, coming up with a plan, and implementing it...As I said; these options are now reduced.
I'm on your side. Games have been ruined by daily missions. More than half the players are looking to.complete their challenges, or wp boosting somewhere, instead of actually PLAYING THE GAME. You wanna rack up kills? Go play Ambush, leave Skirmish and Dom to people who will actually play it.
Take me back to 1.9, I'm sick of 1.10 already. |
Wilhelm Klingspor
DUST University Ivy League
462
|
Posted - 2014.12.11 10:15:00 -
[6] - Quote
it's a bleeding tragedy it is.
GûæGûæGûæGûæGûæGûæ DON'T PANIC GûæGûæGûæGûæGûæGûæ
|
Bright Cloud
Namtar Elite Gallente Federation
634
|
Posted - 2014.12.11 10:31:00 -
[7] - Quote
Eros Adonai wrote:Do I really have to go into detail about this? Simply put, the game has become far more linear and simplistic...One of the wonders this game used to hold was a players range of tactical options...This set Dust appart from other games. I never understood players complaining about certain 'issues'...Dust has always given players the options, ways and means of countering such things. Gameplay was challenging and rewarding (when balanced, which is STILL rare, but that's an other issue...the most important one at that, imo)...Studying the map, considering your options, coming up with a plan, and implementing it...As I said; these options are now reduced. Agreed and thats why i stopped playing this game. All what i do now is lurking around the forums.
Bright is the opposite of dark! Who would have thought of that?!
|
WARxion ForDUST
G0DS AM0NG MEN General Tso's Alliance
166
|
Posted - 2014.12.11 10:42:00 -
[8] - Quote
Eros Adonai wrote:Do I really have to go into detail about this? Simply put, the game has become far more linear and simplistic...One of the wonders this game used to hold was a players range of tactical options...This set Dust appart from other games. I never understood players complaining about certain 'issues'...Dust has always given players the options, ways and means of countering such things. Gameplay was challenging and rewarding (when balanced, which is STILL rare, but that's an other issue...the most important one at that, imo)...Studying the map, considering your options, coming up with a plan, and implementing it...As I said; these options are now reduced.
Please mention just three things where DUST became "linear and simplistic" since 1.6? Everything you mentioned is still in the game, you just repeated 3 sentences over and over without any real value.
And yeah... it's so ******* disgusting that we got Daily Missions... it's so utterly awful that CCP provided more objectives to a group of players. To those assholes who sat in the MCC for 15 minutes. At least they are doing their job now, even if only in a fraction of a match.
Yes, I'm that desperate...
|
Clone D
Grundstein Automation
1045
|
Posted - 2014.12.11 11:04:00 -
[9] - Quote
Eros, try this:
https://forums.dust514.com/default.aspx?g=posts&m=2501715#post2501715
Excerpt:
So my post BW options after I deploy uplinks become:
1. Build a slayer logi without deployable equipment. 2. Build a repper logi without deployable equipment. 3. Build a point defense logi without deployable equipment. 4. Build a suppression logi without deployable equipment. 5. Build a hacker logi without deployable equipment. 6. Build a close range assault logi without deployable equipment. 7. Build a mid range assault logi without deployable equipment. 8. Build a long range assault logi without deployable equipment. 9. Build an AV logi without deployable equipment. 10. etc. logi without deployable equipment.
This could be the same solution for deploying a proxy minefield as well.
My BW strategy for deploying proxies is to drop a field of 8 and then use a proto assault suit (16 BW) for kills until the proxies blow.
ISK Trader
channel: blitz
|
Clone D
Grundstein Automation
1045
|
Posted - 2014.12.11 11:06:00 -
[10] - Quote
Eros Adonai wrote:these options are now reduced.
You still have to save the princess. Only now you are handcuffed and have to walk a tight rope to do so. It's not as fun, but if you break it down into bitesized chunks, you can still make a differrence as a solo player. Good luck my friend. I feel your pain.
ISK Trader
channel: blitz
|
|
Mad Syringe
ReDust Inc.
393
|
Posted - 2014.12.11 11:37:00 -
[11] - Quote
Taking out tactical options is just bad.
In many many matches I seem to be the only one who puts out uplinks. Then somebody brings a tank, and if I try to fight that, half my uplinks go poof. After removal of the vehicles, I havo to go and put down more links. This is just becoming more of a chore than fun. Also since there are less links, the enemy is taking out the few ones on the field even faster. It just gets less and less effective to do it. Except in an organized team, where you have at least 3-4 uplinkers. The result is the stomping is getting even worse, since you can't support a bluberry team as good as before.
So what am I doing... well playing less... Since it's less fun to run pubs, strangely ambush becomes more fun, since you are relieved of the bloody EQ chores.
But this has made a game where you had options pretty one dimensional. Go slayer or go home is the call of the hour...
Dedicated Minmando Masshole with love for Swarmholing... Not playing logi that much anymore... which is a shame...
|
Varoth Drac
Titans of Phoenix
475
|
Posted - 2014.12.11 12:06:00 -
[12] - Quote
The tears of uplink spammers.
Have you considered the fact that spewing uplinks everywhere is a waste of time? Uplinks get destroyed. You are much better off deploying a couple and then redeploying more later. Relocate them depending on how the battle progresses.
If you want to change to a heavy, go for it. Your uplinks would have been destroyed soon anyway.
What is the problem with people having to actually use their logi suits. Surely this is a good thing, and there's more to logi's than deployable equipment anyway.
And even then, most suits have the bandwidth to support uplinks. You don't need more than a few uplinks at a time anyway.
And what about the rest of your team. It is meant to be a team game. If the rest of your team can't be bothered to put an uplink or two down somewhere then it's your team's fault.
Having to put few uplinks in carefully selected places, instead of spamming them everywhere makes movement across the map more important. This helps the problem of heavy spam as it encourages tactics other than just spawning as many heavies as possible right on the point. People will have to actually (shock) move across the battlefield. |
Sleepy Shadow
Qualified Scrub
204
|
Posted - 2014.12.11 12:13:00 -
[13] - Quote
The best part of 1.10 was the reduction in equipment spamming. Dropping a metric fuckton of uplinks on every roof is not tactics.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ. MAGIC!! Is the answer to all your questions
|
Clone D
Grundstein Automation
1047
|
Posted - 2014.12.11 12:21:00 -
[14] - Quote
Sleepy Shadow wrote:The best part of 1.10 was the reduction in equipment spamming. Dropping a metric fuckton of uplinks on every roof is not tactics.
There's something to be said for redundancy. Ask any military official or strategic planner.
ISK Trader
channel: blitz
|
Zindorak
G0DS AM0NG MEN General Tso's Alliance
1395
|
Posted - 2014.12.11 12:25:00 -
[15] - Quote
Im confused with this new update. Everything is getting more complex
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
|
hold that
Krusual Covert Operators Minmatar Republic
476
|
Posted - 2014.12.11 12:33:00 -
[16] - Quote
Clone D wrote:Eros, try this: https://forums.dust514.com/default.aspx?g=posts&m=2501715#post2501715Excerpt: So my post BW options after I deploy uplinks become: 1. Build a slayer logi without deployable equipment. 2. Build a repper logi without deployable equipment. 3. Build a point defense logi without deployable equipment. 4. Build a suppression logi without deployable equipment. 5. Build a hacker logi without deployable equipment. 6. Build a close range assault logi without deployable equipment. 7. Build a mid range assault logi without deployable equipment. 8. Build a long range assault logi without deployable equipment. 9. Build an AV logi without deployable equipment. 10. etc. logi without deployable equipment. This could be the same solution for deploying a proxy minefield as well. My BW strategy for deploying proxies is to drop a field of 8 and then use a proto assault suit (16 BW) for kills until the proxies blow.
I like the way you think! |
Mad Syringe
ReDust Inc.
393
|
Posted - 2014.12.11 12:42:00 -
[17] - Quote
Varoth Drac wrote:The tears of uplink spammers.
Have you considered the fact that spewing uplinks everywhere is a waste of time? Uplinks get destroyed. You are much better off deploying a couple and then redeploying more later. Relocate them depending on how the battle progresses.
If you want to change to a heavy, go for it. Your uplinks would have been destroyed soon anyway.
What is the problem with people having to actually use their logi suits? Surely this is a good thing, and there's more to logi's than deployable equipment anyway.
And even then, most suits have the bandwidth to support uplinks. You don't need more than a few uplinks at a time anyway.
And what about the rest of your team? It is meant to be a team game. If the rest of your team can't be bothered to put an uplink or two down somewhere then it's your team's fault.
Having to put few uplinks in carefully selected places, instead of spamming them everywhere makes movement across the map more important. This helps the problem of heavy spam as it encourages tactics other than just spawning as many heavies as possible right on the point. People will have to actually (shock) move across the battlefield.
So what you are telling me is to run a scout? The only role that is not too slow to do exactly what you just proposed.
The point of logistic play (at least one variant of it) was to set up shop, so a point is easier to defend. Supplies links and reps.
Now it's more like ok, lets zerg there, and then there and than there..... nerver ending run around the map... boooooring.
Dedicated Minmando Masshole with love for Swarmholing... Not playing logi that much anymore... which is a shame...
|
Varoth Drac
Titans of Phoenix
485
|
Posted - 2014.12.11 13:02:00 -
[18] - Quote
Mad Syringe wrote:So what you are telling me is to run a scout? The only role that is not too slow to do exactly what you just proposed.
The point of logistic play (at least one variant of it) was to set up shop, so a point is easier to defend. Supplies links and reps.
Now it's more like ok, lets zerg there, and then there and than there..... nerver ending run around the map... boooooring.
That's not what I'm saying. Firstly logis can still set up shop and rep people just fine. You can defend a position, people can spawn on your links, you can rep heavies, you can lay nano hives.
What i'm saying is, if a team wants to attack your objective, you can successfully repel them and destroy any uplinks they have. They will then have to have a spawn point further away, at a safe location, and move across the field to attack you. You don't have to be a scout to do this. In fact, scouts excel in cqc around points. Combat across distances is best done with commandos, assaults and vehicles.
Yes you can cloak a scout up to the point, drop an uplink or two and spawn in a load of heavies and logis. Or you can fly a dropship over the point with a mobile CRU. These are all good tactics.
It was too easy and effective before to spam links everywhere and then begin the constant steam of heavies. Heavies are great, but their movement restrictions are their biggest weakness. This weakness is too easily circumvented by uplink spam. Now, thankfully this is more difficult to achieve.
At least in pub matches. I don't know how this affects PC. In my experience it's mainly logis using uplinks in PC anyway, and they always get destroyed very quickly, so I don't see it making much difference there. |
Ripley Riley
Incorruptibles
5504
|
Posted - 2014.12.11 13:05:00 -
[19] - Quote
Clone D wrote:1. Build a slayer logi without deployable equipment. 2. Build a repper logi without deployable equipment. 3. Build a point defense logi without deployable equipment. 4. Build a suppression logi without deployable equipment. 5. Build a hacker logi without deployable equipment. 6. Build a close range assault logi without deployable equipment. 7. Build a mid range assault logi without deployable equipment. 8. Build a long range assault logi without deployable equipment. 9. Build an AV logi without deployable equipment. 10. etc. logi without deployable equipment. This adv uplinks on my go-to assault fitting make me 1,000 - 2,000 WP per match because of asinine advice like this. Please continue to refuse to deploy uplinks. My wallet and lifetime SP count depend on it!
My advice to you, playa...
|
NextDark Knight
Molon Labe. General Tso's Alliance
721
|
Posted - 2014.12.11 13:06:00 -
[20] - Quote
I agree.. we need a unbalanced approach to bring out better metagame
Over 60+ Million SP and full proto in all Caldari Suits. Dust just won't die on PS3/Xbox. Dustin since 6/29/2012
|
|
Clone D
Grundstein Automation
1048
|
Posted - 2014.12.11 13:09:00 -
[21] - Quote
Ripley Riley wrote:Clone D wrote:1. Build a slayer logi without deployable equipment. 2. Build a repper logi without deployable equipment. 3. Build a point defense logi without deployable equipment. 4. Build a suppression logi without deployable equipment. 5. Build a hacker logi without deployable equipment. 6. Build a close range assault logi without deployable equipment. 7. Build a mid range assault logi without deployable equipment. 8. Build a long range assault logi without deployable equipment. 9. Build an AV logi without deployable equipment. 10. etc. logi without deployable equipment. My adv uplink on my go-to assault fitting continue to make me 1,000 - 2,000 WP per match because of asinine advice like this. Please continue to refuse to deploy uplinks. My wallet and lifetime SP count depend on it!
If the team needs uplinks, I deploy 4 uplinks and then run a proto assault suit with STD gear. That above excerpt was just some food for though, so that others may consider some of the remaining options.
I dont' know what you are saying by "continue to refuse to deploy uplinks" but I'll forget that you said it.
ISK Trader
channel: blitz
|
Mejt0
Fat'Kids are Hard to Kidnap
576
|
Posted - 2014.12.11 13:19:00 -
[22] - Quote
Yes, eqiupment spam is gone [or atleast reduced]. This game is based on teamplay. Why should one mercenary [player] be able to provide logistical support, AV power, and other stuff at the same time? This game shouldn't be filled with One Men Army guys, that can do everything at once.
Now you need to choose your role more precisely. Either you gonna provide strong logistical support, stong AV power, slaying ability, or simply some of these at the same time BUT less effectively than you would do separately.
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
|
Ripley Riley
Incorruptibles
5505
|
Posted - 2014.12.11 13:19:00 -
[23] - Quote
Clone D wrote:I don't' know what you are saying by "continue to refuse to deploy uplinks" but I'll forget that you said it. It seems that since the BW changes a segment of Dust's population won't come near uplinks for fear of catching some futuristic space-STD that is only transmitted through microwormholes.
Which I love, by the way. I could spend half the match dropping uplinks and consistently sit in the top four on the EoM screen... and all while in an assault suit. I've got 2.5mil unallocated SP and I am seriously considering Amarr logi just for the incredible WP potential.
My advice to you, playa...
|
Nothing Certain
Bioshock Rejects
1363
|
Posted - 2014.12.11 14:00:00 -
[24] - Quote
I agree with OP, all modes are now just variations of Ambush, maps got smaller, role choices reduced, proto gets buffed. Solo players are getting slammed.
Because, that's why.
|
Clone D
Grundstein Automation
1049
|
Posted - 2014.12.11 14:02:00 -
[25] - Quote
Ripley Riley wrote:Clone D wrote:I don't' know what you are saying by "continue to refuse to deploy uplinks" but I'll forget that you said it. It seems that since the BW changes a segment of Dust's population won't come near uplinks for fear of catching some futuristic space-STD that is only transmitted through microwormholes. Which I love, by the way. I could spend half the match dropping uplinks and consistently sit in the top four on the EoM screen... and all while in an assault suit. I've got 2.5mil unallocated SP and I am seriously considering Amarr logi just for the incredible WP potential.
I go with Amarr Logi for the additional BW and the sidearm. It's swell.
ISK Trader
channel: blitz
|
Nothing Certain
Bioshock Rejects
1363
|
Posted - 2014.12.11 14:05:00 -
[26] - Quote
Mejt0 wrote:Yes, eqiupment spam is gone [or atleast reduced]. This game is based on teamplay. Why should one mercenary [player] be able to provide logistical support, AV power, and other stuff at the same time? This game shouldn't be filled with One Men Army guys, that can do everything at once.
Now you need to choose your role more precisely. Either you gonna provide strong logistical support, stong AV power, slaying ability, or simply some of these at the same time BUT less effectively than you would do separately.
Which is a buff to squads. The problem the game faced was organized squads were already leading to lopsided matches. The tiering between levels was also increased, so now proto AND squadding are both encouraged more. I understand why this might seem to be a good thing but the biggest single problem the game has faced in lopsided matches, recent changes just make this worse.
Because, that's why.
|
Soldner VonKuechle
SAM-MIK General Tso's Alliance
1025
|
Posted - 2014.12.11 14:12:00 -
[27] - Quote
Nothing Certain wrote:I agree with OP, all modes are now just variations of Ambush, maps got smaller, role choices reduced, proto gets buffed. Solo players are getting slammed.
If its got clone-out options its all the same anyway.
Maps got smaller??? Did they increase the red-line??? They dont look smaller. Or tighter.
Role choices got reduced? ??? Is this because they are now finally defined AND enforced? ??
Yeah, the proto equipment definitely got incentivized. So people use it and being more iskiws into the battle to increase payouts. Damn those meeca for trying to be good and siht.
Solo players. In a teamgame. Please lone wolf responsibly.
1.10 is DOOOOOOMMMMMM I TELL YOU!
Afk, gonna go enjoy dust again.
Fack it, might as well board the hype-train again. At least there's tracks this time.
|
Spkr4theDead
Red Star. EoN.
2465
|
Posted - 2014.12.11 15:05:00 -
[28] - Quote
Eros Adonai wrote:Do I really have to go into detail about this? Simply put, the game has become far more linear and simplistic...One of the wonders this game used to hold was a players range of tactical options...This set Dust appart from other games. I never understood players complaining about certain 'issues'...Dust has always given players the options, ways and means of countering such things. Gameplay was challenging and rewarding (when balanced, which is STILL rare, but that's an other issue...the most important one at that, imo)...Studying the map, considering your options, coming up with a plan, and implementing it...As I said; these options are now reduced. Have you ever been in a tank.......................
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
|
Leadfoot10
Molon Labe. General Tso's Alliance
2578
|
Posted - 2014.12.11 15:22:00 -
[29] - Quote
Clone D wrote:Sleepy Shadow wrote:The best part of 1.10 was the reduction in equipment spamming. Dropping a metric fuckton of uplinks on every roof is not tactics. There's something to be said for redundancy. Ask any military official or strategic planner.
Yes, uplinks and repping hives are on the forefront of of every military tactician's plans! |
PARKOUR PRACTIONER
G0DS AM0NG MEN General Tso's Alliance
2314
|
Posted - 2014.12.11 15:26:00 -
[30] - Quote
Edau Skir2 wrote:Eros Adonai wrote:Do I really have to go into detail about this? Simply put, the game has become far more linear and simplistic...One of the wonders this game used to hold was a players range of tactical options...This set Dust appart from other games. I never understood players complaining about certain 'issues'...Dust has always given players the options, ways and means of countering such things. Gameplay was challenging and rewarding (when balanced, which is STILL rare, but that's an other issue...the most important one at that, imo)...Studying the map, considering your options, coming up with a plan, and implementing it...As I said; these options are now reduced. I'm on your side. Games have been ruined by daily missions. More than half the players are looking to.complete their challenges, or wp boosting somewhere, instead of actually PLAYING THE GAME. You wanna rack up kills? Go play Ambush, leave Skirmish and Dom to people who will actually play it. Take me back to 1.9, I'm sick of 1.10 already.
Its amazing how some people manage to play the game at the same time do the daily missions. I personally like the missions cause there simple, gives me something to look foward to besides grinding for this cause im not going to spend money on this game. Im determine to find those keys through salvage.
PSN Sil4ntChaozz
I am the NINJA no one sees and if seen killed with ease
Scouts will never be Dead.
|
|
WARxion ForDUST
G0DS AM0NG MEN General Tso's Alliance
171
|
Posted - 2014.12.11 15:43:00 -
[31] - Quote
Leadfoot10 wrote:Clone D wrote:Sleepy Shadow wrote:The best part of 1.10 was the reduction in equipment spamming. Dropping a metric fuckton of uplinks on every roof is not tactics. There's something to be said for redundancy. Ask any military official or strategic planner. Yes, uplinks and repping hives are on the forefront of of every military tactician's plans!
- Sir, the Matar slaves are at every corner, we are outnumbered and low on every resource, we have heavy losses, we need a new plan, ASAP! - SPAM, MORE, UPLINK. - Right away sir!
Yes, I'm that desperate...
|
Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
1587
|
Posted - 2014.12.11 15:55:00 -
[32] - Quote
WARxion ForDUST wrote:Leadfoot10 wrote:Clone D wrote:Sleepy Shadow wrote:The best part of 1.10 was the reduction in equipment spamming. Dropping a metric fuckton of uplinks on every roof is not tactics. There's something to be said for redundancy. Ask any military official or strategic planner. Yes, uplinks and repping hives are on the forefront of of every military tactician's plans! - Sir, the Matar slaves are at every corner, we are outnumbered and low on every resource, we have heavy losses, we need a new plan, ASAP! - SPAM, MORE, UPLINK. - Right away sir!
You've just given me an idea... I'm going to carry around uplinks and beat people to death with them! I'll prove that uplinks are still OP!
I want to punch.
|
WARxion ForDUST
G0DS AM0NG MEN General Tso's Alliance
171
|
Posted - 2014.12.11 16:00:00 -
[33] - Quote
Crimson ShieId wrote:WARxion ForDUST wrote:Leadfoot10 wrote:Clone D wrote:Sleepy Shadow wrote:The best part of 1.10 was the reduction in equipment spamming. Dropping a metric fuckton of uplinks on every roof is not tactics. There's something to be said for redundancy. Ask any military official or strategic planner. Yes, uplinks and repping hives are on the forefront of of every military tactician's plans! - Sir, the Matar slaves are at every corner, we are outnumbered and low on every resource, we have heavy losses, we need a new plan, ASAP! - SPAM, MORE, UPLINK. - Right away sir! You've just given me an idea... I'm going to carry around uplinks and beat people to death with them! I'll prove that uplinks are still OP!
Don't forget to upload it to somewhere.
Yes, I'm that desperate...
|
Lazer Fo Cused
Shining Flame Amarr Empire
207
|
Posted - 2014.12.11 16:01:00 -
[34] - Quote
1. Uplinks have changed the game - Simply put there is none
2. No uplinks = more running - Kills Skirmish since you cannot flank
3. Any links put down are killed instantly
4. Need proto Amarr suit to put down links, sure you can use adv suit but the problem is above and also mini flux strikes to boot
5. You get crushed since you cannot lay down links or put them that far away you end up running |
Luk Manag
of Terror TRE GAFFEL
614
|
Posted - 2014.12.11 16:04:00 -
[35] - Quote
Lazer Fo Cused wrote:1. Uplinks have changed the game - Simply put there is none
2. No uplinks = more running - Kills Skirmish since you cannot flank
3. Any links put down are killed instantly
4. Need proto Amarr suit to put down links, sure you can use adv suit but the problem is above and also mini flux strikes to boot
5. You get crushed since you cannot lay down links or put them that far away you end up running
Troll. Go away. Links work fine if you know what you are doing.
There will be bullets. ACR+SMG [CEO of Terror]
|
Thor Odinson42
Molon Labe. General Tso's Alliance
5414
|
Posted - 2014.12.11 16:05:00 -
[36] - Quote
Weird, I think the game feels better than it has in as long as I can remember.
Blueberry effort is still **** poor due to unbelievably crappy payouts though. Had a match yesterday where I went 27-11 #2 on the leaderboard against a Skill of God squad that went off in proto suits. One dude had 60 kills, but their squad died plenty. We ended up being cloned, but they only had 10-20 remaining. The payout was 277,000 ISK.
Then ran a 50 clone ambush, got 4th on the leaderboard and got 280,000ISK.
I wish my avatar was Minmatar.
|
Lazer Fo Cused
Shining Flame Amarr Empire
207
|
Posted - 2014.12.11 16:13:00 -
[37] - Quote
Luk Manag wrote:Lazer Fo Cused wrote:1. Uplinks have changed the game - Simply put there is none
2. No uplinks = more running - Kills Skirmish since you cannot flank
3. Any links put down are killed instantly
4. Need proto Amarr suit to put down links, sure you can use adv suit but the problem is above and also mini flux strikes to boot
5. You get crushed since you cannot lay down links or put them that far away you end up running Troll. Go away. Links work fine if you know what you are doing.
1. Its why when i see less and no links i know we will get stomped hard because no way to escape and any links i do see are miles away from anything in hope that they dont get picked up and instantly destroyed |
One Eyed King
Land of the BIind
6556
|
Posted - 2014.12.11 16:17:00 -
[38] - Quote
Sleepy Shadow wrote:The best part of 1.10 was the reduction in equipment spamming. Dropping a metric fuckton of uplinks on every roof is not tactics. I kind of wish they had waited on 1.11 for the BW proposal and let the new OBs do their thing first before saying that more was needed.
As someone else pointed out Skirmish has become even more one sided than it was before without the ability to lay out enough uplinks. One or two even well placed ones never really did the trick because people are always looking for and finding them.
I think the OBs would have been enough to prevent rooftop spamming, and EQ room spamming, but we'll never know because they combined all those changes at once.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
|
Thor Odinson42
Molon Labe. General Tso's Alliance
5418
|
Posted - 2014.12.11 16:35:00 -
[39] - Quote
One Eyed King wrote:Sleepy Shadow wrote:The best part of 1.10 was the reduction in equipment spamming. Dropping a metric fuckton of uplinks on every roof is not tactics. I kind of wish they had waited on 1.11 for the BW proposal and let the new OBs do their thing first before saying that more was needed. As someone else pointed out Skirmish has become even more one sided than it was before without the ability to lay out enough uplinks. One or two even well placed ones never really did the trick because people are always looking for and finding them. I think the OBs would have been enough to prevent rooftop spamming, and EQ room spamming, but we'll never know because they combined all those changes at once.
Perhaps if we are lucky that will encourage people to squad up.
That's the final key in balance. Because no amount of tweaking numbers or adding features can account for a team full of people acting individually.
I think it's great right now because the changes feel like it's possible for my squad to overcome even the most inept blueberries. These changes buffed team play and it's been needed for some time. Perhaps now many of the randoms will start to play Dust less like COD and more like Dust used to be played.
I wish my avatar was Minmatar.
|
DDx77
The Exemplars RISE of LEGION
52
|
Posted - 2014.12.11 17:00:00 -
[40] - Quote
I agree, the game somehow feels more bland (blandier?) than before.
Yes this is a team game but I think BW should be scaled back a bit or just deleted because changing so much when uplinks were the ONLY problem makes no sense. Instead of wasting everyone's time with bandwidth they could have just changed/limited/restricted uplinks
I'm still not sure if these radius scans are working right
I've added rep tools and needles to most of my fits
I personally love the missions |
|
Vapor Forseti
Nyain Chan General Tso's Alliance
1695
|
Posted - 2014.12.11 17:03:00 -
[41] - Quote
Bright Cloud wrote:Eros Adonai wrote:Do I really have to go into detail about this? Simply put, the game has become far more linear and simplistic...One of the wonders this game used to hold was a players range of tactical options...This set Dust appart from other games. I never understood players complaining about certain 'issues'...Dust has always given players the options, ways and means of countering such things. Gameplay was challenging and rewarding (when balanced, which is STILL rare, but that's an other issue...the most important one at that, imo)...Studying the map, considering your options, coming up with a plan, and implementing it...As I said; these options are now reduced. Agreed and thats why i stopped playing this game. All what i do now is lurking around the forums. This basically.
It's been a solid year, but now I'm just finished with Dust. It doesn't exactly feel like the Dust I've come to know and love anymore.
The forum has always been a better game than Dust itself, so I too lurk occasionally.
Texted my wife. She said she wants two holo strippers for her room. She also wants a holo penguin butler.
-Ripley
|
LAVALLOIS Nash
QcGOLD
335
|
Posted - 2014.12.11 17:18:00 -
[42] - Quote
Cat Merc wrote:Yes, spamming links on roofs, such an amazing tactic.
Somebody could place one, and you would still call it spam. the only reason you dont like the tactic is because of your massive veteran sense of entitlement. You feel that if you secure an objective you are entitled to hold it/defend it according to how you want the enemy to present itself.
And frankly, putting an uplink in a place where its not easily destroyed and my team can keep pushing...is the entire point of non spam uplink placement. What would be spam is the 5 minute duration ones your squad places around them for temporary use.
I use my uplinks to help the entire team, you and your squad use disposable ones to help yourselves. So perhaps you should revisit the word "spam". Because 1 uplink that lasts all game is alot less wasteful than deploying your own squad level ones at every objective as you get to it. But then again, critical thinking is not found in bandwagons, so I dont expect you to understand. |
Sleepy Shadow
Qualified Scrub
213
|
Posted - 2014.12.11 17:24:00 -
[43] - Quote
One Eyed King wrote:Sleepy Shadow wrote:The best part of 1.10 was the reduction in equipment spamming. Dropping a metric fuckton of uplinks on every roof is not tactics. I kind of wish they had waited on 1.11 for the BW proposal and let the new OBs do their thing first before saying that more was needed. As someone else pointed out Skirmish has become even more one sided than it was before without the ability to lay out enough uplinks. One or two even well placed ones never really did the trick because people are always looking for and finding them. I think the OBs would have been enough to prevent rooftop spamming, and EQ room spamming, but we'll never know because they combined all those changes at once.
While I do agree that usually changing too many things at once is bad I donGÇÖt think both these changes are bad at all.
There are less uplinks currently as people are still running them as if they can be spammed. They get destroyed by enemies as people still drop them in idiotic locations and leave them unattended, rooftops get cleared by glorious mini-orbitals and because the person who left them probably didnGÇÖt count BW in their fitting choices and changed to a heavy or something.
Games where uplinks have been spammed have always been lopsided. They were much worse before this update. Now you have a fighting chance even when soloing as objectives cannot be swamped in equipment anymore. I hated the endless loop of spawning enemies when trying to take an objective.
I believe the best uplinks are carried by mercenaries. Dropped when needed, not spammed everywhere and forgotten.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ. MAGIC!! Is the answer to all your questions
|
LAVALLOIS Nash
QcGOLD
335
|
Posted - 2014.12.11 17:27:00 -
[44] - Quote
Ripley Riley wrote: Which I love, by the way. I could spend half the match dropping uplinks and consistently sit in the top four on the EoM screen...
This right here is 90% of the reason Dust has been changed to a boring, linear game. Envy and entitlement. People here feltl that since they are, like, the best videogamer thats ever lived (aim assist enabled lol), they deserve the top spot on the board
To the point that they are willing to ruin the game for someone else just so they can get that artificial accomplishment. But then again, if you want my score so bad that you are willing to have the game changed at its core to get it from me, then you know what, take it. Anyone who needs to see their name at the top that bad needs it more than me lol. |
Thor Odinson42
Molon Labe. General Tso's Alliance
5426
|
Posted - 2014.12.11 17:27:00 -
[45] - Quote
LAVALLOIS Nash wrote:Cat Merc wrote:Yes, spamming links on roofs, such an amazing tactic. Somebody could place one, and you would still call it spam. the only reason you dont like the tactic is because of your massive veteran sense of entitlement. You feel that if you secure an objective you are entitled to hold it/defend it according to how you want the enemy to present itself. And frankly, putting an uplink in a place where its not easily destroyed and my team can keep pushing...is the entire point of non spam uplink placement. What would be spam is the 5 minute duration ones your squad places around them for temporary use. I use my uplinks to help the entire team, you and your squad use disposable ones to help yourselves. So perhaps you should revisit the word "spam". Because 1 uplink that lasts all game is alot less wasteful than deploying your own squad level ones at every objective as you get to it. But then again, critical thinking is not found in bandwagons, so I dont expect you to understand.
I drop an uplink at the corner/'cover where we are pushing from so that people can continue to push and keep the momentum going.
Dropping an uplink in a high area is okay if you have a team that is pushing. They can be useful as a fallback measure to avoid having to cross long swaths of terrain to get back to the objective. But you still have to have uplinks close to the point to allow for waves to overtake the objective.
Having 15 uplinks up high splits the team up and creates a scenario where people are dropping down randomly and getting farmed.
Bandwidth just cuts down on the amount of uplinks that can be thrown out. And if there is only one uplink left in the city that logi isn't going to spawn in a heavy or to provide more DPS and kill the uplink.
I wish my avatar was Minmatar.
|
lee corwood
Knights Of Ender RISE of LEGION
1064
|
Posted - 2014.12.11 17:37:00 -
[46] - Quote
DDx77 wrote:I agree, the game somehow feels more bland (blandier?) than before.
Yes this is a team game but I think BW should be scaled back a bit or just deleted because changing so much when uplinks were the ONLY problem makes no sense. Instead of wasting everyone's time with bandwidth they could have just changed/limited/restricted uplinks
I'm still not sure if these radius scans are working right
I've added rep tools and needles to most of my fits
I personally love the missions
Uplinks were definitely not the only problem. I've been deafened before by the shear amount of uplinks AND nanohives around a supply depot. This is especially bad on Impact Ridge with the supply depot under ground for the heavy meat grinder.
I think the OB changes and the BW should not have been implemented at the same time. It's only caused massive regression issues and more imbalance than they expected. But I think once the fix has been implemented for the BW (since everyone was capped at 9bw which prevents any role from benefiting), it will better level out.
Knights of Ender Director
Logi 4 Life | Youtube Vids
|
lee corwood
Knights Of Ender RISE of LEGION
1064
|
Posted - 2014.12.11 17:43:00 -
[47] - Quote
Ripley Riley wrote:Clone D wrote:I don't' know what you are saying by "continue to refuse to deploy uplinks" but I'll forget that you said it. It seems that since the BW changes a segment of Dust's population won't come near uplinks for fear of catching some futuristic space-STD that is only transmitted through microwormholes. Which I love, by the way. I could spend half the match dropping uplinks and consistently sit in the top four on the EoM screen... and all while in an assault suit. I've got 2.5mil unallocated SP and I am seriously considering Amarr logi just for the incredible WP potential.
I hardly ever brought out that suit. Used my proto amarr for PC only because with so many uplinks on the field, it was impossible to see where my fast uplinks were to bother bringing it out in regular pub matches. Now that they've made these changes, it might be worth dusting it off.
Knights of Ender Director
Logi 4 Life | Youtube Vids
|
DEZKA DIABLO
THE FOOTCLAN
815
|
Posted - 2014.12.11 17:48:00 -
[48] - Quote
Mejt0 wrote:Yes, eqiupment spam is gone [or atleast reduced]. This game is based on teamplay. Why should one mercenary [player] be able to provide logistical support, AV power, and other stuff at the same time? This game shouldn't be filled with One Men Army guys, that can do everything at once.
Now you need to choose your role more precisely. Either you gonna provide strong logistical support, stong AV power, slaying ability, or simply some of these at the same time BUT less effectively than you would do separately. This is b.s. a good player was the one that did everything, run in fast, drop links, hack points, hit the depot and proxy trap entry points, then build a safe lockdown zone with rep hives and links.
DONT EVER COMPLAIN, USE CAPS LOCK OR POINT OUT WHAT BROKEN WITH OUR GAME OR WE WILL DEFINITELY BAN YOUR ASS FOR 6 MONTHS
|
LAVALLOIS Nash
QcGOLD
335
|
Posted - 2014.12.11 17:58:00 -
[49] - Quote
Thor Odinson42 wrote:
I drop an uplink at the corner/'cover where we are pushing from so that people can continue to push and keep the momentum going.
Dropping an uplink in a high area is okay if you have a team that is pushing. They can be useful as a fallback measure to avoid having to cross long swaths of terrain to get back to the objective. But you still have to have uplinks close to the point to allow for waves to overtake the objective.
Having 15 uplinks up high splits the team up and creates a scenario where people are dropping down randomly and getting farmed.
Bandwidth just cuts down on the amount of uplinks that can be thrown out. And if there is only one uplink left in the city that logi isn't going to spawn in a heavy or to provide more DPS and kill the uplink.
Ill be honest, my biggest gripe is probably the bandwidth for remotes. i dont think there was ever a time when I had 9 uplinks or 9 hives active at once. But I always have alot of proxies out because it scares away tanks that it doesn't kill and it does kill the heavies in LAVs driving around. Also, the 6 bandwidth for triage hives is excessive. i know that was to prevent a heavy from standing on a ridiculous swarm of triage nanohives, but when used individually, they were good for proving relief to a wayward group of blue assaults/scouts/militias defending a random out of the way objective.
This change was done to stop people switching to heavy. The OB change was the one done for the rooftops, and ive been in favor of that because it balances things out; Rooftops are static and mostly exposed to the sky. The really tall buildings, the uplink flash can even be seen by zooming in with the overhead map. And 300WP a flux strike is not much. Just with those OBs right now, spots where i have to sacrifice a dropship become less viable and their cost prohibitive if I cant guarantee any kind of longevity for the uplink.
One thing is for sure though, my fits and tactics are going to need an overhaul if im going to survive under this new system. |
Tweaksz
Algintal Core Gallente Federation
137
|
Posted - 2014.12.11 18:00:00 -
[50] - Quote
The butthurt in this post. I sense it.
Pill Popping Madness!
|
|
Vesta Opalus
Bloodline Rebellion Capital Punishment.
236
|
Posted - 2014.12.11 18:24:00 -
[51] - Quote
Man, all these people crying about their uplinks being popped, its almost as if a good logi should be keeping track of their forward uplinks and defending them. Maybe even carrying a set to drop if someone gets at it anyway. |
Mad Syringe
ReDust Inc.
401
|
Posted - 2014.12.11 19:03:00 -
[52] - Quote
Vesta Opalus wrote:Man, all these people crying about their uplinks being popped, its almost as if a good logi should be keeping track of their forward uplinks and defending them. Maybe even carrying a set to drop if someone gets at it anyway.
You are funny, defending in the weakest suit of the game?
I tell you what I do, considering I'm running allone in a pub. I spawn in a faction proto suit, with 7uplinks and a scanner. I try to put those links down in good spots, not too close and not to far from the objective. I can't go close, since I will get mowed down by any redberry with a shotgun or hmg.
After/if I got rid of all links, I'll switch to a Shaman BPO, to not run the risk of getting killed in said expensive suit. Then I'll try to do my support stuff with the gimped APEX. If ca. half my links are gone, I'll switch to my APEX Commando, to have a little more oomph.
At this point, I'll check regularly if the last four links are still there, and if not, I'll spawn a Sever logi with four links and a scanner to keep at least a minimum amount of links going.
This all will not work, if we get spammed with scouts, who take out every piece of eq, faster than you can resupply it. It won't work as well, if the glorious blueberries start shooting at the enemy as soon as they spawn (way out of range of their rifles) and reveal the location of the links.
If I'm the only one laying down links, I might as well stay in the MCC for the rest of the game...
Dedicated Minmando Masshole with love for Swarmholing... Not playing logi that much anymore... which is a shame...
|
Mad Syringe
ReDust Inc.
401
|
Posted - 2014.12.11 19:06:00 -
[53] - Quote
doublepost
Dedicated Minmando Masshole with love for Swarmholing... Not playing logi that much anymore... which is a shame...
|
DUST Fiend
Onslaught Inc RISE of LEGION
15504
|
Posted - 2014.12.11 19:29:00 -
[54] - Quote
DEZKA DIABLO wrote:Mejt0 wrote:Yes, eqiupment spam is gone [or atleast reduced]. This game is based on teamplay. Why should one mercenary [player] be able to provide logistical support, AV power, and other stuff at the same time? This game shouldn't be filled with One Men Army guys, that can do everything at once.
Now you need to choose your role more precisely. Either you gonna provide strong logistical support, stong AV power, slaying ability, or simply some of these at the same time BUT less effectively than you would do separately. This is b.s. a good player was the one that did everything, run in fast, drop links, hack points, hit the depot and proxy trap entry points, then build a safe lockdown zone with rep hives and links. its almost as if you were playing more than one role simultaneously. ...
Flight Academy coming soon(tm) to my YouTube
WoD 514
|
Middas Betancore
Kang Lo Directorate
280
|
Posted - 2014.12.11 19:35:00 -
[55] - Quote
This game is what you make it
"Deploy the gas, we'll burn what's left"- Redacted
|
Thor Odinson42
Molon Labe. General Tso's Alliance
5431
|
Posted - 2014.12.11 19:51:00 -
[56] - Quote
LAVALLOIS Nash wrote:Thor Odinson42 wrote:
I drop an uplink at the corner/'cover where we are pushing from so that people can continue to push and keep the momentum going.
Dropping an uplink in a high area is okay if you have a team that is pushing. They can be useful as a fallback measure to avoid having to cross long swaths of terrain to get back to the objective. But you still have to have uplinks close to the point to allow for waves to overtake the objective.
Having 15 uplinks up high splits the team up and creates a scenario where people are dropping down randomly and getting farmed.
Bandwidth just cuts down on the amount of uplinks that can be thrown out. And if there is only one uplink left in the city that logi isn't going to spawn in a heavy or to provide more DPS and kill the uplink.
Ill be honest, my biggest gripe is probably the bandwidth for remotes. i dont think there was ever a time when I had 9 uplinks or 9 hives active at once. But I always have alot of proxies out because it scares away tanks that it doesn't kill and it does kill the heavies in LAVs driving around. Also, the 6 bandwidth for triage hives is excessive. i know that was to prevent a heavy from standing on a ridiculous swarm of triage nanohives, but when used individually, they were good for proving relief to a wayward group of blue assaults/scouts/militias defending a random out of the way objective. This change was done to stop people switching to heavy. The OB change was the one done for the rooftops, and ive been in favor of that because it balances things out; Rooftops are static and mostly exposed to the sky. The really tall buildings, the uplink flash can even be seen by zooming in with the overhead map. And 300WP a flux strike is not much. Just with those OBs right now, spots where i have to sacrifice a dropship become less viable and their cost prohibitive if I cant guarantee any kind of longevity for the uplink. One thing is for sure though, my fits and tactics are going to need an overhaul if im going to survive under this new system.
The proxy concerns do seem very legitimate to me.
I wish my avatar was Minmatar.
|
God Hates Lags
Fatal Absolution General Tso's Alliance
1450
|
Posted - 2014.12.11 20:06:00 -
[57] - Quote
How exactly has the game changed to your mind? The only thing that changed was small scale tactical OBs (which, lol, but open up a whole new range of options for clearing people off rooftops) the changes to EWAR (much needed, permascans? smh) and equipment bandwidth (how does this make things less tactical?)
Rail Rifle and Bolt Pistol Champion
Fatal Absolution Director
|
TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1406
|
Posted - 2014.12.11 20:18:00 -
[58] - Quote
the game had become stupid from people min maxing with equipment spam.. everyone elses play style has received some sort of nerf or something they didn't agree with sorry the nerf hammer had to finally swing at the spamming community. the argument that you'r carrying your team can be countered by others saying your min maxing of equipment spam was nullifying their own efforts to receive a decent isk payout with out bothering to min max the WP system. the same people who used to go 1rst place still go 1rst place only with less WP.
also no anti spamming brigade took place on the foums so stop blaming the players for the nerf. it was the devs decision to change it.
AKA Zirzo Valcyn
AFKing since 2012
|
One Eyed King
Land of the BIind
6566
|
Posted - 2014.12.11 20:31:00 -
[59] - Quote
Thor Odinson42 wrote:One Eyed King wrote:Sleepy Shadow wrote:The best part of 1.10 was the reduction in equipment spamming. Dropping a metric fuckton of uplinks on every roof is not tactics. I kind of wish they had waited on 1.11 for the BW proposal and let the new OBs do their thing first before saying that more was needed. As someone else pointed out Skirmish has become even more one sided than it was before without the ability to lay out enough uplinks. One or two even well placed ones never really did the trick because people are always looking for and finding them. I think the OBs would have been enough to prevent rooftop spamming, and EQ room spamming, but we'll never know because they combined all those changes at once. Perhaps if we are lucky that will encourage people to squad up. That's the final key in balance. Because no amount of tweaking numbers or adding features can account for a team full of people acting individually. I think it's great right now because the changes feel like it's possible for my squad to overcome even the most inept blueberries. These changes buffed team play and it's been needed for some time. Perhaps now many of the randoms will start to play Dust less like COD and more like Dust used to be played. There needs to be a place for both squads/teamplay AND solo players.
The reality is a lot of us don't have time for squading up. You can LFS in a chat channel, but if everyone is out, it could be 15 min to half hour before they can come in and pick you up. If you have time, you can wait around and hope that when someone is done with a game they have room in their squad.
I generally jump into squads in game, but sometimes they speak a language I can't communicate with or simply aren't communicating at all, which is fine with me.
I think it is reasonable to expect squad and team play in FW, but considering there isn't a squad free area, there does need to be some room for solo players in Pubs.
Not all solo players do not support their team. Before the BW changes, I would strategically set uplinks at several objectives if no one else was doing so. If we were redlined, I would cloak up and run past enemy lines, and drop uplinks near further off objectives to give my team places to not be spawn camped and attack objectives etc.
I don't think it is a move in the right direction to force players to squad up to be effective, anymore than it would be to penalize squad play, whether that was intentional or not.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
|
Clone D
Grundstein Automation
1052
|
Posted - 2014.12.11 20:43:00 -
[60] - Quote
One Eyed King wrote: There needs to be a place for both squads/teamplay AND solo players. ... I don't think it is a move in the right direction to force players to squad up to be effective, anymore than it would be to penalize squad play, whether that was intentional or not.
I hate squadding up because my client performance drops to 5 fps. I would play the lonewolf mode all day if they had no comms, no squads mode. Would be so awesome to be unfettered from the squad junkies.
ISK Trader
channel: blitz
|
|
Maken Tosch
DUST University Ivy League
10452
|
Posted - 2014.12.11 20:55:00 -
[61] - Quote
What the hell is up with this butt hurt? I'm seeing the exact opposite here and I'm a vet. I see more people being tactical, I'm seeing scouts no longer able to outperform other classes in their own class, I'm seeing more and more ambush matches going down to the wire for some reason (which is awesome for me), and people are actually more encouraged to win a match thanks to Daily Missions. Also, equipment spamming is no longer a thing. Overall the game has gotten better.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
Thor Odinson42
Molon Labe. General Tso's Alliance
5434
|
Posted - 2014.12.11 21:06:00 -
[62] - Quote
One Eyed King wrote:Thor Odinson42 wrote:One Eyed King wrote:Sleepy Shadow wrote:The best part of 1.10 was the reduction in equipment spamming. Dropping a metric fuckton of uplinks on every roof is not tactics. I kind of wish they had waited on 1.11 for the BW proposal and let the new OBs do their thing first before saying that more was needed. As someone else pointed out Skirmish has become even more one sided than it was before without the ability to lay out enough uplinks. One or two even well placed ones never really did the trick because people are always looking for and finding them. I think the OBs would have been enough to prevent rooftop spamming, and EQ room spamming, but we'll never know because they combined all those changes at once. Perhaps if we are lucky that will encourage people to squad up. That's the final key in balance. Because no amount of tweaking numbers or adding features can account for a team full of people acting individually. I think it's great right now because the changes feel like it's possible for my squad to overcome even the most inept blueberries. These changes buffed team play and it's been needed for some time. Perhaps now many of the randoms will start to play Dust less like COD and more like Dust used to be played. There needs to be a place for both squads/teamplay AND solo players. The reality is a lot of us don't have time for squading up. You can LFS in a chat channel, but if everyone is out, it could be 15 min to half hour before they can come in and pick you up. If you have time, you can wait around and hope that when someone is done with a game they have room in their squad. I generally jump into squads in game, but sometimes they speak a language I can't communicate with or simply aren't communicating at all, which is fine with me. I think it is reasonable to expect squad and team play in FW, but considering there isn't a squad free area, there does need to be some room for solo players in Pubs. Not all solo players do not support their team. Before the BW changes, I would strategically set uplinks at several objectives if no one else was doing so. If we were redlined, I would cloak up and run past enemy lines, and drop uplinks near further off objectives to give my team places to not be spawn camped and attack objectives etc. I don't think it is a move in the right direction to force players to squad up to be effective, anymore than it would be to penalize squad play, whether that was intentional or not.
I'm not against solo players. The incentives in the game have pushed people away from team/squad based play with lots of very risk averse behavior mixed in. Solo players that contribute are fine in my book. It's the 8-10 noobs going 2-10 every match that gets old.
I wish my avatar was Minmatar.
|
Vesta Opalus
Bloodline Rebellion Capital Punishment.
241
|
Posted - 2014.12.11 21:06:00 -
[63] - Quote
Mad Syringe wrote:[quote=Vesta Opalus]Man, all these people crying about their uplinks being popped, its almost as if a good logi should be keeping track of their forward uplinks and defending them. Maybe even carrying a set to drop if someone gets at it anyway.
You are funny, defending in the weakest suit of the game?
I tell you what I do, considering I'm running allone in a pub. I spawn in a faction proto suit, with 7uplinks and a scanner. I try to put those links down in good spots, not too close and not to far from the objective. I can't go close, since I will get mowed down by any redberry with a shotgun or hmg.
After/if I got rid of all links, I'll switch to a Shaman BPO, to not run the risk of getting killed in said expensive suit. Then I'll try to do my support stuff with the gimped APEX. If ca. half my links are gone, I'll switch to my APEX Commando, to have a little more oomph.
At this point, I'll check regularly if the last four links are still there, and if not, I'll spawn a Sever logi with four links and a scanner to keep at least a minimum amount of links going.
This all will not work, if we get spammed with scouts, who take out every piece of eq, faster than you can resupply it. It won't work as well, if the glorious blueberries start shooting at the enemy as soon as they spawn (way out of range of their rifles) and reveal the location of the links.
One of the most important things to create for a team of blueberries is stability, try placing your uplinks in a spot that your blueberries will naturally turn into a fortress once they spawn, this provides some long term stability which in turn makes it much easier to defend your uplinks, since the only thing that will get by your team are chewed up enemies or scouts, which you really should be able to kill or drive off. Yes, even in a logi suit.
Sometimes this isnt possible, and things get a little bloodier, but your job isnt just to crap uplinks and walk away as a logi. You need to take care of your equipment, rep, inject, scan, etc. The objective isnt to just provide spawns and get points, its to enhance your team overall and make them more effective whether they are holding a position or pushing into one. Thats why the tourist equipment spammers are such losers that get zero respect from people who are actually playing logis are getting no sympathy, because they dont understand how to actually play a logi once they are done crapping equipment all over everyone's tacnet. |
Cody Sietz
Random Gunz RISE of LEGION
4202
|
Posted - 2014.12.11 21:21:00 -
[64] - Quote
Lots of tactics and game play options!
Everyone uses the same suits and weapon!
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Mad Syringe
ReDust Inc.
403
|
Posted - 2014.12.12 01:51:00 -
[65] - Quote
Vesta Opalus wrote: One of the most important things to create for a team of blueberries is stability, try placing your uplinks in a spot that your blueberries will naturally turn into a fortress once they spawn, this provides some long term stability which in turn makes it much easier to defend your uplinks, since the only thing that will get by your team are chewed up enemies or scouts, which you really should be able to kill or drive off. Yes, even in a logi suit.
Sometimes this isnt possible, and things get a little bloodier, but your job isnt just to crap uplinks and walk away as a logi. You need to take care of your equipment, rep, inject, scan, etc. The objective isnt to just provide spawns and get points, its to enhance your team overall and make them more effective whether they are holding a position or pushing into one. Thats why the tourist equipment spammers are such losers that get zero respect from people who are actually playing logis are getting no sympathy, because they dont understand how to actually play a logi once they are done crapping equipment all over everyone's tacnet.
One thing is for sure, I've never cared about the points, the only thing important was not to run over half the map to get back to the fight.
Now it's either as if nothing happened (enough uplinkers in the team) or you run constantly from the redline/nearest installation spawn back to the fight. And after the third try to get links closer to the objectives which get instapopped by scouts or OB's, I just give up... and AFK in the MCC like the rest of the team.
And by the way, I don't know if you got the message, flux ob's kill every uplink if you protect it or not. The only counter is to spread them out, so that they are not taken out instantly. OOOps but you can't anymore, since you have to keep your BW in check, and as soon as you spawn in a non logi fit, half of them get popped.
So the only viable playstyle for the logi, is squad play, since you just drop, what your squad just needs....
Dedicated Minmando Masshole with love for Swarmholing... Not playing logi that much anymore... which is a shame...
|
Nothing Certain
Bioshock Rejects
1368
|
Posted - 2014.12.12 09:10:00 -
[66] - Quote
Vesta Opalus wrote:Mad Syringe wrote:Vesta Opalus wrote:Man, all these people crying about their uplinks being popped, its almost as if a good logi should be keeping track of their forward uplinks and defending them. Maybe even carrying a set to drop if someone gets at it anyway. You are funny, defending in the weakest suit of the game? I tell you what I do, considering I'm running allone in a pub. I spawn in a faction proto suit, with 7uplinks and a scanner. I try to put those links down in good spots, not too close and not to far from the objective. I can't go close, since I will get mowed down by any redberry with a shotgun or hmg. After/if I got rid of all links, I'll switch to a Shaman BPO, to not run the risk of getting killed in said expensive suit. Then I'll try to do my support stuff with the gimped APEX. If ca. half my links are gone, I'll switch to my APEX Commando, to have a little more oomph. At this point, I'll check regularly if the last four links are still there, and if not, I'll spawn a Sever logi with four links and a scanner to keep at least a minimum amount of links going. This all will not work, if we get spammed with scouts, who take out every piece of eq, faster than you can resupply it. It won't work as well, if the glorious blueberries start shooting at the enemy as soon as they spawn (way out of range of their rifles) and reveal the location of the links. One of the most important things to create for a team of blueberries is stability, try placing your uplinks in a spot that your blueberries will naturally turn into a fortress once they spawn, this provides some long term stability which in turn makes it much easier to defend your uplinks, since the only thing that will get by your team are chewed up enemies or scouts, which you really should be able to kill or drive off. Yes, even in a logi suit. Sometimes this isnt possible, and things get a little bloodier, but your job isnt just to crap uplinks and walk away as a logi. You need to take care of your equipment, rep, inject, scan, etc. The objective isnt to just provide spawns and get points, its to enhance your team overall and make them more effective whether they are holding a position or pushing into one. Thats why the tourist equipment spammers are such losers that get zero respect from people who are actually playing logis are getting no sympathy, because they dont understand how to actually play a logi once they are done crapping equipment all over everyone's tacnet.
This is the problem. These noobs which Thor is so derisive of are not going 2-10 because they enjoy it. They do it because they are getting killed by proto squads. Good players in squads don't rely on uplinks as much as new players, because they don't die as much. If I come in as a logi and drop links how am I supposed to protect those links? I can't, all i can do now is milk some WP from some blueberry who is getting chewed up. It is really easy to see, stompers like the BW change because now they have even less competition. The other changes in 1.10 I like and it is not like BW broke the game, just moved it in the wrong direction.
Because, that's why.
|
Fibo Gjenn
UNIVERSAL BANDAGE
22
|
Posted - 2014.12.12 11:56:00 -
[67] - Quote
Uplinks need defense. If not, they become killing grounds. The god thing with BW, is that you now can kill your uplinks, if they get camped.
Mayby they should invent uplinks, that provide a short shield and armor boost. For dropping in the front line. ;-) |
Mad Syringe
ReDust Inc.
408
|
Posted - 2014.12.12 13:53:00 -
[68] - Quote
Fibo Gjenn wrote:Uplinks need defense. If not, they become killing grounds. The god thing with BW, is that you now can kill your uplinks, if they get camped.
Mayby they should invent uplinks, that provide a short shield and armor boost. For dropping in the front line. ;-)
That was possible before, you just need to drop the same kind in a safe place... since I always drop them in a certain order, I usually know which kind I need to drop to kill a certain link... |
|
|
|
Pages: 1 2 3 :: [one page] |