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Zatara Rought
Fatal Absolution General Tso's Alliance
4276
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Posted - 2014.10.25 10:06:00 -
[1] - Quote
The hardest of the hardcore benefit the most from using KBM while using programs to essentially remap the control scheme and still retain DS3 controller AA.
Balancing KBM vs DS3's is probably a fool's errand. The current climate IMO with the SUPER limited AA dust has (moderate if you are very close but even then it pales in comparison to other console shooters) produces an unhealthy power to skill ratio...hence the crazy KDR's of players who have very high skill levels...this is not true always...but is very common.
Where in other FPS the majority of high KDR's are content with 2 or in rare cases a 3 KDR...in Dust they would be expected to have much higher KDR's.
Obviously this needs to be qualified with the fact that SP and gear and such also play a role.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4278
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Posted - 2014.10.25 17:27:00 -
[2] - Quote
Breakin Stuff wrote:Only to a point. The KB/m doesn't make you an aiming ninja magically by dint of potential. And aim assist makes up the difference. God I hate running aim assist when I use controllers. It badly jacks my aim up for some reason.
The AA in this game feels nonexistent outside of very close quarters.
And then again does not affect certain weapons.
Mouse has indisputably faster turn speed than ds3 iirc. The time it takes a maxed out mouse to complete a 180 when being attacked from behind compared to a ds3 with max setting doing the same is verifiably biased towards mice, no? (i feel really confident about this assertion for some reason but if someone has proof otherwise lemme know)
So not only do you gain advantages for CQC in turn speed but your aiming are longer ranges is considerably more accurate with a mouse.
Complete balance would necessitate skewing it in the ds3's favor IMO because aiming with 2 thumbsticks vs the precision you obtain using your entire wrist/arm is definitely harder.
As is though it just sucks using anything but a KBM setup taking advantage of programs to remap.
But I completely disagree AA makes up the difference...instead I feel in some sense that they just fugged up kbm's to compensate where everyone would be much happier and it'd be healthier if we increased the AA and unfugged KBM's. Close the gap from skill in to power out ratio.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4278
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Posted - 2014.10.25 17:29:00 -
[3] - Quote
PS...all the best tanks know that using both was the way to go.
Attorney General would use KBM for the acceleration and ds3 for fine aiming and moving over certain terrain where the fluidity of the ds3 was needed to scale certain mountains and the like.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4283
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Posted - 2014.10.26 23:03:00 -
[4] - Quote
TheD1CK wrote:Before nerfs to KB/M it was clearly a strong advantage vs DS3 gamers And now the coin has flipped in favor of the DS3 so it's not good for either side.
I'd like to see the AA toned down or removed on DS3 to even the playing field
Removing the limited AA present would only deepen the already large chasm created by the skill in to power out ratio present in dust.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4283
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Posted - 2014.10.26 23:09:00 -
[5] - Quote
Ghazbaran's first video seems pointless as he used a weapon that has dispersion which would possibly account for some damage being applies despite the reticule not being red.
Furthermore I'd be asking if the hitbox is larger than the character models (meaning it's perfectly possible to hit while your reticule not being red.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4284
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Posted - 2014.10.27 03:47:00 -
[6] - Quote
Imp Smash wrote: ----On that statement
This is merely an assumption. One that is incorrect.
As you stated, a "fully maxed out" controller will move faster than a controller when getting shot from behind. Then you say you also get improved aiming.
You don't. If the mouse is set super high you lose fine precision aiming. It's one or the other -- not both.
Medically speaking -- the muscles in the thumb are, when trained, far more accurate than your arm wrist. As far as game play is concerned -- this is mulitplied by not having to deal with surface traction and gravity issues of the limb. The BEST FPS players in the world have always used a trackball for a reason.
The simple fact of the matter is that mice don't change tensile values like controllers do with wear. This is, itself, exagerated by the fact that the ps3 controller has traditionally had somewhat overly soft sticks.
3rd party controllers with firm sticks are far more accurate. Assuming someone doesn't cheat using an autofire button (I'm looking at you former ScR cheaters) it is entirely a matter of getting more precise equipment and practicing (ie 'getting gud') for controller users to compete on par with mouse/keyboard users.
This is grossly misinformed.
And your credentials are no more accepted than 8213 posting he was
#1 Doom #1 MLG Halo #1 [insert FPS title here] won x # of tourneys
it's utter bullshit bro.
here's 2 article's you can contest if you like.
http://www.totalxbox.com/21262/xbox-vs-pc-scrapped-because-of-imbalance/ http://www.penny-arcade.com/news/post/2011/1/24
One makes reference to the infamous microsoft situation that these debates always end up referring to where they found that console players got destroyed by PC players.
The 2nd is an interview with a developer of Monday Night Combat about the process of how they attempted to bridge the gap between controllers and KBM users.
A few quotes:
Quote: Now, all these systems sound like cheating but they all revolve around the same concept; make the time to aim as small as possible. None of these systems are needed on the PC because that time can get to be nearly zero by sheer player skill.
Quote:
We were in the process of tweaking how the Gunner and Tank jump jets work. Why? Because with a mouse and keyboard, you can now jump and aim at the same time. With the console controller thereGÇÖs an additional time penalty to be paid to move your thumb off the jump button and back onto the right thumb stick in order to aim while jumping.
Pay special attention to the parts discussing:
- View acceleration
- View friction
- View adhesion
- Aim attraction
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4284
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Posted - 2014.10.27 03:49:00 -
[7] - Quote
It's just plain silly when people post up
"Hey don't worry bro, I am ______________________"
That'd be like me saying:
"Hey bro, don't talk to me about dust I have 70+kills, a higher k/d than you, and over 3500 hours spent playing the game."
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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