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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3962
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Posted - 2014.10.25 09:54:00 -
[1] - Quote
There was at one point a double-input problem on the Kb/m that has long since been fixed. Now that this is out of the way...
DS3 has always held the dominant position in this game as the go-to control. The only people who choose kb/m are the ones who are comfortable with the interface. People who choose it for some imagined superiority are idiots.
So why was the kb/m nerfed?
First rule of competitive gaming:
Manipulate public and developer opinion and convince them all that a minor advantage is in fact an insurmountable one. Use this to enforce crippling limits or the removal of competing playstyles in order to insure your playstyle will be the undisputed dominant one, allowing you to minimize your competition by marginalizing and minimizing the impact of said playstyles, thus removing entire groups from competitive play.
See: almost every nerf demanded by "top players" aimed at minimizing the efficacy of enemy doctrines in order to insure a clear advantage in their chosen game modes.
This is why the kb/m was nerfed to hell. CCP fell for it once. Rattati seems to be less likely to fall for it again.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3962
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Posted - 2014.10.25 10:15:00 -
[2] - Quote
The point is people gravitate to the controls they are comfortable with. Familiarity and comfort are an unstated competitive edge and the only one that matters.
But if you can disrupt that and make people who would otherwise compete with you uncomfortable playing the game you win by default. They either quit or they operate with a handicap even if they are using the SAME interface you are.
A lot of the gameplay problems we have today can be traced back to the "you must play my way" attitude that was relentlessly pushed during beta development. Instead of developing the game organically things were shoehorned into roles that do not make sense and control assets that aided in drawing players were changed for the worse.
The current dev team and CPM are shouldering the blame and BS for past bad decisions while trying to clean the mess of blood and vomit off the walls.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3966
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Posted - 2014.10.25 11:53:00 -
[3] - Quote
Anecdotal commentary no evidence provided.
CCP has deemed any method of artificially increasing lag to be an exploit and thus bannable.
If people are pulling that why have you not reported them?
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3967
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Posted - 2014.10.25 13:04:00 -
[4] - Quote
Maiden selena MORTIMOR wrote:Kbm gives a huge advantage when applied to tanks
Wsad keys move tanks faster and allow you to turn sharper than ds3..it used to be so with strafing as well..kbm can still out run ds3 tanks 10 times over
That was a double input exploit that allowed players to use the DS3 and Keyboard in tandem to effect the speed limits. It has since been removed from the game. It was what I was talking about at the top. It's no longer possible to exceed hard limits on turret and turn rates
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3968
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Posted - 2014.10.25 14:25:00 -
[5] - Quote
I was more referring to channel spam. External hardware isn't something game companies are allowed to regulate because your home, your setup your business. Privacy laws aren't something any corp can touch without opening themselves to massive lawsuits, so modded controls will always be a thing. All that can be done is to mitigate.
Channel spam however, can be tracked and CCP Iceland has passed the edict that Mail/channel spamming people to increase their client-side lag is forbidden on the tranquility server. I do not recall a DUST exception to this edict and we play on the tranquility server.
It is also TRACKABLE. So if someone is channel spamming a game then they can be reported for exploits that are laid out as verboten. Sabotaging another player's client through artificial lag isn't something CCP tends to put up with anymore because it jacks things up for them.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3968
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Posted - 2014.10.25 14:29:00 -
[6] - Quote
X7 lion wrote:no matter what the do to it usign a mouse is facualty more accurate then using a controll, assuming those you test this with can use both reasonably you will find those who are compitent at both kb/m and controller will always be more accurate with a controller, this is not imagined its a fact of the controlls.
You're mixing your statements there. It's coming out incoherent.
Kb/m has better fine control.
DS3 gets smoother more fluid movement. Whether you're more comfortable with smooth controls or anally precise controls is the deciding factor here.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3969
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Posted - 2014.10.25 14:39:00 -
[7] - Quote
Only to a point. The KB/m doesn't make you an aiming ninja magically by dint of potential. And aim assist makes up the difference. God I hate running aim assist when I use controllers. It badly jacks my aim up for some reason.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3972
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Posted - 2014.10.25 15:41:00 -
[8] - Quote
You also need to understand one point of perspective for me.
I can't afford an adjustable DPI mouse and it seems all of the changes to KB/m can only be mitigated even slightly if you have one. So I don't know how to set one up.
My point, though I should have included this earlier is that the kb/m is no more competititive than the DS3.
But the DS3 controls are hands-down the WORST I have seen in any game from the PS1 all the way through today. The kb/m needs to be unscrewed. But the DS3 needs to be fixed right alongside it. Both control schemes are insane in their frustration level.
All you can do is try to minimize the utter crap.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3975
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Posted - 2014.10.25 19:59:00 -
[9] - Quote
Victor Moody Stahl wrote:about the only things I dislike about the DS3 really come down to ergonomics rather than input utility. Pretty much why I hate using it. it feels lunky and awkward.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3992
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Posted - 2014.10.26 18:13:00 -
[10] - Quote
TheD1CK wrote:Before nerfs to KB/M it was clearly a strong advantage vs DS3 gamers And now the coin has flipped in favor of the DS3 so it's not good for either side. I'd like to see the AA toned down or removed on DS3 to even the playing field although, Judging by the fact CCP have not acknowledged the issue is likely because they cannot work out a way to completely even out the advantages over which you use. I would not like to see KB/M given an advantage over other gamers again as it was bad before that and the vast majority of gamers on DUST new and old would use a DS3. It's not like handing a minority of gamers a distinct advantage over others has ever caused issue before
this statement is, and always has been, unproven anecdote.
If it handed players a clear advantage why was it all of the leaderboard toppers were always DS3 players?
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4009
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Posted - 2014.10.27 07:51:00 -
[11] - Quote
Simple fact:
Most console gamers are goddamn annoying and entitled on top of being clueless.
Most PC gamers are ragey entitled a$$holes who don't realize they're clueless.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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