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Arkena Wyrnspire
Fatal Absolution
18436
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Posted - 2014.10.25 11:10:00 -
[1] - Quote
Relative to the rest of the ARs, the breach variant is overperforming - particularly when compared to the base assault variant.
Here's a comparison of the CreoDron Breach and the Duvolle:
Breach: 456.7 DPS 2300 damage per clip 5 second firing time per clip Tighter hipfire cone
Assault: 453.2 DPS 2040 damage per clip 4.5 second firing time per clip Wider hipfire cone
Both have equal ranges, equal damage profiles, etc, so these are the main differences.
The problem is that they're not actually that different. The breach is flat out superior to the assault variant. Other than the major hipfire advantage the advantages it has are slight but they -are- advantages and as a result the breach is becoming noticeably more popular than the standard variant.
I have a proposal - reduce the clip size on the breach AR. That way, the assault variant is better suited to drawn out assaults than the breach and there is a reason to pick either one, instead of defaulting to one.
You have long since made your choice. What you make now is a mistake.
GM Scotsman is my hero.
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Cat Merc
Onslaught Inc RISE of LEGION
12791
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Posted - 2014.10.25 11:22:00 -
[2] - Quote
Honestly, I feel like the Breach is exactly where it needs to be. It behaves like a proper Gallente weapon - Extremely painful within its range
The Duvolle doesn't feel there yet to me when comparing to other weapons, probably because the Breach is more accurate, allowing you to effectively apply more DPS than the Duvolle allows you to.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3966
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Posted - 2014.10.25 11:42:00 -
[3] - Quote
Gallente default weapon should always have been the breach.
Caldari default profile should always have been the assault.
The idiotic balancing problems we have with the AR and RR would clear up quick.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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TooMany Names AlreadyTaken
Going for the gold
217
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Posted - 2014.10.25 11:42:00 -
[4] - Quote
The Assault Rifles of ALL types have become extremely overpowered, just look at the DPS!
That moment when you mow down a proto Caldari assault suit with a militia laser rifle.
Words can't describe it.
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BL4CKST4R
La Muerte Eterna Dark Taboo
3232
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Posted - 2014.10.25 12:05:00 -
[5] - Quote
I think even if the breach was 100% carbon copy of the AR in stats it would still outperform it.
supercalifragilisticexpialidocious
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BL4CKST4R
La Muerte Eterna Dark Taboo
3232
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Posted - 2014.10.25 12:06:00 -
[6] - Quote
TooMany Names AlreadyTaken wrote:The Assault Rifles of ALL types have become extremely overpowered, just look at the DPS!
You must be new here.
I would explain to you why I disagree but I don't care.
supercalifragilisticexpialidocious
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CCP Rattati
C C P C C P Alliance
9230
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Posted - 2014.10.25 12:12:00 -
[7] - Quote
The Breach is the only one in the Gallente family that is close to the rest of the Rail/Combat and Scramblers. Even the burst AR, which I think is incredible, I use it a lot now, is just not picking up stats wise on the battleground. Even the TAR isn't that great, but that one is actually picking up but not really competitive.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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BL4CKST4R
La Muerte Eterna Dark Taboo
3233
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Posted - 2014.10.25 12:16:00 -
[8] - Quote
CCP Rattati wrote:The Breach is the only one in the Gallente family that is close to the rest of the Rail/Combat and Scramblers. Even the burst AR, which I think is incredible, I use it a lot now, is just not picking up stats wise on the battleground. Even the TAR isn't that great, but that one is actually picking up but not really competitive.
We need more range or more DPS for the non competing variants. Nothing for the breach, except matching it against the aRR for about 420-410 DPS, at 60M and a fix involving increasing DPS via rof and modulating damage per shot.
supercalifragilisticexpialidocious
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Cavani1EE7
Murphys-Law General Tso's Alliance
348
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Posted - 2014.10.25 12:38:00 -
[9] - Quote
CCP Rattati wrote:The Breach is the only one in the Gallente family that is close to the rest of the Rail/Combat and Scramblers. Even the burst AR, which I think is incredible, I use it a lot now, is just not picking up stats wise on the battleground. Even the TAR isn't that great, but that one is actually picking up but not really competitive. Burst FTW
Take a bow
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Arkena Wyrnspire
Fatal Absolution
18441
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Posted - 2014.10.25 12:44:00 -
[10] - Quote
CCP Rattati wrote:The Breach is the only one in the Gallente family that is close to the rest of the Rail/Combat and Scramblers. Even the burst AR, which I think is incredible, I use it a lot now, is just not picking up stats wise on the battleground. Even the TAR isn't that great, but that one is actually picking up but not really competitive.
Burst AR is amazing and I <3 it a lot. I started using it after you sang its praises on the forums as well.
So... Really? The breach remains superior to the base assault variant, even if the class as a whole is underperforming. If all plasma rifles are a concern, what if the assault had an increased clip size or something to give it an advantage over the breach?
You have long since made your choice. What you make now is a mistake.
GM Scotsman is my hero.
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Cat Merc
Onslaught Inc RISE of LEGION
12793
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Posted - 2014.10.25 12:56:00 -
[11] - Quote
Arkena Wyrnspire wrote:CCP Rattati wrote:The Breach is the only one in the Gallente family that is close to the rest of the Rail/Combat and Scramblers. Even the burst AR, which I think is incredible, I use it a lot now, is just not picking up stats wise on the battleground. Even the TAR isn't that great, but that one is actually picking up but not really competitive. Burst AR is amazing and I <3 it a lot. I started using it after you sang its praises on the forums as well. So... Really? The breach remains superior to the base assault variant, even if the class as a whole is underperforming. If all plasma rifles are a concern, what if the assault had an increased clip size or something to give it an advantage over the breach? Would honestly still stick with the breach. At this point increasing the clip size won't affect their performance that much.
The breach can APPLY its DPS excellently, while the Assault variant loses much of it. I would increase the DPS on the Assault by 6% or so, but that's just my opinion.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1146
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Posted - 2014.10.25 13:21:00 -
[12] - Quote
Which AR should i use on my Gal Scout. Iv'e been thinking burst assault or breach
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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PLAYSTTION
GamersForChrist
238
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Posted - 2014.10.25 13:47:00 -
[13] - Quote
I think its pretty balanced right now, i have no problem using assault or breach, but the rest of the ARs are not very good, i never use them.
44/4 in a BPO Scout (1.8) 40/5 in a Proto Assault (1.7)
- Open Beta Vet - 30.5mil sp -
R.I.P. Dust 514
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PLAYSTTION
GamersForChrist
238
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Posted - 2014.10.25 13:47:00 -
[14] - Quote
Zindorak wrote:Which AR should i use on my Gal Scout. Iv'e been thinking burst assault or breach Breach!!!
44/4 in a BPO Scout (1.8) 40/5 in a Proto Assault (1.7)
- Open Beta Vet - 30.5mil sp -
R.I.P. Dust 514
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3968
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Posted - 2014.10.25 13:49:00 -
[15] - Quote
Cat Merc wrote:Arkena Wyrnspire wrote:CCP Rattati wrote:The Breach is the only one in the Gallente family that is close to the rest of the Rail/Combat and Scramblers. Even the burst AR, which I think is incredible, I use it a lot now, is just not picking up stats wise on the battleground. Even the TAR isn't that great, but that one is actually picking up but not really competitive. Burst AR is amazing and I <3 it a lot. I started using it after you sang its praises on the forums as well. So... Really? The breach remains superior to the base assault variant, even if the class as a whole is underperforming. If all plasma rifles are a concern, what if the assault had an increased clip size or something to give it an advantage over the breach? Would honestly still stick with the breach. At this point increasing the clip size won't affect their performance that much. The breach can APPLY its DPS excellently, while the Assault variant loses much of it. I would increase the DPS on the Assault by 6% or so, but that's just my opinion.
This is why I say alpha is better in CQC. Each hit counts for more so if someone does the inertia glitch you still have a chance to kill them.
DPS weapons with wider dispersion make it impossible to inertia glitch past 30m because the dispersion will catch someone dodging in it easily and apply damage anyway.
I'm probably explaining this badly but recoil is valuable I CQC and dispersion is valuable at long range. Both increase the odds of solid hits at their respective areas of operation.
But the strafe cheese being impossible at range is one of the rwasons the beta tryhards screamed to keep the HMG at suicide range.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Sgt Kirk
Fatal Absolution
8110
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Posted - 2014.10.25 14:05:00 -
[16] - Quote
You know how I love my plasma rifles and I told you from the beginning that the Burst AR was terrible Ark, even with the improvements it just isn't there yet. Same with all the other Plasma Rifles besides the breach.
Breach is where it needs to be, it is the other variants that need to he improved.
Plasma Assault Rifle - It's so close to being perfect I'm not sure what to add, maybe slightly more RoF?
Tactical Plasma Rifle - Just slightly more range, just under the Rail Rifle. That's all the weapon needs.
Burst Plasma Rifle - Just more Damage, I'm fine with the delay interval and should not be touched, neither should the range.
I've used the Plasma Rifle since I started this game two years ago and it never stopped being my primary weapon, even when it sucked. Just throwing that out there.
CCP holds the Caldari's hand so this doesn't happen again.
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hfderrtgvcd
984
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Posted - 2014.10.25 14:13:00 -
[17] - Quote
The breach needs a slight nerf, other than that they are fine. They already have more dps and more damage per clip than all the other rifles, except maybe the scrambler.
You can't fight in here! This is the war room.
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Sgt Kirk
Fatal Absolution
8110
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Posted - 2014.10.25 14:18:00 -
[18] - Quote
hfderrtgvcd wrote:The breach needs a slight nerf, other than that they are fine. They already have more dps and more damage per clip than all the other rifles, except maybe the scrambler. more DPS, less range is literally what the Plasma Rifles are about.
That's a pretty even trade.
CCP holds the Caldari's hand so this doesn't happen again.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3968
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Posted - 2014.10.25 14:33:00 -
[19] - Quote
hfderrtgvcd wrote:The breach needs a slight nerf, other than that they are fine. They already have more dps and more damage per clip than all the other rifles, except maybe the scrambler. Get out.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
652
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Posted - 2014.10.25 15:28:00 -
[20] - Quote
This is the biggest Gallente circle jerk I've ever seen, and I watched you guys furiously jerk eachother on Skype.
Swag-suit4lyfe!
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Arkena Wyrnspire
Fatal Absolution
18446
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Posted - 2014.10.25 15:28:00 -
[21] - Quote
Fizzer XCIV wrote:This is the biggest Gallente circle jerk I've ever seen.
You have long since made your choice. What you make now is a mistake.
GM Scotsman is my hero.
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Racro 01 Arifistan
501st Knights of Leanbox
428
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Posted - 2014.10.25 15:31:00 -
[22] - Quote
hfderrtgvcd wrote:The breach needs a slight nerf, other than that they are fine. They already have more dps and more damage per clip than all the other rifles, except maybe the scrambler.
oh yeah...;lets nnerf the shortest range weapon back to where it was...usless.....if you don't wanna get beatn up in cqc with a rail rifle stay away from ars in cqc.
Elite Gallenten Soldier
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Cat Merc
Onslaught Inc RISE of LEGION
12794
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Posted - 2014.10.25 15:38:00 -
[23] - Quote
Arkena Wyrnspire wrote:Fizzer XCIV wrote:This is the biggest Gallente circle jerk I've ever seen. He obviously doesn't frequent the forums. Our circle jerks are the most glorious.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
652
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Posted - 2014.10.25 15:39:00 -
[24] - Quote
The Breach is OP, but it doesn't need any drastic changes. I've been abusing the living **** out of it since my Scrambler was nerfed, and I can say the thing is overperforming. Just an increase in recoil when aiming. Not even as much as the RR though. Reinforce the "CQC" role these Gallente keep going on about. It has a great hipfire anyway.
Swag-suit4lyfe!
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
652
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Posted - 2014.10.25 15:42:00 -
[25] - Quote
Arkena Wyrnspire wrote:Fizzer XCIV wrote:This is the biggest Gallente circle jerk I've ever seen. Kirk suggested giving the TacAR more range than the ScR. When you guys are left unchecked, you just want GallenteOPness.
Swag-suit4lyfe!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3972
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Posted - 2014.10.25 15:43:00 -
[26] - Quote
Fizzer XCIV wrote:The Breach is OP, but it doesn't need any drastic changes. I've been abusing the living **** out of it since my Scrambler was nerfed, and I can say the thing is overperforming. Just an increase in recoil when aiming. Not even as much as the RR though. Reinforce the "CQC" role these Gallente keep going on about. It has a great hipfire anyway.
Increased recoil on a CQC weapon is a buff.
You get 2/10 for effort but still obviously trolling.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1979
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Posted - 2014.10.25 15:45:00 -
[27] - Quote
CCP Rattati wrote:The Breach is the only one in the Gallente family that is close to the rest of the Rail/Combat and Scramblers. Even the burst AR, which I think is incredible, I use it a lot now, is just not picking up stats wise on the battleground. Even the TAR isn't that great, but that one is actually picking up but not really competitive.
The TAR (which I have been using a lot actually) is severly affected by both latency and the number of armor users on a battle field. If there is any sort of frame rate issue in a game I don't pull it out (its simply too hard to hit with when people are sputtering about). I also leave it on the shelf if I notice there are a ton of armor tankers on the other team, Even though its only -10% vs armor it just seems to struggle with it, even though I'm prof 5 and use it with 2 complex damage mods.
Now with more evil.
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
652
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Posted - 2014.10.25 15:47:00 -
[28] - Quote
Breakin Stuff wrote:Fizzer XCIV wrote:The Breach is OP, but it doesn't need any drastic changes. I've been abusing the living **** out of it since my Scrambler was nerfed, and I can say the thing is overperforming. Just an increase in recoil when aiming. Not even as much as the RR though. Reinforce the "CQC" role these Gallente keep going on about. It has a great hipfire anyway. Increased recoil on a CQC weapon is a buff. You get 2/10 for effort but still obviously trolling.
If the recoil is like the other weapons in this game, it will be a random recoil, not an upward tendecied one. No easy headshots.
Also, that logic only really applies in twitch shooters. In a strafing shooter like this, all recoil is bad.
Swag-suit4lyfe!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3972
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Posted - 2014.10.25 15:52:00 -
[29] - Quote
Recoil in dust goes up. Dispersion goes out.
And any game that gives a nod to realism does this because in real life if you want to do automatic weapons right you aim for the nuts and unzip your target with bullets from crotch to jaw.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Arkena Wyrnspire
Fatal Absolution
18447
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Posted - 2014.10.25 15:52:00 -
[30] - Quote
Fizzer XCIV wrote:Arkena Wyrnspire wrote:Fizzer XCIV wrote:This is the biggest Gallente circle jerk I've ever seen. Kirk suggested giving the TacAR more range than the ScR. When you guys are left unchecked, you just want GallenteOPness. That was why I opened this thread by suggesting a breach AR nerf, right?
It's only because Rattati has stated that the AR is underperforming statistically that this changed into a buff proposal.
You have long since made your choice. What you make now is a mistake.
GM Scotsman is my hero.
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Cat Merc
Onslaught Inc RISE of LEGION
12795
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Posted - 2014.10.25 15:59:00 -
[31] - Quote
Fizzer XCIV wrote:The Breach is OP, but it doesn't need any drastic changes. I've been abusing the living **** out of it since my Scrambler was nerfed, and I can say the thing is overperforming. Just an increase in recoil when aiming. Not even as much as the RR though. Reinforce the "CQC" role these Gallente keep going on about. It has a great hipfire anyway. The BAR is doing exactly what it's supposed to do. If you are winning the majority of fights within 40-50 meters or so, then congrats, that's what this thing is designed to do.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Sgt Kirk
Fatal Absolution
8112
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Posted - 2014.10.25 16:05:00 -
[32] - Quote
Fizzer XCIV wrote:Arkena Wyrnspire wrote:Fizzer XCIV wrote:This is the biggest Gallente circle jerk I've ever seen. Kirk suggested giving the TacAR more range than the ScR. When you guys are left unchecked, you just want GallenteOPness. Check yourself before you start to **** me off Fizzer.
The last thing I want is for the Plasma Rifle to get be OP and as far as the TAC AR goes, it has much more recoil than either one of those so good luck keeping tabs on your target. You can't spam it from range with no feedback from your aim going everywhere like you can the scrambler rifle and rail rifle.
Get your head out of your ass because if you did you'd see that our weapons have been **** for the longest of times up until very, very recently. I want to male damn sure that the Duvolle Tactical doesnt become god mode again because we damn sure we don't need that nor the Breach rifle to god mode where it was, which I fought against both avidly on the forums.
Get your personal biases of your Amarr bullshit out of the way, Incubus doesnt get its bonus, there's no Methana II, and most Plasma Rifles suck for the most part all those problems just happen to be Gallente but I'm all for a buff to The ARR as proposed in another thread. You dont see us asking for buffs to the madrugar, nor anymore buffs to the plasma cannon because that would obviously be greedy.
CCP holds the Caldari's hand so this doesn't happen again.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1267
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Posted - 2014.10.25 16:06:00 -
[33] - Quote
Breakin Stuff wrote:Gallente default weapon should always have been the breach.
Caldari default profile should always have been the assault.
The idiotic balancing problems we have with the AR and RR would clear up quick.
This is pretty key from a design concept standpoint. I would offer that you probably need to look a little more across the board.
I agree that Breach profile works much better for the Gal (other than the extended range). I thought a while a go that the tactical profile worked better for Caldari, Breach for Amarr... ether way I think its pretty clear that the profiles need to better match the favored play style for a given race.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
652
|
Posted - 2014.10.25 16:13:00 -
[34] - Quote
Cat Merc wrote:Fizzer XCIV wrote:The Breach is OP, but it doesn't need any drastic changes. I've been abusing the living **** out of it since my Scrambler was nerfed, and I can say the thing is overperforming. Just an increase in recoil when aiming. Not even as much as the RR though. Reinforce the "CQC" role these Gallente keep going on about. It has a great hipfire anyway. The BAR is doing exactly what it's supposed to do. If you are winning the majority of fights within 40-50 meters or so, then congrats, that's what this thing is designed to do. It isn't just the majority though. Its the vast majority. Like 90% of the fights I come across, against any other weapon. This thing is a win button at any range under 40m.
It just shoudnt be this... easy... to do this well, on a toon with only 3m SP, with a standard BrAR on an Amarr Assault. I'm practically right out of the academy still, and I'm topping the leaderboards against anything that comes against me.
Sorry to say it, but the BrAR is overperforming in CQC. I know you would like to say that that is impossible Cat, but you're about as biased as they come.
I even bought the Quafe G-1 just so that I could make better use of the thing eventually. I just need to skill into it now(my next SP goes there).
Thing needs a Nerf.
Swag-suit4lyfe!
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hfderrtgvcd
986
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Posted - 2014.10.25 16:13:00 -
[35] - Quote
Sgt Kirk wrote:Fizzer XCIV wrote:Arkena Wyrnspire wrote:Fizzer XCIV wrote:This is the biggest Gallente circle jerk I've ever seen. Kirk suggested giving the TacAR more range than the ScR. When you guys are left unchecked, you just want GallenteOPness. Check yourself before you start to **** me off Fizzer. The last thing I want is for the Plasma Rifle to get be OP and as far as the TAC AR goes, it has much more recoil than either one of those so good luck keeping tabs on your target. You can't spam it from range with no feedback from your aim going everywhere like you can the scrambler rifle and rail rifle. Get your head out of your ass because if you did you'd see that our weapons have been **** for the longest of times up until very, very recently. I want to male damn sure that the Duvolle Tactical doesnt become god mode again because we damn sure we don't need that nor the Breach rifle to god mode where it was, which I fought against both avidly on the forums. Get your personal biases of your Amarr bullshit out of the way, Incubus doesnt get its bonus, there's no Methana II, and most Plasma Rifles suck for the most part all those problems just happen to be Gallente but I'm all for a buff to The ARR as proposed in another thread. You dont see us asking for buffs to the madrugar, nor anymore buffs to the plasma cannon because that would obviously be greedy. don't make me laugh. This game has been Ar 514 from closed beta until 1.7.
You can't fight in here! This is the war room.
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Arkena Wyrnspire
Fatal Absolution
18447
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Posted - 2014.10.25 16:15:00 -
[36] - Quote
hfderrtgvcd wrote: don't make me laugh. This game has been Ar 514 from closed beta until 1.7.
The AR was also the only rifle for the majority of that time.
You have long since made your choice. What you make now is a mistake.
GM Scotsman is my hero.
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Sgt Kirk
Fatal Absolution
8113
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Posted - 2014.10.25 16:25:00 -
[37] - Quote
hfderrtgvcd wrote: don't make me laugh. This game has been Ar 514 from closed beta until 1.7.
You want to hear something even more funny? The fact that you think you know what you're talking about. Gtfo
Plasma Rifle was the only general purpose rifle we had for the longest of time, and after several balance issues like I previously stated with the Breach and Tactical things were somewhat stable for the most part. Sharpshooter skill was excessive for everything and that's why that was canned.
Everybody bitched and moaned about the amount of plasma rifles on the field, yet no one asked why. 1 people were already skilled into it and BPO were available for them everywhere and it was on all suits that CCP gave to you outside of the sniper and Anti vehicle fit so no **** there were a whole lot more on the field. People cried for a Nerf because it was too frequent on the field, the the last Nerf that people cried for never happened (thank ******* god) but the other rifles were introduced. Suddenly after these obviously OP rifles were introduced no one said **** about the Plasma rifle but even better, people said the Combat Rifle was balanced and some even said the RR was balanced at the time.
You want something to laugh about? The poor half-assed thought processes of this community is something to laugh about and it's hilarious.
CCP holds the Caldari's hand so this doesn't happen again.
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hfderrtgvcd
986
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Posted - 2014.10.25 16:27:00 -
[38] - Quote
Sgt Kirk wrote:hfderrtgvcd wrote: don't make me laugh. This game has been Ar 514 from closed beta until 1.7.
You want to hear something even more funny? The fact that you think you know what you're talking about. Gtfo Plasma Rifle was the only general purpose rifle we had for the longest of time, and after several balance issues like I previously stated with the Breach and Tactical things were somewhat stable for the most part. Sharpshooter skill was excessive for everything and that's why that was canned. Everybody bitched and moaned about the amount of plasma rifles on the field, yet no one asked why. 1 people were already skilled into it and BPO were available for them everywhere and it was on all suits that CCP gave to you outside of the sniper and Anti vehicle fit so no **** there were a whole lot more on the field. People cried for a Nerf because it was too frequent on the field, the the last Nerf that people cried for never happened (thank ******* god) but the other rifles were introduced. Suddenly after these obviously OP rifles were introduced no one said **** about the Plasma rifle but even better, people said the Combat Rifle was balanced and some even said the RR was balanced at the time.
You want something to laugh about? The poor half-assed thought processes of this community is something to laugh about and it's hilarious. kind of like how you guys are saying the ar needs a buff
You can't fight in here! This is the war room.
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Sgt Kirk
Fatal Absolution
8113
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Posted - 2014.10.25 16:32:00 -
[39] - Quote
Fizzer XCIV wrote: It isn't just the majority though. Its the vast majority. Like 90% of the fights I come across, against any other weapon. This thing is a win button at any range under 40m.
It just shoudnt be this... easy... to do this well, on a toon with only 3m SP, with a standard BrAR on an Amarr Assault. I'm practically right out of the academy still, and I'm topping the leaderboards against anything that comes against me.
Sorry to say it, but the BrAR is overperforming in CQC. I know you would like to say that that is impossible Cat, but you're about as biased as they come.
I even bought the Quafe G-1 just so that I could make better use of the thing eventually. I just need to skill into it now(my next SP goes there).
Thing needs a Nerf.
Lets see. Experienced player, goes back into academy to stomp new players. Is surprised that he's on the top of the leader boards.
I did the same thing with Ion Pistol just to test hit detection and I was out of Academy in 5 matches.
anecdotal evidence is yummy.
CCP holds the Caldari's hand so this doesn't happen again.
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
652
|
Posted - 2014.10.25 16:35:00 -
[40] - Quote
Sgt Kirk wrote:Fizzer XCIV wrote: It isn't just the majority though. Its the vast majority. Like 90% of the fights I come across, against any other weapon. This thing is a win button at any range under 40m.
It just shoudnt be this... easy... to do this well, on a toon with only 3m SP, with a standard BrAR on an Amarr Assault. I'm practically right out of the academy still, and I'm topping the leaderboards against anything that comes against me.
Sorry to say it, but the BrAR is overperforming in CQC. I know you would like to say that that is impossible Cat, but you're about as biased as they come.
I even bought the Quafe G-1 just so that I could make better use of the thing eventually. I just need to skill into it now(my next SP goes there).
Thing needs a Nerf.
Lets see. Experienced player, goes back into academy to stomp new players. Is surprised that he's on the top of the leader boards. I did the same thing with Ion Pistol just to test hit detection and I was out of Academy in 5 matches. anecdotal evidence is yummy. So apparently full squads of FA are "new players"? I'm not in the academy anymore, I'm playing normal pubs.
I'll admit, my experience is a factor, but I'm doing better with this BrAR than I was doing with my Assault Ak.0 and Viziam before I biomassed.
Swag-suit4lyfe!
|
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Sgt Kirk
Fatal Absolution
8113
|
Posted - 2014.10.25 16:38:00 -
[41] - Quote
hfderrtgvcd wrote: kind of like how you guys are saying the ar needs a buff
Depends on which AR which youre not explaining.
No one is advising a buff to the breach here, in fact the OP was talking about a mag reduction for it. I said in my first post here before the scuba came in that balancing the Basic Plasma rifle had to be careful because its so close to perfect now (if anything the Gallente assault bonus would be the answer to that problem to stay away from touching the gun itself)
Tactical Assault rifle and Burst assault rifle are underperforming which is what I'm talking about and Rattati even said it himself.
there's a more in debt answer to your overgeneralized question.
CCP holds the Caldari's hand so this doesn't happen again.
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1146
|
Posted - 2014.10.25 16:39:00 -
[42] - Quote
No i don't want Breach AR to be nerfed. It's like a RR in cqc
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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Alena Ventrallis
Vengeance Unbound
2025
|
Posted - 2014.10.25 16:43:00 -
[43] - Quote
Personally I feel the breach PR should get a range increase and DPS decrease. Breach weapons are based off of the RR, which is low DPS high range. The Breach AR should mimic that.
Mercs whine about the rail rifle but refuse to shield tank to counter it.
But that's none of my business.
|
Sgt Kirk
Fatal Absolution
8113
|
Posted - 2014.10.25 16:43:00 -
[44] - Quote
Fizzer XCIV wrote:Sgt Kirk wrote:Fizzer XCIV wrote: It isn't just the majority though. Its the vast majority. Like 90% of the fights I come across, against any other weapon. This thing is a win button at any range under 40m.
It just shoudnt be this... easy... to do this well, on a toon with only 3m SP, with a standard BrAR on an Amarr Assault. I'm practically right out of the academy still, and I'm topping the leaderboards against anything that comes against me.
Sorry to say it, but the BrAR is overperforming in CQC. I know you would like to say that that is impossible Cat, but you're about as biased as they come.
I even bought the Quafe G-1 just so that I could make better use of the thing eventually. I just need to skill into it now(my next SP goes there).
Thing needs a Nerf.
Lets see. Experienced player, goes back into academy to stomp new players. Is surprised that he's on the top of the leader boards. I did the same thing with Ion Pistol just to test hit detection and I was out of Academy in 5 matches. anecdotal evidence is yummy. So apparently full squads of FA are "new players"? I'm not in the academy anymore, I'm playing normal pubs. I'll admit, my experience is a factor, but I'm doing better with this BrAR than I was doing with my Assault Ak.0 and Viziam before I biomassed.
I'll admit that some of our new members are terrible. But that's not the point.
I dont know what engagements your fighting in and I dont know what engagements you fought with the scrambler in. If you fought CQC with the Scarmbler like you would the Breach then there's the obvious answer. If you did it vice versa...well you couldn't.
If the issue the Assault Scrambler sucking (which it kinda does) then that's not another weapons fault.
CCP holds the Caldari's hand so this doesn't happen again.
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1146
|
Posted - 2014.10.25 16:47:00 -
[45] - Quote
Alena Ventrallis wrote:Personally I feel the breach PR should get a range increase and DPS decrease. Breach weapons are based off of the RR, which is low DPS high range. The Breach AR should mimic that. ^ You and i have the same thoughts
Pokemon master and Tekken Lord
Gk0 Scout yay :)
|
Arkena Wyrnspire
Fatal Absolution
18447
|
Posted - 2014.10.25 16:55:00 -
[46] - Quote
Alena Ventrallis wrote:Personally I feel the breach PR should get a range increase and DPS decrease. Breach weapons are based off of the RR, which is low DPS high range. The Breach AR should mimic that.
Also a decent suggestion.
You have long since made your choice. What you make now is a mistake.
GM Scotsman is my hero.
|
Sgt Kirk
Fatal Absolution
8113
|
Posted - 2014.10.25 16:58:00 -
[47] - Quote
Zindorak wrote:Alena Ventrallis wrote:Personally I feel the breach PR should get a range increase and DPS decrease. Breach weapons are based off of the RR, which is low DPS high range. The Breach AR should mimic that. ^ You and i have the same thoughts I've wondered that myself.
At first I assumes the Tactical was supposed to be the rail rifle equivalent and Breach the Scrambler until the Devs stated otherwise.
Still a bit confused by that but I can get behind this.
CCP holds the Caldari's hand so this doesn't happen again.
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Cavani1EE7
Murphys-Law General Tso's Alliance
348
|
Posted - 2014.10.25 17:04:00 -
[48] - Quote
Sgt Kirk wrote:[quote=hfderrtgvcd] Tactical Assault rifle and Burst assault rifle are underperforming which is what I'm talking about and Rattati even said it himself.
there's a more in debt answer to your overgeneralized question. I agree on the TAR, but why the burst? It isn't inferior on any aspects to the standard one.
Take a bow
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1146
|
Posted - 2014.10.25 17:06:00 -
[49] - Quote
Cavani1EE7 wrote:Sgt Kirk wrote:[quote=hfderrtgvcd] Tactical Assault rifle and Burst assault rifle are underperforming which is what I'm talking about and Rattati even said it himself.
there's a more in debt answer to your overgeneralized question. I agree on the TAR, but why the burst? It isn't inferior on any aspects to the standard one. Burst is kinda bad. Tried it on my Gal scout breach is way better
Pokemon master and Tekken Lord
Gk0 Scout yay :)
|
Sgt Kirk
Fatal Absolution
8113
|
Posted - 2014.10.25 17:24:00 -
[50] - Quote
Zindorak wrote:Cavani1EE7 wrote:Sgt Kirk wrote:[quote=hfderrtgvcd] Tactical Assault rifle and Burst assault rifle are underperforming which is what I'm talking about and Rattati even said it himself.
there's a more in debt answer to your overgeneralized question. I agree on the TAR, but why the burst? It isn't inferior on any aspects to the standard one. Burst is kinda bad. Tried it on my Gal scout breach is way better I can't put my finger on the Burst. If it had more RoF it would be better, but that's getting into Minmatars area too much. More damage might make it OP if overdone. The Burst PR is a odd one, at least to me.
CCP holds the Caldari's hand so this doesn't happen again.
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1148
|
Posted - 2014.10.25 17:39:00 -
[51] - Quote
Sgt Kirk wrote:Zindorak wrote:Cavani1EE7 wrote:Sgt Kirk wrote:[quote=hfderrtgvcd] Tactical Assault rifle and Burst assault rifle are underperforming which is what I'm talking about and Rattati even said it himself.
there's a more in debt answer to your overgeneralized question. I agree on the TAR, but why the burst? It isn't inferior on any aspects to the standard one. Burst is kinda bad. Tried it on my Gal scout breach is way better I can't put my finger on the Burst. If it had more RoF it would be better, but that's getting into Minmatars area too much. More damage might make it OP if overdone. The Burst PR is a odd one, at least to me. It can't burst cancel like the CR
Pokemon master and Tekken Lord
Gk0 Scout yay :)
|
hfderrtgvcd
986
|
Posted - 2014.10.25 17:40:00 -
[52] - Quote
This is probably a stupid question but what do you mean by burst canceling?
You can't fight in here! This is the war room.
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1148
|
Posted - 2014.10.25 17:47:00 -
[53] - Quote
hfderrtgvcd wrote:This is probably a stupid question but what do you mean by burst canceling? Like if you spam the trigger on CR it will go brrr brrr brrrrbrrrbrrrr brrr brrr but on the AR brr brr brr brr brr brr brr Sorry im not very good at explaining. but Burst AR kindof has a fixed burst rate but on CR some of the bursts will go together into like a 6 round burst
Pokemon master and Tekken Lord
Gk0 Scout yay :)
|
Alena Ventrallis
Vengeance Unbound
2025
|
Posted - 2014.10.25 17:53:00 -
[54] - Quote
Sgt Kirk wrote:Zindorak wrote:Alena Ventrallis wrote:Personally I feel the breach PR should get a range increase and DPS decrease. Breach weapons are based off of the RR, which is low DPS high range. The Breach AR should mimic that. ^ You and i have the same thoughts I've wondered that myself. At first I assumed the Tactical was supposed to be the rail rifle equivalent and Breach the Scrambler until the Devs stated otherwise. Still a bit confused by that but I can get behind this.... But then is it a breach weapon anymore? Definitions confuse me, breach implies that its an aggressive hugh alpha weapon to storm a building with...but maybe breaching is different for different races. Since Gallente are already good at CQC maybe breach implies allowing to enter that CQC range with long (medium) range support from said breach weapon To be honest, I feel like the tactical rifles should have the longest range, meaning the RR should be base tactical, and scrambler the base breach.
Mercs whine about the rail rifle but refuse to shield tank to counter it.
But that's none of my business.
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Derpty Derp
Dead Man's Game RUST415
578
|
Posted - 2014.10.25 18:18:00 -
[55] - Quote
CCP Rattati wrote:Even the TAR isn't that great, but that one is actually picking up but not really competitive.
Making the TacAR into another spray and pray weapon like the combat rifle makes it pointless to chose over other weapons designed to be sprayed.
Higher damage lower RoF would be preferable, I've been using it as my main weapon since somewhere during Charlie and frankly it was more entertaining before Delta, even though you had to work that much harder for your kills (at least aiming for the head was worth it, since you mostly had to.)
Now you can just spray someone and pick up headshots without aiming... Just like everything else. |
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2679
|
Posted - 2014.10.25 18:22:00 -
[56] - Quote
TBH the breach needs a slight nerf to damage output.
The real problem with the AR is that shields simply aren't viable except in the hands of a skilled few, in comparison to armor.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
|
Stupid Blueberry
Wirykomi Wolf Pack
523
|
Posted - 2014.10.25 18:37:00 -
[57] - Quote
CCP Rattati wrote:The Breach is the only one in the Gallente family that is close to the rest of the Rail/Combat and Scramblers. Even the burst AR, which I think is incredible, I use it a lot now, is just not picking up stats wise on the battleground. Even the TAR isn't that great, but that one is actually picking up but not really competitive.
Don't let the numbers for you. The AR variants are in my experience ( all rifle skills maxed ) are outperforming their racial counterpart. ESPECIALLY the TAR. The burst is great fun as well, I feel it's much more accurate than the CR, and you can get a nice metal rhythym going with the right burst timing
Chillin, waitin on Legion.
Ishukone loyalist, Caldari Scout enthusiast!
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THUNDERGROOVE
Fatal Absolution
1145
|
Posted - 2014.10.25 18:52:00 -
[58] - Quote
Arkena Wyrnspire wrote:
Burst AR is amazing and I <3 it a lot. I started using it after you sang its praises on the forums as well.
So... Really? The breach remains superior to the base assault variant, even if the class as a whole is underperforming. If all plasma rifles are a concern, what if the assault had an increased clip size or something to give it an advantage over the breach?
It's a freaking scary weapon and I armor tank. I played some Cal FW against Arkena. Any time I saw them I just ran. Got Grease a couple times though, and they were running the CreoDron as well and had more armor.
Arkena is just scary to begin with
Amarrica!
It's Not Safe to Swim.
|
Arkena Wyrnspire
Fatal Absolution
18448
|
Posted - 2014.10.25 19:00:00 -
[59] - Quote
THUNDERGROOVE wrote:Arkena Wyrnspire wrote:
Burst AR is amazing and I <3 it a lot. I started using it after you sang its praises on the forums as well.
So... Really? The breach remains superior to the base assault variant, even if the class as a whole is underperforming. If all plasma rifles are a concern, what if the assault had an increased clip size or something to give it an advantage over the breach?
It's a freaking scary weapon and I armor tank. I played some Cal FW against Arkena. Any time I saw them I just ran. Got Grease a couple times though, and they were running the CreoDron as well and had more armor. Arkena is just scary to begin with
I remember that match. Funnily enough, it was a breach AR that killed me the most then.
You have long since made your choice. What you make now is a mistake.
GM Scotsman is my hero.
|
DeathwindRising
ROGUE RELICS VP Gaming Alliance
616
|
Posted - 2014.10.25 21:30:00 -
[60] - Quote
CCP Rattati wrote:The Breach is the only one in the Gallente family that is close to the rest of the Rail/Combat and Scramblers. Even the burst AR, which I think is incredible, I use it a lot now, is just not picking up stats wise on the battleground. Even the TAR isn't that great, but that one is actually picking up but not really competitive.
More alpha damage is needed. Increase damage per shot... Again. Disregard DPS:Range balance.
Basically the proto AR feels great on a gal commando.
Try an experiment... Put the AR back to it's old damage values. I think proto was around 37 or 38 damage per shot. Keep the current ROF. |
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Lloyd Orfay
Commando Perkone Caldari State
99
|
Posted - 2014.10.25 22:09:00 -
[61] - Quote
It's rather that AR and Rail rifles need to be stripped of their hybrid capability. That way the breach AR can't do almost indiscriminate damage against shields and armour like the rail rifle does. Not only this the breach could possibly use some more space in its shooting intervals, but not too much.
Proto players are the epitome of "havng your cake after you ate it" which is why most will never develop real skill
|
Blueprint For Murder
Immortal Guides
177
|
Posted - 2014.10.26 00:28:00 -
[62] - Quote
Whats the problem? I used the breach after the patch, but now use the AR again because with bad rng on the breach you can miss every shot with your crosshairs on target.
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
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The Master Race
Immortal Guides
190
|
Posted - 2014.10.26 00:28:00 -
[63] - Quote
Whats the problem? I used the breach after the patch, but now use the AR again because with bad rng on the breach you can miss every shot with your crosshairs on target.
Edit: I might have to try out the burst since a dev likes it. To the guys talking about an I win button under 40m I don't think that is accurate the ttk seems a lot longer than the CR and RR to me, but ill pick it up again to see and keep in mind after after a certain range we are bantha fodder.
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
|
Blueprint For Murder
Immortal Guides
180
|
Posted - 2014.10.27 03:52:00 -
[64] - Quote
After my revisit to the BAR it seems much better than the AR my accuracy is better or there was a ninja buff? I also played with the burst and will till I run out the it is pretty powerful, but if you miss one it the delay will kill you.
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
|
The Master Race
Immortal Guides
190
|
Posted - 2014.10.27 03:52:00 -
[65] - Quote
After my revisit to the BAR it seems much better than the AR my accuracy is better or there was a ninja buff? I also played with the burst and will till I run out the it is pretty powerful, but if you miss one it the delay will kill you.
The miracle food of high-energy plankton gathered from the oceans of the world.Wizard Talk
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Alena Ventrallis
Vengeance Unbound
2029
|
Posted - 2014.10.27 05:47:00 -
[66] - Quote
Once I get home in a day or two, I'm going to run some tests on the Breach PR and normal PR and see about crunching some numbers for a fix. The end goal is to decrease it's dps while also increasing the range, making it function like a RR while still holding to Gallente battle philosophy of high damage low range. Ideally, it should have the longest range of the PR variants, but the shortest range of the racial breach variants.
Mercs whine about the rail rifle but refuse to shield tank to counter it.
But that's none of my business.
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
656
|
Posted - 2014.10.27 05:52:00 -
[67] - Quote
Alena Ventrallis wrote:Once I get home in a day or two, I'm going to run some tests on the Breach PR and normal PR and see about crunching some numbers for a fix. The end goal is to decrease it's dps while also increasing the range, making it function like a RR while still holding to Gallente battle philosophy of high damage low range. Ideally, it should have the longest range of the PR variants, but the shortest range of the racial breach variants. Actually, it doesn't need a longer range... Breach isn't longer range. Breach is just higher damage and slower rate of fire, usually with a smaller mag and tighter hipfire.
No breach variants of the other weapons have longer ranges. None. Long range isn't a breach trait. In fact, breach and assault variant always have the same range. The ARR has the same range as the RR, for example. Breach and Assault SMG Breach and Assault ScP Breach and Assault Forge Gun Breach and Assault Mass Driver All the same range.
The "Breach" Rail Rifle only has a longer range because it is Caldari, not because it is a breach weapon.
Swag-suit4lyfe!
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Arkena Wyrnspire
Fatal Absolution
18476
|
Posted - 2014.10.27 08:58:00 -
[68] - Quote
Blueprint For Murder wrote:After my revisit to the BAR it seems much better than the AR my accuracy is better or there was a ninja buff? I also played with the burst and will till I run out the it is pretty powerful, but if you miss one it the delay will kill you.
The breach is essentially a direct upgrade to the AR.
You have long since made your choice. What you make now is a mistake.
GM Scotsman is my hero.
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1160
|
Posted - 2014.10.27 11:46:00 -
[69] - Quote
Ima try the the Burst AR on my scout and see how that works
Pokemon master and Tekken Lord
Gk0 Scout yay :)
|
Sgt Kirk
Fatal Absolution
8129
|
Posted - 2014.10.27 12:46:00 -
[70] - Quote
Fizzer XCIV wrote:Alena Ventrallis wrote:Once I get home in a day or two, I'm going to run some tests on the Breach PR and normal PR and see about crunching some numbers for a fix. The end goal is to decrease it's dps while also increasing the range, making it function like a RR while still holding to Gallente battle philosophy of high damage low range. Ideally, it should have the longest range of the PR variants, but the shortest range of the racial breach variants. Actually, it doesn't need a longer range... Breach isn't longer range. Breach is just higher damage and slower rate of fire, usually with a smaller mag and tighter hipfire. No breach variants of the other weapons have longer ranges. None. Long range isn't a breach trait. In fact, breach and assault variant always have the same range. The ARR has the same range as the RR, for example. Breach and Assault SMG Breach and Assault ScP Breach and Assault Forge Gun Breach and Assault Mass Driver All the same range. The Breach AR should have the same range as the regular AR. The "Breach" Rail Rifle only has a longer range because it is Caldari, not because it is a breach weapon. To get an idea of what a breach weapon should behave like: GÇóSame range as Assault Variant, if there is an Assault Variant --If there is no Assault Variant, its range should be determined by race and DPS/Range profile, so far the only oddity in this category has been the Breach Shotgun, because there is not Assault Shotgun(although I expect the Assault shotgun will have the same range as the Breach shotgun). GÇó It should hit harder than the base variant, but fire slower. GÇóIt should retain the same firing mode as the Basic Variant. Breach ScR should be semiautomatci, and Breach CR should be Burst, as examples.
The new officer shotgun is the only assault shotgun in the game. Could use that as comparison
CCP holds the Caldari's hand so this doesn't happen again.
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2169
|
Posted - 2014.10.27 12:57:00 -
[71] - Quote
Fizzer XCIV wrote:This is the biggest Gallente circle jerk I've ever seen, and I watched you guys furiously jerk eachother on Skype.
I read the first page of this thread and your comment there at the end gave me a good laugh :) +1 mate.
I will say as a speed scout, the breach ar and bolt pistol are now some of my biggest fears in game. I will also say that I am seeing breach AR`s and bolt pistols more and more.
The breach ar - great I'm happy for that I really am, I just wish the TAC AR had a little more range, the standard variant needs a little something and I cannot speak for the burst AR as I have never really used it.
The bolt pistol, well we all know that needs attention to be honest.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Cat Merc
Onslaught Inc RISE of LEGION
12809
|
Posted - 2014.10.27 13:49:00 -
[72] - Quote
Fizzer XCIV wrote:Cat Merc wrote:Fizzer XCIV wrote:The Breach is OP, but it doesn't need any drastic changes. I've been abusing the living **** out of it since my Scrambler was nerfed, and I can say the thing is overperforming. Just an increase in recoil when aiming. Not even as much as the RR though. Reinforce the "CQC" role these Gallente keep going on about. It has a great hipfire anyway. The BAR is doing exactly what it's supposed to do. If you are winning the majority of fights within 40-50 meters or so, then congrats, that's what this thing is designed to do. It isn't just the majority though. Its the vast majority. Like 90% of the fights I come across, against any other weapon. This thing is a win button at any range under 40m. It just shoudnt be this... easy... to do this well, on a toon with only 3m SP, with a standard BrAR on an Amarr Assault. I'm practically right out of the academy still, and I'm topping the leaderboards against anything that comes against me. Sorry to say it, but the BrAR is overperforming in CQC. I know you would like to say that that is impossible Cat, but you're about as biased as they come. I even bought the Quafe G-1 just so that I could make better use of the thing eventually. I just need to skill into it now(my next SP goes there). Thing needs a Nerf. Umm, I hope you realize this is matchmaking you're speaking of. You win 90% of engagements with any rifle.
At least I do.
Also, "biased". It appears that Rattati's data confirms my suspicions. Is the data biased? :P
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
Onslaught Inc RISE of LEGION
12809
|
Posted - 2014.10.27 13:52:00 -
[73] - Quote
Gavr1lo Pr1nc1p wrote:TBH the breach needs a slight nerf to damage output.
The real problem with the AR is that shields simply aren't viable except in the hands of a skilled few, in comparison to armor. Go in armor up against a combat rifle. See how long you last.
Shields are no longer underpowered, they are in fact slightly stronger than armor due to being able to supplement the tank using low slots, something that armor can't do. And no I'm not suggesting shields are overpowered, I can still fit damage mods on my armor suits which balances the advantages out, but I'm saying that overall shields are very strong when you look at the HP and recharge rates/delays you can achieve.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2266
|
Posted - 2014.10.27 14:00:00 -
[74] - Quote
CCP Rattati wrote:The Breach is the only one in the Gallente family that is close to the rest of the Rail/Combat and Scramblers. Even the burst AR, which I think is incredible, I use it a lot now, is just not picking up stats wise on the battleground. Even the TAR isn't that great, but that one is actually picking up but not really competitive. For the beta vets there may be a nostagia factor going on - we remember how it was so are anxious to give the breach a spin again.
I made three Gallente combat scout fits, stocked 25 each of the breach, burst and tac. Gravitated to the breach at first but tbh i'm feeling the burst isn't getting the credit it deserves: it's a flexible, powerful, effective at taking down scouts and heavies.
The tac otoh i'm not using that much - the primary situation where i'd switch to tac is for taking out an ensconced sniper or forge gunner. For that role it seems under powered, at least in the advanced version. Been thinking about fitting proto and giving up a high slot or two for the damage mods, but that's an expensive and slightly gimped suit - would be fine if next to a resupply but if that's the case why not swap out to a tactical sniper or sniper fit?
PSN: RationalSpark
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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
368
|
Posted - 2014.10.27 16:47:00 -
[75] - Quote
Zindorak wrote:Which AR should i use on my Gal Scout. Iv'e been thinking burst assault or breach If you have a good gun game the burst is very effective and is a lot of fun to use and it works well with fast attacks. Just be careful when aiming down sights when in cqc, the zoom is greater than the ar and the scope blocks much of the view. Just a little movement of the target means greater adjustment to track else you lose sight of him.
Breach is strong but rather slow for a scout. Works better for assault/commando style play.
AKA - StarVenger
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Myron Kundera
The Generals
84
|
Posted - 2014.10.27 21:03:00 -
[76] - Quote
I can-¦t believe this. Breach PR was in the sh*t hole for a very long time, and now, when it-¦s actually usefull in battle (CQC) you want to nerf it? Amazing, some say Breach PR feels OP, really? compared to what?, i still get owned in CQC by RR and CR many times, ScrR was nerfed and thats why i don-¦t get killed by it as much, but i remember getting charged shot/follow shot and instakilled by those dam rifles not so long ago, so please, for all that is holy, don-¦t make the Breach PR useless again, it-¦s the only PR that can really be used in a match. I hardly see many TacPR or BurstPR on the kill feed, dont know where you guys see those many kills from them, i tried them and they suck, only one good enough and that i see regularly on the kill feed is the BreachPR, so yeah, go troll and mislead some other people about how those lame versions of PR are good now, cause they arent.
TL; DR. Leave the BreachPR alone! It-¦s supposed to kill at CQC and we still get owned by HMG, Shotgun, CR, ARR, RR, Pistols, etc, so no, BreachPR is not OP. Go read a few old threads when ALL the PR where underperforming and see why they where buffed in the first place, seems you forgot.
"Greed, the forgotten mental disease"
"Spray and pray makes my day"
"Will use proto gear in self defense"
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
660
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Posted - 2014.10.27 22:27:00 -
[77] - Quote
Drop magazine size to 32. That's it. That would place it at the about same Damage per Mag as the Base Variant. I think this would probably be enough, to be honest.
If that ends up not being enough though, give it a bit more aiming recoil in the succeeding hotfix/update. I seriously don't think we would ever need to go past this. Actually, I guarantee it...
Swag-suit4lyfe!
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THUNDERGROOVE
Fatal Absolution
1146
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Posted - 2014.10.28 00:39:00 -
[78] - Quote
Zindorak wrote:hfderrtgvcd wrote:This is probably a stupid question but what do you mean by burst canceling? Like if you spam the trigger on CR it will go brrr brrr brrrrbrrrbrrrr brrr brrr but on the AR brr brr brr brr brr brr brr Sorry im not very good at explaining. but Burst AR kindof has a fixed burst rate but on CR some of the bursts will go together into like a 6 round burst Really? Whenever I use the CR it just goes Brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr.
Amarrica!
It's Not Safe to Swim.
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1164
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Posted - 2014.10.28 00:41:00 -
[79] - Quote
Meisterjager Jagermeister wrote:Zindorak wrote:Which AR should i use on my Gal Scout. Iv'e been thinking burst assault or breach If you have a good gun game the burst is very effective and is a lot of fun to use and it works well with fast attacks. Just be careful when aiming down sights when in cqc, the zoom is greater than the ar and the scope blocks much of the view. Just a little movement of the target means greater adjustment to track else you lose sight of him. Breach is strong but rather slow for a scout. Works better for assault/commando style play. I found the breach and burst both effective on mah scout.
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1164
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Posted - 2014.10.28 00:42:00 -
[80] - Quote
THUNDERGROOVE wrote:Zindorak wrote:hfderrtgvcd wrote:This is probably a stupid question but what do you mean by burst canceling? Like if you spam the trigger on CR it will go brrr brrr brrrrbrrrbrrrr brrr brrr but on the AR brr brr brr brr brr brr brr Sorry im not very good at explaining. but Burst AR kindof has a fixed burst rate but on CR some of the bursts will go together into like a 6 round burst Really? Whenever I use the CR it just goes Brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr. Lol nice i just spam the trigger on the BCR
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2683
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Posted - 2014.10.28 02:01:00 -
[81] - Quote
Also, everything underperforms compared to the breach AR
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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hfderrtgvcd
1013
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Posted - 2014.10.28 02:50:00 -
[82] - Quote
THUNDERGROOVE wrote:Zindorak wrote:hfderrtgvcd wrote:This is probably a stupid question but what do you mean by burst canceling? Like if you spam the trigger on CR it will go brrr brrr brrrrbrrrbrrrr brrr brrr but on the AR brr brr brr brr brr brr brr Sorry im not very good at explaining. but Burst AR kindof has a fixed burst rate but on CR some of the bursts will go together into like a 6 round burst Really? Whenever I use the CR it just goes Brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr. do you use a turbo controller?
You can't fight in here! This is the war room.
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