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WARxion ForDUST
G0DS AM0NG MEN General Tso's Alliance
171
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Posted - 2014.12.11 15:43:00 -
[31] - Quote
Leadfoot10 wrote:Clone D wrote:Sleepy Shadow wrote:The best part of 1.10 was the reduction in equipment spamming. Dropping a metric fuckton of uplinks on every roof is not tactics. There's something to be said for redundancy. Ask any military official or strategic planner. Yes, uplinks and repping hives are on the forefront of of every military tactician's plans!
- Sir, the Matar slaves are at every corner, we are outnumbered and low on every resource, we have heavy losses, we need a new plan, ASAP! - SPAM, MORE, UPLINK. - Right away sir!
Yes, I'm that desperate...
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Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
1587
|
Posted - 2014.12.11 15:55:00 -
[32] - Quote
WARxion ForDUST wrote:Leadfoot10 wrote:Clone D wrote:Sleepy Shadow wrote:The best part of 1.10 was the reduction in equipment spamming. Dropping a metric fuckton of uplinks on every roof is not tactics. There's something to be said for redundancy. Ask any military official or strategic planner. Yes, uplinks and repping hives are on the forefront of of every military tactician's plans! - Sir, the Matar slaves are at every corner, we are outnumbered and low on every resource, we have heavy losses, we need a new plan, ASAP! - SPAM, MORE, UPLINK. - Right away sir!
You've just given me an idea... I'm going to carry around uplinks and beat people to death with them! I'll prove that uplinks are still OP!
I want to punch.
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WARxion ForDUST
G0DS AM0NG MEN General Tso's Alliance
171
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Posted - 2014.12.11 16:00:00 -
[33] - Quote
Crimson ShieId wrote:WARxion ForDUST wrote:Leadfoot10 wrote:Clone D wrote:Sleepy Shadow wrote:The best part of 1.10 was the reduction in equipment spamming. Dropping a metric fuckton of uplinks on every roof is not tactics. There's something to be said for redundancy. Ask any military official or strategic planner. Yes, uplinks and repping hives are on the forefront of of every military tactician's plans! - Sir, the Matar slaves are at every corner, we are outnumbered and low on every resource, we have heavy losses, we need a new plan, ASAP! - SPAM, MORE, UPLINK. - Right away sir! You've just given me an idea... I'm going to carry around uplinks and beat people to death with them! I'll prove that uplinks are still OP!
Don't forget to upload it to somewhere.
Yes, I'm that desperate...
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Lazer Fo Cused
Shining Flame Amarr Empire
207
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Posted - 2014.12.11 16:01:00 -
[34] - Quote
1. Uplinks have changed the game - Simply put there is none
2. No uplinks = more running - Kills Skirmish since you cannot flank
3. Any links put down are killed instantly
4. Need proto Amarr suit to put down links, sure you can use adv suit but the problem is above and also mini flux strikes to boot
5. You get crushed since you cannot lay down links or put them that far away you end up running |
Luk Manag
of Terror TRE GAFFEL
614
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Posted - 2014.12.11 16:04:00 -
[35] - Quote
Lazer Fo Cused wrote:1. Uplinks have changed the game - Simply put there is none
2. No uplinks = more running - Kills Skirmish since you cannot flank
3. Any links put down are killed instantly
4. Need proto Amarr suit to put down links, sure you can use adv suit but the problem is above and also mini flux strikes to boot
5. You get crushed since you cannot lay down links or put them that far away you end up running
Troll. Go away. Links work fine if you know what you are doing.
There will be bullets. ACR+SMG [CEO of Terror]
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Thor Odinson42
Molon Labe. General Tso's Alliance
5414
|
Posted - 2014.12.11 16:05:00 -
[36] - Quote
Weird, I think the game feels better than it has in as long as I can remember.
Blueberry effort is still **** poor due to unbelievably crappy payouts though. Had a match yesterday where I went 27-11 #2 on the leaderboard against a Skill of God squad that went off in proto suits. One dude had 60 kills, but their squad died plenty. We ended up being cloned, but they only had 10-20 remaining. The payout was 277,000 ISK.
Then ran a 50 clone ambush, got 4th on the leaderboard and got 280,000ISK.
I wish my avatar was Minmatar.
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Lazer Fo Cused
Shining Flame Amarr Empire
207
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Posted - 2014.12.11 16:13:00 -
[37] - Quote
Luk Manag wrote:Lazer Fo Cused wrote:1. Uplinks have changed the game - Simply put there is none
2. No uplinks = more running - Kills Skirmish since you cannot flank
3. Any links put down are killed instantly
4. Need proto Amarr suit to put down links, sure you can use adv suit but the problem is above and also mini flux strikes to boot
5. You get crushed since you cannot lay down links or put them that far away you end up running Troll. Go away. Links work fine if you know what you are doing.
1. Its why when i see less and no links i know we will get stomped hard because no way to escape and any links i do see are miles away from anything in hope that they dont get picked up and instantly destroyed |
One Eyed King
Land of the BIind
6556
|
Posted - 2014.12.11 16:17:00 -
[38] - Quote
Sleepy Shadow wrote:The best part of 1.10 was the reduction in equipment spamming. Dropping a metric fuckton of uplinks on every roof is not tactics. I kind of wish they had waited on 1.11 for the BW proposal and let the new OBs do their thing first before saying that more was needed.
As someone else pointed out Skirmish has become even more one sided than it was before without the ability to lay out enough uplinks. One or two even well placed ones never really did the trick because people are always looking for and finding them.
I think the OBs would have been enough to prevent rooftop spamming, and EQ room spamming, but we'll never know because they combined all those changes at once.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Thor Odinson42
Molon Labe. General Tso's Alliance
5418
|
Posted - 2014.12.11 16:35:00 -
[39] - Quote
One Eyed King wrote:Sleepy Shadow wrote:The best part of 1.10 was the reduction in equipment spamming. Dropping a metric fuckton of uplinks on every roof is not tactics. I kind of wish they had waited on 1.11 for the BW proposal and let the new OBs do their thing first before saying that more was needed. As someone else pointed out Skirmish has become even more one sided than it was before without the ability to lay out enough uplinks. One or two even well placed ones never really did the trick because people are always looking for and finding them. I think the OBs would have been enough to prevent rooftop spamming, and EQ room spamming, but we'll never know because they combined all those changes at once.
Perhaps if we are lucky that will encourage people to squad up.
That's the final key in balance. Because no amount of tweaking numbers or adding features can account for a team full of people acting individually.
I think it's great right now because the changes feel like it's possible for my squad to overcome even the most inept blueberries. These changes buffed team play and it's been needed for some time. Perhaps now many of the randoms will start to play Dust less like COD and more like Dust used to be played.
I wish my avatar was Minmatar.
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DDx77
The Exemplars RISE of LEGION
52
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Posted - 2014.12.11 17:00:00 -
[40] - Quote
I agree, the game somehow feels more bland (blandier?) than before.
Yes this is a team game but I think BW should be scaled back a bit or just deleted because changing so much when uplinks were the ONLY problem makes no sense. Instead of wasting everyone's time with bandwidth they could have just changed/limited/restricted uplinks
I'm still not sure if these radius scans are working right
I've added rep tools and needles to most of my fits
I personally love the missions |
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Vapor Forseti
Nyain Chan General Tso's Alliance
1695
|
Posted - 2014.12.11 17:03:00 -
[41] - Quote
Bright Cloud wrote:Eros Adonai wrote:Do I really have to go into detail about this? Simply put, the game has become far more linear and simplistic...One of the wonders this game used to hold was a players range of tactical options...This set Dust appart from other games. I never understood players complaining about certain 'issues'...Dust has always given players the options, ways and means of countering such things. Gameplay was challenging and rewarding (when balanced, which is STILL rare, but that's an other issue...the most important one at that, imo)...Studying the map, considering your options, coming up with a plan, and implementing it...As I said; these options are now reduced. Agreed and thats why i stopped playing this game. All what i do now is lurking around the forums. This basically.
It's been a solid year, but now I'm just finished with Dust. It doesn't exactly feel like the Dust I've come to know and love anymore.
The forum has always been a better game than Dust itself, so I too lurk occasionally.
Texted my wife. She said she wants two holo strippers for her room. She also wants a holo penguin butler.
-Ripley
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LAVALLOIS Nash
QcGOLD
335
|
Posted - 2014.12.11 17:18:00 -
[42] - Quote
Cat Merc wrote:Yes, spamming links on roofs, such an amazing tactic.
Somebody could place one, and you would still call it spam. the only reason you dont like the tactic is because of your massive veteran sense of entitlement. You feel that if you secure an objective you are entitled to hold it/defend it according to how you want the enemy to present itself.
And frankly, putting an uplink in a place where its not easily destroyed and my team can keep pushing...is the entire point of non spam uplink placement. What would be spam is the 5 minute duration ones your squad places around them for temporary use.
I use my uplinks to help the entire team, you and your squad use disposable ones to help yourselves. So perhaps you should revisit the word "spam". Because 1 uplink that lasts all game is alot less wasteful than deploying your own squad level ones at every objective as you get to it. But then again, critical thinking is not found in bandwagons, so I dont expect you to understand. |
Sleepy Shadow
Qualified Scrub
213
|
Posted - 2014.12.11 17:24:00 -
[43] - Quote
One Eyed King wrote:Sleepy Shadow wrote:The best part of 1.10 was the reduction in equipment spamming. Dropping a metric fuckton of uplinks on every roof is not tactics. I kind of wish they had waited on 1.11 for the BW proposal and let the new OBs do their thing first before saying that more was needed. As someone else pointed out Skirmish has become even more one sided than it was before without the ability to lay out enough uplinks. One or two even well placed ones never really did the trick because people are always looking for and finding them. I think the OBs would have been enough to prevent rooftop spamming, and EQ room spamming, but we'll never know because they combined all those changes at once.
While I do agree that usually changing too many things at once is bad I donGÇÖt think both these changes are bad at all.
There are less uplinks currently as people are still running them as if they can be spammed. They get destroyed by enemies as people still drop them in idiotic locations and leave them unattended, rooftops get cleared by glorious mini-orbitals and because the person who left them probably didnGÇÖt count BW in their fitting choices and changed to a heavy or something.
Games where uplinks have been spammed have always been lopsided. They were much worse before this update. Now you have a fighting chance even when soloing as objectives cannot be swamped in equipment anymore. I hated the endless loop of spawning enemies when trying to take an objective.
I believe the best uplinks are carried by mercenaries. Dropped when needed, not spammed everywhere and forgotten.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ. MAGIC!! Is the answer to all your questions
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LAVALLOIS Nash
QcGOLD
335
|
Posted - 2014.12.11 17:27:00 -
[44] - Quote
Ripley Riley wrote: Which I love, by the way. I could spend half the match dropping uplinks and consistently sit in the top four on the EoM screen...
This right here is 90% of the reason Dust has been changed to a boring, linear game. Envy and entitlement. People here feltl that since they are, like, the best videogamer thats ever lived (aim assist enabled lol), they deserve the top spot on the board
To the point that they are willing to ruin the game for someone else just so they can get that artificial accomplishment. But then again, if you want my score so bad that you are willing to have the game changed at its core to get it from me, then you know what, take it. Anyone who needs to see their name at the top that bad needs it more than me lol. |
Thor Odinson42
Molon Labe. General Tso's Alliance
5426
|
Posted - 2014.12.11 17:27:00 -
[45] - Quote
LAVALLOIS Nash wrote:Cat Merc wrote:Yes, spamming links on roofs, such an amazing tactic. Somebody could place one, and you would still call it spam. the only reason you dont like the tactic is because of your massive veteran sense of entitlement. You feel that if you secure an objective you are entitled to hold it/defend it according to how you want the enemy to present itself. And frankly, putting an uplink in a place where its not easily destroyed and my team can keep pushing...is the entire point of non spam uplink placement. What would be spam is the 5 minute duration ones your squad places around them for temporary use. I use my uplinks to help the entire team, you and your squad use disposable ones to help yourselves. So perhaps you should revisit the word "spam". Because 1 uplink that lasts all game is alot less wasteful than deploying your own squad level ones at every objective as you get to it. But then again, critical thinking is not found in bandwagons, so I dont expect you to understand.
I drop an uplink at the corner/'cover where we are pushing from so that people can continue to push and keep the momentum going.
Dropping an uplink in a high area is okay if you have a team that is pushing. They can be useful as a fallback measure to avoid having to cross long swaths of terrain to get back to the objective. But you still have to have uplinks close to the point to allow for waves to overtake the objective.
Having 15 uplinks up high splits the team up and creates a scenario where people are dropping down randomly and getting farmed.
Bandwidth just cuts down on the amount of uplinks that can be thrown out. And if there is only one uplink left in the city that logi isn't going to spawn in a heavy or to provide more DPS and kill the uplink.
I wish my avatar was Minmatar.
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lee corwood
Knights Of Ender RISE of LEGION
1064
|
Posted - 2014.12.11 17:37:00 -
[46] - Quote
DDx77 wrote:I agree, the game somehow feels more bland (blandier?) than before.
Yes this is a team game but I think BW should be scaled back a bit or just deleted because changing so much when uplinks were the ONLY problem makes no sense. Instead of wasting everyone's time with bandwidth they could have just changed/limited/restricted uplinks
I'm still not sure if these radius scans are working right
I've added rep tools and needles to most of my fits
I personally love the missions
Uplinks were definitely not the only problem. I've been deafened before by the shear amount of uplinks AND nanohives around a supply depot. This is especially bad on Impact Ridge with the supply depot under ground for the heavy meat grinder.
I think the OB changes and the BW should not have been implemented at the same time. It's only caused massive regression issues and more imbalance than they expected. But I think once the fix has been implemented for the BW (since everyone was capped at 9bw which prevents any role from benefiting), it will better level out.
Knights of Ender Director
Logi 4 Life | Youtube Vids
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lee corwood
Knights Of Ender RISE of LEGION
1064
|
Posted - 2014.12.11 17:43:00 -
[47] - Quote
Ripley Riley wrote:Clone D wrote:I don't' know what you are saying by "continue to refuse to deploy uplinks" but I'll forget that you said it. It seems that since the BW changes a segment of Dust's population won't come near uplinks for fear of catching some futuristic space-STD that is only transmitted through microwormholes. Which I love, by the way. I could spend half the match dropping uplinks and consistently sit in the top four on the EoM screen... and all while in an assault suit. I've got 2.5mil unallocated SP and I am seriously considering Amarr logi just for the incredible WP potential.
I hardly ever brought out that suit. Used my proto amarr for PC only because with so many uplinks on the field, it was impossible to see where my fast uplinks were to bother bringing it out in regular pub matches. Now that they've made these changes, it might be worth dusting it off.
Knights of Ender Director
Logi 4 Life | Youtube Vids
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DEZKA DIABLO
THE FOOTCLAN
815
|
Posted - 2014.12.11 17:48:00 -
[48] - Quote
Mejt0 wrote:Yes, eqiupment spam is gone [or atleast reduced]. This game is based on teamplay. Why should one mercenary [player] be able to provide logistical support, AV power, and other stuff at the same time? This game shouldn't be filled with One Men Army guys, that can do everything at once.
Now you need to choose your role more precisely. Either you gonna provide strong logistical support, stong AV power, slaying ability, or simply some of these at the same time BUT less effectively than you would do separately. This is b.s. a good player was the one that did everything, run in fast, drop links, hack points, hit the depot and proxy trap entry points, then build a safe lockdown zone with rep hives and links.
DONT EVER COMPLAIN, USE CAPS LOCK OR POINT OUT WHAT BROKEN WITH OUR GAME OR WE WILL DEFINITELY BAN YOUR ASS FOR 6 MONTHS
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LAVALLOIS Nash
QcGOLD
335
|
Posted - 2014.12.11 17:58:00 -
[49] - Quote
Thor Odinson42 wrote:
I drop an uplink at the corner/'cover where we are pushing from so that people can continue to push and keep the momentum going.
Dropping an uplink in a high area is okay if you have a team that is pushing. They can be useful as a fallback measure to avoid having to cross long swaths of terrain to get back to the objective. But you still have to have uplinks close to the point to allow for waves to overtake the objective.
Having 15 uplinks up high splits the team up and creates a scenario where people are dropping down randomly and getting farmed.
Bandwidth just cuts down on the amount of uplinks that can be thrown out. And if there is only one uplink left in the city that logi isn't going to spawn in a heavy or to provide more DPS and kill the uplink.
Ill be honest, my biggest gripe is probably the bandwidth for remotes. i dont think there was ever a time when I had 9 uplinks or 9 hives active at once. But I always have alot of proxies out because it scares away tanks that it doesn't kill and it does kill the heavies in LAVs driving around. Also, the 6 bandwidth for triage hives is excessive. i know that was to prevent a heavy from standing on a ridiculous swarm of triage nanohives, but when used individually, they were good for proving relief to a wayward group of blue assaults/scouts/militias defending a random out of the way objective.
This change was done to stop people switching to heavy. The OB change was the one done for the rooftops, and ive been in favor of that because it balances things out; Rooftops are static and mostly exposed to the sky. The really tall buildings, the uplink flash can even be seen by zooming in with the overhead map. And 300WP a flux strike is not much. Just with those OBs right now, spots where i have to sacrifice a dropship become less viable and their cost prohibitive if I cant guarantee any kind of longevity for the uplink.
One thing is for sure though, my fits and tactics are going to need an overhaul if im going to survive under this new system. |
Tweaksz
Algintal Core Gallente Federation
137
|
Posted - 2014.12.11 18:00:00 -
[50] - Quote
The butthurt in this post. I sense it.
Pill Popping Madness!
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Vesta Opalus
Bloodline Rebellion Capital Punishment.
236
|
Posted - 2014.12.11 18:24:00 -
[51] - Quote
Man, all these people crying about their uplinks being popped, its almost as if a good logi should be keeping track of their forward uplinks and defending them. Maybe even carrying a set to drop if someone gets at it anyway. |
Mad Syringe
ReDust Inc.
401
|
Posted - 2014.12.11 19:03:00 -
[52] - Quote
Vesta Opalus wrote:Man, all these people crying about their uplinks being popped, its almost as if a good logi should be keeping track of their forward uplinks and defending them. Maybe even carrying a set to drop if someone gets at it anyway.
You are funny, defending in the weakest suit of the game?
I tell you what I do, considering I'm running allone in a pub. I spawn in a faction proto suit, with 7uplinks and a scanner. I try to put those links down in good spots, not too close and not to far from the objective. I can't go close, since I will get mowed down by any redberry with a shotgun or hmg.
After/if I got rid of all links, I'll switch to a Shaman BPO, to not run the risk of getting killed in said expensive suit. Then I'll try to do my support stuff with the gimped APEX. If ca. half my links are gone, I'll switch to my APEX Commando, to have a little more oomph.
At this point, I'll check regularly if the last four links are still there, and if not, I'll spawn a Sever logi with four links and a scanner to keep at least a minimum amount of links going.
This all will not work, if we get spammed with scouts, who take out every piece of eq, faster than you can resupply it. It won't work as well, if the glorious blueberries start shooting at the enemy as soon as they spawn (way out of range of their rifles) and reveal the location of the links.
If I'm the only one laying down links, I might as well stay in the MCC for the rest of the game...
Dedicated Minmando Masshole with love for Swarmholing... Not playing logi that much anymore... which is a shame...
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Mad Syringe
ReDust Inc.
401
|
Posted - 2014.12.11 19:06:00 -
[53] - Quote
doublepost
Dedicated Minmando Masshole with love for Swarmholing... Not playing logi that much anymore... which is a shame...
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DUST Fiend
Onslaught Inc RISE of LEGION
15504
|
Posted - 2014.12.11 19:29:00 -
[54] - Quote
DEZKA DIABLO wrote:Mejt0 wrote:Yes, eqiupment spam is gone [or atleast reduced]. This game is based on teamplay. Why should one mercenary [player] be able to provide logistical support, AV power, and other stuff at the same time? This game shouldn't be filled with One Men Army guys, that can do everything at once.
Now you need to choose your role more precisely. Either you gonna provide strong logistical support, stong AV power, slaying ability, or simply some of these at the same time BUT less effectively than you would do separately. This is b.s. a good player was the one that did everything, run in fast, drop links, hack points, hit the depot and proxy trap entry points, then build a safe lockdown zone with rep hives and links. its almost as if you were playing more than one role simultaneously. ...
Flight Academy coming soon(tm) to my YouTube
WoD 514
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Middas Betancore
Kang Lo Directorate
280
|
Posted - 2014.12.11 19:35:00 -
[55] - Quote
This game is what you make it
"Deploy the gas, we'll burn what's left"- Redacted
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Thor Odinson42
Molon Labe. General Tso's Alliance
5431
|
Posted - 2014.12.11 19:51:00 -
[56] - Quote
LAVALLOIS Nash wrote:Thor Odinson42 wrote:
I drop an uplink at the corner/'cover where we are pushing from so that people can continue to push and keep the momentum going.
Dropping an uplink in a high area is okay if you have a team that is pushing. They can be useful as a fallback measure to avoid having to cross long swaths of terrain to get back to the objective. But you still have to have uplinks close to the point to allow for waves to overtake the objective.
Having 15 uplinks up high splits the team up and creates a scenario where people are dropping down randomly and getting farmed.
Bandwidth just cuts down on the amount of uplinks that can be thrown out. And if there is only one uplink left in the city that logi isn't going to spawn in a heavy or to provide more DPS and kill the uplink.
Ill be honest, my biggest gripe is probably the bandwidth for remotes. i dont think there was ever a time when I had 9 uplinks or 9 hives active at once. But I always have alot of proxies out because it scares away tanks that it doesn't kill and it does kill the heavies in LAVs driving around. Also, the 6 bandwidth for triage hives is excessive. i know that was to prevent a heavy from standing on a ridiculous swarm of triage nanohives, but when used individually, they were good for proving relief to a wayward group of blue assaults/scouts/militias defending a random out of the way objective. This change was done to stop people switching to heavy. The OB change was the one done for the rooftops, and ive been in favor of that because it balances things out; Rooftops are static and mostly exposed to the sky. The really tall buildings, the uplink flash can even be seen by zooming in with the overhead map. And 300WP a flux strike is not much. Just with those OBs right now, spots where i have to sacrifice a dropship become less viable and their cost prohibitive if I cant guarantee any kind of longevity for the uplink. One thing is for sure though, my fits and tactics are going to need an overhaul if im going to survive under this new system.
The proxy concerns do seem very legitimate to me.
I wish my avatar was Minmatar.
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God Hates Lags
Fatal Absolution General Tso's Alliance
1450
|
Posted - 2014.12.11 20:06:00 -
[57] - Quote
How exactly has the game changed to your mind? The only thing that changed was small scale tactical OBs (which, lol, but open up a whole new range of options for clearing people off rooftops) the changes to EWAR (much needed, permascans? smh) and equipment bandwidth (how does this make things less tactical?)
Rail Rifle and Bolt Pistol Champion
Fatal Absolution Director
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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1406
|
Posted - 2014.12.11 20:18:00 -
[58] - Quote
the game had become stupid from people min maxing with equipment spam.. everyone elses play style has received some sort of nerf or something they didn't agree with sorry the nerf hammer had to finally swing at the spamming community. the argument that you'r carrying your team can be countered by others saying your min maxing of equipment spam was nullifying their own efforts to receive a decent isk payout with out bothering to min max the WP system. the same people who used to go 1rst place still go 1rst place only with less WP.
also no anti spamming brigade took place on the foums so stop blaming the players for the nerf. it was the devs decision to change it.
AKA Zirzo Valcyn
AFKing since 2012
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One Eyed King
Land of the BIind
6566
|
Posted - 2014.12.11 20:31:00 -
[59] - Quote
Thor Odinson42 wrote:One Eyed King wrote:Sleepy Shadow wrote:The best part of 1.10 was the reduction in equipment spamming. Dropping a metric fuckton of uplinks on every roof is not tactics. I kind of wish they had waited on 1.11 for the BW proposal and let the new OBs do their thing first before saying that more was needed. As someone else pointed out Skirmish has become even more one sided than it was before without the ability to lay out enough uplinks. One or two even well placed ones never really did the trick because people are always looking for and finding them. I think the OBs would have been enough to prevent rooftop spamming, and EQ room spamming, but we'll never know because they combined all those changes at once. Perhaps if we are lucky that will encourage people to squad up. That's the final key in balance. Because no amount of tweaking numbers or adding features can account for a team full of people acting individually. I think it's great right now because the changes feel like it's possible for my squad to overcome even the most inept blueberries. These changes buffed team play and it's been needed for some time. Perhaps now many of the randoms will start to play Dust less like COD and more like Dust used to be played. There needs to be a place for both squads/teamplay AND solo players.
The reality is a lot of us don't have time for squading up. You can LFS in a chat channel, but if everyone is out, it could be 15 min to half hour before they can come in and pick you up. If you have time, you can wait around and hope that when someone is done with a game they have room in their squad.
I generally jump into squads in game, but sometimes they speak a language I can't communicate with or simply aren't communicating at all, which is fine with me.
I think it is reasonable to expect squad and team play in FW, but considering there isn't a squad free area, there does need to be some room for solo players in Pubs.
Not all solo players do not support their team. Before the BW changes, I would strategically set uplinks at several objectives if no one else was doing so. If we were redlined, I would cloak up and run past enemy lines, and drop uplinks near further off objectives to give my team places to not be spawn camped and attack objectives etc.
I don't think it is a move in the right direction to force players to squad up to be effective, anymore than it would be to penalize squad play, whether that was intentional or not.
Thunderbolt. verb and noun.
"James thunderbolted in his pants."
"I lit a bag of thunderbolt on fire on CCP's doorway"
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Clone D
Grundstein Automation
1052
|
Posted - 2014.12.11 20:43:00 -
[60] - Quote
One Eyed King wrote: There needs to be a place for both squads/teamplay AND solo players. ... I don't think it is a move in the right direction to force players to squad up to be effective, anymore than it would be to penalize squad play, whether that was intentional or not.
I hate squadding up because my client performance drops to 5 fps. I would play the lonewolf mode all day if they had no comms, no squads mode. Would be so awesome to be unfettered from the squad junkies.
ISK Trader
channel: blitz
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