Varoth Drac
Titans of Phoenix
475
|
Posted - 2014.12.11 12:06:00 -
[1] - Quote
The tears of uplink spammers.
Have you considered the fact that spewing uplinks everywhere is a waste of time? Uplinks get destroyed. You are much better off deploying a couple and then redeploying more later. Relocate them depending on how the battle progresses.
If you want to change to a heavy, go for it. Your uplinks would have been destroyed soon anyway.
What is the problem with people having to actually use their logi suits. Surely this is a good thing, and there's more to logi's than deployable equipment anyway.
And even then, most suits have the bandwidth to support uplinks. You don't need more than a few uplinks at a time anyway.
And what about the rest of your team. It is meant to be a team game. If the rest of your team can't be bothered to put an uplink or two down somewhere then it's your team's fault.
Having to put few uplinks in carefully selected places, instead of spamming them everywhere makes movement across the map more important. This helps the problem of heavy spam as it encourages tactics other than just spawning as many heavies as possible right on the point. People will have to actually (shock) move across the battlefield. |
Varoth Drac
Titans of Phoenix
485
|
Posted - 2014.12.11 13:02:00 -
[2] - Quote
Mad Syringe wrote:So what you are telling me is to run a scout? The only role that is not too slow to do exactly what you just proposed.
The point of logistic play (at least one variant of it) was to set up shop, so a point is easier to defend. Supplies links and reps.
Now it's more like ok, lets zerg there, and then there and than there..... nerver ending run around the map... boooooring.
That's not what I'm saying. Firstly logis can still set up shop and rep people just fine. You can defend a position, people can spawn on your links, you can rep heavies, you can lay nano hives.
What i'm saying is, if a team wants to attack your objective, you can successfully repel them and destroy any uplinks they have. They will then have to have a spawn point further away, at a safe location, and move across the field to attack you. You don't have to be a scout to do this. In fact, scouts excel in cqc around points. Combat across distances is best done with commandos, assaults and vehicles.
Yes you can cloak a scout up to the point, drop an uplink or two and spawn in a load of heavies and logis. Or you can fly a dropship over the point with a mobile CRU. These are all good tactics.
It was too easy and effective before to spam links everywhere and then begin the constant steam of heavies. Heavies are great, but their movement restrictions are their biggest weakness. This weakness is too easily circumvented by uplink spam. Now, thankfully this is more difficult to achieve.
At least in pub matches. I don't know how this affects PC. In my experience it's mainly logis using uplinks in PC anyway, and they always get destroyed very quickly, so I don't see it making much difference there. |