![Shinobi MumyoSakanagare ZaShigurui Shinobi MumyoSakanagare ZaShigurui](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Shinobi MumyoSakanagare ZaShigurui
VEHICLEBUSTERS Demolitions and Logistics Corp .
1347
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.11.03 13:55:00 -
[1] - Quote
Thank you for the attention to the " solo experience " , so many want to force players to squad and or join a corp that this game looses a big " fun factor " element when people are forced to do things to achieve a certain effect or get a certain result .
Everyone who plays this games doesn't want to squad , everyone who plays doesn't want to join a corp ( that's what they have alliances for ) and you loose a big aspect of game play when you regulate or eliminate the " choice " factor during gameplay .
I could go on about what's wrong with this type of thinking but I don't feel like having to respond to those who encourage joining squads and such and frown on the solo experience , so I won't but thank you Rattati for not forgetting about the " lone wolves " who play this game , now we need numbers as to know what needs to be achieved WP's wise .
Bottom line , if your not playing FW or PC .. it shouldn't matter how the game is approached because your still on a team and team comes first , if you can't win ... team win , then how effective is your squad to begin with . It shouldn't matter how you play the game , as long as the result is victory on the end and most can't even achieve that without two or three combined squad help in a pub match .
I'm not knocking squad play but I do see a majority of players knocking solo play and even trying to eliminate it all together , Rattati , do you agree with this frame of thinking or do you encourage one to and who plays the way that they like ?
It seems by this post that you care about choice and your not forgetting about or trying to regulate and eliminate the solo player and I appreciate you for such .
Thank you Rattati , the DEV crew and the CPM for getting the job of 1.9 done .
|
![Shinobi MumyoSakanagare ZaShigurui Shinobi MumyoSakanagare ZaShigurui](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Shinobi MumyoSakanagare ZaShigurui
VEHICLEBUSTERS Demolitions and Logistics Corp .
1348
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.11.03 14:49:00 -
[2] - Quote
Lazer Fo Cused wrote:1. I consider jihad jeeps as less enjoyable gameplay and frankly broken but im told 'sandbox' by those who use it 1a. I do spam uplinks on roofs and generally contribute to less enjoyable gameplay for the enemy but now im told 'thats not fair so here is some more strikes to stop that' where as the proper answer should be 'sandbox and HTFU' 1b. Jihad jeeps should be fixed by not allowing friendly RE on friendly vehicles if im not allowed to play the way i want which includes uplink spam and annoying on roofs
2. Can all these strikes be deployed at once? 2a. If a 6man squad instead went solo in a squad each would all the solo strikes used at once be better/stronger than the big one? 2b. How strong is each strike? 2c. How much WP will each strike be?
3. Does this promote solo play? 3a. Does this promote a squad splitting up into 1man squads? so they can send down 10+ strikes as and when they need it
4. Does this kill ground vehicles? Low WP strikes which are easy to use and spammable aswell as having to deal with constant AV 4a. The gunlogi will be worse off as a result, infact all shield vehicles will be worse off because if any of the strike do stop the shield passive rep then it can be good as dead due to in DUST passive shield regen is not constant unlike in EVE where it is and extenders add to the amount of passive shield regen 4b. Madrugar will be the go to vehicle due to constant armor reps, incubus the same These are viable questions because in some instances , some changes open up a can of worms that the community will latter on complain about . I had similar thoughts as well but I didn't even want to start , glad that you were and are thinking about the after effects because I used spawns as well and considered it a viable tactic because the thought was to put as much pressure on the opponent as possible and to force them to do things like , get into a DS which shouldn't be hard for those that harp on squad play and clear some of these rooftops , I know I play solo and I do it by my self with my HMG , not caring if I die or not but just trying to address the threat .
A lot of people complain about things that aren't even " issues " because they don't want to risk or address it themselves so they come to the forum and complain about it in an attempt to change that aspect instead of addressing the " issue " themselves . It seems to work for them by the changes in this post and other changes that result in a vanilla game with no tactical game play and then people complain about being bored and saying that this game doesn't have a tactical element .
I'm done talking about this because it's sad and seems to keep happening but when you speak like we do LFC , we're considered the ones with the problem and are attacked in responses .
This and the fact that you have some that are trying to kill the solo aspect of this game are problems , real problems ... I mean , what is considered a " viable " tactic anymore and this is a game where people swindle people out of ISK , they steal your vehicles , team mates kill you and destroy your equipment and vehicles by driving into or flying into them , sniping they give away your position by placing a nano in the spot your in as to draw attention or team kill you when you snipe , they stand around during a match and do nothing while your team is getting slaughtered , I can go on and on but I guess these things are not problems or " issues " that need to be addressed because they are " viable tactics " and they don't truly hinder gameplay .
I'm done because I really don't feel like I have to respond to those who think otherwise .
Thank you Rattati , the DEV crew and the CPM for getting the job of 1.9 done .
|