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Maken Tosch
DUST University Ivy League
10452
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Posted - 2014.12.11 20:55:00 -
[61] - Quote
What the hell is up with this butt hurt? I'm seeing the exact opposite here and I'm a vet. I see more people being tactical, I'm seeing scouts no longer able to outperform other classes in their own class, I'm seeing more and more ambush matches going down to the wire for some reason (which is awesome for me), and people are actually more encouraged to win a match thanks to Daily Missions. Also, equipment spamming is no longer a thing. Overall the game has gotten better.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Thor Odinson42
Molon Labe. General Tso's Alliance
5434
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Posted - 2014.12.11 21:06:00 -
[62] - Quote
One Eyed King wrote:Thor Odinson42 wrote:One Eyed King wrote:Sleepy Shadow wrote:The best part of 1.10 was the reduction in equipment spamming. Dropping a metric fuckton of uplinks on every roof is not tactics. I kind of wish they had waited on 1.11 for the BW proposal and let the new OBs do their thing first before saying that more was needed. As someone else pointed out Skirmish has become even more one sided than it was before without the ability to lay out enough uplinks. One or two even well placed ones never really did the trick because people are always looking for and finding them. I think the OBs would have been enough to prevent rooftop spamming, and EQ room spamming, but we'll never know because they combined all those changes at once. Perhaps if we are lucky that will encourage people to squad up. That's the final key in balance. Because no amount of tweaking numbers or adding features can account for a team full of people acting individually. I think it's great right now because the changes feel like it's possible for my squad to overcome even the most inept blueberries. These changes buffed team play and it's been needed for some time. Perhaps now many of the randoms will start to play Dust less like COD and more like Dust used to be played. There needs to be a place for both squads/teamplay AND solo players. The reality is a lot of us don't have time for squading up. You can LFS in a chat channel, but if everyone is out, it could be 15 min to half hour before they can come in and pick you up. If you have time, you can wait around and hope that when someone is done with a game they have room in their squad. I generally jump into squads in game, but sometimes they speak a language I can't communicate with or simply aren't communicating at all, which is fine with me. I think it is reasonable to expect squad and team play in FW, but considering there isn't a squad free area, there does need to be some room for solo players in Pubs. Not all solo players do not support their team. Before the BW changes, I would strategically set uplinks at several objectives if no one else was doing so. If we were redlined, I would cloak up and run past enemy lines, and drop uplinks near further off objectives to give my team places to not be spawn camped and attack objectives etc. I don't think it is a move in the right direction to force players to squad up to be effective, anymore than it would be to penalize squad play, whether that was intentional or not.
I'm not against solo players. The incentives in the game have pushed people away from team/squad based play with lots of very risk averse behavior mixed in. Solo players that contribute are fine in my book. It's the 8-10 noobs going 2-10 every match that gets old.
I wish my avatar was Minmatar.
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Vesta Opalus
Bloodline Rebellion Capital Punishment.
241
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Posted - 2014.12.11 21:06:00 -
[63] - Quote
Mad Syringe wrote:[quote=Vesta Opalus]Man, all these people crying about their uplinks being popped, its almost as if a good logi should be keeping track of their forward uplinks and defending them. Maybe even carrying a set to drop if someone gets at it anyway.
You are funny, defending in the weakest suit of the game?
I tell you what I do, considering I'm running allone in a pub. I spawn in a faction proto suit, with 7uplinks and a scanner. I try to put those links down in good spots, not too close and not to far from the objective. I can't go close, since I will get mowed down by any redberry with a shotgun or hmg.
After/if I got rid of all links, I'll switch to a Shaman BPO, to not run the risk of getting killed in said expensive suit. Then I'll try to do my support stuff with the gimped APEX. If ca. half my links are gone, I'll switch to my APEX Commando, to have a little more oomph.
At this point, I'll check regularly if the last four links are still there, and if not, I'll spawn a Sever logi with four links and a scanner to keep at least a minimum amount of links going.
This all will not work, if we get spammed with scouts, who take out every piece of eq, faster than you can resupply it. It won't work as well, if the glorious blueberries start shooting at the enemy as soon as they spawn (way out of range of their rifles) and reveal the location of the links.
One of the most important things to create for a team of blueberries is stability, try placing your uplinks in a spot that your blueberries will naturally turn into a fortress once they spawn, this provides some long term stability which in turn makes it much easier to defend your uplinks, since the only thing that will get by your team are chewed up enemies or scouts, which you really should be able to kill or drive off. Yes, even in a logi suit.
Sometimes this isnt possible, and things get a little bloodier, but your job isnt just to crap uplinks and walk away as a logi. You need to take care of your equipment, rep, inject, scan, etc. The objective isnt to just provide spawns and get points, its to enhance your team overall and make them more effective whether they are holding a position or pushing into one. Thats why the tourist equipment spammers are such losers that get zero respect from people who are actually playing logis are getting no sympathy, because they dont understand how to actually play a logi once they are done crapping equipment all over everyone's tacnet. |
Cody Sietz
Random Gunz RISE of LEGION
4202
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Posted - 2014.12.11 21:21:00 -
[64] - Quote
Lots of tactics and game play options!
Everyone uses the same suits and weapon!
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Mad Syringe
ReDust Inc.
403
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Posted - 2014.12.12 01:51:00 -
[65] - Quote
Vesta Opalus wrote: One of the most important things to create for a team of blueberries is stability, try placing your uplinks in a spot that your blueberries will naturally turn into a fortress once they spawn, this provides some long term stability which in turn makes it much easier to defend your uplinks, since the only thing that will get by your team are chewed up enemies or scouts, which you really should be able to kill or drive off. Yes, even in a logi suit.
Sometimes this isnt possible, and things get a little bloodier, but your job isnt just to crap uplinks and walk away as a logi. You need to take care of your equipment, rep, inject, scan, etc. The objective isnt to just provide spawns and get points, its to enhance your team overall and make them more effective whether they are holding a position or pushing into one. Thats why the tourist equipment spammers are such losers that get zero respect from people who are actually playing logis are getting no sympathy, because they dont understand how to actually play a logi once they are done crapping equipment all over everyone's tacnet.
One thing is for sure, I've never cared about the points, the only thing important was not to run over half the map to get back to the fight.
Now it's either as if nothing happened (enough uplinkers in the team) or you run constantly from the redline/nearest installation spawn back to the fight. And after the third try to get links closer to the objectives which get instapopped by scouts or OB's, I just give up... and AFK in the MCC like the rest of the team.
And by the way, I don't know if you got the message, flux ob's kill every uplink if you protect it or not. The only counter is to spread them out, so that they are not taken out instantly. OOOps but you can't anymore, since you have to keep your BW in check, and as soon as you spawn in a non logi fit, half of them get popped.
So the only viable playstyle for the logi, is squad play, since you just drop, what your squad just needs....
Dedicated Minmando Masshole with love for Swarmholing... Not playing logi that much anymore... which is a shame...
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Nothing Certain
Bioshock Rejects
1368
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Posted - 2014.12.12 09:10:00 -
[66] - Quote
Vesta Opalus wrote:Mad Syringe wrote:Vesta Opalus wrote:Man, all these people crying about their uplinks being popped, its almost as if a good logi should be keeping track of their forward uplinks and defending them. Maybe even carrying a set to drop if someone gets at it anyway. You are funny, defending in the weakest suit of the game? I tell you what I do, considering I'm running allone in a pub. I spawn in a faction proto suit, with 7uplinks and a scanner. I try to put those links down in good spots, not too close and not to far from the objective. I can't go close, since I will get mowed down by any redberry with a shotgun or hmg. After/if I got rid of all links, I'll switch to a Shaman BPO, to not run the risk of getting killed in said expensive suit. Then I'll try to do my support stuff with the gimped APEX. If ca. half my links are gone, I'll switch to my APEX Commando, to have a little more oomph. At this point, I'll check regularly if the last four links are still there, and if not, I'll spawn a Sever logi with four links and a scanner to keep at least a minimum amount of links going. This all will not work, if we get spammed with scouts, who take out every piece of eq, faster than you can resupply it. It won't work as well, if the glorious blueberries start shooting at the enemy as soon as they spawn (way out of range of their rifles) and reveal the location of the links. One of the most important things to create for a team of blueberries is stability, try placing your uplinks in a spot that your blueberries will naturally turn into a fortress once they spawn, this provides some long term stability which in turn makes it much easier to defend your uplinks, since the only thing that will get by your team are chewed up enemies or scouts, which you really should be able to kill or drive off. Yes, even in a logi suit. Sometimes this isnt possible, and things get a little bloodier, but your job isnt just to crap uplinks and walk away as a logi. You need to take care of your equipment, rep, inject, scan, etc. The objective isnt to just provide spawns and get points, its to enhance your team overall and make them more effective whether they are holding a position or pushing into one. Thats why the tourist equipment spammers are such losers that get zero respect from people who are actually playing logis are getting no sympathy, because they dont understand how to actually play a logi once they are done crapping equipment all over everyone's tacnet.
This is the problem. These noobs which Thor is so derisive of are not going 2-10 because they enjoy it. They do it because they are getting killed by proto squads. Good players in squads don't rely on uplinks as much as new players, because they don't die as much. If I come in as a logi and drop links how am I supposed to protect those links? I can't, all i can do now is milk some WP from some blueberry who is getting chewed up. It is really easy to see, stompers like the BW change because now they have even less competition. The other changes in 1.10 I like and it is not like BW broke the game, just moved it in the wrong direction.
Because, that's why.
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Fibo Gjenn
UNIVERSAL BANDAGE
22
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Posted - 2014.12.12 11:56:00 -
[67] - Quote
Uplinks need defense. If not, they become killing grounds. The god thing with BW, is that you now can kill your uplinks, if they get camped.
Mayby they should invent uplinks, that provide a short shield and armor boost. For dropping in the front line. ;-) |
Mad Syringe
ReDust Inc.
408
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Posted - 2014.12.12 13:53:00 -
[68] - Quote
Fibo Gjenn wrote:Uplinks need defense. If not, they become killing grounds. The god thing with BW, is that you now can kill your uplinks, if they get camped.
Mayby they should invent uplinks, that provide a short shield and armor boost. For dropping in the front line. ;-)
That was possible before, you just need to drop the same kind in a safe place... since I always drop them in a certain order, I usually know which kind I need to drop to kill a certain link... |
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