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LAVALLOIS Nash
QcGOLD
335
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Posted - 2014.12.11 17:18:00 -
[1] - Quote
Cat Merc wrote:Yes, spamming links on roofs, such an amazing tactic.
Somebody could place one, and you would still call it spam. the only reason you dont like the tactic is because of your massive veteran sense of entitlement. You feel that if you secure an objective you are entitled to hold it/defend it according to how you want the enemy to present itself.
And frankly, putting an uplink in a place where its not easily destroyed and my team can keep pushing...is the entire point of non spam uplink placement. What would be spam is the 5 minute duration ones your squad places around them for temporary use.
I use my uplinks to help the entire team, you and your squad use disposable ones to help yourselves. So perhaps you should revisit the word "spam". Because 1 uplink that lasts all game is alot less wasteful than deploying your own squad level ones at every objective as you get to it. But then again, critical thinking is not found in bandwagons, so I dont expect you to understand. |
LAVALLOIS Nash
QcGOLD
335
|
Posted - 2014.12.11 17:27:00 -
[2] - Quote
Ripley Riley wrote: Which I love, by the way. I could spend half the match dropping uplinks and consistently sit in the top four on the EoM screen...
This right here is 90% of the reason Dust has been changed to a boring, linear game. Envy and entitlement. People here feltl that since they are, like, the best videogamer thats ever lived (aim assist enabled lol), they deserve the top spot on the board
To the point that they are willing to ruin the game for someone else just so they can get that artificial accomplishment. But then again, if you want my score so bad that you are willing to have the game changed at its core to get it from me, then you know what, take it. Anyone who needs to see their name at the top that bad needs it more than me lol. |
LAVALLOIS Nash
QcGOLD
335
|
Posted - 2014.12.11 17:58:00 -
[3] - Quote
Thor Odinson42 wrote:
I drop an uplink at the corner/'cover where we are pushing from so that people can continue to push and keep the momentum going.
Dropping an uplink in a high area is okay if you have a team that is pushing. They can be useful as a fallback measure to avoid having to cross long swaths of terrain to get back to the objective. But you still have to have uplinks close to the point to allow for waves to overtake the objective.
Having 15 uplinks up high splits the team up and creates a scenario where people are dropping down randomly and getting farmed.
Bandwidth just cuts down on the amount of uplinks that can be thrown out. And if there is only one uplink left in the city that logi isn't going to spawn in a heavy or to provide more DPS and kill the uplink.
Ill be honest, my biggest gripe is probably the bandwidth for remotes. i dont think there was ever a time when I had 9 uplinks or 9 hives active at once. But I always have alot of proxies out because it scares away tanks that it doesn't kill and it does kill the heavies in LAVs driving around. Also, the 6 bandwidth for triage hives is excessive. i know that was to prevent a heavy from standing on a ridiculous swarm of triage nanohives, but when used individually, they were good for proving relief to a wayward group of blue assaults/scouts/militias defending a random out of the way objective.
This change was done to stop people switching to heavy. The OB change was the one done for the rooftops, and ive been in favor of that because it balances things out; Rooftops are static and mostly exposed to the sky. The really tall buildings, the uplink flash can even be seen by zooming in with the overhead map. And 300WP a flux strike is not much. Just with those OBs right now, spots where i have to sacrifice a dropship become less viable and their cost prohibitive if I cant guarantee any kind of longevity for the uplink.
One thing is for sure though, my fits and tactics are going to need an overhaul if im going to survive under this new system. |
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