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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3962
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Posted - 2014.10.25 09:54:00 -
[1] - Quote
There was at one point a double-input problem on the Kb/m that has long since been fixed. Now that this is out of the way...
DS3 has always held the dominant position in this game as the go-to control. The only people who choose kb/m are the ones who are comfortable with the interface. People who choose it for some imagined superiority are idiots.
So why was the kb/m nerfed?
First rule of competitive gaming:
Manipulate public and developer opinion and convince them all that a minor advantage is in fact an insurmountable one. Use this to enforce crippling limits or the removal of competing playstyles in order to insure your playstyle will be the undisputed dominant one, allowing you to minimize your competition by marginalizing and minimizing the impact of said playstyles, thus removing entire groups from competitive play.
See: almost every nerf demanded by "top players" aimed at minimizing the efficacy of enemy doctrines in order to insure a clear advantage in their chosen game modes.
This is why the kb/m was nerfed to hell. CCP fell for it once. Rattati seems to be less likely to fall for it again.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Fleen Costell'o
Vacuum Cleaner. LLC Steel Balls Alliance
464
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Posted - 2014.10.25 09:56:00 -
[2] - Quote
In GT6 DS3 module 30mb. In Dust514 DS3 module 30 kb. lol
DS4 + PS3 + DUST514 - 30 FPS Max = NO GOOD // DS4 + PS4 + DUST514 + 60 FPS = WERY G-+-+-+-+D
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Zatara Rought
Fatal Absolution General Tso's Alliance
4276
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Posted - 2014.10.25 10:06:00 -
[3] - Quote
The hardest of the hardcore benefit the most from using KBM while using programs to essentially remap the control scheme and still retain DS3 controller AA.
Balancing KBM vs DS3's is probably a fool's errand. The current climate IMO with the SUPER limited AA dust has (moderate if you are very close but even then it pales in comparison to other console shooters) produces an unhealthy power to skill ratio...hence the crazy KDR's of players who have very high skill levels...this is not true always...but is very common.
Where in other FPS the majority of high KDR's are content with 2 or in rare cases a 3 KDR...in Dust they would be expected to have much higher KDR's.
Obviously this needs to be qualified with the fact that SP and gear and such also play a role.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3962
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Posted - 2014.10.25 10:15:00 -
[4] - Quote
The point is people gravitate to the controls they are comfortable with. Familiarity and comfort are an unstated competitive edge and the only one that matters.
But if you can disrupt that and make people who would otherwise compete with you uncomfortable playing the game you win by default. They either quit or they operate with a handicap even if they are using the SAME interface you are.
A lot of the gameplay problems we have today can be traced back to the "you must play my way" attitude that was relentlessly pushed during beta development. Instead of developing the game organically things were shoehorned into roles that do not make sense and control assets that aided in drawing players were changed for the worse.
The current dev team and CPM are shouldering the blame and BS for past bad decisions while trying to clean the mess of blood and vomit off the walls.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Haerr
Clone Manque
1680
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Posted - 2014.10.25 11:32:00 -
[5] - Quote
Zatara Rought wrote:The hardest of the hardcore benefit the most from using KBM while using programs to essentially remap the control scheme and still retain DS3 controller AA.
Even if we are given flawless mouse input in Dust those who have already adapted to using a GIMX / Eagle Eye / XIM will not stop using them. If there is a advantage, does not matter if it is real or only perceived, hardcore competitive players will still use it.
The artificial limitations, whether intended (as balancing factors) or not (bugs, lack of settings), of using mouse in Dust have already been circumvented. What is left is providing value to the rest of the (non-hardcore) customer base by removing any obstacles to using their preferred input method.
Haerr's huge list of wish for 1.9 - 1.10:
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2142
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Posted - 2014.10.25 11:38:00 -
[6] - Quote
I play with KB/M because I am a long time PC gamer. I came from eve and one of the first things CCP said was that "We will fully support KB/M".
Now back in chromosome KB/M wasn't perfect but it felt a lot more fluid and responsive than it does now. Then everything changed with Uprising 1.0 and as a KB/M player it was almost like I had to learn the controls from scratch again.
Ive never really used gamepads all that much. I have to use it though if I want to fly a dropship, its nigh on impossible to fly with KB/M.
There are a lot of things, glitches, errors, annoyances that KB/M players have to put up with yet constantly people keep wrongly screaming that we still have some sort of advantage.
The only ones who have an advantage are those that use external hardware. The rest of us get shafted. This is one of the major reasons I look forwards to Legion. I know I dont have the best 'gun game' in FPS`s but I can play Battlefield on PC or Call of Duty or what ever else and I do not struggle to aim.
In Dust however I have a real hard time tracking and staying on target. I believe if others tried out KB/M in this game then they would soon see all of the negatives associated with it.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Fleen Costell'o
Vacuum Cleaner. LLC Steel Balls Alliance
465
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Posted - 2014.10.25 11:49:00 -
[7] - Quote
Zatara Rought wrote:The hardest of the hardcore benefit the most from using KBM while using programs to essentially remap the control scheme and still retain DS3 controller AA. Balancing KBM vs DS3's is probably a fool's errand. The current climate IMO with the SUPER limited AA dust has (moderate if you are very close but even then it pales in comparison to other console shooters) produces an unhealthy power to skill ratio...hence the crazy KDR's of players who have very high skill levels...this is not true always...but is very common. Where in other FPS the majority of high KDR's are content with 2 or in rare cases a 3 KDR...in Dust they would be expected to have much higher KDR's. Obviously this needs to be qualified with the fact that SP and gear and such also play a role. Edit: I was just talking about this. and video about power to skill ratio: https://www.youtube.com/watch?v=EitZRLt2G3w more skilled in writing macros? used programmed KB/M this skill in FPS? Realy? used too LAN card in PC and spam internet channel? this is SKILL?
DS4 + PS3 + DUST514 - 30 FPS Max = NO GOOD // DS4 + PS4 + DUST514 + 60 FPS = WERY G-+-+-+-+D
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3966
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Posted - 2014.10.25 11:53:00 -
[8] - Quote
Anecdotal commentary no evidence provided.
CCP has deemed any method of artificially increasing lag to be an exploit and thus bannable.
If people are pulling that why have you not reported them?
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
265
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Posted - 2014.10.25 12:59:00 -
[9] - Quote
Kbm gives a huge advantage when applied to tanks
Wsad keys move tanks faster and allow you to turn sharper than ds3..it used to be so with strafing as well..kbm can still out run ds3 tanks 10 times over
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3967
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Posted - 2014.10.25 13:04:00 -
[10] - Quote
Maiden selena MORTIMOR wrote:Kbm gives a huge advantage when applied to tanks
Wsad keys move tanks faster and allow you to turn sharper than ds3..it used to be so with strafing as well..kbm can still out run ds3 tanks 10 times over
That was a double input exploit that allowed players to use the DS3 and Keyboard in tandem to effect the speed limits. It has since been removed from the game. It was what I was talking about at the top. It's no longer possible to exceed hard limits on turret and turn rates
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2258
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Posted - 2014.10.25 13:35:00 -
[11] - Quote
Truth is CCP cheesed the code for both the DS3 and kb/m input systems.
This is why DUST feels so awkward with AA turned off. Go read all the metacritic reviews and tally up the cases where peeps mention 'controls' or 'fps mechanics' or 'unfinished mpfps' or 'average fps mechanics' or 'buggy/glitchy' or 'cheap production values' or 'laughable shooting mechanics' and you get a big number: i count at least 79 separate mentions by roughly 100 reviewers(and i've filtered out comments about terrain/object interaction).
The question of DS3 vs kb/m never got tested or resolved in DUST because the basic input and control mechanics were never brought up to a professional level. To my knowledge CCP has not acknowledged this.
My personal biggest fear for Legion is that the entities who make the decisions at CCP have their heads so far up their asses that they think they can cheese it a second time.
PSN: RationalSpark
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
266
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Posted - 2014.10.25 14:02:00 -
[12] - Quote
Breakin Stuff wrote:Maiden selena MORTIMOR wrote:Kbm gives a huge advantage when applied to tanks
Wsad keys move tanks faster and allow you to turn sharper than ds3..it used to be so with strafing as well..kbm can still out run ds3 tanks 10 times over That was a double input exploit that allowed players to use the DS3 and Keyboard in tandem to effect the speed limits. It has since been removed from the game. It was what I was talking about at the top. It's no longer possible to exceed hard limits on turret and turn rates No just kbm gives you an edge you can test it you can turn sharper and accelerate through turns because you can input forward and left or right directional commands at the same time.ccp foolishly has tank controls accel mapped to an analog stick like old lav controls. I do not know about strafing but with tanks kbm counts because of ds3 ****** control scheme
I've made several threads about it anyone who knows driving knows having accel mapped to the analog tied into directional commands puts you at a distinct disadvantage on kbm I can give a right 100% command and accel 100% on ds3 if you turn analog stick right it let's off accel as forward Is accel the easy solution to ds3 kbm issue with tanks is create an alternate control scheme with a mapped accel and reverse button like the new lav control scheme vs old..The old lav scheme us slower in many things than new and at disadvantage to kbm ..Unlike the new one which has mapped accel and deceleration buttons
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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X7 lion
Mikramurka Shock Troop Minmatar Republic
389
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Posted - 2014.10.25 14:05:00 -
[13] - Quote
no matter what the do to it usign a mouse is facualty more accurate then using a controll, assuming those you test this with can use both reasonably you will find those who are compitent at both kb/m and controller will always be more accurate with a controller, this is not imagined its a fact of the controlls.
Do not contribute to malice what can be explained by ignorance.
being contradictory is not the same as being offensive.
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Bradric Banewolf
D3ATH CARD RUST415
426
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Posted - 2014.10.25 14:09:00 -
[14] - Quote
Breakin Stuff wrote:Anecdotal commentary no evidence provided.
CCP has deemed any method of artificially increasing lag to be an exploit and thus bannable.
If people are pulling that why have you not reported them?
Some good that does?! Proving the bs in this game is virtually impossible?! The modded controller users are Cleary their, and we can tell by how CCP nerfs rifle after rifle, but none of them can be banned?! Plenty of guys record bs in dust and send it in, but how can you tell who's doing it?
"Anybody order chaos?"
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3968
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Posted - 2014.10.25 14:25:00 -
[15] - Quote
I was more referring to channel spam. External hardware isn't something game companies are allowed to regulate because your home, your setup your business. Privacy laws aren't something any corp can touch without opening themselves to massive lawsuits, so modded controls will always be a thing. All that can be done is to mitigate.
Channel spam however, can be tracked and CCP Iceland has passed the edict that Mail/channel spamming people to increase their client-side lag is forbidden on the tranquility server. I do not recall a DUST exception to this edict and we play on the tranquility server.
It is also TRACKABLE. So if someone is channel spamming a game then they can be reported for exploits that are laid out as verboten. Sabotaging another player's client through artificial lag isn't something CCP tends to put up with anymore because it jacks things up for them.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3968
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Posted - 2014.10.25 14:29:00 -
[16] - Quote
X7 lion wrote:no matter what the do to it usign a mouse is facualty more accurate then using a controll, assuming those you test this with can use both reasonably you will find those who are compitent at both kb/m and controller will always be more accurate with a controller, this is not imagined its a fact of the controlls.
You're mixing your statements there. It's coming out incoherent.
Kb/m has better fine control.
DS3 gets smoother more fluid movement. Whether you're more comfortable with smooth controls or anally precise controls is the deciding factor here.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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X7 lion
Mikramurka Shock Troop Minmatar Republic
390
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Posted - 2014.10.25 14:36:00 -
[17] - Quote
Breakin Stuff wrote:X7 lion wrote:no matter what the do to it usign a mouse is facualty more accurate then using a controll, assuming those you test this with can use both reasonably you will find those who are compitent at both kb/m and controller will always be more accurate with a controller, this is not imagined its a fact of the controlls. You're mixing your statements there. It's coming out incoherent. Kb/m has better fine control. DS3 gets smoother more fluid movement. Whether you're more comfortable with smooth controls or anally precise controls is the deciding factor here. no im not mixing statments, if you had some one who could use both, they would be more accurate with a kb/m fact.
Do not contribute to malice what can be explained by ignorance.
being contradictory is not the same as being offensive.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3969
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Posted - 2014.10.25 14:39:00 -
[18] - Quote
Only to a point. The KB/m doesn't make you an aiming ninja magically by dint of potential. And aim assist makes up the difference. God I hate running aim assist when I use controllers. It badly jacks my aim up for some reason.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Spkr4theDead
Red Star. EoN.
2226
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Posted - 2014.10.25 15:16:00 -
[19] - Quote
Breakin Stuff wrote:The point is people gravitate to the controls they are comfortable with. Familiarity and comfort are an unstated competitive edge and the only one that matters.
But if you can disrupt that and make people who would otherwise compete with you uncomfortable playing the game you win by default. They either quit or they operate with a handicap even if they are using the SAME interface you are.
A lot of the gameplay problems we have today can be traced back to the "you must play my way" attitude that was relentlessly pushed during beta development. Instead of developing the game organically things were shoehorned into roles that do not make sense and control assets that aided in drawing players were changed for the worse.
The current dev team and CPM are shouldering the blame and BS for past bad decisions while trying to clean the mess of blood and vomit off the walls. lol..........
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
267
|
Posted - 2014.10.25 15:19:00 -
[20] - Quote
Spkr4theDead wrote:Breakin Stuff wrote:The point is people gravitate to the controls they are comfortable with. Familiarity and comfort are an unstated competitive edge and the only one that matters.
But if you can disrupt that and make people who would otherwise compete with you uncomfortable playing the game you win by default. They either quit or they operate with a handicap even if they are using the SAME interface you are.
A lot of the gameplay problems we have today can be traced back to the "you must play my way" attitude that was relentlessly pushed during beta development. Instead of developing the game organically things were shoehorned into roles that do not make sense and control assets that aided in drawing players were changed for the worse.
The current dev team and CPM are shouldering the blame and BS for past bad decisions while trying to clean the mess of blood and vomit off the walls. lol.......... Your a tanker I respect what your opinion kbm vs ds3 when applied to tanks only ...am I not right? Doesn't kbm give you an edge I've been tanking since day one kbm has always sat in my lap for when I fight players like slap or try harder who are skilled and tank kbm ..i used to for lavs as well till we got new ds3 control schemes
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3972
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Posted - 2014.10.25 15:41:00 -
[21] - Quote
You also need to understand one point of perspective for me.
I can't afford an adjustable DPI mouse and it seems all of the changes to KB/m can only be mitigated even slightly if you have one. So I don't know how to set one up.
My point, though I should have included this earlier is that the kb/m is no more competititive than the DS3.
But the DS3 controls are hands-down the WORST I have seen in any game from the PS1 all the way through today. The kb/m needs to be unscrewed. But the DS3 needs to be fixed right alongside it. Both control schemes are insane in their frustration level.
All you can do is try to minimize the utter crap.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Victor Moody Stahl
Amarr Templars Amarr Empire
54
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Posted - 2014.10.25 16:05:00 -
[22] - Quote
So, as someone who has (badly) run HAVs, has an adjustable DPI mouse, and religiously uses KB/M, I can say the following:
The acceleration advantage conferred by the digital input of a keyboard is entirely nullified by the significantly better aiming controls of a DS3. I've said it before, and now I've said and will say it again. Turret traverse with a mouse is so ridiculously, painfully slow that I literally have to turn the entire vehicle to get anywhere near an acceptable traverse rate.
It's been a few weeks, but before I came back from my hiatus in DUST, I was playing a bit of Battlefield 4. When using the tanks, I never had to turn the entire vehicle to I could turn the turret fast enough to shoot stuff. In DUST, every time I jump in a tank, then either I have to do that, or treat the vehicle as a mobile bunker with the small turrets pointed in a direction that allows them to not need to turn a whole lot... which is reasonably entertaining, but I shouldn't have to use an HAV like a mobile bunker (because that's stupid), and I shouldn't have to be limited to turning the entire vehicle just so I can aim the main gun.
Now, as far as adjustable DPI and mitigating changes... I actually don't know. I do have an adjustable DPI mouse- a Logitech G500s (it was ~US$50 on Amazon), and the default DPI setting is three levels, which are mapped to 400/800/2000 dpi. More importantly, the poll rate is set at 500 Hz.
I'll now link this thread.
As a summary of said thread, there were multiple players- including myself- who were able to independently verify that setting your mouse's poll rate as close to 100 Hz as possible provided a drastic performance increase. In my specific case, I used to play DUST at a 500 Hz poll rate and 2000 DPI.
I now play at 125 Hz and 800 DPI; the specifics of why I had to drop my DPI down that far are held in the thread, but long story short it has to do with the fact that the PS3 uses a practical poll rate of 100 Hz, and getting as close as possible to that results in fewer dropped data packets between the mouse and the PS3.
A possible work-around is using a "cheap" mouse, since AFAIK it's usually the case that lower-end mice have a lower built-in poll rate.
Unfortunately (for me), it has had no effect on turret sensitivity, and for some strange reason the in-game sensitivity settings are no longer applying whatsoever... but I definitely feel like my mouse is working much smoother now, even with using a significantly lower DPI setting.
Buff Logis | Nerf Goldfish
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Zatara Rought
Fatal Absolution General Tso's Alliance
4278
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Posted - 2014.10.25 17:27:00 -
[23] - Quote
Breakin Stuff wrote:Only to a point. The KB/m doesn't make you an aiming ninja magically by dint of potential. And aim assist makes up the difference. God I hate running aim assist when I use controllers. It badly jacks my aim up for some reason.
The AA in this game feels nonexistent outside of very close quarters.
And then again does not affect certain weapons.
Mouse has indisputably faster turn speed than ds3 iirc. The time it takes a maxed out mouse to complete a 180 when being attacked from behind compared to a ds3 with max setting doing the same is verifiably biased towards mice, no? (i feel really confident about this assertion for some reason but if someone has proof otherwise lemme know)
So not only do you gain advantages for CQC in turn speed but your aiming are longer ranges is considerably more accurate with a mouse.
Complete balance would necessitate skewing it in the ds3's favor IMO because aiming with 2 thumbsticks vs the precision you obtain using your entire wrist/arm is definitely harder.
As is though it just sucks using anything but a KBM setup taking advantage of programs to remap.
But I completely disagree AA makes up the difference...instead I feel in some sense that they just fugged up kbm's to compensate where everyone would be much happier and it'd be healthier if we increased the AA and unfugged KBM's. Close the gap from skill in to power out ratio.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4278
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Posted - 2014.10.25 17:29:00 -
[24] - Quote
PS...all the best tanks know that using both was the way to go.
Attorney General would use KBM for the acceleration and ds3 for fine aiming and moving over certain terrain where the fluidity of the ds3 was needed to scale certain mountains and the like.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Maiden selena MORTIMOR
Amarr Templars Amarr Empire
272
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Posted - 2014.10.25 18:04:00 -
[25] - Quote
Zatara Rought wrote:PS...all the best tanks know that using both was the way to go.
Attorney General would use KBM for the acceleration and ds3 for fine aiming and moving over certain terrain where the fluidity of the ds3 was needed to scale certain mountains and the like. Yurp just drop ur left hand off ur ds3 to yr Wsad keys and wallah nitrous
I went so far as to learn how to use my controller for firing tank turret one handed so I don't have to switch
no im not a mortedeamor alt..im her slave
When my master is banned I represent her wishes and that of the Mortimor famil
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Victor Moody Stahl
Amarr Templars Amarr Empire
56
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Posted - 2014.10.25 18:05:00 -
[26] - Quote
The use of third party devices (like the XIM) to use KB/M as a sort of bastardized DS3 emulator are, quite frankly, something that should be ignored for the purposes of control support. It's not something that you can actually regulate, and it generally seems like the sort of thing that is overly expensive to use... for DUST at least.
The other issue that you seem to be ignoring is that there was some evidence presented that the AA also includes a degree of bullet magnetism- XxGhazbaranxX had at least two videos on the AA in DUST, you should really check them out.
At this point the only reason I persist in using KB/M is because I'm too stubborn and set in my ways to use a DS3 when playing DUST. As far as how to balance DS3 and KB/M... quite frankly, whatever they did to it in Chrome was pretty much perfect. As such, it's my opinion that returning the control input to be much closer to Chrome would actually fix roughly 99% of all control input issues.
After all, it's very clear that even back in Chrome, the build universally considered to be the proverbial "holy grail" of KB/M controls in DUST, all of the top-tier players used a DS3, and not a KB/M. I'd say that's a pretty clear indication of one of two things:
1) Control inputs were effectively equal, and the top-tier players simply preferred the DS3 to the KB/M. 2) Even in Chrome, the DS3 was still better than the KB/M by some minuscule amount.
Every single other game I have for my PS3 I find the DS3 to offer a very functional control scheme... about the only things I dislike about the DS3 really come down to ergonomics rather than input utility.
Buff Logis | Nerf Goldfish
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3975
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Posted - 2014.10.25 19:59:00 -
[27] - Quote
Victor Moody Stahl wrote:about the only things I dislike about the DS3 really come down to ergonomics rather than input utility. Pretty much why I hate using it. it feels lunky and awkward.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Operative 1125 Lokaas
True Companion Planetary Requisitions
532
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Posted - 2014.10.25 20:24:00 -
[28] - Quote
I went to the doctor to see if I might be r*tarded. He said there is one surefire way to tell if you are r*tarded. He handed me a PS3 controller and said that if I can use that effectively while playing a video game then you are definitely r*tarded.
Frag FX Shark (or Piranha) FTW.
THIS IS THE VOICE OF RÁN
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Victor Moody Stahl
Amarr Templars Amarr Empire
58
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Posted - 2014.10.25 20:46:00 -
[29] - Quote
Breakin Stuff wrote:Pretty much why I hate using it. it feels lunky and awkward.
Yeah, I mean, the DS3 is an okay controller, but it doesn't feel like it stacks up to the X360's controller. I don't know about the XBONE/PS4, as I've never used either of those, but I much prefer my X360 controller to my DS3. It just feels much more comfortable.
Granted, for a shooter I generally prefer the KB/M over either controller, but there's a small handful that I actually enjoy using an X360 controller for.
Operative 1125 Lokaas wrote:Frag FX Shark (or Piranha) FTW.
On the subject of half-a-gamepad, half-a-mouse 3rd party control devices, I tried the Tuact Aimon. It's okay, and I ended just using the mouse component since I could program the thumb buttons to be equal to a single keystroke, so I set melee, grenade, and IIRC reload on three of those... but then it stopped working and I went back to a regular mouse.
Overall though, I've heard a lot of bad things about Frag FX build quality; the Tuact Aimon, IMO, was solid as a rock. It did eventually stop working, and at that point I just opted to go back to a regular, cheap wired USB mouse- I just felt it was easier to do that than try and replace the nonfunctional Aimon.
Buff Logis | Nerf Goldfish
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DTOracle
BlackWater Liquidations INTERGALACTIC WARPIGS
352
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Posted - 2014.10.25 22:55:00 -
[30] - Quote
Zatara Rought wrote:Breakin Stuff wrote:Only to a point. The KB/m doesn't make you an aiming ninja magically by dint of potential. And aim assist makes up the difference. God I hate running aim assist when I use controllers. It badly jacks my aim up for some reason. The AA in this game feels nonexistent outside of very close quarters. And then again does not affect certain weapons. Mouse has indisputably faster turn speed than ds3 iirc. The time it takes a maxed out mouse to complete a 180 when being attacked from behind compared to a ds3 with max setting doing the same is verifiably biased towards mice, no? (i feel really confident about this assertion for some reason but if someone has proof otherwise lemme know) So not only do you gain advantages for CQC in turn speed but your aiming are longer ranges is considerably more accurate with a mouse. Complete balance would necessitate skewing it in the ds3's favor IMO because aiming with 2 thumbsticks vs the precision you obtain using your entire wrist/arm is definitely harder. As is though it just sucks using anything but a KBM setup taking advantage of programs to remap. But I completely disagree AA makes up the difference...instead I feel in some sense that they just fugged up kbm's to compensate where everyone would be much happier and it'd be healthier if we increased the AA and unfugged KBM's. Close the gap from skill in to power out ratio. Yes you can turn faster. but the lack of AA(specifically, bullet magnetism) make a massive difference. So much so, that I keep a DS3 handy if I decide to use a rifle fit. Somehow Dust has pixel perfect accuracy when using a KB/M. As in the pixels between their legs or right next to their head. If I were using a DS3 all bullets fired would register, just so long as i'm 'close enough'. |
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