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Thread Statistics | Show CCP posts - 0 post(s) |
Auris Lionesse
Kang Lo Directorate Gallente Federation
1039
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Posted - 2014.10.27 07:10:00 -
[61] - Quote
kb and m is awful nough said. cant aim at all and a mouse is nowhere near as accurate as a thumb on a stick. pc gamers are notorious trolls and insecure about being pc gamers.
google why was red dead redemption never released on pc and read through the ign article. lol pc gamers so bitter.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4009
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Posted - 2014.10.27 07:51:00 -
[62] - Quote
Simple fact:
Most console gamers are goddamn annoying and entitled on top of being clueless.
Most PC gamers are ragey entitled a$$holes who don't realize they're clueless.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Haerr
Clone Manque
1702
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Posted - 2014.10.27 11:54:00 -
[63] - Quote
At least there seems to be some common ground in the bottom line. Both control schemes can stand to be improved upon.
To DS3 users the current Tank acceleration controls are unnecessarily limited, a version of the LAV control scheme would feel a lot better. (As Morte has suggested before.)
To mouse users the limiting of mouse response to input while using turret and dropship controls is counterintuitive. Using similar aiming mechanics to flight-sims would help a lot. Someone suggested UT3 like controls for dropships. For turrets the tank controls in War Thunder seems like a good choice.
Various hindrances need to be lifted from mouse controls. (These have been posted in separate threads and even a summary would take up too much space here.)
Getting both control schemes to at least feel up to par with how decent controls in other games feel like ought to be a goal to work towards.
Allowing players more options and settings (remapping pretty please!) to enable players to fine tune their controls to their own liking would be a huge step in terms of player customisability. (Customisability is a point of pride for Dust, isn't it?)
After both control schemes have been improved upon the picture will be a lot clearer for which place AA needs to have. For without having the ability to pit players, who are using control schemes that they are both familiar and comfortable in using, against each other how can we really see (and empirically test) how much AA that is appropriate for Dust?
Think of it as time saving effort. Fix both control schemes first, then use clean empirical data directly from Dust to help balance just how strong the AA in Dust needs to be.
If it would help to setup monitored matches to see the performance of, and compare, the control schemes you already have hordes of dedicated players that are more than willing to take part. Several of which are comfortable enough in using either control scheme. (Not me though, I have just barely figured out which part of the DS3 that is up...)
If Legion is going to be on both PCs and PS4s wouldn't it make sense to start figuring this out as soon as possible?
Haerr's huge list of wish for 1.9 - 1.10:
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Jebus McKing
lol Proto
802
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Posted - 2014.10.27 12:02:00 -
[64] - Quote
Before any improvements to either DS3 or KB/M are made CCP seriously needs to fix PS Move first!
PS Move currently is the most useless of all the input methods and both DS3 and KB/M are OP compared to Move!
And don't tell me that you won't fix it because too few people are using it! The reason why no one is using Move is because it's ****, not because no one prefers to use it over the other two input methods.
So, please fix PS Move first! (or stop supporting it entirely and get rid of that annoying info screen when I start the game! )
DUST514 is love // @JebusMcKing
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Haerr
Clone Manque
1703
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Posted - 2014.10.27 12:15:00 -
[65] - Quote
Jebus McKing wrote:bladibla Yeah, that's great. Can you go away now?
Edit: Hold on, let's log on and play a few matches!
Haerr's huge list of wish for 1.9 - 1.10:
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Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
110
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Posted - 2014.10.27 17:54:00 -
[66] - Quote
I am tired of aim assist, I have thoroughly given up on ALL pistols and rifles in dust514 whenever I use mouse and keyboard (I use both m/kb and DS3 depending on where I am playing). On m/kb I strictly use weapons that are balanced around not having aim assist help them apply damage. (Flaylock, Mass Driver, Plasma Cannon, Swarm Launcher, Nova Knives, etc).
My advice to those using mouse and have control over DPI and settings:
Keep the polling as LOW AS POSSIBLE Keep the DPI to low or medium (I use 1250 dpi) Turn the Mouse Acceleration higher than you would normally have it. This will filter alot of the "jitter" when you are trying to make small movements with the mouse (near impossible in DUST514 for some reason). Trust me on this point and try it out. Adjust Mouse Speed to flavor, and to compensate for high acceleration.
I hope this helps. |
Imp Smash
Molon Labe. General Tso's Alliance
279
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Posted - 2014.10.28 00:30:00 -
[67] - Quote
Haerr wrote:At least there seems to be some common ground in the bottom line. Both control schemes can stand to be improved upon.
To DS3 users the current Tank acceleration controls are unnecessarily limited, a version of the LAV control scheme would feel a lot better. (As Morte has suggested before.)
To mouse users the limiting of mouse response to input while using turret and dropship controls is counterintuitive. Using similar aiming mechanics to flight-sims would help a lot. Someone suggested UT3 like controls for dropships. For turrets the tank controls in War Thunder seems like a good choice.
Various hindrances need to be lifted from mouse controls. (These have been posted in separate threads and even a summary would take up too much space here.)
Getting both control schemes to at least feel up to par with how decent controls in other games feel like ought to be a goal to work towards.
Allowing players more options and settings (remapping pretty please!) to enable players to fine tune their controls to their own liking would be a huge step in terms of player customisability. (Customisability is a point of pride for Dust, isn't it?)
After both control schemes have been improved upon the picture will be a lot clearer for which place AA needs to have. For without having the ability to pit players, who are using control schemes that they are both familiar and comfortable in using, against each other how can we really see (and empirically test) how much AA that is appropriate for Dust?
Think of it as time saving effort. Fix both control schemes first, then use clean empirical data directly from Dust to help balance just how strong the AA in Dust needs to be.
If it would help to setup monitored matches to see the performance of, and compare, the control schemes you already have hordes of dedicated players that are more than willing to take part. Several of which are comfortable enough in using either control scheme. (Not me though, I have just barely figured out which part of the DS3 that is up...)
If Legion is going to be on both PCs and PS4s wouldn't it make sense to start figuring this out as soon as possible?
Yay. |
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