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Thread Statistics | Show CCP posts - 1 post(s) |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3966
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Posted - 2014.10.25 11:42:00 -
[1] - Quote
Gallente default weapon should always have been the breach.
Caldari default profile should always have been the assault.
The idiotic balancing problems we have with the AR and RR would clear up quick.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3968
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Posted - 2014.10.25 13:49:00 -
[2] - Quote
Cat Merc wrote:Arkena Wyrnspire wrote:CCP Rattati wrote:The Breach is the only one in the Gallente family that is close to the rest of the Rail/Combat and Scramblers. Even the burst AR, which I think is incredible, I use it a lot now, is just not picking up stats wise on the battleground. Even the TAR isn't that great, but that one is actually picking up but not really competitive. Burst AR is amazing and I <3 it a lot. I started using it after you sang its praises on the forums as well. So... Really? The breach remains superior to the base assault variant, even if the class as a whole is underperforming. If all plasma rifles are a concern, what if the assault had an increased clip size or something to give it an advantage over the breach? Would honestly still stick with the breach. At this point increasing the clip size won't affect their performance that much. The breach can APPLY its DPS excellently, while the Assault variant loses much of it. I would increase the DPS on the Assault by 6% or so, but that's just my opinion.
This is why I say alpha is better in CQC. Each hit counts for more so if someone does the inertia glitch you still have a chance to kill them.
DPS weapons with wider dispersion make it impossible to inertia glitch past 30m because the dispersion will catch someone dodging in it easily and apply damage anyway.
I'm probably explaining this badly but recoil is valuable I CQC and dispersion is valuable at long range. Both increase the odds of solid hits at their respective areas of operation.
But the strafe cheese being impossible at range is one of the rwasons the beta tryhards screamed to keep the HMG at suicide range.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3968
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Posted - 2014.10.25 14:33:00 -
[3] - Quote
hfderrtgvcd wrote:The breach needs a slight nerf, other than that they are fine. They already have more dps and more damage per clip than all the other rifles, except maybe the scrambler. Get out.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3972
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Posted - 2014.10.25 15:43:00 -
[4] - Quote
Fizzer XCIV wrote:The Breach is OP, but it doesn't need any drastic changes. I've been abusing the living **** out of it since my Scrambler was nerfed, and I can say the thing is overperforming. Just an increase in recoil when aiming. Not even as much as the RR though. Reinforce the "CQC" role these Gallente keep going on about. It has a great hipfire anyway.
Increased recoil on a CQC weapon is a buff.
You get 2/10 for effort but still obviously trolling.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3972
|
Posted - 2014.10.25 15:52:00 -
[5] - Quote
Recoil in dust goes up. Dispersion goes out.
And any game that gives a nod to realism does this because in real life if you want to do automatic weapons right you aim for the nuts and unzip your target with bullets from crotch to jaw.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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