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Pokey Dravon
OSG Planetary Operations Covert Intervention
3253
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Posted - 2014.10.19 19:55:00 -
[31] - Quote
Judge? Judge doesn't play Dust anymore or participate in CPM stuffs.
Hotfix Delta Sentinel eHP Calcs
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Echo 1991
WarRavens Capital Punishment.
507
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Posted - 2014.10.19 20:01:00 -
[32] - Quote
DUST Fiend wrote:Echo 1991 wrote:postapo wastelander wrote:Echo 1991 wrote:I thought drop ships were for transport. Not killing everything. Exactly how i told, its flying armed taxi. Hell that name> DROP-SHIP My english is not great (hell its quite mediocre) but i understand this. Why other people dont?! Its because they were used to killing everything without any danger and now they actually have to worry about av they complain. if you couldn't kill an Incubus before, you were just bad. Now, I don't see how to not kill them lmfao. I don't play this game anymore, haven't in months. Just laughing at how the community driven "balance" has led to a fairly pointless ADS that can't even act as reliable AV. Thankfully swarm players can look up and collect points though ;) Oh, and lol @ transport, most maps make transport via dropship poimtless outside the initial drop, and hovering to pick people up was always a recioe for failure, even before the easiest to use weapon in the game was repeatedly buffed 4 point maps yes. Most of the time getting the city wins the game. But on 5 point maps, go from your home point to theirs in less than 5 seconds. But that's pointless apparently. Can you also explain these multiple swarm buffs? Cos its only been buffed once and that was a speed buff. |
hfderrtgvcd
879
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Posted - 2014.10.19 20:02:00 -
[33] - Quote
DUST Fiend wrote:Echo 1991 wrote:postapo wastelander wrote:Echo 1991 wrote:I thought drop ships were for transport. Not killing everything. Exactly how i told, its flying armed taxi. Hell that name> DROP-SHIP My english is not great (hell its quite mediocre) but i understand this. Why other people dont?! Its because they were used to killing everything without any danger and now they actually have to worry about av they complain. if you couldn't kill an Incubus before, you were just bad. Now, I don't see how to not kill them lmfao. I don't play this game anymore, haven't in months. Just laughing at how the community driven "balance" has led to a fairly pointless ADS that can't even act as reliable AV. Thankfully swarm players can look up and collect points though ;) Oh, and lol @ transport, most maps make transport via dropship poimtless outside the initial drop, and hovering to pick people up was always a recioe for failure, even before the easiest to use weapon in the game was repeatedly buffed so you haven't even tried them after the changes? lol
You can't fight in here! This is the war room.
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Operative 1125 Lokaas
True Companion Planetary Requisitions
507
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Posted - 2014.10.19 20:21:00 -
[34] - Quote
Atiim wrote:Perhaps you're just to used to being able to kill things by merely looking at them?
So, it is o.k. for scouts, swarmers and heavies to do this but not vehicles? Right, got it.
THIS IS THE VOICE OF RÁN
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postapo wastelander
Wasteland Desert Rangers
262
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Posted - 2014.10.19 20:58:00 -
[35] - Quote
Pokey Dravon wrote:Judge? Judge doesn't play Dust anymore or participate in CPM stuffs.
Honestly and without jokin' B*shate, he have his problems right now, because his father. Just check his lates thread
"Ultimate Loggi, Pirmatar and fabulous Tinker since 2012"
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Echo 1991
WarRavens Capital Punishment.
507
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Posted - 2014.10.19 21:08:00 -
[36] - Quote
Operative 1125 Lokaas wrote:Atiim wrote:Perhaps you're just to used to being able to kill things by merely looking at them? So, it is o.k. for scouts, swarmers and heavies to do this but not vehicles? Right, got it. He didn't say that. And explain how swarms can kill anything they look at. |
Operative 1125 Lokaas
True Companion Planetary Requisitions
507
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Posted - 2014.10.19 21:33:00 -
[37] - Quote
Echo 1991 wrote:Operative 1125 Lokaas wrote:Atiim wrote:Perhaps you're just to used to being able to kill things by merely looking at them? So, it is o.k. for scouts, swarmers and heavies to do this but not vehicles? Right, got it. He didn't say that. And explain how swarms can kill anything they look at.
Lol, pedantry. He's said that in so many words in just about every post related to vehicles. Also, swarms now easily kill what they are made to shoot at, esp. dropships.
Fact: Balancing things went right back around to where they started.
THIS IS THE VOICE OF RÁN
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3255
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Posted - 2014.10.19 23:05:00 -
[38] - Quote
postapo wastelander wrote:Pokey Dravon wrote:Judge? Judge doesn't play Dust anymore or participate in CPM stuffs. Honestly and without jokin' B*shate, he have his problems right now, because his father. Just check his lates thread
Nah I get it, I'm just saying he's not involved in CPM at this point.
There is a character named Rhadamanthus on Destiny though...
Hotfix Delta Sentinel eHP Calcs
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Echo 1991
WarRavens Capital Punishment.
508
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Posted - 2014.10.20 00:52:00 -
[39] - Quote
Operative 1125 Lokaas wrote:Echo 1991 wrote:Operative 1125 Lokaas wrote:Atiim wrote:Perhaps you're just to used to being able to kill things by merely looking at them? So, it is o.k. for scouts, swarmers and heavies to do this but not vehicles? Right, got it. He didn't say that. And explain how swarms can kill anything they look at. Lol, pedantry. He's said that in so many words in just about every post related to vehicles. Also, swarms now easily kill what they are made to shoot at, esp. dropships. Fact: Balancing things went right back around to where they started. No it hasn't. The fact swarms work now is a good thing. Considering it can't hurt anything else it should destroy any vehicle if it sits in an area too long. |
DUST Fiend
Onslaught Inc RISE of LEGION
14723
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Posted - 2014.10.20 03:38:00 -
[40] - Quote
Echo 1991 wrote:Operative 1125 Lokaas wrote:Echo 1991 wrote:Operative 1125 Lokaas wrote:Atiim wrote:Perhaps you're just to used to being able to kill things by merely looking at them? So, it is o.k. for scouts, swarmers and heavies to do this but not vehicles? Right, got it. He didn't say that. And explain how swarms can kill anything they look at. Lol, pedantry. He's said that in so many words in just about every post related to vehicles. Also, swarms now easily kill what they are made to shoot at, esp. dropships. Fact: Balancing things went right back around to where they started. No it hasn't. The fact swarms work now is a good thing. Considering it can't hurt anything else it should destroy any vehicle if it sits in an area too long.
The main issue comes from how effortles they are. At least:forge guns require an understanding of timings, the ability to aim, and the lack of mobility. Swarms should be area denial weapons unless the vehicle lingers, or there are multiple swarms. Havim such effecrive AV at lottle to no personal effort on part of he operator makes for frustrating gameplay.
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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Buwaro Draemon
WarRavens Capital Punishment.
396
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Posted - 2014.10.20 03:46:00 -
[41] - Quote
Blaster turrets are great for melting shields on Dropships!
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
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Operative 1125 Lokaas
True Companion Planetary Requisitions
508
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Posted - 2014.10.20 04:11:00 -
[42] - Quote
DUST Fiend wrote:The main issue comes from how effortles they are. At least:forge guns require an understanding of timings, the ability to aim, and the lack of mobility. Swarms should be area denial weapons unless the vehicle lingers, or there are multiple swarms. Havim such effecrive AV at lottle to no personal effort on part of he operator makes for frustrating gameplay.
Yeah, we're back to the one guy that's always there because of how easy and effective swarms are. He just sits there on top of a building and fires away. You can't get to him quickly before he keeps firing off the shots.
One person doing more than area of denial and out and out downing a ds or tank makes it unbalanced due to ease of use. Everybody ends up doing it like last time before the vehicle balance patch.
There are other things that can be nerfed if the concern is for tanks and ads to stop sitting on infantry and ppl want to be able to completely down them. Ammo limitations is one way. Another way is bigger contrast in offensive vs. defensive fittings. Also, nerf range and accuracy for basic turrets. If I fit a basic turret and complex heavy mods then I should be able to move in and tank the damage of one guy.
THIS IS THE VOICE OF RÁN
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Tesfa Alem
Death by Disassociation
238
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Posted - 2014.10.20 06:53:00 -
[43] - Quote
No matter how anyone tries to cut it, swarms will always be the scrubiest weapon in Dust.
They have a million excuses as to why they cannot learn to aim with a forge gun, and the only ones who are but hurt about flying things flying away.
ADS vs unarmed infantry hasn't changed. The danger of fighting forge gunners hasn't really changed. Swarms where excellent area denial before Delta and that hasn't changed. My ADS KD has gone way up since Delta.
The only thing that has is that swarmers that were too scrubby to get kills before are having it handed to them now.
Also, don't take hypocritical ''like'' scroungers like Atiim seriously, how you gonna complain the ADS kills too much i for weeks then propose a buff to ADS splash, and ROF in another.
Atiim wrote:I think the RoF on all turrets need to be increased by 15%, and have a different bonus for the ADS, maybe:
+5% Splash Radius per Level (Python) +8% Heat Sink Expansion per Level (Incubus)
Not only that, but the Damage on 20GJ Railguns also needs an increase. As it stands now, they have absolutely no chance against a 'Triple Rep' Madrugar.
Redline for Thee, but no Redline for Me.
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DUST Fiend
Onslaught Inc RISE of LEGION
14723
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Posted - 2014.10.20 07:17:00 -
[44] - Quote
Buwaro Draemon wrote:Blaster turrets are great for melting shields on Dropships!
Some day I'll have to hop on and test that. I know waaaay back in the glory days, blasters were mean as ****, and were amazing anti shield weapons. Then, one day, they were garbage, and stayed that way, particularly against shields. With no noticeable RoF boos any more and no direct damage biff to compensate for this loss, I have trouble seeing them performing very well as AV.
I'll give it a look at some point though.
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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Scoota Eu
Fatal Absolution General Tso's Alliance
99
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Posted - 2014.10.20 07:18:00 -
[45] - Quote
Well mate, I think the returning back to the original question; It's like a dropship wot can shoot. |
Atiim
13089
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Posted - 2014.10.20 12:12:00 -
[46] - Quote
Tesfa Alem wrote: Also, don't take hypocritical ''like'' scroungers like Atiim seriously, how you gonna complain the ADS kills too much i for weeks then propose a buff to ADS splash, and ROF in another.
The +15% RoF wouldn't be a buff, it'd be exactly what we have now. It's only purpose would be to compensate for the removal of the RoF skill under that proposition.
As for splash radius, I don't see a problem with that increasing as long as the damage stays the same. There's a wide area in which AVers can hit ADSs, while the area in which ADSs can hit ADSs is very small, making engagements too one sided.
Also, lolforum likes. Those things are worthless.
The 1st Matari Commando
-HAND
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Echo 1991
WarRavens Capital Punishment.
511
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Posted - 2014.10.20 12:53:00 -
[47] - Quote
Tesfa Alem wrote:No matter how anyone tries to cut it, swarms will always be the scrubiest weapon in Dust. They have a million excuses as to why they cannot learn to aim with a forge gun, and the only ones who are but hurt about flying things flying away. ADS vs unarmed infantry hasn't changed. The danger of fighting forge gunners hasn't really changed. Swarms where excellent area denial before Delta and that hasn't changed. My ADS KD has gone way up since Delta. The only thing that has is that swarmers that were too scrubby to get kills before are having it handed to them now. Also, don't take hypocritical ''like'' scroungers like Atiim seriously, how you gonna complain the ADS kills too much i for weeks then propose a buff to ADS splash, and ROF in another. Atiim wrote:I think the RoF on all turrets need to be increased by 15%, and have a different bonus for the ADS, maybe:
+5% Splash Radius per Level (Python) +8% Heat Sink Expansion per Level (Incubus)
Not only that, but the Damage on 20GJ Railguns also needs an increase. As it stands now, they have absolutely no chance against a 'Triple Rep' Madrugar. You do realise the only buffs the swarm launcher has had is an increase in damage at STD and ADV and a slight acceleration increase right? I'm sick of hearing that one of the 2 light av weapons should be for area denial. A weapon that can essentiallly only hurt vehicles shod destroy them, not deter them.
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Echo 1991
WarRavens Capital Punishment.
511
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Posted - 2014.10.20 13:06:00 -
[48] - Quote
Operative 1125 Lokaas wrote:DUST Fiend wrote:The main issue comes from how effortles they are. At least:forge guns require an understanding of timings, the ability to aim, and the lack of mobility. Swarms should be area denial weapons unless the vehicle lingers, or there are multiple swarms. Havim such effecrive AV at lottle to no personal effort on part of he operator makes for frustrating gameplay. Yeah, we're back to the one guy that's always there because of how easy and effective swarms are. He just sits there on top of a building and fires away. You can't get to him quickly before he keeps firing off the shots. One person doing more than area of denial and out and out downing a ds or tank makes it unbalanced due to ease of use. Everybody ends up doing it like last time before the vehicle balance patch. There are other things that can be nerfed if the concern is for tanks and ads to stop sitting on infantry and ppl want to be able to completely down them. Ammo limitations is one way. Another way is bigger contrast in offensive vs. defensive fittings. Also, nerf range and accuracy for basic turrets. If I fit a basic turret and complex heavy mods then I should be able to move in and tank the damage of one guy. You shouldn't be able to tank the same of one guy or it creates an imbalance. If there were more people in the matches like 32v32 or 64v64 I would be more inclined to agree, as two players being removed from that doesn't cause as much of an advantage for the other side. I will say that armour tanks currently have really bad fitting room and need a buff. |
Vesta Opalus
Bloodline Rebellion
74
|
Posted - 2014.10.20 14:13:00 -
[49] - Quote
So yesterday I was playing a game. A guy on the other team was using a python, me and a couple of squadmates were using forge guns. I was up on the roof of one of the little warehouses (building with 4 ladders at each corner with the 4 little humps on top).
The python kept coming down and attacking me over and over, literally hovering 10 feet from me for long enough for me to hit it three times with my forge gun.
Then he would afterburn/shield boost away and my last shot would hit but not kill him due to the shield boost.
He did this over and over again, he was apparently having some issues with aiming because he rarely hit me, but I have no doubt he would have killed me over and over if he could fix his terrible aim. Eventually right before the match ended he just squished me against the side of one of the humps and killed me.
If anyone actually believes ADS still arent overpowered when an ADS can literally hover point blank in front of the unit that is designed to counter it, and tank every shot the guy puts into it, then just fly away scott free... well... if you still think its underpowered, I have news: Its not the ADS, its you. You suck.
Every vehicle has this feature: it is entirely the pilot's decision to be killed. You can escape any time and there is little to nothing any infantry can do about it. The only thing that will for sure stop a vehicle is a massive overwhelming alpha strike. |
Fox Gaden
Immortal Guides
4617
|
Posted - 2014.10.20 14:39:00 -
[50] - Quote
DUST Fiend wrote:So, with Assault Dropships neutered, basic ships buffed for cheap easy suicides, and effortless AV repeatedly buffed, can someone please enlighten me as to what exactly the purpose is of Assault Dropships?
Judge, what happened man? 50% greater rate of fire on one platform makes the turret difficult to balance, as it performed so differently on an ADS than on other platforms.
Rattati over-nerfed the ADS because he needed to get rid of the 50% bonus to properly balance the turret and did not feel that the ADS community was providing any constructive alternatives. His numbers also suggested that the ADS was OP with the 50% bonus.
Rattati has however expressed a full willingness to consider further changes to the ADS to make it useful again, so I suggest that if you care about ADS you engage in a positive manner in that discussion.
As for Judge, I hear he is in the top 1% of players in time spent playing Destiny. He has been skipping out on CPM stuff claiming Real Life issues require his time. The guys I voted for on the CPM are at least still providing CCP with their feedback.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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DUST Fiend
Onslaught Inc RISE of LEGION
14725
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Posted - 2014.10.20 14:50:00 -
[51] - Quote
Vesta Opalus wrote:So yesterday I was playing a game. A guy on the other team was using a python, me and a couple of squadmates were using forge guns. I was up on the roof of one of the little warehouses (building with 4 ladders at each corner with the 4 little humps on top).
The python kept coming down and attacking me over and over, literally hovering 10 feet from me for long enough for me to hit it three times with my forge gun.
Then he would afterburn/shield boost away and my last shot would hit but not kill him due to the shield boost.
He did this over and over again, he was apparently having some issues with aiming because he rarely hit me, but I have no doubt he would have killed me over and over if he could fix his terrible aim. Eventually right before the match ended he just squished me against the side of one of the humps and killed me.
If anyone actually believes ADS still arent overpowered when an ADS can hover point blank in front of the unit that is designed to counter it, and tank every shot the guy puts into it, then just fly away scott free... well... if you still think its underpowered, I have news: Its not the ADS, its you. You suck.
Every vehicle has this feature: it is entirely the pilot's decision to be killed. You can escape any time and there is little to nothing any infantry can do about it. The only thing that will for sure stop a vehicle is a massive overwhelming alpha strike. Key word: Python. They've always been OP as **** because nothing does bonus damage to shields, and missiles are childs play to use. There's a reason Pythons are the go to ship for most pilots, new and old.
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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Echo 1991
WarRavens Capital Punishment.
511
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Posted - 2014.10.20 14:56:00 -
[52] - Quote
Incubi need more HP at base. and/or more fitting room. I also think that both ADS need an extra slot. 1H for the inci and 1 low for the python because fitthing them is really stale. |
DUST Fiend
Onslaught Inc RISE of LEGION
14725
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Posted - 2014.10.20 14:59:00 -
[53] - Quote
Echo 1991 wrote:Incubi need more HP at base. and/or more fitting room. I also think that both ADS need an extra slot. 1H for the inci and 1 low for the python because fitthing them is really stale. I miss the 2/4 layout :(
Also, how God damn long does it take to "fix" logistics ships?
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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Vesta Opalus
Bloodline Rebellion
74
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Posted - 2014.10.20 15:00:00 -
[54] - Quote
DUST Fiend wrote:Vesta Opalus wrote:So yesterday I was playing a game. A guy on the other team was using a python, me and a couple of squadmates were using forge guns. I was up on the roof of one of the little warehouses (building with 4 ladders at each corner with the 4 little humps on top).
The python kept coming down and attacking me over and over, literally hovering 10 feet from me for long enough for me to hit it three times with my forge gun.
Then he would afterburn/shield boost away and my last shot would hit but not kill him due to the shield boost.
He did this over and over again, he was apparently having some issues with aiming because he rarely hit me, but I have no doubt he would have killed me over and over if he could fix his terrible aim. Eventually right before the match ended he just squished me against the side of one of the humps and killed me.
If anyone actually believes ADS still arent overpowered when an ADS can hover point blank in front of the unit that is designed to counter it, and tank every shot the guy puts into it, then just fly away scott free... well... if you still think its underpowered, I have news: Its not the ADS, its you. You suck.
Every vehicle has this feature: it is entirely the pilot's decision to be killed. You can escape any time and there is little to nothing any infantry can do about it. The only thing that will for sure stop a vehicle is a massive overwhelming alpha strike. Key word: Python. They've always been OP as **** because nothing does bonus damage to shields, and missiles are childs play to use. There's a reason Pythons are the go to ship for most pilots, new and old.
The same issue exists for Incubi, Grimsnes, and Myrons. The point is that in a fight between an AV player and a vehicle of any kind, it is 100% the vehicle pilot's fight to lose. There is no way for the AV guy to WIN the fight. They might drive the vehicle behind something or even drive him off the field, but that vehicle is not dead. Dead AV is a result of normal routine gameplay. Dead vehicles are the result of mistakes by the pilot. |
Echo 1991
WarRavens Capital Punishment.
512
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Posted - 2014.10.20 15:01:00 -
[55] - Quote
DUST Fiend wrote:Echo 1991 wrote:Incubi need more HP at base. and/or more fitting room. I also think that both ADS need an extra slot. 1H for the inci and 1 low for the python because fitthing them is really stale. I miss the 2/4 layout :( Also, how God damn long does it take to "fix" logistics ships? I miss them, they were really fun. I do miss the old vehicle mods. |
Spkr4theDead
Red Star. EoN.
2204
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Posted - 2014.10.20 15:04:00 -
[56] - Quote
DUST Fiend wrote:So, with Assault Dropships neutered, basic ships buffed for cheap easy suicides, and effortless AV repeatedly buffed, can someone please enlighten me as to what exactly the purpose is of Assault Dropships?
Judge, what happened man? There is no point now. What infantry wants, infantry gets. What they ultimately want is a copy of Call of Duty, obviously no vehicles.
And Judge is AWOL.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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DUST Fiend
Onslaught Inc RISE of LEGION
14725
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Posted - 2014.10.20 15:13:00 -
[57] - Quote
Vesta Opalus wrote:DUST Fiend wrote:Vesta Opalus wrote:So yesterday I was playing a game. A guy on the other team was using a python, me and a couple of squadmates were using forge guns. I was up on the roof of one of the little warehouses (building with 4 ladders at each corner with the 4 little humps on top).
The python kept coming down and attacking me over and over, literally hovering 10 feet from me for long enough for me to hit it three times with my forge gun.
Then he would afterburn/shield boost away and my last shot would hit but not kill him due to the shield boost.
He did this over and over again, he was apparently having some issues with aiming because he rarely hit me, but I have no doubt he would have killed me over and over if he could fix his terrible aim. Eventually right before the match ended he just squished me against the side of one of the humps and killed me.
If anyone actually believes ADS still arent overpowered when an ADS can hover point blank in front of the unit that is designed to counter it, and tank every shot the guy puts into it, then just fly away scott free... well... if you still think its underpowered, I have news: Its not the ADS, its you. You suck.
Every vehicle has this feature: it is entirely the pilot's decision to be killed. You can escape any time and there is little to nothing any infantry can do about it. The only thing that will for sure stop a vehicle is a massive overwhelming alpha strike. Key word: Python. They've always been OP as **** because nothing does bonus damage to shields, and missiles are childs play to use. There's a reason Pythons are the go to ship for most pilots, new and old. The same issue exists for Incubi, Grimsnes, and Myrons. The point is that in a fight between an AV player and a vehicle of any kind, it is 100% the vehicle pilot's fight to lose. There is no way for the AV guy to WIN the fight. They might drive the vehicle behind something or even drive him off the field, but that vehicle is not dead. Dead AV is a result of normal routine gameplay. Dead vehicles are the result of mistakes by the pilot. Its a delicate thing to try to balance though because infantry will always outnumber vehicles, so if you make them easy to solo, suddenly it becomes mathematically impossible to survive the moment they start using teamwork. Also, lmao at ANYONE who can't down a standard dropship on their own terms
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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hfderrtgvcd
898
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Posted - 2014.10.20 15:14:00 -
[58] - Quote
Spkr4theDead wrote:DUST Fiend wrote:So, with Assault Dropships neutered, basic ships buffed for cheap easy suicides, and effortless AV repeatedly buffed, can someone please enlighten me as to what exactly the purpose is of Assault Dropships?
Judge, what happened man? There is no point now. What infantry wants, infantry gets. What they ultimately want is a copy of Call of Duty, obviously no vehicles. And Judge is AWOL. You know you're wrong when Spkr agrees with you.
You can't fight in here! This is the war room.
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DUST Fiend
Onslaught Inc RISE of LEGION
14725
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Posted - 2014.10.20 15:23:00 -
[59] - Quote
hfderrtgvcd wrote:Spkr4theDead wrote:DUST Fiend wrote:So, with Assault Dropships neutered, basic ships buffed for cheap easy suicides, and effortless AV repeatedly buffed, can someone please enlighten me as to what exactly the purpose is of Assault Dropships?
Judge, what happened man? There is no point now. What infantry wants, infantry gets. What they ultimately want is a copy of Call of Duty, obviously no vehicles. And Judge is AWOL. You know you're wrong when Spkr agrees with you. Once, there was truth to that. He may be melodramatic but the man has a point. Vehicle play is for people who like to waste SP as anything a vehicle can do, a lone infantryman can almost always do better.
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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hfderrtgvcd
898
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Posted - 2014.10.20 15:25:00 -
[60] - Quote
DUST Fiend wrote:hfderrtgvcd wrote:Spkr4theDead wrote:DUST Fiend wrote:So, with Assault Dropships neutered, basic ships buffed for cheap easy suicides, and effortless AV repeatedly buffed, can someone please enlighten me as to what exactly the purpose is of Assault Dropships?
Judge, what happened man? There is no point now. What infantry wants, infantry gets. What they ultimately want is a copy of Call of Duty, obviously no vehicles. And Judge is AWOL. You know you're wrong when Spkr agrees with you. Once, there was truth to that. He may be melodramatic but the man has a point. Vehicle play is for people who like to waste SP as anything a vehicle can do, a lone infantryman can almost always do better. a lone infantry man cannot clear rooftop uplinks, suppress infantry, and stop hacks as well as an ADS curretnly can.
You can't fight in here! This is the war room.
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