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Haerr
Clone Manque
1680
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Posted - 2014.10.25 11:32:00 -
[1] - Quote
Zatara Rought wrote:The hardest of the hardcore benefit the most from using KBM while using programs to essentially remap the control scheme and still retain DS3 controller AA.
Even if we are given flawless mouse input in Dust those who have already adapted to using a GIMX / Eagle Eye / XIM will not stop using them. If there is a advantage, does not matter if it is real or only perceived, hardcore competitive players will still use it.
The artificial limitations, whether intended (as balancing factors) or not (bugs, lack of settings), of using mouse in Dust have already been circumvented. What is left is providing value to the rest of the (non-hardcore) customer base by removing any obstacles to using their preferred input method.
Haerr's huge list of wish for 1.9 - 1.10:
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Haerr
Clone Manque
1686
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Posted - 2014.10.26 10:04:00 -
[2] - Quote
Zatara Rought wrote:But I completely disagree AA makes up the difference...instead I feel in some sense that they just fugged up kbm's to compensate where everyone would be much happier and it'd be healthier if we increased the AA and unfugged KBM's. Close the gap from skill in to power out ratio.
More AA?
That unfugging better be nothing less than flawless perfection.
Haerr's huge list of wish for 1.9 - 1.10:
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Haerr
Clone Manque
1702
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Posted - 2014.10.27 11:54:00 -
[3] - Quote
At least there seems to be some common ground in the bottom line. Both control schemes can stand to be improved upon.
To DS3 users the current Tank acceleration controls are unnecessarily limited, a version of the LAV control scheme would feel a lot better. (As Morte has suggested before.)
To mouse users the limiting of mouse response to input while using turret and dropship controls is counterintuitive. Using similar aiming mechanics to flight-sims would help a lot. Someone suggested UT3 like controls for dropships. For turrets the tank controls in War Thunder seems like a good choice.
Various hindrances need to be lifted from mouse controls. (These have been posted in separate threads and even a summary would take up too much space here.)
Getting both control schemes to at least feel up to par with how decent controls in other games feel like ought to be a goal to work towards.
Allowing players more options and settings (remapping pretty please!) to enable players to fine tune their controls to their own liking would be a huge step in terms of player customisability. (Customisability is a point of pride for Dust, isn't it?)
After both control schemes have been improved upon the picture will be a lot clearer for which place AA needs to have. For without having the ability to pit players, who are using control schemes that they are both familiar and comfortable in using, against each other how can we really see (and empirically test) how much AA that is appropriate for Dust?
Think of it as time saving effort. Fix both control schemes first, then use clean empirical data directly from Dust to help balance just how strong the AA in Dust needs to be.
If it would help to setup monitored matches to see the performance of, and compare, the control schemes you already have hordes of dedicated players that are more than willing to take part. Several of which are comfortable enough in using either control scheme. (Not me though, I have just barely figured out which part of the DS3 that is up...)
If Legion is going to be on both PCs and PS4s wouldn't it make sense to start figuring this out as soon as possible?
Haerr's huge list of wish for 1.9 - 1.10:
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Haerr
Clone Manque
1703
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Posted - 2014.10.27 12:15:00 -
[4] - Quote
Jebus McKing wrote:bladibla Yeah, that's great. Can you go away now?
Edit: Hold on, let's log on and play a few matches!
Haerr's huge list of wish for 1.9 - 1.10:
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