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Eros Adonai
Chatelain Rapid Response Gallente Federation
0
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Posted - 2014.12.11 10:02:00 -
[1] - Quote
Do I really have to go into detail about this? Simply put, the game has become far more linear and simplistic...One of the wonders this game used to hold was a players range of tactical options...This set Dust appart from other games. I never understood players complaining about certain 'issues'...Dust has always given players the options, ways and means of countering such things. Gameplay was challenging and rewarding (when balanced, which is STILL rare, but that's an other issue...the most important one at that, imo)...Studying the map, considering your options, coming up with a plan, and implementing it...As I said; these options are now reduced. |
Spectral Clone
Abandoned Privilege Top Men.
3316
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Posted - 2014.12.11 10:03:00 -
[2] - Quote
Naaaw. Did they nerf your scout suit?
EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet".
My PS3: http://imgur.com/a/5O8ok
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Eros Adonai
Chatelain Rapid Response Gallente Federation
0
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Posted - 2014.12.11 10:06:00 -
[3] - Quote
I play a number of roles...I'm not just looking at this from my perspective...I'm looking at the game as a whole, and now the whole is less |
Cat Merc
Fatal Absolution General Tso's Alliance
13731
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Posted - 2014.12.11 10:09:00 -
[4] - Quote
Yes, spamming links on roofs, such an amazing tactic.
You must be a tactical genius, you should join the Calamari State Protectorate, they need your brilliant mind.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Edau Skir2
duna corp
48
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Posted - 2014.12.11 10:13:00 -
[5] - Quote
Eros Adonai wrote:Do I really have to go into detail about this? Simply put, the game has become far more linear and simplistic...One of the wonders this game used to hold was a players range of tactical options...This set Dust appart from other games. I never understood players complaining about certain 'issues'...Dust has always given players the options, ways and means of countering such things. Gameplay was challenging and rewarding (when balanced, which is STILL rare, but that's an other issue...the most important one at that, imo)...Studying the map, considering your options, coming up with a plan, and implementing it...As I said; these options are now reduced.
I'm on your side. Games have been ruined by daily missions. More than half the players are looking to.complete their challenges, or wp boosting somewhere, instead of actually PLAYING THE GAME. You wanna rack up kills? Go play Ambush, leave Skirmish and Dom to people who will actually play it.
Take me back to 1.9, I'm sick of 1.10 already. |
Wilhelm Klingspor
DUST University Ivy League
462
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Posted - 2014.12.11 10:15:00 -
[6] - Quote
it's a bleeding tragedy it is.
GûæGûæGûæGûæGûæGûæ DON'T PANIC GûæGûæGûæGûæGûæGûæ
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Bright Cloud
Namtar Elite Gallente Federation
634
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Posted - 2014.12.11 10:31:00 -
[7] - Quote
Eros Adonai wrote:Do I really have to go into detail about this? Simply put, the game has become far more linear and simplistic...One of the wonders this game used to hold was a players range of tactical options...This set Dust appart from other games. I never understood players complaining about certain 'issues'...Dust has always given players the options, ways and means of countering such things. Gameplay was challenging and rewarding (when balanced, which is STILL rare, but that's an other issue...the most important one at that, imo)...Studying the map, considering your options, coming up with a plan, and implementing it...As I said; these options are now reduced. Agreed and thats why i stopped playing this game. All what i do now is lurking around the forums.
Bright is the opposite of dark! Who would have thought of that?!
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WARxion ForDUST
G0DS AM0NG MEN General Tso's Alliance
166
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Posted - 2014.12.11 10:42:00 -
[8] - Quote
Eros Adonai wrote:Do I really have to go into detail about this? Simply put, the game has become far more linear and simplistic...One of the wonders this game used to hold was a players range of tactical options...This set Dust appart from other games. I never understood players complaining about certain 'issues'...Dust has always given players the options, ways and means of countering such things. Gameplay was challenging and rewarding (when balanced, which is STILL rare, but that's an other issue...the most important one at that, imo)...Studying the map, considering your options, coming up with a plan, and implementing it...As I said; these options are now reduced.
Please mention just three things where DUST became "linear and simplistic" since 1.6? Everything you mentioned is still in the game, you just repeated 3 sentences over and over without any real value.
And yeah... it's so ******* disgusting that we got Daily Missions... it's so utterly awful that CCP provided more objectives to a group of players. To those assholes who sat in the MCC for 15 minutes. At least they are doing their job now, even if only in a fraction of a match.
Yes, I'm that desperate...
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Clone D
Grundstein Automation
1045
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Posted - 2014.12.11 11:04:00 -
[9] - Quote
Eros, try this:
https://forums.dust514.com/default.aspx?g=posts&m=2501715#post2501715
Excerpt:
So my post BW options after I deploy uplinks become:
1. Build a slayer logi without deployable equipment. 2. Build a repper logi without deployable equipment. 3. Build a point defense logi without deployable equipment. 4. Build a suppression logi without deployable equipment. 5. Build a hacker logi without deployable equipment. 6. Build a close range assault logi without deployable equipment. 7. Build a mid range assault logi without deployable equipment. 8. Build a long range assault logi without deployable equipment. 9. Build an AV logi without deployable equipment. 10. etc. logi without deployable equipment.
This could be the same solution for deploying a proxy minefield as well.
My BW strategy for deploying proxies is to drop a field of 8 and then use a proto assault suit (16 BW) for kills until the proxies blow.
ISK Trader
channel: blitz
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Clone D
Grundstein Automation
1045
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Posted - 2014.12.11 11:06:00 -
[10] - Quote
Eros Adonai wrote:these options are now reduced.
You still have to save the princess. Only now you are handcuffed and have to walk a tight rope to do so. It's not as fun, but if you break it down into bitesized chunks, you can still make a differrence as a solo player. Good luck my friend. I feel your pain.
ISK Trader
channel: blitz
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Mad Syringe
ReDust Inc.
393
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Posted - 2014.12.11 11:37:00 -
[11] - Quote
Taking out tactical options is just bad.
In many many matches I seem to be the only one who puts out uplinks. Then somebody brings a tank, and if I try to fight that, half my uplinks go poof. After removal of the vehicles, I havo to go and put down more links. This is just becoming more of a chore than fun. Also since there are less links, the enemy is taking out the few ones on the field even faster. It just gets less and less effective to do it. Except in an organized team, where you have at least 3-4 uplinkers. The result is the stomping is getting even worse, since you can't support a bluberry team as good as before.
So what am I doing... well playing less... Since it's less fun to run pubs, strangely ambush becomes more fun, since you are relieved of the bloody EQ chores.
But this has made a game where you had options pretty one dimensional. Go slayer or go home is the call of the hour...
Dedicated Minmando Masshole with love for Swarmholing... Not playing logi that much anymore... which is a shame...
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Varoth Drac
Titans of Phoenix
475
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Posted - 2014.12.11 12:06:00 -
[12] - Quote
The tears of uplink spammers.
Have you considered the fact that spewing uplinks everywhere is a waste of time? Uplinks get destroyed. You are much better off deploying a couple and then redeploying more later. Relocate them depending on how the battle progresses.
If you want to change to a heavy, go for it. Your uplinks would have been destroyed soon anyway.
What is the problem with people having to actually use their logi suits. Surely this is a good thing, and there's more to logi's than deployable equipment anyway.
And even then, most suits have the bandwidth to support uplinks. You don't need more than a few uplinks at a time anyway.
And what about the rest of your team. It is meant to be a team game. If the rest of your team can't be bothered to put an uplink or two down somewhere then it's your team's fault.
Having to put few uplinks in carefully selected places, instead of spamming them everywhere makes movement across the map more important. This helps the problem of heavy spam as it encourages tactics other than just spawning as many heavies as possible right on the point. People will have to actually (shock) move across the battlefield. |
Sleepy Shadow
Qualified Scrub
204
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Posted - 2014.12.11 12:13:00 -
[13] - Quote
The best part of 1.10 was the reduction in equipment spamming. Dropping a metric fuckton of uplinks on every roof is not tactics.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ. MAGIC!! Is the answer to all your questions
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Clone D
Grundstein Automation
1047
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Posted - 2014.12.11 12:21:00 -
[14] - Quote
Sleepy Shadow wrote:The best part of 1.10 was the reduction in equipment spamming. Dropping a metric fuckton of uplinks on every roof is not tactics.
There's something to be said for redundancy. Ask any military official or strategic planner.
ISK Trader
channel: blitz
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1395
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Posted - 2014.12.11 12:25:00 -
[15] - Quote
Im confused with this new update. Everything is getting more complex
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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hold that
Krusual Covert Operators Minmatar Republic
476
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Posted - 2014.12.11 12:33:00 -
[16] - Quote
Clone D wrote:Eros, try this: https://forums.dust514.com/default.aspx?g=posts&m=2501715#post2501715Excerpt: So my post BW options after I deploy uplinks become: 1. Build a slayer logi without deployable equipment. 2. Build a repper logi without deployable equipment. 3. Build a point defense logi without deployable equipment. 4. Build a suppression logi without deployable equipment. 5. Build a hacker logi without deployable equipment. 6. Build a close range assault logi without deployable equipment. 7. Build a mid range assault logi without deployable equipment. 8. Build a long range assault logi without deployable equipment. 9. Build an AV logi without deployable equipment. 10. etc. logi without deployable equipment. This could be the same solution for deploying a proxy minefield as well. My BW strategy for deploying proxies is to drop a field of 8 and then use a proto assault suit (16 BW) for kills until the proxies blow.
I like the way you think! |
Mad Syringe
ReDust Inc.
393
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Posted - 2014.12.11 12:42:00 -
[17] - Quote
Varoth Drac wrote:The tears of uplink spammers.
Have you considered the fact that spewing uplinks everywhere is a waste of time? Uplinks get destroyed. You are much better off deploying a couple and then redeploying more later. Relocate them depending on how the battle progresses.
If you want to change to a heavy, go for it. Your uplinks would have been destroyed soon anyway.
What is the problem with people having to actually use their logi suits? Surely this is a good thing, and there's more to logi's than deployable equipment anyway.
And even then, most suits have the bandwidth to support uplinks. You don't need more than a few uplinks at a time anyway.
And what about the rest of your team? It is meant to be a team game. If the rest of your team can't be bothered to put an uplink or two down somewhere then it's your team's fault.
Having to put few uplinks in carefully selected places, instead of spamming them everywhere makes movement across the map more important. This helps the problem of heavy spam as it encourages tactics other than just spawning as many heavies as possible right on the point. People will have to actually (shock) move across the battlefield.
So what you are telling me is to run a scout? The only role that is not too slow to do exactly what you just proposed.
The point of logistic play (at least one variant of it) was to set up shop, so a point is easier to defend. Supplies links and reps.
Now it's more like ok, lets zerg there, and then there and than there..... nerver ending run around the map... boooooring.
Dedicated Minmando Masshole with love for Swarmholing... Not playing logi that much anymore... which is a shame...
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Varoth Drac
Titans of Phoenix
485
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Posted - 2014.12.11 13:02:00 -
[18] - Quote
Mad Syringe wrote:So what you are telling me is to run a scout? The only role that is not too slow to do exactly what you just proposed.
The point of logistic play (at least one variant of it) was to set up shop, so a point is easier to defend. Supplies links and reps.
Now it's more like ok, lets zerg there, and then there and than there..... nerver ending run around the map... boooooring.
That's not what I'm saying. Firstly logis can still set up shop and rep people just fine. You can defend a position, people can spawn on your links, you can rep heavies, you can lay nano hives.
What i'm saying is, if a team wants to attack your objective, you can successfully repel them and destroy any uplinks they have. They will then have to have a spawn point further away, at a safe location, and move across the field to attack you. You don't have to be a scout to do this. In fact, scouts excel in cqc around points. Combat across distances is best done with commandos, assaults and vehicles.
Yes you can cloak a scout up to the point, drop an uplink or two and spawn in a load of heavies and logis. Or you can fly a dropship over the point with a mobile CRU. These are all good tactics.
It was too easy and effective before to spam links everywhere and then begin the constant steam of heavies. Heavies are great, but their movement restrictions are their biggest weakness. This weakness is too easily circumvented by uplink spam. Now, thankfully this is more difficult to achieve.
At least in pub matches. I don't know how this affects PC. In my experience it's mainly logis using uplinks in PC anyway, and they always get destroyed very quickly, so I don't see it making much difference there. |
Ripley Riley
Incorruptibles
5504
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Posted - 2014.12.11 13:05:00 -
[19] - Quote
Clone D wrote:1. Build a slayer logi without deployable equipment. 2. Build a repper logi without deployable equipment. 3. Build a point defense logi without deployable equipment. 4. Build a suppression logi without deployable equipment. 5. Build a hacker logi without deployable equipment. 6. Build a close range assault logi without deployable equipment. 7. Build a mid range assault logi without deployable equipment. 8. Build a long range assault logi without deployable equipment. 9. Build an AV logi without deployable equipment. 10. etc. logi without deployable equipment. This adv uplinks on my go-to assault fitting make me 1,000 - 2,000 WP per match because of asinine advice like this. Please continue to refuse to deploy uplinks. My wallet and lifetime SP count depend on it!
My advice to you, playa...
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NextDark Knight
Molon Labe. General Tso's Alliance
721
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Posted - 2014.12.11 13:06:00 -
[20] - Quote
I agree.. we need a unbalanced approach to bring out better metagame
Over 60+ Million SP and full proto in all Caldari Suits. Dust just won't die on PS3/Xbox. Dustin since 6/29/2012
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Clone D
Grundstein Automation
1048
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Posted - 2014.12.11 13:09:00 -
[21] - Quote
Ripley Riley wrote:Clone D wrote:1. Build a slayer logi without deployable equipment. 2. Build a repper logi without deployable equipment. 3. Build a point defense logi without deployable equipment. 4. Build a suppression logi without deployable equipment. 5. Build a hacker logi without deployable equipment. 6. Build a close range assault logi without deployable equipment. 7. Build a mid range assault logi without deployable equipment. 8. Build a long range assault logi without deployable equipment. 9. Build an AV logi without deployable equipment. 10. etc. logi without deployable equipment. My adv uplink on my go-to assault fitting continue to make me 1,000 - 2,000 WP per match because of asinine advice like this. Please continue to refuse to deploy uplinks. My wallet and lifetime SP count depend on it!
If the team needs uplinks, I deploy 4 uplinks and then run a proto assault suit with STD gear. That above excerpt was just some food for though, so that others may consider some of the remaining options.
I dont' know what you are saying by "continue to refuse to deploy uplinks" but I'll forget that you said it.
ISK Trader
channel: blitz
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Mejt0
Fat'Kids are Hard to Kidnap
576
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Posted - 2014.12.11 13:19:00 -
[22] - Quote
Yes, eqiupment spam is gone [or atleast reduced]. This game is based on teamplay. Why should one mercenary [player] be able to provide logistical support, AV power, and other stuff at the same time? This game shouldn't be filled with One Men Army guys, that can do everything at once.
Now you need to choose your role more precisely. Either you gonna provide strong logistical support, stong AV power, slaying ability, or simply some of these at the same time BUT less effectively than you would do separately.
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
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Ripley Riley
Incorruptibles
5505
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Posted - 2014.12.11 13:19:00 -
[23] - Quote
Clone D wrote:I don't' know what you are saying by "continue to refuse to deploy uplinks" but I'll forget that you said it. It seems that since the BW changes a segment of Dust's population won't come near uplinks for fear of catching some futuristic space-STD that is only transmitted through microwormholes.
Which I love, by the way. I could spend half the match dropping uplinks and consistently sit in the top four on the EoM screen... and all while in an assault suit. I've got 2.5mil unallocated SP and I am seriously considering Amarr logi just for the incredible WP potential.
My advice to you, playa...
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Nothing Certain
Bioshock Rejects
1363
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Posted - 2014.12.11 14:00:00 -
[24] - Quote
I agree with OP, all modes are now just variations of Ambush, maps got smaller, role choices reduced, proto gets buffed. Solo players are getting slammed.
Because, that's why.
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Clone D
Grundstein Automation
1049
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Posted - 2014.12.11 14:02:00 -
[25] - Quote
Ripley Riley wrote:Clone D wrote:I don't' know what you are saying by "continue to refuse to deploy uplinks" but I'll forget that you said it. It seems that since the BW changes a segment of Dust's population won't come near uplinks for fear of catching some futuristic space-STD that is only transmitted through microwormholes. Which I love, by the way. I could spend half the match dropping uplinks and consistently sit in the top four on the EoM screen... and all while in an assault suit. I've got 2.5mil unallocated SP and I am seriously considering Amarr logi just for the incredible WP potential.
I go with Amarr Logi for the additional BW and the sidearm. It's swell.
ISK Trader
channel: blitz
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Nothing Certain
Bioshock Rejects
1363
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Posted - 2014.12.11 14:05:00 -
[26] - Quote
Mejt0 wrote:Yes, eqiupment spam is gone [or atleast reduced]. This game is based on teamplay. Why should one mercenary [player] be able to provide logistical support, AV power, and other stuff at the same time? This game shouldn't be filled with One Men Army guys, that can do everything at once.
Now you need to choose your role more precisely. Either you gonna provide strong logistical support, stong AV power, slaying ability, or simply some of these at the same time BUT less effectively than you would do separately.
Which is a buff to squads. The problem the game faced was organized squads were already leading to lopsided matches. The tiering between levels was also increased, so now proto AND squadding are both encouraged more. I understand why this might seem to be a good thing but the biggest single problem the game has faced in lopsided matches, recent changes just make this worse.
Because, that's why.
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1025
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Posted - 2014.12.11 14:12:00 -
[27] - Quote
Nothing Certain wrote:I agree with OP, all modes are now just variations of Ambush, maps got smaller, role choices reduced, proto gets buffed. Solo players are getting slammed.
If its got clone-out options its all the same anyway.
Maps got smaller??? Did they increase the red-line??? They dont look smaller. Or tighter.
Role choices got reduced? ??? Is this because they are now finally defined AND enforced? ??
Yeah, the proto equipment definitely got incentivized. So people use it and being more iskiws into the battle to increase payouts. Damn those meeca for trying to be good and siht.
Solo players. In a teamgame. Please lone wolf responsibly.
1.10 is DOOOOOOMMMMMM I TELL YOU!
Afk, gonna go enjoy dust again.
Fack it, might as well board the hype-train again. At least there's tracks this time.
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Spkr4theDead
Red Star. EoN.
2465
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Posted - 2014.12.11 15:05:00 -
[28] - Quote
Eros Adonai wrote:Do I really have to go into detail about this? Simply put, the game has become far more linear and simplistic...One of the wonders this game used to hold was a players range of tactical options...This set Dust appart from other games. I never understood players complaining about certain 'issues'...Dust has always given players the options, ways and means of countering such things. Gameplay was challenging and rewarding (when balanced, which is STILL rare, but that's an other issue...the most important one at that, imo)...Studying the map, considering your options, coming up with a plan, and implementing it...As I said; these options are now reduced. Have you ever been in a tank.......................
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Leadfoot10
Molon Labe. General Tso's Alliance
2578
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Posted - 2014.12.11 15:22:00 -
[29] - Quote
Clone D wrote:Sleepy Shadow wrote:The best part of 1.10 was the reduction in equipment spamming. Dropping a metric fuckton of uplinks on every roof is not tactics. There's something to be said for redundancy. Ask any military official or strategic planner.
Yes, uplinks and repping hives are on the forefront of of every military tactician's plans! |
PARKOUR PRACTIONER
G0DS AM0NG MEN General Tso's Alliance
2314
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Posted - 2014.12.11 15:26:00 -
[30] - Quote
Edau Skir2 wrote:Eros Adonai wrote:Do I really have to go into detail about this? Simply put, the game has become far more linear and simplistic...One of the wonders this game used to hold was a players range of tactical options...This set Dust appart from other games. I never understood players complaining about certain 'issues'...Dust has always given players the options, ways and means of countering such things. Gameplay was challenging and rewarding (when balanced, which is STILL rare, but that's an other issue...the most important one at that, imo)...Studying the map, considering your options, coming up with a plan, and implementing it...As I said; these options are now reduced. I'm on your side. Games have been ruined by daily missions. More than half the players are looking to.complete their challenges, or wp boosting somewhere, instead of actually PLAYING THE GAME. You wanna rack up kills? Go play Ambush, leave Skirmish and Dom to people who will actually play it. Take me back to 1.9, I'm sick of 1.10 already.
Its amazing how some people manage to play the game at the same time do the daily missions. I personally like the missions cause there simple, gives me something to look foward to besides grinding for this cause im not going to spend money on this game. Im determine to find those keys through salvage.
PSN Sil4ntChaozz
I am the NINJA no one sees and if seen killed with ease
Scouts will never be Dead.
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