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Mad Syringe
ReDust Inc.
393
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Posted - 2014.12.11 11:37:00 -
[1] - Quote
Taking out tactical options is just bad.
In many many matches I seem to be the only one who puts out uplinks. Then somebody brings a tank, and if I try to fight that, half my uplinks go poof. After removal of the vehicles, I havo to go and put down more links. This is just becoming more of a chore than fun. Also since there are less links, the enemy is taking out the few ones on the field even faster. It just gets less and less effective to do it. Except in an organized team, where you have at least 3-4 uplinkers. The result is the stomping is getting even worse, since you can't support a bluberry team as good as before.
So what am I doing... well playing less... Since it's less fun to run pubs, strangely ambush becomes more fun, since you are relieved of the bloody EQ chores.
But this has made a game where you had options pretty one dimensional. Go slayer or go home is the call of the hour...
Dedicated Minmando Masshole with love for Swarmholing... Not playing logi that much anymore... which is a shame...
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Mad Syringe
ReDust Inc.
393
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Posted - 2014.12.11 12:42:00 -
[2] - Quote
Varoth Drac wrote:The tears of uplink spammers.
Have you considered the fact that spewing uplinks everywhere is a waste of time? Uplinks get destroyed. You are much better off deploying a couple and then redeploying more later. Relocate them depending on how the battle progresses.
If you want to change to a heavy, go for it. Your uplinks would have been destroyed soon anyway.
What is the problem with people having to actually use their logi suits? Surely this is a good thing, and there's more to logi's than deployable equipment anyway.
And even then, most suits have the bandwidth to support uplinks. You don't need more than a few uplinks at a time anyway.
And what about the rest of your team? It is meant to be a team game. If the rest of your team can't be bothered to put an uplink or two down somewhere then it's your team's fault.
Having to put few uplinks in carefully selected places, instead of spamming them everywhere makes movement across the map more important. This helps the problem of heavy spam as it encourages tactics other than just spawning as many heavies as possible right on the point. People will have to actually (shock) move across the battlefield.
So what you are telling me is to run a scout? The only role that is not too slow to do exactly what you just proposed.
The point of logistic play (at least one variant of it) was to set up shop, so a point is easier to defend. Supplies links and reps.
Now it's more like ok, lets zerg there, and then there and than there..... nerver ending run around the map... boooooring.
Dedicated Minmando Masshole with love for Swarmholing... Not playing logi that much anymore... which is a shame...
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Mad Syringe
ReDust Inc.
401
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Posted - 2014.12.11 19:03:00 -
[3] - Quote
Vesta Opalus wrote:Man, all these people crying about their uplinks being popped, its almost as if a good logi should be keeping track of their forward uplinks and defending them. Maybe even carrying a set to drop if someone gets at it anyway.
You are funny, defending in the weakest suit of the game?
I tell you what I do, considering I'm running allone in a pub. I spawn in a faction proto suit, with 7uplinks and a scanner. I try to put those links down in good spots, not too close and not to far from the objective. I can't go close, since I will get mowed down by any redberry with a shotgun or hmg.
After/if I got rid of all links, I'll switch to a Shaman BPO, to not run the risk of getting killed in said expensive suit. Then I'll try to do my support stuff with the gimped APEX. If ca. half my links are gone, I'll switch to my APEX Commando, to have a little more oomph.
At this point, I'll check regularly if the last four links are still there, and if not, I'll spawn a Sever logi with four links and a scanner to keep at least a minimum amount of links going.
This all will not work, if we get spammed with scouts, who take out every piece of eq, faster than you can resupply it. It won't work as well, if the glorious blueberries start shooting at the enemy as soon as they spawn (way out of range of their rifles) and reveal the location of the links.
If I'm the only one laying down links, I might as well stay in the MCC for the rest of the game...
Dedicated Minmando Masshole with love for Swarmholing... Not playing logi that much anymore... which is a shame...
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Mad Syringe
ReDust Inc.
401
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Posted - 2014.12.11 19:06:00 -
[4] - Quote
doublepost
Dedicated Minmando Masshole with love for Swarmholing... Not playing logi that much anymore... which is a shame...
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Mad Syringe
ReDust Inc.
403
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Posted - 2014.12.12 01:51:00 -
[5] - Quote
Vesta Opalus wrote: One of the most important things to create for a team of blueberries is stability, try placing your uplinks in a spot that your blueberries will naturally turn into a fortress once they spawn, this provides some long term stability which in turn makes it much easier to defend your uplinks, since the only thing that will get by your team are chewed up enemies or scouts, which you really should be able to kill or drive off. Yes, even in a logi suit.
Sometimes this isnt possible, and things get a little bloodier, but your job isnt just to crap uplinks and walk away as a logi. You need to take care of your equipment, rep, inject, scan, etc. The objective isnt to just provide spawns and get points, its to enhance your team overall and make them more effective whether they are holding a position or pushing into one. Thats why the tourist equipment spammers are such losers that get zero respect from people who are actually playing logis are getting no sympathy, because they dont understand how to actually play a logi once they are done crapping equipment all over everyone's tacnet.
One thing is for sure, I've never cared about the points, the only thing important was not to run over half the map to get back to the fight.
Now it's either as if nothing happened (enough uplinkers in the team) or you run constantly from the redline/nearest installation spawn back to the fight. And after the third try to get links closer to the objectives which get instapopped by scouts or OB's, I just give up... and AFK in the MCC like the rest of the team.
And by the way, I don't know if you got the message, flux ob's kill every uplink if you protect it or not. The only counter is to spread them out, so that they are not taken out instantly. OOOps but you can't anymore, since you have to keep your BW in check, and as soon as you spawn in a non logi fit, half of them get popped.
So the only viable playstyle for the logi, is squad play, since you just drop, what your squad just needs....
Dedicated Minmando Masshole with love for Swarmholing... Not playing logi that much anymore... which is a shame...
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Mad Syringe
ReDust Inc.
408
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Posted - 2014.12.12 13:53:00 -
[6] - Quote
Fibo Gjenn wrote:Uplinks need defense. If not, they become killing grounds. The god thing with BW, is that you now can kill your uplinks, if they get camped.
Mayby they should invent uplinks, that provide a short shield and armor boost. For dropping in the front line. ;-)
That was possible before, you just need to drop the same kind in a safe place... since I always drop them in a certain order, I usually know which kind I need to drop to kill a certain link... |
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