Thor Odinson42 wrote:One Eyed King wrote:Sleepy Shadow wrote:The best part of 1.10 was the reduction in equipment spamming. Dropping a metric fuckton of uplinks on every roof is not tactics.
I kind of wish they had waited on 1.11 for the BW proposal and let the new OBs do their thing first before saying that more was needed.
As someone else pointed out Skirmish has become even more one sided than it was before without the ability to lay out enough uplinks. One or two even well placed ones never really did the trick because people are always looking for and finding them.
I think the OBs would have been enough to prevent rooftop spamming, and EQ room spamming, but we'll never know because they combined all those changes at once.
Perhaps if we are lucky that will encourage people to squad up.
That's the final key in balance. Because no amount of tweaking numbers or adding features can account for a team full of people acting individually.
I think it's great right now because the changes feel like it's possible for my squad to overcome even the most inept blueberries. These changes buffed team play and it's been needed for some time. Perhaps now many of the randoms will start to play Dust less like COD and more like Dust used to be played.
There needs to be a place for both squads/teamplay AND solo players.
The reality is a lot of us don't have time for squading up. You can LFS in a chat channel, but if everyone is out, it could be 15 min to half hour before they can come in and pick you up. If you have time, you can wait around and hope that when someone is done with a game they have room in their squad.
I generally jump into squads in game, but sometimes they speak a language I can't communicate with or simply aren't communicating at all, which is fine with me.
I think it is reasonable to expect squad and team play in FW, but considering there isn't a squad free area, there does need to be some room for solo players in Pubs.
Not all solo players do not support their team. Before the BW changes, I would strategically set uplinks at several objectives if no one else was doing so. If we were redlined, I would cloak up and run past enemy lines, and drop uplinks near further off objectives to give my team places to not be spawn camped and attack objectives etc.
I don't think it is a move in the right direction to force players to squad up to be effective, anymore than it would be to penalize squad play, whether that was intentional or not.